They FINALY KILLED WEREWOLF IN PVP

  • Sharee
    Sharee
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    Lykanus wrote: »
    LeHarrt91 wrote: »
    mb10 wrote: »
    Am I the only that thinks the 60% max health heal is quite ridiculous?

    Max Health stacking Werewarden ;)

    Yea that change doesnt makes to much sense, i mean yes you can heal great currently too with pelinals so if you gonna replace pelinals with a +max health(tank) set you could tank pretty good but i thats exactly what i mean, its still somewhat strange on a werewolf to focus on tank [but without a taunt], while they clearly dont want werewolves as tanks [or they'd have added a taunt].

    There is this one set where you use a charge ability it taunts the enemy. But I can’t remember if it works on werewolf pounce.

    Doesn't.
  • Kadoin
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    60% HP heal...ROFL. Please tell me that its always flat 60% and not modified by healing done + recieved. Otherwise...time to make a new troll build for BGs.
  • Datolite
    Datolite
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    I've NEVER seen a WW in PvP

    Lucky you. My Cyro WW would tear you to shreds.
  • Sharee
    Sharee
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    Kadoin wrote: »
    60% HP heal...ROFL. Please tell me that its always flat 60% and not modified by healing done + recieved. Otherwise...time to make a new troll build for BGs.

    Its 30% in BGs.
  • Qbiken
    Qbiken
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    Sharee wrote: »
    Kadoin wrote: »
    60% HP heal...ROFL. Please tell me that its always flat 60% and not modified by healing done + recieved. Otherwise...time to make a new troll build for BGs.

    Its 30% in BGs.

    Let´s add some minor/major defile with that. No heal for you :smile:

  • teladoy
    teladoy
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    It will go live overpowered to generate hype into the most fan kids and then it will be eventually be nerfed in the upcoming fixes.

    Take is as an strategy marketing, nothing personal.
  • Kadoin
    Kadoin
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    Qbiken wrote: »
    Sharee wrote: »
    Kadoin wrote: »
    60% HP heal...ROFL. Please tell me that its always flat 60% and not modified by healing done + recieved. Otherwise...time to make a new troll build for BGs.

    Its 30% in BGs.

    Let´s add some minor/major defile with that. No heal for you :smile:

    Still good. Trust me, I have a great idea... :smile:

    EDIT: fixed quote
    Edited by Kadoin on July 10, 2018 11:58AM
  • Aznox
    Aznox
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    Should you rejoice about announced werewolf changes ? Answer with a simple test !
    1. Are you currently playing a stamina character, but never really got into Werewolf because having proper healing on a viable build was too complicated ?

      -> Good news ! You will be able to slot Werewolf without giving it any thought and perform well thanks to the QoL changes, bugfixes and overall buff. Don't worry about the healing, it's now health based and will be okay for everyone. Werewolf is now viable in vet dungeon DPS too !

    2. Are you currently playing a magicka character currently enjoying or planning to enjoy Werewolf using the best heal in the game and some procsets for damage ?

      -> Bad news ! You can go back to vampire, hybrid Werewolf is not viable anymore, sorry.

    3. Are you currently playing a stamina character, spent hundreds of hours playing as a Werewolf and finding the perfect balance between awesome damage and good healing/tankyness?

      -> ??? news ? ZoS made the choice for you, Werewolf is now awesome damage and okay healing for everyone. But now you have all the QoL and bugfixes you have been asking for years. Cherish them while everyone is jumping on the Werewolf bandwagon. In a few months the satisfaction of slotting a good Shacklebreaker with every single bonus being useful to your build will be a lost memory and everything will be fine. Also that gold Pelinal Cuirass will look awesome above your fireplace.
      In the end, you know you will adapt, because you were among the few who adapted to Werewolf in the first place.
      Have fun ! :)
    Edited by Aznox on July 10, 2018 1:34PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • pieratsos
    pieratsos
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    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.

    So you are saying that ww is dead because it got a big buff to the heal which means that its going to get nerfed?
  • RouDeR
    RouDeR
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    pieratsos wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.

    So you are saying that ww is dead because it got a big buff to the heal which means that its going to get nerfed?



    Exactly what I am saying ,
    and also Werewolf damage output can no longer be sustained if you want to have SURVIVABILITY , because you need Big health pool and also decent Magika pool for those 4k cost heals with high magicka recovery ,, so good luck to you finding 2 5 piece sets giving you magicka sustain , max health and decent damage output.

