More Templar nerfs incoming if PTS stays the same...

  • Luthid
    Luthid
    ✭✭✭
    I really wonder lately why I still play this game. I have as little respect for the combat team as they clearly have for Templars.
  • six2fall
    six2fall
    ✭✭✭✭
    Well this is very disappointing. I mained a templar at launch & that was about the last time I actually enjoyed playing it. If it wasnt my master crafter hed be storage at this point
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Templar damage dealers just got a huge buff to dps. Stamplars got a nice buff to rune. The change to vampires bane is not that big of a deal.

    I dislike the change to dark flare. That was a knee jerk nerf by ZoS and i dislike the change to channeled focus. Channeled focus needs its cost reduced.
  • carlos424
    carlos424
    ✭✭✭✭✭
    Not sure about the huge buff to dps, unless youre talking about the jesus beam which has declined in usefuleness. Might as well keep spammimg elemental weapon during execute. But channeled focus almost doubling in cost is a huge deal. Plus its not on the ground as long. Was 18 seconds i think, now 15.
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    Still play my Templar tank but gave up on my magplar for dps a long time ago. I get the impression that the game designers are more into theory-crafting than actual game play. I know they can't please everyone but they sure seem to be creating a lot more frustration lately. Such a great game. Very unfortunate.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    FakeFox wrote: »
    PROTECT THE HOUSE! B)

    I think the buff to Radiant Destruction really shows that they seem to not understand what the issue with Templar DPS is. Thanks for buffing a skill that is mechanically ill suited for the current meta, I guess.

    Meanwhile they nerf the triple fireball because they want to lower its users from 1 (me) to 0.

    How hard is this ZOS?

    I can’t even play the stupid game I spend $15 a month on for more than 45 straight minutes before I get booted but you just had to make sure that I suck a little bit more too?

    Do you have any idea the lengths that are needed to go to just to get the tooltip damage on the triple fireball above 6k? Do you honestly think anyone uses it for the snare? Do you even play your own game?
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    I don't know what else there is to take from Templar but I am sure ZOS will find something.

    Taken away CC/debuffs/snares and/or nerfed...
    Taken away Healing buffs and/or nerfed...
    Reduced Mobility and/or forced us to stand still as much as possible for the same buffs most others get for being mobile...
    Nerfed Damage over and over...
    Nerfed sustain....
    Nerfed survivability...
    Nerfed and/or taken away our old decent support/utility....

    They claim "it hurts if you come into our house" but don't buff anything that actually does that...instead they nerf or take away any buffs/skills that actually help us stay in our "house"....

    This has been going on for years now with no end in sight....

    I mean really I am struggling to see what else is left to nerf or take away, they have hit every corner...cc/mobility/survivability/sustain/utility/support/damage/heals/buffs/debuffs....there is nothing left...


    Edited by Troneon on July 11, 2018 8:33PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Unit117
    Unit117
    ✭✭✭✭✭
    @red_emu I think the snares and immobilize are fine. Atleast you can still fight and keep up with your defense and resources. The issue is the stuns that make it where you can’t do anything at all. 1 every good couple of seconds is fine but when you are just becoming a ragdoll and completely unable to do anything. That’s when it’s a problem.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
  • carlos424
    carlos424
    ✭✭✭✭✭
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    carlos424 wrote: »
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )

    This ... or you can just constantly heavy attack and get no regen! Such great choices!

    I’m tried of defending this nonsense.

    Your game doesn’t work. You “fix” nonsense that isn’t broken. You break stuff and call it a fix. Every 3 months its rince and repeat AND YET YOUR GAME IS UNPLAYABLE FOR A VAST MAJORITY OF YOUR PLAYERS!

    The reflective light nerf has me lit up right now. You nerf an ability that takes an act of Congress to spec your character into enough damage to use it and, hey, let’s just squash the root WHICH NO ONE USES IT FOR ANYWAY! If anything it should be getting a damage buff anyway ... now that you’re nerfing the root that goes double.

    Also, who whoever thinks Magplars are fine, you’re delusional. I’ve been pretty much the most positive guy about nerfs and buffs on here for the last 4 years. Magplars have become the class of no class - you’re essentially some weird amalgamation of Mage Guild and weapon abilities except for when you’re forced to decide on slotting a useless active skill just to get your class passives.

    This whole thing is pure garbage.

