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Don't let this be yet another PTS with zero Race balancing

Twohothardware
Twohothardware
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Argonian and Redguard are not balanced by any sense of the word. Redguard is superior for DPS in PvE because of the sustain bonuses and 10% Stamina and Argonian is far above superior for tanking in PvE as well as in DPS for both Magicka and Stamina races in PvP for several classes all because of the Resourceful passive on top of 9% health and 10% extra healing.

Sustain and healing is what matters more than anything else right now between the Races and Nord, Khajiit, Imperial, and Breton all suffer in those areas making them third and fourth place choices for almost everything. And it's not a small percent difference in PvP. Playing as Argonian gives a huge benefit because of that Resourceful passive not requiring you to spec anything into Recovery stats to benefit. It's like having a bonus Tri Stat Recovery Drink for free that's further boosted by the new Infused Jewelry trait with Potion cooldown glyphs.

I'm fine with Redguard and Argonian not being nerfed at all but these other Races are not balanced in PvE or PvP and the difference is too noticeable now.
  • Benemime
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    Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.

    Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.

    This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.

    (i saw another fix for racial passives that was based on chosing the star that we were born under, but that would cause a lot of harm on character creation menu to new players in my opinion.
  • AntonShan
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    #RemoveArgonians
  • IZZEFlameLash
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    Argonians are not that OP. If it was, it was the Infused jewelry trait. Argonians were largely irrelevant race before. Even though the way they got their buffs were not what people really expected but it did make them more useful than before. And Argonians are not considered PvE DPS race. Not even close. Dunmer and Altmer are the go to DPS race with Argonians sometimes competing against Altmers and Breton for healing role. Tanking in PvE can be done with just about any race. Min/Max and self sustaining would put Argonians as tanks and heals on the top but that is exactly what ZOS seemed to have intended. Argonians as DPS race is not amazing. Khajiits for sure can use some buff in form of small max stamina boost or magicka rec boost even in place of health recovery because Khajiits are in no way indicated as a tanky race. Imperials are also too useless now where as it was overperforming with its Red Diamond passive before. Race balance should be left alone imho because I do jot want to see Argonians or Redguards fall out of use because ZOS never does anything in moderacy.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Twohothardware
    Twohothardware
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    Argonians are not that OP. If it was, it was the Infused jewelry trait. Argonians were largely irrelevant race before. Even though the way they got their buffs were not what people really expected but it did make them more useful than before. And Argonians are not considered PvE DPS race. Not even close. Dunmer and Altmer are the go to DPS race with Argonians sometimes competing against Altmers and Breton for healing role. Tanking in PvE can be done with just about any race. Min/Max and self sustaining would put Argonians as tanks and heals on the top but that is exactly what ZOS seemed to have intended. Argonians as DPS race is not amazing. Khajiits for sure can use some buff in form of small max stamina boost or magicka rec boost even in place of health recovery because Khajiits are in no way indicated as a tanky race. Imperials are also too useless now where as it was overperforming with its Red Diamond passive before. Race balance should be left alone imho because I do jot want to see Argonians or Redguards fall out of use because ZOS never does anything in moderacy.

    Argonians are very OP as Tanks in PvE, it's a night and day difference if you Race change from Nord/Imperial to Argonian. Argonian just makes it so much easier to sustain both Stamina and Magicka and the extra 10% healing is noticeable.

    And in PvP even for an all out damage focused build Argonian has become the best for classes like StamDK, MagDK, MagNB, non gank StamNB, Magplar, and MagDen because of how you don't have to run a sustain focused set like you would on other Races and the 9% health and 10% extra healing makes you so much tankier. Then you add in the new Infused Jewelry with Potion cooldown glyphs which synergies perfectly.
  • Aliyavana
    Aliyavana
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    Redguards have been nerfed enough.
  • Aztlan
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    Don't touch my khajiit health recovery. It's great for PvP. But a little stamina recovery would be nice.
  • Turelus
    Turelus
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    Racial passives are fine, bar some minor tweaks.

    If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.

    It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Strider__Roshin
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    I'm going to tell you right now that they're not going to address racial passives this patch. Don't get your hopes up or waste your energy.
  • Twohothardware
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    Turelus wrote: »
    Racial passives are fine, bar some minor tweaks.

    If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.

    It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.

    Player skill has nothing at all to do with balance. A skilled player can hop on a Magicka Warden and easily wreck someone else using Sloads, Rune Cage, or anything else, does that then mean Magicka Warden is fine and Sloads should be left alone this patch?

    And no you don't need to be an Argonian to tank, it's just 10 times easier than on any other Race so there's zero reason to choose those other Races.
  • Sparr0w
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    Dont nerf anything ffs, show other races some love.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Akkajo
    Akkajo
    Soul Shriven
    Benemime wrote: »
    Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.

    Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.

    This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.

    (i saw another fix for racial passives that was based on chosing the star that we were born under, but that would cause a lot of harm on character creation menu to new players in my opinion.