    I spend several hours in Dungeons yesterday with my Werewolf on PTS
    1. Devour is still trash and hard to use .
    2. you cannot sustain your Timer only with dealing damage ( unlike the live version when u can sustain it with just taking damage)
    3. Werewolf light attack animation is buggy asf if you use animation canceling
  • Qbiken
    Qbiken
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    pieratsos wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.

    So you are saying that ww is dead because it got a big buff to the heal which means that its going to get nerfed?

    It´s quite a significant nerf. On live Hircine´s Bounty is 60% stronger than Breath of Life, making it the best burst heal in the game. We´ll adapt for sure, that´s not the problem, but a nerf is still a nerf :P

    And Aznox summerize the way I look at werewolfs in his comment above quite well.
    Edited by Qbiken on July 10, 2018 2:33PM
  • Tan9oSuccka
    Tan9oSuccka
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    Koolio wrote: »
    Malmai wrote: »
    RouDeR wrote: »
    1:
    Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


    2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


    Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

    R.I.P.

    They werent any good in PvP anways.I always said they need a buff...

    They are great in pvp.

    Sometimes.

    Not so much when you get hit with seven lethal arrows and poison injections.
  • Koolio
    Koolio
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    Koolio wrote: »
    Malmai wrote: »
    RouDeR wrote: »
    1:
    Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


    2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


    Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

    R.I.P.

    They werent any good in PvP anways.I always said they need a buff...

    They are great in pvp.

    Sometimes.

    Not so much when you get hit with seven lethal arrows and poison injections.

    Which is why I don’t want to have my heal for 6k now.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several nonconstructive comments and a few bashing ones as well. This is a reminder to stay on topic with your comments and keep them free of personal insults. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Raudgrani
    Raudgrani
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    ZOS_JesC wrote: »
    Greetings, we've removed several nonconstructive comments and a few bashing ones as well. This is a reminder to stay on topic with your comments and keep them free of personal insults. Thank you for your understanding.

    "We improve werewolves by making the heal EVEN worse, and remove the only ability you have to CC other players". Don't you tire yourselves, ZOS? It's like about saying things "if you have nothing nice to say, don't say anything". We werewolves could deal with all the flaws, but now WW will literally be unplayable - literally. Why? Why are you doing things like these? I'm really running thin of reasons to keep playing this game, really really thin. As much as I love the Elder Scrolls world and lore, and as much as I love(d) this game, but there are limits to all the crap I'm putting up with. It's like you WANT people to get upset, and quit playing? Just cancel the whole game right away if that's your problem. It's like you want enough people to quit, so that you can do with and just say "Nobody was playing anyway". Shame.
  • LordSemaj
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    The two most common points in the Werewolf feedback thread were not enough healing and too short a transformation duration.

    They solved these issues by nerfing the healing and making the transformation harder to keep.

    Why are you complaining?
  • Irylia
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    Dude ww will be insane.
    Brainstorming builds already.
    You can drop pelinals
  • Aznox
    Aznox
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    Raudgrani wrote: »
    ZOS_JesC wrote: »
    Greetings, we've removed several nonconstructive comments and a few bashing ones as well. This is a reminder to stay on topic with your comments and keep them free of personal insults. Thank you for your understanding.

    "We improve werewolves by making the heal EVEN worse, and remove the only ability you have to CC other players". Don't you tire yourselves, ZOS? It's like about saying things "if you have nothing nice to say, don't say anything". We werewolves could deal with all the flaws, but now WW will literally be unplayable - literally. Why? Why are you doing things like these? I'm really running thin of reasons to keep playing this game, really really thin. As much as I love the Elder Scrolls world and lore, and as much as I love(d) this game, but there are limits to all the crap I'm putting up with. It's like you WANT people to get upset, and quit playing? Just cancel the whole game right away if that's your problem. It's like you want enough people to quit, so that you can do with and just say "Nobody was playing anyway". Shame.

    They buffed the fear, the other CC ability that should be your main CC anyway, in my humble opinion.

    Also WW will not be unplayable at all, just less deep to build.
    Edited by Aznox on July 10, 2018 3:46PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aznox
    Aznox
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    LordSemaj wrote: »
    The two most common points in the Werewolf feedback thread were not enough healing and too short a transformation duration.

    They solved these issues by nerfing the healing and making the transformation harder to keep.

    Why are you complaining?

    They didn't really "nerf" the heal, they made it "easy-mode" "one size fits all".
    Now you can't have a great heal (pelinal) nor a *** heal (low spell damage / max magicka)

    Transformation timer will now be easy mode in PvE and not very different in PvP
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Aznox wrote: »
    Raudgrani wrote: »
    ZOS_JesC wrote: »
    Greetings, we've removed several nonconstructive comments and a few bashing ones as well. This is a reminder to stay on topic with your comments and keep them free of personal insults. Thank you for your understanding.

