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They FINALY KILLED WEREWOLF IN PVP

RouDeR
RouDeR
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1:
Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

R.I.P.
  • Doctordarkspawn
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    Good.

    Less PVP design is good.

    I'd like to stipulate however that as long as the guy is doing dot damage he's ticking it, so. Not nearly as bad as you might be saying atm.

    Wait for the patch notes.
    Edited by Doctordarkspawn on July 9, 2018 8:08PM
  • Peekachu99
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    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.
  • RouDeR
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    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

  • RouDeR
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    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.
  • Qbiken
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    Can´t say more than I agree with you
  • Peekachu99
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    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

    This is exactly how the current timer works, only when you’re taking damage. And Devour is now a channel rather than a cast time ability. You’re supposed to be rampaging and constantly killing things. They specifically discussed the reasoning in the notes.
  • Peekachu99
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    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    I don't stack stamina and WPD on werewolf , only noobs do that .

    My point is that the heal scales too much with max health and it will be 100000% nerfed before it goes live , and we all know how ZO$ handle the nerfes.

    It’s still cast with Magika though, so I don’t see the issue. It’s like complaining that Stam DKs can use Dragon Blood (with better passives). WW will still have the same heal sustain issues or build requirements as before.
  • CP5
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    Unless they changed the duration extending passive the 4s cooldown on bloodrage will still work perfectly fine.
  • Koolio
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    Peekachu99 wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

    This is exactly how the current timer works, only when you’re taking damage. And Devour is now a channel rather than a cast time ability. You’re supposed to be rampaging and constantly killing things. They specifically discussed the reasoning in the notes.

    This is a now things. 1 year ago the “vision” wasn’t even a thing.

    Just make it both with the same cooldown.
  • JamieAubrey
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    I've NEVER seen a WW in PvP
  • starkerealm
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    Peekachu99 wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

    This is exactly how the current timer works, only when you’re taking damage. And Devour is now a channel rather than a cast time ability. You’re supposed to be rampaging and constantly killing things. They specifically discussed the reasoning in the notes.

    Not quite. Right now, bloodrage's recovery matches it's cool down. So if you're constantly taking damage it will stall out. If that 2/4 on a 5s cooldown stays, it will still seriously limit their use in PvE. Now if it's 3s/6s on a 5s cooldown, that would give wolves a much stronger incentive to chain through enemies in combat rather than stopping for a snack every 10s.
  • Peekachu99
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    Peekachu99 wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

    This is exactly how the current timer works, only when you’re taking damage. And Devour is now a channel rather than a cast time ability. You’re supposed to be rampaging and constantly killing things. They specifically discussed the reasoning in the notes.

    Not quite. Right now, bloodrage's recovery matches it's cool down. So if you're constantly taking damage it will stall out. If that 2/4 on a 5s cooldown stays, it will still seriously limit their use in PvE. Now if it's 3s/6s on a 5s cooldown, that would give wolves a much stronger incentive to chain through enemies in combat rather than stopping for a snack every 10s.

    Is there still the general timer reduction though? How does Call of the Pack factor into all these calculations?

    The timer is the only thing I’m iffy on, since a WW in PVP is likely to be snared and beaten on more frequently then they are doing the beating. I would have preferred if they changed each timer to each of the two main morphs (Pack leader—taking damage; Berserker—giving it).
  • Koolio
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    I've NEVER seen a WW in PvP

    https://youtu.be/fHDtlaseuW0

    Here you go
  • Tirps
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    So i need to become health stacking tank with my NB to heal myself propperly in PvP while in ww form? That's nice..

    /sarcasm
    cp1k+ ( ´•౪•`)
  • Peekachu99
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    Koolio wrote: »
    Peekachu99 wrote: »
    RouDeR wrote: »
    Peekachu99 wrote: »
    Or maybe you actually have to put some health into your weapon damage/ stamina stacked toon? You also have new options like Hist and even Hatchling’s Shell that aren’t such garbage now. On live, I can crack 3.1K WD on my current WW TANK. It’s enough to absolutely murder ppl in BGs and better in Cyro with the CP inflation.

    Really good changes all around. Sload’s seems undernerfed though. Needs more.

    It adds 2/4 seconds to your timer with a 5 second cooldown.



    did u miss that part ? 4 second add with 5 second cooldown .

    Good luck to use Devour in combat to keep up with the timer

    This is exactly how the current timer works, only when you’re taking damage. And Devour is now a channel rather than a cast time ability. You’re supposed to be rampaging and constantly killing things. They specifically discussed the reasoning in the notes.

    This is a now things. 1 year ago the “vision” wasn’t even a thing.

    Just make it both with the same cooldown.

    Actually yes, it should be giving or receiving damage. With a matching timer.
    Edited by Peekachu99 on July 9, 2018 9:46PM
  • ArchMikem
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    lol, usually its the other way around. PvPers QQ about something to make it average in PvP but trash in PvE.

