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Patch Notes - I love them

raasdal
raasdal
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I for one am happy about almost all the changes for the next patch.

Wings get immmunity
Cloak is fixed on Sloads (and sloads got a non-obsoleting nerf too)
HUGE Templar boost for "house"
Incap justice
Detect Potion animation
Reduction of snares duration! (now they just need to cut down on how many friggin skills have snares)

Only thing i am not happy about, is the fix to DW Infused. But i guess that is just because i have been abusing that s*** for ages now... ;)

But otherwise, i am a happy camper. Truthfully, i actually feel like they listened to community requests this time. I mean, they addressed almost every single QQ currently outthere. From Sloads, to Rune Cage over to Snares, Defiles etc. Sure, many will probably find faults and that the fixes are not "good enough". But hey, at least they tried.
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • Feanor
    Feanor
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    I'm also looking forward to have all the endless fury casts dodged again. And the -15% damage nerf to Sloads probably is inconsequential. It's the stacking that's the issue. Yes, they tried. I'm not optimistic Update 19 will be awesome for PvP though.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • thankyourat
    thankyourat
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    I'm still waiting for the day when I see that green writing saying we've removed snipe and it's morphs from the game. Until that happens I'll never truly be happy
  • cazlonb16_ESO
    cazlonb16_ESO
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    raasdal wrote: »
    HUGE Templar boost for "house"

    Do you have some secret extra patch notes unavailable to the rest of us ?

    Edited by cazlonb16_ESO on July 10, 2018 12:58PM
  • CatchMeTrolling
    CatchMeTrolling
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    Reduction of snares and defiles will barely be noticeable in a game where you can simply reapply things because there’s no cool down to skills. They will essentially still have a 100 percent uptime.

    Templar house is poor , a nice gesture to keep the buff on you but that would make it more like a vehicle with a few house essentials. And It’s only really a buff to those that use restoring focus because it’ll cost more now.

    The detect notification is actually ridiculous, no one should be advocating for that. You can’t see the nb in stealth and the nb couldn’t tell if you could see them, it was fair. Now it’s one sided.
  • Feanor
    Feanor
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    Reduction of snares and defiles will barely be noticeable in a game where you can simply reapply things because there’s no cool down to skills. They will essentially still have a 100 percent uptime.

    Templar house is poor , a nice gesture to keep the buff on you but that would make it more like a vehicle with a few house essentials. And It’s only really a buff to those that use restoring focus because it’ll cost more now.

    The detect notification is actually ridiculous, no one should be advocating for that. You can’t see the nb in stealth and the nb couldn’t tell if you could see them, it was fair. Now it’s one sided.

    I suggest Mark, Detect Potions, ML, Flare and Camo Hunter get removed. Instead we all just get lanterns like the NPCs have that show our pitiful detection radius. Stealth play needs a lower floor. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Juhasow
    Juhasow
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    Feanor wrote: »
    Reduction of snares and defiles will barely be noticeable in a game where you can simply reapply things because there’s no cool down to skills. They will essentially still have a 100 percent uptime.

    Templar house is poor , a nice gesture to keep the buff on you but that would make it more like a vehicle with a few house essentials. And It’s only really a buff to those that use restoring focus because it’ll cost more now.

    The detect notification is actually ridiculous, no one should be advocating for that. You can’t see the nb in stealth and the nb couldn’t tell if you could see them, it was fair. Now it’s one sided.

    I suggest Mark, Detect Potions, ML, Flare and Camo Hunter get removed. Instead we all just get lanterns like the NPCs have that show our pitiful detection radius. Stealth play needs a lower floor. ;)

    Currently for stealth playstyle , floor ≈ ceiling

    Edited by Juhasow on July 10, 2018 3:48PM
  • kaithuzar
    kaithuzar
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    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • D0ntevenL1ft
    D0ntevenL1ft
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    raasdal wrote: »
    HUGE Templar boost for "house"

    Do you have some secret extra patch notes unavailable to the rest of us ?

    Im wondering this exact same thing..?
  • Malyck
    Malyck
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    raasdal wrote: »
    HUGE Templar boost for "house"

    Do you have some secret extra patch notes unavailable to the rest of us ?

    Im wondering this exact same thing..?

    https://forums.elderscrollsonline.com/en/discussion/424230/pts-patch-notes-v4-1-0

  • Malyck
    Malyck
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    Werewolf Transformation:
    You can now use Siege Weapons while transformed.

    So OP, what were the devs thinking?? ;)
  • Tzayad
    Tzayad
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    Only thing I'm unhappy abuot is the Cyrodiil's crest set change. RIP my gold weapons/jewlery.
    Edited by Tzayad on July 10, 2018 10:34PM
    Beren Tinamion | Nightblade
  • p00tx
    p00tx
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    Feanor wrote: »
    I'm also looking forward to have all the endless fury casts dodged again. And the -15% damage nerf to Sloads probably is inconsequential. It's the stacking that's the issue. Yes, they tried. I'm not optimistic Update 19 will be awesome for PvP though.

    I think they did fix the Sloads stacking in a way that wasn't very clear. It looks like it was proccing off of its own dmg, which means it was causing it to reproduce itself on the affected person. That's probably why the stacks were so massive. Now it should just be one infection with 6 tics.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • IZZEFlameLash
    IZZEFlameLash
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    p00tx wrote: »
    Feanor wrote: »
    I'm also looking forward to have all the endless fury casts dodged again. And the -15% damage nerf to Sloads probably is inconsequential. It's the stacking that's the issue. Yes, they tried. I'm not optimistic Update 19 will be awesome for PvP though.

    I think they did fix the Sloads stacking in a way that wasn't very clear. It looks like it was proccing off of its own dmg, which means it was causing it to reproduce itself on the affected person. That's probably why the stacks were so massive. Now it should just be one infection with 6 tics.

    Yeah but it will still stack with other users' Sload's. Which mean even with 15% reduction, it still will kill you with just light attacks because of stacking.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Feanor
    Feanor
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    @p00tx

    That the set could proc itself was consequent at least as it can proc on any damage. That doesn’t mean you should have 3 simultaneous procs from different people on you. If rhevset doesn’t proc itself now that won’t solve the stacking issue at all.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • RighteousBacon
    RighteousBacon
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    I like most of the changes.

    Wish they had changed rune cage completely, like made it do something new.

    Sloads shouldn’t stack.

    They added a lot of armor sets and one monster set in particular that I think will be overpowered, but hey, I didn’t expect much to begin with.
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