    "We improve werewolves by making the heal EVEN worse, and remove the only ability you have to CC other players". Don't you tire yourselves, ZOS? It's like about saying things "if you have nothing nice to say, don't say anything". We werewolves could deal with all the flaws, but now WW will literally be unplayable - literally. Why? Why are you doing things like these? I'm really running thin of reasons to keep playing this game, really really thin. As much as I love the Elder Scrolls world and lore, and as much as I love(d) this game, but there are limits to all the crap I'm putting up with. It's like you WANT people to get upset, and quit playing? Just cancel the whole game right away if that's your problem. It's like you want enough people to quit, so that you can do with and just say "Nobody was playing anyway". Shame.

    They buffed the fear, the other CC ability that should be your main CC anyway, in my humble opinion.

    Also WW will not be unplayable at all, just less deep to build.

    With my build for next patch I still have 8.5k-9k heals while in Pvp, I wyrd tree releaves me from defiles etc, but I im cool, I've adapted previous patch, and I will again
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • DenMoria
    DenMoria
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    Yay! No more being torn to shreds by dogs in PvP. Whew... :)
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Aznox wrote: »
    LordSemaj wrote: »
    The two most common points in the Werewolf feedback thread were not enough healing and too short a transformation duration.

    They solved these issues by nerfing the healing and making the transformation harder to keep.

    Why are you complaining?

    They didn't really "nerf" the heal, they made it "easy-mode" "one size fits all".
    Now you can't have a great heal (pelinal) nor a *** heal (low spell damage / max magicka)

    Transformation timer will now be easy mode in PvE and not very different in PvP
    Aznox wrote: »
    LordSemaj wrote: »
    The two most common points in the Werewolf feedback thread were not enough healing and too short a transformation duration.

    They solved these issues by nerfing the healing and making the transformation harder to keep.

    Why are you complaining?

    They didn't really "nerf" the heal, they made it "easy-mode" "one size fits all".
    Now you can't have a great heal (pelinal) nor a *** heal (low spell damage / max magicka)

    Transformation timer will now be easy mode in PvE and not very different in PvP

    @Aznox "One size fits all" That's what she said :trollface:
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Aznox
    Aznox
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    DenMoria wrote: »
    Yay! No more being torn to shreds by dogs in PvP. Whew... :)

    You will be, more than ever. Because now any stambuild can slot werewolf and kick your ass. No need for carefully crafted werewolf build.
    Edited by Aznox on July 10, 2018 3:56PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • DenMoria
    DenMoria
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    Aznox wrote: »
    DenMoria wrote: »
    Yay! No more being torn to shreds by dogs in PvP. Whew... :)

    You will be, more than ever. Because now any stambuild can slot werewolf and kick your ass. No need for carefully crafted werewolf build.

    Look at what's coming at you :

    https://forums.elderscrollsonline.com/en/discussion/comment/5292762

    :)

    All I ask is that y'all leave my pretty face alone. I promise, my liver is much better. :)
  • pieratsos
    pieratsos
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    RouDeR wrote: »
    pieratsos wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.

    So you are saying that ww is dead because it got a big buff to the heal which means that its going to get nerfed?



    Exactly what I am saying ,
    and also Werewolf damage output can no longer be sustained if you want to have SURVIVABILITY , because you need Big health pool and also decent Magika pool for those 4k cost heals with high magicka recovery ,, so good luck to you finding 2 5 piece sets giving you magicka sustain , max health and decent damage output.

    I spend several hours in Dungeons yesterday with my Werewolf on PTS
    1. Devour is still trash and hard to use .
    2. you cannot sustain your Timer only with dealing damage ( unlike the live version when u can sustain it with just taking damage)
    3. Werewolf light attack animation is buggy asf if you use animation canceling
    Calling ww dead after a big buff because you think that its going to get nerfed is silly. If we follow this logic then every buff in the game should be considered a nerf because it may be nerfed in the future.

    You dont need a BIG health pool. You can easily get to 30k hp with heavy and some tri glyphs. 45% of max hp is A LOT of healing with 30k hp. 60% of max hp is probably stupid healing. As far as mag regen is concerned its really no different than other stam classes. You have constitution, shackle, gold food, tri glyphs, tri food, maybe one regen enchant. Lots of options. It really isnt that hard to get decent mag sustain without sacrificing much.

    I really dont understand how is the heal scaling off max mag better than scaling off hp. It doesnt make any sense. To get good heals with the current version u dont just need good mag sustain but also high max mag/spell dmg so you have to sacrifice a lot more with sets like pelinals. Now you just need some decent mag sustain like all stamina builds. It actually allows you to play WW like a stamina build instead of like a hybrid. How the hell is that bad.

