Why would you nerf the damage of Solar Barrage?

FakeFox
FakeFox
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I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.
EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Cadbury
    Cadbury
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    Was Solar Barrage ever considered OP to begin with? And yeah 40% does seem too high.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • FakeFox
    FakeFox
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    Cadbury wrote: »
    Was Solar Barrage ever considered OP to begin with? And yeah 40% does seem too high.

    Well, it's currently your strongest skill if you consider damage and empower, but it's far from OP I think.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    They could have just removed the cast time and have it pulse like the warden shalk. I just don't understand why templar cant have a badly needed cast time removal with out a brutal nerf on top of it.

  • Cadbury
    Cadbury
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    FakeFox wrote: »
    Cadbury wrote: »
    Was Solar Barrage ever considered OP to begin with? And yeah 40% does seem too high.

    Well, it's currently your strongest skill if you consider damage and empower, but it's far from OP I think.

    That's what I mean. All the more reason the damage nerf is a little excessive.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Millz
    Millz
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    They should do the same thing with wrecking blow @ZOS_GinaBruno
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Azurya
    Azurya
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    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    reading the patchnotes for PTS, it is all about decrease..................
    they want longer fights to get someone/something killed..........
    3 hours for vSO, longer for Asylum, Battlegrounds lasting 1-2 hours..........
    sick
  • FakeFox
    FakeFox
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    Azurya wrote: »
    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    reading the patchnotes for PTS, it is all about decrease..................
    they want longer fights to get someone/something killed..........
    3 hours for vSO, longer for Asylum, Battlegrounds lasting 1-2 hours..........
    sick

    Except for WW I guess. Really great new meta, loving it!
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Koensol
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    They could have just removed the cast time and have it pulse like the warden shalk. I just don't understand why templar cant have a badly needed cast time removal with out a brutal nerf on top of it.
    Thats how it always goes with templar. Wrobel is so scares to aee magplar skills work comfortably, that every time something gets buffed, something else gets nerfed. I really don't know why they are so scared to buff templar.

  • Stibbons
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    Damage on this spell is too low. They could Rune Cage it and add 5 second cc on first tick now.
  • Kadoozy
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    I thought the same thing when I first saw that change. Like what? That isn't even needed at all.
  • Mureel
    Mureel
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    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    Because templars aren't allowed to have nice things.
  • Mureel
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    I'm still in 'what the what now?' Re the Rune change. Like thanks for giving us more of what we never asked for and don't need, in exchange for taking what we do want and need. Pffft.

    It's lucky I've taught myself to just live without rune excepting certain fights.
  • FakeFox
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    Stibbons wrote: »
    Damage on this spell is too low. They could Rune Cage it and add 5 second cc on first tick now.

    Yeah, would really help with PvE. Zmaja is really afraid of my CC.
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  • TheNightflame
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    templar light op against shadows :p
  • kypranb14_ESO
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    Solar Barrage is very strong now if you time the cast right, which in PVP can be very difficult.

    Having the freedom to cast it instantly even with the reduced damage is going to make this skill amazing. AoE damage pulses that stack with my jabs, burning light procs, and vampires bane?

    Count me in.
  • Dracane
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    They way I see it, they wanted to give templar a better ranged spammable spell.
    It is instant cast now and similar to other ranged spammables, with the difference that it also automatically empoweres your next light attack weave by alot. Giving it it's own special thing.

    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Koensol
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    Dracane wrote: »
    They way I see it, they wanted to give templar a better ranged spammable spell.
    It is instant cast now and similar to other ranged spammables, with the difference that it also automatically empoweres your next light attack weave by alot. Giving it it's own special thing.
    Except it isn't ranged, but a 360 degrees AoE pulse.
  • danno8
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    Dracane wrote: »
    They way I see it, they wanted to give templar a better ranged spammable spell.
    It is instant cast now and similar to other ranged spammables, with the difference that it also automatically empoweres your next light attack weave by alot. Giving it it's own special thing.

    This shows just how little known Solar Barrage is, that people just assume what is being talked about is Dark Flare.


    My quick test shows that Barrage is about the equivalent of Blazing Spear now on DPS tests, without any synergy, but having the benefit of being PBAoE.
  • Lylith
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    Azurya wrote: »
    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    reading the patchnotes for PTS, it is all about decrease..................
    they want longer fights to get someone/something killed..........
    3 hours for vSO, longer for Asylum, Battlegrounds lasting 1-2 hours..........
    sick

    moar tedium.

    just what we need. :neutral:
  • Runefang
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    I haven't tested as yet but I imagine despite the nerf to damage it'll be an overall buff to single target DPS.
  • Drdeath20
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    Does the empower stack with ele weapons?

    If so and you can time it out right thats a pretty big buff
  • Silver_Strider
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    It's a Templar skill, hence it must be nerfed.

    You'd think that after years of nerfs, Templars would have learned to expect them to come every patch by now.
    Argonian forever
  • FakeFox
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    Drdeath20 wrote: »
    Does the empower stack with ele weapons?

    If so and you can time it out right thats a pretty big buff

    Empower increases the damage of your next light attack, this does not include secondary effects of that light attack like enchants or elemental weapon. So it doesn't matter which light attack gets empowered for PvE DPS, you just want as many empower procs as possible.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Thorstienn
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    All I know is it ruins my Soulshine build. But hey, the game is pure LA these days.
  • daedemrwb17_ESO
    It got nerfed because each time it pulses it provides 40% bonus damage to light attacks which hit extremely hard now. The fact that every 2s you can get an empower buff while also doing DPS in an aoe is quite strong. Did you want that skill to do its full damage while also empowering?
    Edited by daedemrwb17_ESO on July 12, 2018 11:21AM
  • FakeFox
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    It got nerfed because each time it pulses it provides 40% bonus damage to light attacks which hit extremely hard now. The fact that every 2s you can get an empower buff while also doing DPS in an aoe is quite strong. Did you want that skill to do its full damage while also empowering?

    It does exactly that in Summerset currently and yes it is pretty strong, but Magplar desperately needs strong DPS Skills in PvE. But is it too strong? No, I don't think so.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Lord_Eomer
    Lord_Eomer
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    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    ZOS hate Templars, just forget to press Del this patch
  • dodgehopper_ESO
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    FakeFox wrote: »
    I think I don't need to tell anybody that Magplar isn't exactly meta, however they are performing decently well again in the Summerset patch. The DPS still is clearly behind other classes, but not so much that you can't play them.
    I get the point of changing Solar Barrage into a instant cast. Having quite a few skills with channels significantly hurts Magplar in a light attack focused Meta and as class with good access to empower. So I apreciate the change to a instant cast a lot. But why would you reduce the damage? I don't think it would hurt anyone to just keep it the same as Magplar is slightly under performing in PvE DPS anyway and as far as I am aware Solar Barrage is not used in PvP.

    ZOS hate Templars, just forget to press Del this patch

    I've invested too much to ever hit 'Delete'. At worst it could always be a crafter with tons of achievements.
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  • moonio
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    It doesn't even add up, how can removal of the cast time equate to an increase of 40% damage??
    No... just no..
    Its more lik 20% of damage..
    Do ZOS even understand basic maths?
    Just a poor healer from Glenumbra..
  • FakeFox
    FakeFox
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    Update: I'm currently trying to properly test it on PTS, so far it seems to be maybe 1.5-2k DPS loss. But it's very hard to test, due to how bugged the PTS currently is. Vampire seems to not be working at all, making sustaining a dummy fight very hard without tweaking the build.
    I will post screenshots or videos once I have consistent enough results to work with.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
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