    Thats excactly what im talking about with my guild members thats the way it should be. :)
    Pls tell this zos directly :)
    Because thats the best way to do it, so everyone can play every race he/she wants.
  • Tonturri
    Tonturri
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    Turelus wrote: »
    Racial passives are fine, bar some minor tweaks.

    If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.

    It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.

    Obviously. But I don't think this is ever what people have been asserting - and I haven't a clue why people immediately assume that it's a case of people thinking class/race are much more important than skill. It seems willfully misunderstanding by now, but anyway.

    It's not that. It's that race is TOO significant. It isn't a question of how significant it is for your effectiveness compared to your class or skill level...it's just that it has far too much influence for something attached to pure cosmetics. People would throw a fit if, say, having this or that cosmetic on your character (motif type, a tattoo, facial expression etc) had any sort of influence on your PvE/PvP performance, yet somehow race having such a huge impact is okay.

    Not that I - or, insofar as I've been able to gather, anyone else - think race should have zero impact...This is TES and for obvious reasons I don't think that'd adhere to the spirit of the game.

    My beef with racials is more that you're pretty screwed if you want to run a 'stamina' race but play a magicka build, or vice versa and so on. My Bosmer magden gets absolutely pitiful bonuses from her racials compared to if she were a stamina build - which is why I think racials should all be turned into a flat bonus instead of percentage based so a wider variety of builds can benefit from the passives.

    For example - my Bosmer madgen gets, as a result of having 21% increased stam regen, an extra...~100 stam regen and 700 extra stamina. Meanwhile, my Bosmer stamblade gets almost 300 regen and just a little over 2k stam (numbers based on uesp build editor).

    It's gets worse if I compared the gains if I switched a Bosmer magicka build to Altmer - last I checked, it was the equivalent of being able to enchant your armor all over again + gaining a regen glyph for your jewelry, not counting the damage bonus.

    I don't want my Bosmer to suddenly get more max mag, regen, etc. But I at least don't want her screwed out of a big chunk of stats just because ZOS has an affinity for percentage bonuses instead of a flat number.
  • sneakymitchell
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    Black marsh dlc comes with nerf of argonians bring the whip lol.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Kadoozy
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    Turelus wrote: »
    Racial passives are fine, bar some minor tweaks.

    If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.

    It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.

    This. What tank has to use potions in 90% of the content anyway? The only time I do is occasionally in the harder dlc dungeons. I don't tank trials but I assume you need to there too. I don't even make use of the "OP" passive argonians have because if you are a good tank you should be able to sustain without it.
  • Mystrius_Archaion
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    Benemime wrote: »
    Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom.

    I agree wholeheartedly. I've pointed this out before.
  • ADarklore
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    I doubt race balancing is even on their charts right now. It's honestly not that big of a deal, most deficits in racial passives can be made up elsewhere. Overall I think passives are fine, and since many of them are supposedly based on 'lore', I doubt ZOS will revisit them for quite some time, if ever.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Mystrius_Archaion
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    ADarklore wrote: »
    I doubt race balancing is even on their charts right now. It's honestly not that big of a deal, most deficits in racial passives can be made up elsewhere. Overall I think passives are fine, and since many of them are supposedly based on 'lore', I doubt ZOS will revisit them for quite some time, if ever.

    10% max magicka can't be made up anywhere, especially when it stacks with all the other buffs to turn 40k max magicka into 44k so 4k just from the race chosen. Same with any percentage buff that isn't a "major/minor buff".

    Race passives are a bad idea.
  • aeowulf
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    Turelus wrote: »
    Racial passives are fine, bar some minor tweaks.

    If you want to be the "best" go play that race and class combo, but player skill will always be more important that choosing the perfect race and class combo.

    It's not like you NEED to be an Argonian to tank, it just makes it easier. If you're not able to tank as a Nord/Imperial then your problems are probably not the Argonian passives.

    Correct you don't need to be an Argonian to tank, the problem is you are not a DK. If you pick a class to tank with that has particularly poor/tank unfriendly sustain (templar/NB respectively) then you are looking to choose between Argonian or dropping sets like ebon. This is too big a gap to be considered balanced, especially when you compare Argonian to races with zero sustain (Nord/Imperial). Yes, it's probably more of a class issue than race, but a race change should not be the answer to anything. I'm not saying this is the case for everyone, there are people that can tank on templar without sustain sets effectively, but these people are highly skill players with maxed cp/gear - certainly not 'everyone'


    In a world of diminishing returns, the classes would be fine, i.e. towards end game racial choice made minimal difference. Unfortuntely a lot of races act the opposite way. It would be much better if all races had a +x rather than +x% bonus. That would help out the lower cp/geared players more than the min maxers, which is kinda where these games need to go. Reducing that gap.