    How much mag sustain you need is up to u and ur playstyle. If you want to transform for some time and just wreck people u dont really need too much mag sustain allowing you to do ridiculous amounts of dmg. If you want to stay in WW for as much time as possible then you will have to give up some dmg for mag sustain. Thats only fair. It would be kinda dumb if you could just eat people alive while easily sustaining 10k+ burst heals.

    Now as far as staying in WW indefinitely is concerned, well maybe ZOS doesnt want you to be able to do that. Maybe the design they have in mind for WW is transforming into a savage beast for a short time and eating people alive.
    Edited by pieratsos on July 10, 2018 4:05PM
  • Laquey
    Laquey
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    RouDeR wrote: »
    Exactly what I am saying ,
    and also Werewolf damage output can no longer be sustained if you want to have SURVIVABILITY , because you need Big health pool and also decent Magika pool for those 4k cost heals with high magicka recovery ,, so good luck to you finding 2 5 piece sets giving you magicka sustain , max health and decent damage output.

    I spend several hours in Dungeons yesterday with my Werewolf on PTS
    1. Devour is still trash and hard to use .
    2. you cannot sustain your Timer only with dealing damage ( unlike the live version when u can sustain it with just taking damage)
    3. Werewolf light attack animation is buggy asf if you use animation canceling

    Hi Rouder,

    To have high tooltip on Hircines requires Pelinals, to fuel hircines requires prisoners so it's the only viable set that will allow you to start with a burst of 3 then consistently use it while kiting the enemy, no other set provides that level of capability which ties WW healing completely to those two sets.

    The change proposed by ZOS removes the abilities tie to SD / Mag and so frees WW up for one full gear set but ties the capacity of the heal to your current HP.

    In it's current form a 25K HP wolf in cyro will heal for 11.25K tooltip with the 45% and 15K if you use the 60% version that's a full 5/1/1 medium setup using stam glyphs on an orc so you have a very high damage output and you can use one of the other amazing full five sets to make yourself hit even harder. Considering you'll probably be playing this configuration in a group which will most likely give you major brutality or via potion you can easily get a 15K tooltip on a very high damage output build. Most dps classes would be extremely happy to have that while they're running three sheets to the wind for damage.

    With a 5/1/1 heavy build you can easily clip 30K health and get 13.5K and 18K respectively from above you're losing 12%WD and crit but other than that you maintain full combat effectiveness from the pre change so you're still hitting pretty hard. Non shield spammers can't ignore you given you have major and potentially minor defile, even shield spammers with instant fear + piercing howl with defiles will have problems dealing with you.

    Given the current Rune Cage + burst from sorcs and the sloads brigades running around I would think that any solo wolves would be running the 30K heavy build option and will really enjoy the health based heal and the freedom to use another five set piece bonus.

    I know I will. :)


    Edited by Laquey on July 11, 2018 12:31AM
  • Koolio
    Koolio
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    Laquey wrote: »
    RouDeR wrote: »
    Exactly what I am saying ,
    and also Werewolf damage output can no longer be sustained if you want to have SURVIVABILITY , because you need Big health pool and also decent Magika pool for those 4k cost heals with high magicka recovery ,, so good luck to you finding 2 5 piece sets giving you magicka sustain , max health and decent damage output.

    I spend several hours in Dungeons yesterday with my Werewolf on PTS
    1. Devour is still trash and hard to use .
    2. you cannot sustain your Timer only with dealing damage ( unlike the live version when u can sustain it with just taking damage)
    3. Werewolf light attack animation is buggy asf if you use animation canceling

    Hi Rouder,

    To have high tooltip on Hircines requires Pelinals, to fuel hircines requires prisoners so it's the only viable set that will allow you to start with a burst of 3 then consistently use it while kiting the enemy, no other set provides that level of capability which ties WW healing completely to those two sets.

    The change proposed by ZOS removes the abilities tie to SD / Mag and so frees WW up for one full gear set but ties the capacity of the heal to your current HP.

    In it's current form a 25K HP wolf in cyro will heal tooltip with the 45% and 15K if you use the 60% version that's a full 5/1/1 medium setup using stam glyphs on an orc so you have a very high damage output and you can use one of the other amazing full five sets to make yourself hit even harder. Considering you'll probably be playing this configuration in a group which will most likely give you major brutality or via potion you can easily get a 15K tooltip on a very high damage output build. Most dps classes would be extremely happy to have that while they're running three sheets to the wind for damage.