    Edit: just so there was no confusion that rant was directed at ZOS and not @carlos424. Carlos is spot on but my quote could be confusing.
    Edited by THEDKEXPERIENCE on July 11, 2018 7:24PM
  • Inarre
    Inarre
    ✭✭✭✭✭
    last patch i finally gave up on templar dps. I changed my templar over to heal stats permanently and made a magic dk.

    i'm waiting for an excuse to put my templar back in dps gear, but this isnt it.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    carlos424 wrote: »
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )

    i play magplar and find it just fine. its just your rotation that you choose. most templar litterally waste resources. but their also not meant for solo their meant for group play.
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Now if only we had player collision..
  • Lunerdog
    Lunerdog
    ✭✭✭✭✭
    They're hitting Templars again ? Facepalm...

    I have four Templars, double facepalm.

    *Looks longingly at the 'unsub' button* ( I'm nearly at the end of my patience now).


    Go home Zos, your drunk !
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    It's just plain nerf to magplars in the name of 'mobility', but no one used this skill for actual armor anyway.

    Hell, you wanna give templar some friggin' sustain? How about you change light weaver to give us a boost to regeneration in the same style as rune focus, while affected by a ground-based restoring light ability? Make it a reasonable ammount to stam and mag and that would be fine, problem is solved and a useless passive potentially gives templar some friggin sustain.

    Is it nearly as bad as people think it is? Probably not, with a magicka regen of 1700 something I wasn't doing too horrible in full heavy, and it would likely help much more if I was A, a magicka race, B, in full light, but it's still just an un-warranted change.
    Edited by Doctordarkspawn on July 11, 2018 7:46PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?
  • carlos424
    carlos424
    ✭✭✭✭✭
    DuskMarine wrote: »
    carlos424 wrote: »
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )

    i play magplar and find it just fine. its just your rotation that you choose. most templar litterally waste resources. but their also not meant for solo their meant for group play.

    I’m not sure what you mean by magplars wasting resources, but ya, I’m referring to magplar dps, not really a support role, unless you count throwing shards to the tank-which is often appreciated. I’m talking about getting the maximum dps and trying to do endgame content. In a dps role, we’re better, but still a bit behind the curve, and need all the magicka and sustain we can get.

  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    carlos424 wrote: »
    DuskMarine wrote: »
    carlos424 wrote: »
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )

    i play magplar and find it just fine. its just your rotation that you choose. most templar litterally waste resources. but their also not meant for solo their meant for group play.

    I’m not sure what you mean by magplars wasting resources, but ya, I’m referring to magplar dps, not really a support role, unless you count throwing shards to the tank-which is often appreciated. I’m talking about getting the maximum dps and trying to do endgame content. In a dps role, we’re better, but still a bit behind the curve, and need all the magicka and sustain we can get.

    yea im talkin about dps but your not meant to actually do it solo as your lacking certain buffs.
  • Inarre
    Inarre
    ✭✭✭✭✭
    DuskMarine wrote: »
    carlos424 wrote: »
    DuskMarine wrote: »
    carlos424 wrote: »
    DuskMarine wrote: »
    templars just fine jeese you guys flip when the games finally changing for the better why do people ask for balance but they never want the changes?
    Just curious, do you play a magplar? You basically have to sustain a light attack rotation for decent (not even great dps). No heavy attacks here, NONE, or dps is in the tank. Only magicka recovery for magplar is channeled focus, and sustain is already only average at best. So when that skill’s cost increases 80+% and doesn’t last as long, it is a concern. Not the end if the world, but concerning. We’re just advocating for our toons, man. : )

    i play magplar and find it just fine. its just your rotation that you choose. most templar litterally waste resources. but their also not meant for solo their meant for group play.

    I’m not sure what you mean by magplars wasting resources, but ya, I’m referring to magplar dps, not really a support role, unless you count throwing shards to the tank-which is often appreciated. I’m talking about getting the maximum dps and trying to do endgame content. In a dps role, we’re better, but still a bit behind the curve, and need all the magicka and sustain we can get.

    yea im talkin about dps but your not meant to actually do it solo as your lacking certain buffs.

    I dont think people are talking about solo dps. They are talking about group dps or dps in general.

