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Time Stop Skill in PVP

regime211
regime211
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This skill/Ability is the CAUSE of the frozen screens on Na Ps4 Zos this skill was never needed to be in the game. The constant relogging back in, has gotten old really quick I have caught 9 within 45 minutes!! GET RID of that skill or fix it..
Edited by regime211 on July 9, 2018 5:27AM
  • IZZEFlameLash
    IZZEFlameLash
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    The relogging problem has been there long before this skill though.
    Imperials, the one and true masters of all mortal races of Tamriel
  • regime211
    regime211
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    The relogging problem has been there long before this skill though.

    False! There is proof that the time stop ability is the cause so miss me with all of that.
  • Alfie2072
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    regime211 wrote: »
    The relogging problem has been there long before this skill though.

    False! There is proof that the time stop ability is the cause so miss me with all of that.

    actually no, relogging problems HAVE been in the game for a long time, hit is with your "proof"
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  • Beardimus
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    regime211 wrote: »
    The relogging problem has been there long before this skill though.

    False! There is proof that the time stop ability is the cause so miss me with all of that.

    Ok cool, want to share thst proof?
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  • Thogard
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    Console does have problems with the shader cache. The infinite load screens are all based on either render errors going into the cache or pulling the wrong shader out of the cache, and then trying again infinitely. With the memory as wonky as it is, it’s not far fetched to think that his PS4 could have an issue with that animation so that it doesn’t render properly, causing a memory crash
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  • Takes-No-Prisoner
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    PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.

    Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.
    Edited by Takes-No-Prisoner on July 9, 2018 10:41AM
  • regime211
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    PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.

    Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.

    Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.
  • Takes-No-Prisoner
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    regime211 wrote: »
    PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.

    Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.

    Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.

    This is why. As I said in my original post, ball groups fighting/destroying/taking keeps causes it.
  • jaws343
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    It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.
  • regime211
    regime211
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    regime211 wrote: »
    PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.

    Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.

    Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.

    This is why. As I said in my original post, ball groups fighting/destroying/taking keeps causes it.

    Over at aleswell mine side on top of the steps, we had a huge red zerg spam the time stop skill, after DC started to advance on them and everyone started to freeze, this happened in vivec last night when DC had emp.
  • regime211
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    jaws343 wrote: »
    It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.

    Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.
  • Takes-No-Prisoner
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    regime211 wrote: »
    regime211 wrote: »
    PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.

    Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.

    Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.

    This is why. As I said in my original post, ball groups fighting/destroying/taking keeps causes it.

    Over at aleswell mine side on top of the steps, we had a huge red zerg spam the time stop skill, after DC started to advance on them and everyone started to freeze, this happened in vivec last night when DC had emp.

    Sounds about right. Goes back to what I said, ball groups. I've also froze in Resource Towers from red and yellow ball groups showing up. It happened plenty of times to me when I was following Cocaveli's Zerg up towards BRK, Arrius, Farragot and Kingscrest. And we were pushing hard to dethrone red that morning.

    All those times I froze had the same thing in common, ball groups. People were not using Time Stop before I froze. It was always ball groups and large conflict areas.
    Edited by Takes-No-Prisoner on July 9, 2018 2:59PM
  • jaws343
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    regime211 wrote: »
    jaws343 wrote: »
    It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.

    Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.


    Again, if tons of players are in an area spamming any skill this is happening. You could literally replace Time Stop in your statement with any skill and the effects would be no different.
  • Lord-Otto
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    regime211 wrote: »
    Lord-Otto wrote: »
    Oh. DC chat > proof.
    Hm...
    >:3
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    If you dont have anything constructive to say, I suggest you go else where. Thanks come again.

    Neither do you have anything constructive to say!
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  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed some unnecessary back and forth from this thread. Please ensure that the discussion remains civil and on topic. Thanks!
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  • jaime1982
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    Proof is in the puddin!
  • regime211
    regime211
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    jaws343 wrote: »
    regime211 wrote: »
    jaws343 wrote: »
    It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.

    Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.


    Again, if tons of players are in an area spamming any skill this is happening. You could literally replace Time Stop in your statement with any skill and the effects would be no different.

    False.
  • Kel
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    I
    regime211 wrote: »
    jaws343 wrote: »
    regime211 wrote: »
    jaws343 wrote: »
    It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.

    Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.


    Again, if tons of players are in an area spamming any skill this is happening. You could literally replace Time Stop in your statement with any skill and the effects would be no different.

    False.

    Then show us this proof you say you have.
    You keep making claims against logical arguments, with nothing to back up your claims aside from going "nuh-huh".
    You have even included in your statements what others are saying, including a large number of players taking keeps.
    So, stop just saying "no" and please, by all means, show us this proof.
    Edited by Kel on July 9, 2018 10:35PM
  • IZZEFlameLash
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    Still haven't posted your proof. Ballgroups clashing causes freeze, sure, but Time Stop? No. But, I feel that these will all fly over your head. Everyone else knows that this is not Time Stop specific issue.
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  • AMeanOne
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    I'm on ps4 na and this post is dumb
  • regime211
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    https://forums.elderscrollsonline.com/en/discussion/424556/time-stop-nerf-plz#latest

    I hope you trolls comment negativity under this thread as well. Funny I bet you guys are the ones spamming the skill that's why your defending it. Proof would not be needed for someone who either 1). Barely uses the skill. Or 2). Is the one spamming it.
  • regime211
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    Still haven't posted your proof. Ballgroups clashing causes freeze, sure, but Time Stop? No. But, I feel that these will all fly over your head. Everyone else knows that this is not Time Stop specific issue.

    False ball groups clashing does NOT cause the constant lag or freezing. Next!
  • IZZEFlameLash
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    regime211 wrote: »
    Still haven't posted your proof. Ballgroups clashing causes freeze, sure, but Time Stop? No. But, I feel that these will all fly over your head. Everyone else knows that this is not Time Stop specific issue.

    False ball groups clashing does NOT cause the constant lag or freezing. Next!

    Here, let me impersonate you. "False"
    Imperials, the one and true masters of all mortal races of Tamriel
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