    With a 5/1/1 heavy build you can easily clip 30K health and get 13.5K and 18K respectively from above you're losing 12%WD and crit but other than that you maintain full combat effectiveness from the pre change so you're still hitting pretty hard. Non shield spammers can't ignore you given you have major and potentially minor defile, even shield spammers with instant fear + piercing howl with defiles will have problems dealing with you.

    Given the current Rune Cage + burst from sorcs and the sloads brigades running around I would think that any solo wolves would be running the 30K heavy build option and will really enjoy the health based heal and the freedom to use another five set piece bonus.

    I know I will. :)



    11.5 and 13.5 tooltips for the heal from current form is 8-9k less than I’m running now.

    So unless I run 45k health I won’t heal for the same. Yea I can do more damage or run Tanky set to change that but do you really want 60k health Werewolf builds in pvp all day healing for 20k? Just stunning.
    Edited by Koolio on July 11, 2018 12:42AM
  • Chrlynsch
    Chrlynsch
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    Koolio wrote: »
    Laquey wrote: »
    RouDeR wrote: »
    Exactly what I am saying ,
    and also Werewolf damage output can no longer be sustained if you want to have SURVIVABILITY , because you need Big health pool and also decent Magika pool for those 4k cost heals with high magicka recovery ,, so good luck to you finding 2 5 piece sets giving you magicka sustain , max health and decent damage output.

    I spend several hours in Dungeons yesterday with my Werewolf on PTS
    1. Devour is still trash and hard to use .
    2. you cannot sustain your Timer only with dealing damage ( unlike the live version when u can sustain it with just taking damage)
    3. Werewolf light attack animation is buggy asf if you use animation canceling

    Hi Rouder,

    To have high tooltip on Hircines requires Pelinals, to fuel hircines requires prisoners so it's the only viable set that will allow you to start with a burst of 3 then consistently use it while kiting the enemy, no other set provides that level of capability which ties WW healing completely to those two sets.

    The change proposed by ZOS removes the abilities tie to SD / Mag and so frees WW up for one full gear set but ties the capacity of the heal to your current HP.

    In it's current form a 25K HP wolf in cyro will heal tooltip with the 45% and 15K if you use the 60% version that's a full 5/1/1 medium setup using stam glyphs on an orc so you have a very high damage output and you can use one of the other amazing full five sets to make yourself hit even harder. Considering you'll probably be playing this configuration in a group which will most likely give you major brutality or via potion you can easily get a 15K tooltip on a very high damage output build. Most dps classes would be extremely happy to have that while they're running three sheets to the wind for damage.

    With a 5/1/1 heavy build you can easily clip 30K health and get 13.5K and 18K respectively from above you're losing 12%WD and crit but other than that you maintain full combat effectiveness from the pre change so you're still hitting pretty hard. Non shield spammers can't ignore you given you have major and potentially minor defile, even shield spammers with instant fear + piercing howl with defiles will have problems dealing with you.

    Given the current Rune Cage + burst from sorcs and the sloads brigades running around I would think that any solo wolves would be running the 30K heavy build option and will really enjoy the health based heal and the freedom to use another five set piece bonus.

    I know I will. :)



    11.5 and 13.5 tooltips for the heal from current form is 8-9k less than I’m running now.

    So unless I run 45k health I won’t heal for the same. Yea I can do more damage or run Tanky set to change that but do you really want 60k health Werewolf builds in pvp all day healing for 20k? Just stunning.

    11.5/13.5 heal is actual heal in pvp not the tooltip
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Laquey
    Laquey
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    Koolio wrote: »
    [


    11.5 and 13.5 tooltips for the heal from current form is 8-9k less than I’m running now.

    So unless I run 45k health I won’t heal for the same. Yea I can do more damage or run Tanky set to change that but do you really want 60k health Werewolf builds in pvp all day healing for 20k? Just stunning.

    You think it's fair that you hit like an express train given that you get a new 5 piece set and still have 20K tooltip heals which is about 80% more than a dedicated pvp healer has on their burst heal? Oh you can have pocket healers as well you know.

    Just stunning.

    P.S. you can also now activate synergies which is a huge survivability increase if you've got your own pocket Templar / Warden / NB healer with ritual, Healing Seed, Soul Siphon, Consuming Darkness etc al.
    Edited by Laquey on July 11, 2018 2:27AM
  • Laquey
    Laquey
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    Chrlynsch wrote: »

    11.5/13.5 heal is actual heal in pvp not the tooltip

    I'm confused 11.25K / 13K is the tooltip value as far as I can calulcate as 45% of 25K matches those values. Is this heal unchanged in PvP or is it something I'm missing?
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