    But if the argument for not having any self sustain is that you are meant to depend on the group, can someone explain nightblade to me?
    Edited by Inarre on July 11, 2018 7:51PM
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake. It probably isn't enough to seriously hamper Magplar sustain, and it certainly isn't enough to shake my build. But it's such an easy thing to fix, there's more then a few passives templar could have reworked to compensate for this loss of sustain from rune focus. The issue, is kicking a class that's allready down in that department, something ZOS has a history of. They like tightening the nooses and it does not end well for the class or the game in general.
    Edited by Doctordarkspawn on July 11, 2018 7:58PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.
    Edited by Doctordarkspawn on July 11, 2018 8:01PM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.
  • Inarre
    Inarre
    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    If you have never used focus at all, I have to ask... And i mean to ask this in the kindest way possible: What are you doing commenting on a focus nerf?
  • Inarre
    Inarre
    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    This is not a templar specific issue. Solo parses vs trial parses is a thing. All classes will do better in a situation where they are receiving support like group buffs and debuffs. Not just a templar.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    What are you talking about?

    What exactly am I fighting? I'm saying the change to rune focus is a needless nerf to sustain, not damage.

    What on earth are you *talking* about?

    Also: Solo parses and group parses are different for a reason, what is this ment to signify? That Templar isn't optimal on it's own? No class is! Also, above poster has a point: If you dont use the skill, dont care about the skill, and have no buisness here...what are you doing here?
    Edited by Doctordarkspawn on July 11, 2018 8:15PM
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    THE CHANNELED FOCUS NERF IS A BAD CHANGE.

    DO SOMETHING TO OFFSET THE DAMAGE OR REVERSE THE CHANGE.

    RUNE FOCUS DIDN'T NEED CHANGED. STOP FIDDLING WITH IT.

    your against everything that makes sense change wise arent you?

    Except it dont.

    Okay. You wanted templar to have mobility. You still had a stamina based, armor up that even gave CC immunity. And it lasted just as long. Or you would if you used heavy armor, but god forbid we apparently make a choice between armor and damage.

    It wouldn't be nearly as bad if it wasn''t one of Templar's only sustain tools. But most people dont care about that because it's a stamplar-pvp change.

    It's not like it's hard to compensate for, or even hard to fix. It's just the same crap we've been dealing with for ages now, PVE nerfed for PVP's sake.

    one ive never used focus at all and sustained just fine before. two templars are meant for group play not solo play even gilliamtherogue said that when he did his how to basic magplar. you think its a nerf when its really not that big a deal

    "Templars are not ment for solo play because gilliam the rogue said so".

    And here's what I like to call 'meta bible thumping'.

    It's still a nerf, it's still dumb, it's still easily fixable, and they just wont. Come back when you can argue a point without invoking the name of a messiah or other apostles, please.

    But again, I'll say it. I'm not opposed to the change because I think it's game-breaking. It's just the same stupid practice ZOS keeps doing, and they need to learn to stop doing it. When a character is weak in an area, you give them an unconditional buff, not a conditional one.

    the funny part is its not because he said so, in fact he actually showed it on the video templar lacks dps buffs that it needs. and its better suited(and this is personally tested) in group situations for dps. this class easily can pull 25k dps(which is good enough for endgame hardmode trials as a dps always has been can pull 30k easily) so really your fighting video proof and tested proof amoung very many people.

    Wait... you're saying that because Magplars can still hit over 30k easily that the change is fine??

    Sure I can hit over 40k on my Magplar at the moment, cool. But then again I can hit much higher than that on my Magblade AND self-heal AND be extremely mobile AND not struggle for sustain.

    The issue is that, comparatively, Magplars are weak which means they won't get taken into hard content. Nerfing sustain further just makes the problem worse.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Turelus wrote: »
    What's a Templar? There used to be a class called that but everyone told me it was dead with Morrowind and wouldn't be in the game any more, are you telling me that didn't happen? :anguished::trollface:

    No it definitely happened. I was at the funeral.

    https://www.youtube.com/watch?v=6yZxFVvCiXU


    Go check Deltias newer videos to see how much his quality of life has improved after backing off a bit from this game that abuses its playerbase and has no real vision or care for the templar class.
    Edited by Yolokin_Swagonborn on July 11, 2018 8:24PM
  • Moloch1514
    Moloch1514
    ✭✭✭✭✭
    Luthid wrote: »
    I really wonder lately why I still play this game. I have as little respect for the combat team as they clearly have for Templars.

    Same. Just makes me sad to see how out of touch this team is, even with Class Reps. I'd like to know if this change to Channeled Focus was discussed with them.
    PC-NA
Sign In or Register to comment.