The FLAWED logic in defile ( minor and major )

  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    defile is badly balanced due to cp
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Sixty5 wrote: »
    Or you could use minor and major mending to completely negate their defile.
    But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.

    Oh boy, it is so easy to get Major and, minor mending on stam sorc.

    It's so simple!

    yes stam sorcs are so bad right now.. but not really.


    CP is the problem. stamina uses stacking points in blessed and quick recovery wearing skoria.. some silly stuff out there.

    Edited by BRogueNZ on July 8, 2018 8:55PM
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    The befoul cp buff happened because people were complaining about "unkillable tanky players who sustain and self heal indefinitely"

    are we going to suggest that wasn't a legitimate complaint?

    Infinite sustain is the AIDS of PvP games.
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP players have to sacrifice other areas of their build to run defile (most often it is damage).

    Regardless, it appears the OP wants to continue toiling on with the thread anyway.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    I will disagree.
    ...I like it when my enemy is crippled, frightened, and pleading for their aid of their feeble gods.
    "....and hear the lamentations of their women."

    Conan would be proud:
    large_xcOdfPQqIKl6B7neTtDWDL5uFHK.jpg
    ...not saying that would be a good thing, but he would be proud.

    Edit:
    added paraphrased quote to explain the picture.
    Edited by Mystrius_Archaion on July 9, 2018 3:24AM
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.

    Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?

    On top of that befoul allows up to 75% heal debuff if set up right...

    So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .

    Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...

    Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.

    On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.

    Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.

    Oh ya and get rid of befoul cp. its basicly the problem

    l2p find a way around it
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Zoom out a bit guys.

    Healing in PVP is super strong. It really is. Most decent players can hold off death for minutes at a time, even indefinitely depending on sustain and damage. Time-to-kill (the time it takes to kill someone) is hella long. We don't want to make TTK longer. Why not? Simply because PVP full of tanks and healbots is the epitome of boring...

    1) The developers want to increase time to kill to a certain point because it is never fun to "get ganked" and have absolutely no chance to win. More time gives everyone more chance to win. They definitely have been increasing time to kill, one way is Battle Spirit halving damage. They wouldn't need that part of Battle Spirit if they wanted quicker kills.

    2) Longer fights are the exact opposite of "boring". They require you to be actively using skills, breaking free, blocking when needed and generally being "at the keyboard". If you don't have to pay attention(a requirement of "boring") and aren't at least a little tense from trying not to mess up and trying to stay perfect and capitalize on the other player mistakes then you have an easy mode overpowered build that needs a nerf. Nobody is that cool in any pvp battle.
    How is it "boring" to be actively playing the game?
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    On live, befoul+defile stacking is crazy broken. However, if you’re not running a defile it’s virtually impossible to kill a high crit build with good healing. This is one of the main reasons stamblades over perform, they’ve got ~90% increased crit damage which translates to a 90% healing increase when you can force vigor+Rally crits. They can indefinitely reset fights as long as they’ve got enough sustain.
    Is defile OP or broken if it's impossible to kill builds with good healing without using defile?

    It can be both. That is called "being binary" as in 1 or 0 in binary coding, win or lose.
    But, the binary nature of this is mostly because it is overpowered against everything unless the player has a build that itself is overpowered.

    Though, you then have to get into where we draw the line between overpowered and underpowered on builds because there are a lot of things that need buffs and there is a point to be made for things people consider overpowered actually being just right and requiring specific effort or circumstances that may justify the strength to where other things should be buffed up to that level because of equal effort and requirements.

    I think defile is overpowered against far too many builds to ever be considered "balanced". It forces people to build the "supposedly unkillable" builds just to survive so that those can't truly be nerfed or defile would be clearly egregiously overpowered then.
    Edited by Mystrius_Archaion on July 9, 2018 1:37AM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.

    Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?

    On top of that befoul allows up to 75% heal debuff if set up right...

    So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .

    Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...

    Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.

    On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.

    Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.

    Oh ya and get rid of befoul cp. its basicly the problem

    how....

    is something applied to everybody....

    an imbalance?

    where are my 1st year logic students at?! get this fool!!!! :-)

    It's an imbalance when applied to everybody when it is meant to counter buffs that not everybody has.
    They made sure major vitality and major mending are not easy to maintain and yet major defile is still far too easy to maintain. Many characters have practically no access to major mending or major vitality, except maybe from unreliable long cooldown procs. Even minor versions of those buffs require sacrifices to get that can be far too great versus other sets that benefit pvp far more.

