kylewwefan wrote: »This is paid content. Additional to the base game. An excellent benefit with ESO+
Dagoth_Rac wrote: »Every game in existence has older content get easier as new content is released ... except ESO.
LadyNalcarya wrote: »Not really... Do you remember the times when Sanctum Ophidia used to be difficult? Or WGT/ICP? Or vMA?
LadyNalcarya wrote: »Not really... Do you remember the times when Sanctum Ophidia used to be difficult? Or WGT/ICP? Or vMA?
It is difficult. Get down from your High Hrotghar of elitism to us, mere mortals. Ofcos it's easy for you, if you doing it with premade group with top-tier builds and BiS gear, you know all mechanics and your rotations is in muscle memory already. But I doubt that there are even 10% of people like you in the game.
All vet daily dungeons should be achievable for pug groups, because it's daily, you know? And all this one-shoot mechanics and enrage timers should go away, because this is just poor design in the first place.
LadyNalcarya wrote: »Not really... Do you remember the times when Sanctum Ophidia used to be difficult? Or WGT/ICP? Or vMA?
It is difficult. Get down from your High Hrotghar of elitism to us, mere mortals. Ofcos it's easy for you, if you doing it with premade group with top-tier builds and BiS gear, you know all mechanics and your rotations is in muscle memory already. But I doubt that there are even 10% of people like you in the game.
All vet daily dungeons should be achievable for pug groups, because it's daily, you know? And all this one-shoot mechanics and enrage timers should go away, because this is just poor design in the first place.
LadyNalcarya wrote: »Not really... Do you remember the times when Sanctum Ophidia used to be difficult? Or WGT/ICP? Or vMA?
It is difficult. Get down from your High Hrotghar of elitism to us, mere mortals. Ofcos it's easy for you, if you doing it with premade group with top-tier builds and BiS gear, you know all mechanics and your rotations is in muscle memory already. But I doubt that there are even 10% of people like you in the game.
All vet daily dungeons should be achievable for pug groups, because it's daily, you know? And all this one-shoot mechanics and enrage timers should go away, because this is just poor design in the first place.
So now you're an elitist if you're a good player that likes playing with friends and want a challenge? Maybe it's you that needs to get off your high horse and realize that not every piece of content needs to be design with you in mind. If you can't complete the DLC pledge there's always two others that are easily able to be cleared by PUGs.
I don't know, I never been in any vet trial. So I have no idea how hard or easy it is. But vWGT and vICP were much easier then new dungeons, I did vWGT week or two after release with pugs. With v14-v15 gear. And then few times again. Ofcos, there were wipes and fails, but it was possible/
Now I can't do any of this 4 new dungeons. All mechanics is just ridiculously foolish. With *** load of aoe's, one-shoot abilities and rage timers. I can do up to 25r dmg on a dummy, and maybe up to 30k in raids. But here? 12-15k max, or just die again and again.
LadyNalcarya wrote: »Simply because assuming that every average player is bad is kinda insulting and its not even close to the truth. I personally think it would be nice to have a "medium" difficulty level for dungeons and trials to make the learning curve a bit more balanced (and inclusive).
And yeah, random groups are always less effective than premades. This is true for any game and pretty much any situation. I don't think that the game should be balanced around group finder.
P.S. "Fun" is a subjective thing, different people enjoy different things and it's normal.
LadyNalcarya wrote: »I mean, I agree that oneshots in those dungeons are kinda cheap. I've seen people being killed by aoe when they were visibly outside of it for example. But they are still doable with new groups as long as at least one person knows the mechanics and can explain them.
But I'm pretty sure they too will become easier when they release new dlcs, because there's a constant power creep. Even if they will not nerf the oneshots, they will probably boost the dps so we'll have to deal with less mechanics.
kylewwefan wrote: »LadyNalcarya wrote: »Simply because assuming that every average player is bad is kinda insulting and its not even close to the truth. I personally think it would be nice to have a "medium" difficulty level for dungeons and trials to make the learning curve a bit more balanced (and inclusive).
And yeah, random groups are always less effective than premades. This is true for any game and pretty much any situation. I don't think that the game should be balanced around group finder.
P.S. "Fun" is a subjective thing, different people enjoy different things and it's normal.
It feels like you want to agree, but just not with me.
rexagamemnon wrote: »If we are paying for the dungeon DLC’s, then the ability to get monster mask should not be as difficult. I dont like having to pay for dungeons and find it impossible to get dungeon masks especially since i am mostly a solo player and am no very active socially in the pve side. Make it to where monster mask can be achieved at norm level but make the blue quality instead of purple like all the other gear is what i say.
rexagamemnon wrote: »If we are paying for the dungeon DLC’s, then the ability to get monster mask should not be as difficult. I dont like having to pay for dungeons and find it impossible to get dungeon masks especially since i am mostly a solo player and am no very active socially in the pve side. Make it to where monster mask can be achieved at norm level but make the blue quality instead of purple like all the other gear is what i say.
Yeah my CP 97 completed vet fungal grotto i will now que up for vet ruin of mazzatun