    Since Morrowind sustain became much more important, so races that had sustain became more powerful. Races should be reviewed literally every time there is a big game changing patch. If it were me, i'd remove every racial passive/skill and just give +x base points into certain skills in the CP tree's depending on which race you had.
    Edited by aeowulf on July 11, 2018 7:43AM
  • GreenSoup2HoT
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    Rework Red Diamond please zos.
    PS4 NA DC
  • Sparr0w
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    I'd like to see nords buffed.

    Also Khajiit's to have a bit of sustain, e.g. on critical strikes restore x stamina. x cooldown.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • maxjapank
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    Yeah! It’s another nerf thread. Because something makes someone better than me. Woohoo!
  • Feanor
    Feanor
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    #BuffNords
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Marabornwingrion
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    Give spell crit chance (similar as khajiit weapon crit) to dunmers, instead of max stamina. :)
  • DarkPicture
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    Astrid_V wrote: »
    Give spell crit chance (similar as khajiit weapon crit) to dunmers, instead of max stamina. :)

    Yea, flame meta staves + 7% fire dmg + 9% max magicka + spell crit ... seems balanced
    Dont touch dunmers and altmers because they are in good place.

    Also for stamina races isnt a problem If stamblade khajiit can easy sustain as etc. redguard stamplar or stamsorc. Just give each class sustain skill like nightblade have.
    Argonian only needs nerf and Nord need some buffs, other races not.
    Edited by DarkPicture on July 11, 2018 11:38AM
  • UrbanMonk
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    Well i don't see you asking balancing for Altemrs or Dunmers. Isn't literally every sorc or magblade plays those races?
    by your logic, they are the ones best for mag DPS. Why shouldn't they get changes?

    Every race has their inherited Passives and it's always been this way in Elder scrolls. Soem race are better at soemthign and other at other things. you can't have them having same or no passive. If it becomes that way, then why'd you choose any race for any role? Khajit- ERP? Nord- DRP?

    Races are fine as it is they are now. Yes Some races can definitely use love but one race being good at one role doesn't mean you've to start crying for changes.

    And frankly, I don't understand what you are here crying about? on one hand you say Argonian and Redgaurds are Op but then you are also fine with them not being nerfed? The only point i could agree with is other races getting some love.
    Edited by UrbanMonk on July 11, 2018 11:36AM
    Urban.Monk

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    ___________________________________________________________________________________________________________________________________
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  • Aebaradath
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    Give Nords a buff. Then I can finally play my Yeastgramor character.
  • moonio
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    Please don't bland the game out anymore, the racial differences are there for a reason, they add complexity to the game and make it interesting in terms of the choices you make as a player.

    Redguards having increased stam sustain means nothing when there is currently no way to sustain stamina in vet dungeons and you get kicked from dungeon groups just for being a stam player..

    If you want the game to head towards the 'just throw money at it to get good' genre of gaming then yeah make everyone the same and purchase crown items to actually get a competitive edge..

    You can be in a game like that if you want but I certainly won't be there...




    Just a poor healer from Glenumbra..
  • Benemime
    Benemime
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    Benemime wrote: »
    Remove the current racial passives entirely. The only racial passive we should have is the inherent racial passive, like the 1% AP bonus gain from breton, 1% gold bonus gain from imperials, and so on, because passives creates an imbalance, a go-to race, lack of freedom. Statiscally, high elves outnumbers every other race. I'm imperial sorc, my passives tells me that I had a heavy training as a warrior. Well, I haven't. I'm a mage, I didn't train to be a warrior.

    Instead of the current passives, we should have a tab called "Specialization", between skill and champion tree tab, where we set our specialization and chose what we would like to raise: max magicka or max stamina for base energy resource (pick one), pick one defensive passive (max hp, spell/physical resistance, crit resist?, healing received, and so on), 1 recovery passive (like, magicka recovery, health recovery, decreased cost of stamina or magicka ability passive, and so on), offensive passive (spell/physical dmg, spell/physical crit, spell/phys. penetration, healing done), always picking one from each.

    This covers everything, free us from bouding to races that we don't like, and actually would release us to be 100% better.

    (i saw another fix for racial passives that was based on chosing the star that we were born under, but that would cause a lot of harm on character creation menu to new players in my opinion.

    @ZOS_GinaBruno @ZOS_JessicaFolsom I got 10 agrees on my idea you should at least consider taking a look on racial passives by now
    Edited by Benemime on July 11, 2018 6:38PM
  • weedgenius
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    I’m a pretty new player and this is something that really blows my mind. Reading guides and stuff, it’s like some races (Orc and Nord come to mind) are just considered so inferior that they don’t even get mentioned as best options. There’s all this concern about class balance but what about races?
    PS4 NA
    Better Homes & Gardens
  • grannas211
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    weedgenius wrote: »
    I’m a pretty new player and this is something that really blows my mind. Reading guides and stuff, it’s like some races (Orc and Nord come to mind) are just considered so inferior that they don’t even get mentioned as best options. There’s all this concern about class balance but what about races?

    whaaaa? Orc is top tier pvp stam race.
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