IZZEFlameLash wrote: »Argonians are not that OP. If it was, it was the Infused jewelry trait. Argonians were largely irrelevant race before. Even though the way they got their buffs were not what people really expected but it did make them more useful than before. And Argonians are not considered PvE DPS race. Not even close. Dunmer and Altmer are the go to DPS race with Argonians sometimes competing against Altmers and Breton for healing role. Tanking in PvE can be done with just about any race. Min/Max and self sustaining would put Argonians as tanks and heals on the top but that is exactly what ZOS seemed to have intended. Argonians as DPS race is not amazing. Khajiits for sure can use some buff in form of small max stamina boost or magicka rec boost even in place of health recovery because Khajiits are in no way indicated as a tanky race. Imperials are also too useless now where as it was overperforming with its Red Diamond passive before. Race balance should be left alone imho because I do jot want to see Argonians or Redguards fall out of use because ZOS never does anything in moderacy.
Racial passives are fine, bar some minor tweaks.
If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.
It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.
Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.
Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.
This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.
(i saw another fix for racial passives that was based on chosing the star that we were born under, but that would cause a lot of harm on character creation menu to new players in my opinion.
Racial passives are fine, bar some minor tweaks.
If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.
It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.
Racial passives are fine, bar some minor tweaks.
If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.
It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.
Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom.
I doubt race balancing is even on their charts right now. It's honestly not that big of a deal, most deficits in racial passives can be made up elsewhere. Overall I think passives are fine, and since many of them are supposedly based on 'lore', I doubt ZOS will revisit them for quite some time, if ever.
Racial passives are fine, bar some minor tweaks.
If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.
It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.
Give spell crit chance (similar as khajiit weapon crit) to dunmers, instead of max stamina.
Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.
Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.
This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.
(i saw another fix for racial passives that was based on chosing the star that we were born under, but that would cause a lot of harm on character creation menu to new players in my opinion.
weedgenius wrote: »I’m a pretty new player and this is something that really blows my mind. Reading guides and stuff, it’s like some races (Orc and Nord come to mind) are just considered so inferior that they don’t even get mentioned as best options. There’s all this concern about class balance but what about races?