IZZEFlameLash wrote: »The relogging problem has been there long before this skill though.
IZZEFlameLash wrote: »The relogging problem has been there long before this skill though.
False! There is proof that the time stop ability is the cause so miss me with all of that.
IZZEFlameLash wrote: »The relogging problem has been there long before this skill though.
False! There is proof that the time stop ability is the cause so miss me with all of that.
Takes-No-Prisoner wrote: »PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.
Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.
Takes-No-Prisoner wrote: »PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.
Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.
Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.
Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.
Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.
This is why. As I said in my original post, ball groups fighting/destroying/taking keeps causes it.
It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.
Takes-No-Prisoner wrote: »Takes-No-Prisoner wrote: »PS4 NA player here, they aren’t causing it. What I see, that is consistently causing freezes is multiple ball groups engaging at breach points inside of keeps.
Everytime I have seen Time Stop, I have been able to react to it and have not ever frozen when it is cast. I have been able to cast it on enemies too and never had any problems.
Funny every time I have seen it casted multiply times when a keep is being taken it causes everyone to freeze and relog.
This is why. As I said in my original post, ball groups fighting/destroying/taking keeps causes it.
Over at aleswell mine side on top of the steps, we had a huge red zerg spam the time stop skill, after DC started to advance on them and everyone started to freeze, this happened in vivec last night when DC had emp.
It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.
Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.
It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.
Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.
Again, if tons of players are in an area spamming any skill this is happening. You could literally replace Time Stop in your statement with any skill and the effects would be no different.
It isn't necessarily Time Stop that is causing the problems, it is more likely the number of players/actions in an area. Correlation does not equal causation.
Even when I was at nikel, and DC breached the front door, tons of AD had started to use time stop along with DC which caused alot of us to freeze, ultimately we took the keep even though alot of us had to relog back in.
Again, if tons of players are in an area spamming any skill this is happening. You could literally replace Time Stop in your statement with any skill and the effects would be no different.
False.
IZZEFlameLash wrote: »Still haven't posted your proof. Ballgroups clashing causes freeze, sure, but Time Stop? No. But, I feel that these will all fly over your head. Everyone else knows that this is not Time Stop specific issue.
IZZEFlameLash wrote: »Still haven't posted your proof. Ballgroups clashing causes freeze, sure, but Time Stop? No. But, I feel that these will all fly over your head. Everyone else knows that this is not Time Stop specific issue.
False ball groups clashing does NOT cause the constant lag or freezing. Next!