    It's another symptom of old and new sets and unbalanced pvp. They really should learn from other games that had the same problem, like DC Universe Online, that finally just rewrote their pvp to give everyone a minimum level of stats and then have completely separate pvp gear which was balanced across the board.
    The fact that a new set available to use in pve has to be balanced to be worthwhile there, because the majority of players are pve, is a problem for pvp because it tends to be overpowered. This is mainly because bosses in pve are essentially overpowered players who do everything perfect due to AI so players need strong tools to fight them.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    The befoul cp buff happened because people were complaining about "unkillable tanky players who sustain and self heal indefinitely"

    are we going to suggest that wasn't a legitimate complaint?

    Infinite sustain is the AIDS of PvP games.

    Actually, it is not.
    There are plenty of FPS games that prove it is not because everyone there pretty much has infinite resources(ammo) because of drops laying around for more and refreshed totals on respawn and different damage totals for different body parts hit so needing less resources with skilled play.
    The difference between this game and FPS pvp is that the FPS weapons are all equally available to all players and have relatively simple shared mechanics between abilities so that any weapon differences are mostly just visual. For example, just replace a single shot handgun with a single shot lightning bolt/ball and a machine gun with a channeled lightning bolt stream and they could have equal damage and effects, which was actually done on the old mmo City of Heroes where gun-toting thugs fought next to and against magic sorcerers and aliens and demons and giant robots and everything.

    Infinite sustain helps pvp because then nobody is left completely screwed without any means of defending themselves. It just takes balancing all abilities at their very core to be the way they really need to be, just visual differences for the same exact effects.

    Unique effects that only certain classes have from certain abilities is the main problem of balance. You can't give one class AoE Major Defile/Vitality and give another class single target only Major Defile/Vitality, especially with similar costs and cast times so the single target can't be spammed to have the same effect as the AoE version, and ever call that balanced. You can't give a class a spammable invisibility skill that no other class gets and call that balanced either because it just is too unique and powerful a mechanic. Stuff like that means that those mechanics have to be easy to counter to the point of uselessness where they should just be removed or they will be overpowered if they remain useful in any situations where the balance equation needs to be applied such as player versus player(x = x).
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.

    Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.
    Edited by JumpmanLane on July 8, 2018 11:19PM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.

    Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.

    "A (specific build) can heal through that."

    That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.

    Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Move befoul to blue tree. It has to exist or else nobody will ever die, but you should have to make sacrifices to use it.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.

    Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.

    "A (specific build) can heal through that."

    That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.

    Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.

    EVERYTHING is OP to a new or casual player. That doesn’t require a nerf.

    “It killed me”is no excuse for a nerf, Just as, according to your logic, “It doesn’t kill me.” is no excuse NOT to nerf something.

    Either way, casual and new players shouldn’t be the base from which balance is determined. Both types of players should play more and not really expect to be good vs more experienced players. Nine times out of ten a better player just beat them and they happened to have used defile.

    I know great players who snicker “this fool defiled me lol.” Then proceed to kill the defiler.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Another reason to bypass PvP thanks op.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.

    Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.

    "A (specific build) can heal through that."

    That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.

    Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.

    EVERYTHING is OP to a new or casual player. That doesn’t require a nerf.

    It does require a rebalance.

    Is this the only game with pvp you have ever played?
    I have played many. The implementation in many other games is much better as pvp is all a mostly level playing field to leave any win or loss in the hands of player skill and experience and luck, which already play a large role in any fight. They do this by making gear nearly meaningless by giving everyone max stats while in pvp areas or when fighting players, often by having completely separate stats determine pvp effectiveness of skills and having skills do different things in pvp. This game only has a little bit of that like how certain skills snare instead of stun when used against players as listed on their tooltip; they just haven't gone the whole way that they will eventually realize is necessary, likely too late.

    Any gear/stat difference in pvp is just a guaranteed loss for the player that hasn't been there forever and farmed everything, which makes new players not want to join or just leave when they try and fail.
    That kills pvp as the old experienced players lose competition, or "ants to farm", and get bored and leave, along with other reasons.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    It won't end any time soon. ZOS doubled down on Major Vitality with the new alchemy ingredient from Summerset.

    Until Major Vitality (might have to be minor as well) goes Befoul is unfortunately needed to kill a minority of players who can fully utilize the tools given to them by the game.