    I'd like to say just deal with it.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Zimbugga
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    I don't see difference... My werewolf is good in PvP and PvE... Werewolves will be trash only in PvP if ZOS took off scaring skill.
  • RouDeR
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    PIERCING HOW NO LONGER STUNS
    R.I.P. , say good bye to catching all the stam builds when they are running away from you :)
  • Koolio
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    RouDeR wrote: »
    PIERCING HOW NO LONGER STUNS
    R.I.P. , say good bye to catching all the stam builds when they are running away from you :)

    You might have had to use that stun because of the fear cast time. You should be able to keep up with them and fear them now. Testing is required
  • Malmai
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    RouDeR wrote: »
    1:
    Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


    2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


    Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

    R.I.P.

    They werent any good in PvP anways.I always said they need a buff...
  • Koolio
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    Malmai wrote: »
    RouDeR wrote: »
    1:
    Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


    2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


    Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

    R.I.P.

    They werent any good in PvP anways.I always said they need a buff...

    They are great in pvp.
  • EvilCroc
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    PvP suffers from PvE upgrades. Sweet. Kep going, ZOS.
  • Lykanus
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    Its always great to see it doesnt takes even a day after the complaining starts if a change is made(or even just announced) - honestly adjust your build and gameplay about and you'll find out it isnt the end of the world like you gonna make it sound.

    Many of the changes are great for Werewolves, we'll get a lot more options then we had before and thats good.
    Edited by Lykanus on July 10, 2018 2:40AM
  • mb10
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    Am I the only that thinks the 60% max health heal is quite ridiculous?

  • LeHarrt91
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    mb10 wrote: »
    Am I the only that thinks the 60% max health heal is quite ridiculous?

    Max Health stacking Werewarden ;)
    PS NA
    Have played all classes.
    Warden Main
  • Lykanus
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    LeHarrt91 wrote: »
    mb10 wrote: »
    Am I the only that thinks the 60% max health heal is quite ridiculous?

    Max Health stacking Werewarden ;)

    Yea that change doesnt makes to much sense, i mean yes you can heal great currently too with pelinals so if you gonna replace pelinals with a +max health(tank) set you could tank pretty good but i thats exactly what i mean, its still somewhat strange on a werewolf to focus on tank [but without a taunt], while they clearly dont want werewolves as tanks [or they'd have added a taunt].
  • Laquey
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    RouDeR wrote: »
    1:
    Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.


    2: Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health. this is completely broken , they need to revrse this IDIOTIC change.


    Because PvErs QQ that WW suck in PVE , now WW will be average in PVE and trash in PVP .

    R.I.P.

    I'm failing to see how this is an issue if you build for survivability with your wolf at absolutely best with all procs running with pelinals I could get a 20K tooltip heal from hircines; at best. Most of the time it was around 15K or less. Currently I run Kenna, pelinal and prisoners.

    If I swap out pelinal and wrap in some medium 5 offence like bone pirates I get to hit even harder, maintaining about a 12K heal which I think is quite fair since now all my light attacks are empowered and my aoe fear is INSTANT? Lol so gap closer instant fear, instant burst + 5 seconds of empowered light attacks ... come on, running with a 20K tooltip heal is more than a little OP in that config. Or use the new bloodmoon set wait for 7 stacks, instant fear + new howl empowered light attacks +50% attack speed for 5 seconds. Boom stuff dies.

    OR I can build for survivability with Troll King, Orgnum's scales and Prisoners with an Orc in 5/1/1 Heavy and I get some stupid passive heals with TK, combined with Orgnum's, Heavy Armour and Orc as well as heal that hits me for over 15K.

    I like both scenarios depending on the group you're playing in and what sort of support you have and it forces you to choose and ... farm a little more equipment? :D


    Note: Ugh I missed the synergy part. Good for tag teaming but not so hot solo. Still I like the fact howl is instant it these changes force you to choose between high survive + good damage versus godo survive and high damage. :)
    Edited by Laquey on July 10, 2018 3:37AM
  • Yolokin_Swagonborn
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    Tirps wrote: »
    So i need to become health stacking tank with my NB to heal myself propperly in PvP while in ww form? That's nice..

    /sarcasm

    RIP pelinals/shacklebreaker WW. Health scaling skills ftw.
  • Lykanus
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    Tirps wrote: »
    So i need to become health stacking tank with my NB to heal myself propperly in PvP while in ww form? That's nice..

    /sarcasm

    RIP pelinals/shacklebreaker WW. Health scaling skills ftw.

    The gear WW will be using will definately change, but at least we gonna get more control about how much we need/want/feel comfortable with as you can change max health at lot more exactly[glyphs,sets,attribute points, food] then like spellpower(or magicka) like before.
  • Yolokin_Swagonborn
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    Lykanus wrote: »
    Tirps wrote: »
    So i need to become health stacking tank with my NB to heal myself propperly in PvP while in ww form? That's nice..

    /sarcasm

    RIP pelinals/shacklebreaker WW. Health scaling skills ftw.

    The gear WW will be using will definately change, but at least we gonna get more control about how much we need/want/feel comfortable with as you can change max health at lot more exactly[glyphs,sets,attribute points, food] then like spellpower(or magicka) like before.

    except that with pelinals/shackle, you could buff your magicka pool/dmg and get stronger heals. With stacking health, you will get larger heals but also a larger health pool to fill so its not that much of an advantage.
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