Was Solar Barrage ever considered OP to begin with? And yeah 40% does seem too high.
I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
reading the patchnotes for PTS, it is all about decrease..................
they want longer fights to get someone/something killed..........
3 hours for vSO, longer for Asylum, Battlegrounds lasting 1-2 hours..........
sick
Thats how it always goes with templar. Wrobel is so scares to aee magplar skills work comfortably, that every time something gets buffed, something else gets nerfed. I really don't know why they are so scared to buff templar.Yolokin_Swagonborn wrote: »They could have just removed the cast time and have it pulse like the warden shalk. I just don't understand why templar cant have a badly needed cast time removal with out a brutal nerf on top of it.
I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
Damage on this spell is too low. They could Rune Cage it and add 5 second cc on first tick now.
Except it isn't ranged, but a 360 degrees AoE pulse.They way I see it, they wanted to give templar a better ranged spammable spell.
It is instant cast now and similar to other ranged spammables, with the difference that it also automatically empoweres your next light attack weave by alot. Giving it it's own special thing.
They way I see it, they wanted to give templar a better ranged spammable spell.
It is instant cast now and similar to other ranged spammables, with the difference that it also automatically empoweres your next light attack weave by alot. Giving it it's own special thing.
I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
reading the patchnotes for PTS, it is all about decrease..................
they want longer fights to get someone/something killed..........
3 hours for vSO, longer for Asylum, Battlegrounds lasting 1-2 hours..........
sick
Does the empower stack with ele weapons?
If so and you can time it out right thats a pretty big buff
daedemrwb17_ESO wrote: »It got nerfed because each time it pulses it provides 40% bonus damage to light attacks which hit extremely hard now. The fact that every 2s you can get an empower buff while also doing DPS in an aoe is quite strong. Did you want that skill to do its full damage while also empowering?
I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
Lord_Dexter wrote: »I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
ZOS hate Templars, just forget to press Del this patch