Lord_Ninka wrote: »I'd get bored if there wasn't anything more difficult than non-dlc dungeons. You are right that difficulty does not equal or even imply quality, but for me it is a necessary part of quality, so to speak.
You all talk about guilds, "freiends" etc. But I dont want to join any guild or look for a "friends" in mmo. I dont like to chat, I dont want to socialize in a game and so one. I want to jump in to random group, run through the dungeon without saying a single word in a chat, complete the dungeon and leave. I can do it with any base game dungeon, Imperial City dlc dungeons and Cradle of Shadows. But not with the Mazatun and new ones, and this needs to be fixed, because i'm not going to extend my subscription when my current 3 months plan will end.
You all talk about guilds, "freiends" etc. But I dont want to join any guild or look for a "friends" in mmo. I dont like to chat, I dont want to socialize in a game and so one. I want to jump in to random group, run through the dungeon without saying a single word in a chat, complete the dungeon and leave. I can do it with any base game dungeon, Imperial City dlc dungeons and Cradle of Shadows. But not with the Mazatun and new ones, and this needs to be fixed, because i'm not going to extend my subscription when my current 3 months plan will end.
You all talk about guilds, "freiends" etc. But I dont want to join any guild or look for a "friends" in mmo. I dont like to chat, I dont want to socialize in a game and so one. I want to jump in to random group, run through the dungeon without saying a single word in a chat, complete the dungeon and leave. I can do it with any base game dungeon, Imperial City dlc dungeons and Cradle of Shadows. But not with the Mazatun and new ones, and this needs to be fixed, because i'm not going to extend my subscription when my current 3 months plan will end.
Sounds like MMOs are really not for you. I'm sorry but if the game was balanced around "I don't want to talk to anyone during group content" people it would be extremely boring for everyone else. Nothing needs to be fixed. There are dozens of games that will suit your platstyle better.
Sounds like MMOs are really not for you. I'm sorry but if the game was balanced around "I don't want to talk to anyone during group content" people it would be extremely boring for everyone else. Nothing needs to be fixed. There are dozens of games that will suit your platstyle better.
I'm playing mmo's since Anarchy online, and I were fine with my playstyle in almost any game. I don't want to do vet trials or vDSA for score runs, because I understand that it was not designed for pug groups in a first place, but i want to be able to do dungeons. Because it's daily, you know? Content that you are suppose to do every day. And this new dungeons is in a random pull too, so it should be possible to do it with random pug group, who is even never been there before.
You all talk about guilds, "freiends" etc. But I dont want to join any guild or look for a "friends" in mmo. I dont like to chat, I dont want to socialize in a game and so one. I want to jump in to random group, run through the dungeon without saying a single word in a chat, complete the dungeon and leave. I can do it with any base game dungeon, Imperial City dlc dungeons and Cradle of Shadows. But not with the Mazatun and new ones, and this needs to be fixed, because i'm not going to extend my subscription when my current 3 months plan will end.
You all talk about guilds, "freiends" etc. But I dont want to join any guild or look for a "friends" in mmo. I dont like to chat, I dont want to socialize in a game and so one. I want to jump in to random group, run through the dungeon without saying a single word in a chat, complete the dungeon and leave. I can do it with any base game dungeon, Imperial City dlc dungeons and Cradle of Shadows. But not with the Mazatun and new ones, and this needs to be fixed, because i'm not going to extend my subscription when my current 3 months plan will end.
No I don't. I don't want to do normal versions, I can't get helmets there, or skins, or motifs. And dlc dungeons is still in random pull list, so I even can't do random vet dungeons, because sometimes game throws me in to dlc dungeons 6 or even 7 times in a row.
Isn't that kind of the point? There is no real required progression anymore. When things were zone leveled, the dungeons got progressively more difficult by default. Your skills and group play progressed in the process, as well.kylewwefan wrote: »DLC dungeons aren’t like this. Not at all. Their normal version are kind of fun, but like base game, a bit too easy for over leveled players.
Vet takes it to a whole new level.
Aside from Stormfist (which is a standard Storm Atro mechanic, actually), which dungeon has an enrage mechanic again??One shot mechanics, harder hitting mobs, Tanky mobs, run you out of resources fights, enraged mobs and bosses, etc.
I guarantee he does. Things got easier because players got better, not even so much because of power creep or rebalancing.LadyNalcarya wrote: »Dagoth_Rac wrote: »Every game in existence has older content get easier as new content is released ... except ESO.
Not really... Do you remember the times when Sanctum Ophidia used to be difficult? Or WGT/ICP? Or vMA?
Fixed it for you. Buying the DLC grants you access, not a guaranteed clear.rexagamemnon wrote: »If we are paying for the dungeon DLC’s, then the ability to get monster mask should not be as difficult simply handed to us.. I dont like having to pay for dungeons and find it impossible to get dungeon masks especially since i am mostly a solo player and am no very active socially in the pve side. Make it to where monster mask can be achieved at norm level but make the blue quality instead of purple like all the other gear is what i say.
@Druid40 you don't even have to drop block now, with the *** desync's, delays, and fringe AoE's happening lately. (Did vScalecaller and vFang both yesterday on alt account and it was atrocious.)No more one-shot mechanics --- for tanks. If you sneeze and drop block you shouldn't die from one hit at full health.