    Meanwhile the vast majority of players have to deal with Befoul being very overtuned. Major Vitality should never have been added. I said that 2-3 years ago and it hasn't changed.
    PC NA

    All my comments are regarding PvP
  • Maryal
    Maryal
    ✭✭✭✭✭
    Major defile is the catalyst that makes many DOTs 'stupid OP.' The issue I have is when it's applied as an AOE. While I think major defile has a place in the game that is needed to deal with some builds, it should only be applied as a single player debuff. When it's applied as an AOE debuff, it targets players without regard to their build type and that makes it OP.

    The more Major defile can be used as an AOE debuff, the more it encourages 'across the board 'high health regen' builds because, to them, Major Defile is 'stupid op' and now they need to do something to deal with it. On the other hand, when you use it selectively against builds that need it applied to them (high health builds for example), you are discouraging those build types.

    The same logic can be said about Sloads. It is actually needed to deal with some builds, but because 'any damage' can proc it, it functions similar to an AOE - it's applied in an over-broad manner. It would have been better to limit it's proc to direct single target damage.
    Edited by Maryal on July 9, 2018 2:25AM
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Is this a nerf Dark Flare thread?
    If it is I'd happily use a magicka version of lethal arrow, linear projectile, shorter cast time and use tab targeting to aoe-ish
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was going through and picking out some quotes. It’s become apparent to me that the vast majority of players have absolutely no idea how befoul / defile work or how they interact with each other or the healing buffs (maj mending / blessed) or healing received buffs (maj vitality / hardy)

    Suffice it to say that you guys should test it out before weighing in. If you can’t be bothered to run a simple test, or even look up what the formulas are, don’t weigh in because your opinion is meaningless.
    Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.

    Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?

    On top of that befoul allows up to 75% heal debuff if set up right...

    So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .

    Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...

    Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.

    On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.

    Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.

    Oh ya and get rid of befoul cp. its basicly the problem

    That’s not how the defiles interact. Your math is way off.
    Or you could use minor and major mending to completely negate their defile.
    But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
    Those two don’t come close to countering a befoul-stacked defile. Your math is also way off. I like the suggestion though.
    Assuming that defile is additive the stacking major and minor with 100 points into befoul then it reduces your healing by 69.8%. However healing itself is effected by blessed (15%), mending (25+8%), crit damage, quick recovery (15.8%), vitality (30+8%), as well as max magika and spell damage.
    Oh and another 8% from 5 pieces of heavy armor.
    They’re not additive.

    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.

    Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.

    "A (specific build) can heal through that."

    That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.

    Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.

    EVERYTHING is OP to a new or casual player. That doesn’t require a nerf.

    It does require a rebalance.

    Is this the only game with pvp you have ever played?
    I have played many. The implementation in many other games is much better as pvp is all a mostly level playing field to leave any win or loss in the hands of player skill and experience and luck, which already play a large role in any fight. They do this by making gear nearly meaningless by giving everyone max stats while in pvp areas or when fighting players, often by having completely separate stats determine pvp effectiveness of skills and having skills do different things in pvp. This game only has a little bit of that like how certain skills snare instead of stun when used against players as listed on their tooltip; they just haven't gone the whole way that they will eventually realize is necessary, likely too late.

    Any gear/stat difference in pvp is just a guaranteed loss for the player that hasn't been there forever and farmed everything, which makes new players not want to join or just leave when they try and fail.
    That kills pvp as the old experienced players lose competition, or "ants to farm", and get bored and leave, along with other reasons.

    If it comes down to gear, then there should be a reward for the grind.
  • TheInfernalRage
    TheInfernalRage
    ✭✭✭✭✭
    Danksta wrote: »
    There are some NPCs that heal so it's not completely useless in PvE. :trollface:

    PVE-wise, the point I'm getting on the OP is that there should be more Bosses that can heal themselves, or have some bosses mimic player strategies in sustaining their HP. Something more advanced than that annoying NPC in Fungal Grotto 2.
  • LordSemaj
    LordSemaj
    ✭✭✭✭✭
    Even with all the reduced healing, PVP is not only about healing yourself or receiving it from a single healer. Ball stack groups of healers spamming half-strength heals on masses of players make those players invincible to anything but a coordinated bomb attack unless you use defile to reduce the healing (just as they will use Purge to eliminate the defile).

    It's counterplay. OP strategies always have them in RPGs and competitive games.
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    Edit: Deleted
    Edited by LadyLavina on July 10, 2018 7:33AM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
Sign In or Register to comment.