Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
Oh boy, it is so easy to get Major and, minor mending on stam sorc.
It's so simple!
Ihatenightblades wrote: »Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.
Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?
On top of that befoul allows up to 75% heal debuff if set up right...
So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .
Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...
Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
techprince wrote: »Healing done cp node, healing received cp node, crit heals cp node, minor/major mending, minor/major vitality. Game has too much healing and it needs to be countered.
So go back to your cave you troll.
techprince wrote: »Healing done cp node, healing received cp node, crit heals cp node, minor/major mending, minor/major vitality. Game has too much healing and it needs to be countered.
So go back to your cave you troll.
Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
Oh boy, it is so easy to get Major and, minor mending on stam sorc.
It's so simple!
Ihatenightblades wrote: »techprince wrote: »Healing done cp node, healing received cp node, crit heals cp node, minor/major mending, minor/major vitality. Game has too much healing and it needs to be countered.
So go back to your cave you troll.
[snip] calculate that you can never have higher healing percentage than healing debuff. Plus why should someone have to sacrifice damage for healing when you dont have to sacrifice damage for heal debuff?
[snip]
[Edit to remove bait.]
Is defile OP or broken if it's impossible to kill builds with good healing without using defile?On live, befoul+defile stacking is crazy broken. However, if you’re not running a defile it’s virtually impossible to kill a high crit build with good healing. This is one of the main reasons stamblades over perform, they’ve got ~90% increased crit damage which translates to a 90% healing increase when you can force vigor+Rally crits. They can indefinitely reset fights as long as they’ve got enough sustain.
@Ihatenightblades normally I ignore you because I think you’re a troll, but I think it’s important to touch on something here.
On live, befoul+defile stacking is crazy broken. However, if you’re not running a defile it’s virtually impossible to kill a high crit build with good healing. This is one of the main reasons stamblades over perform, they’ve got ~90% increased crit damage which translates to a 90% healing increase when you can force vigor+Rally crits. They can indefinitely reset fights as long as they’ve got enough sustain.
If they’re really removing CHD modifier from healing then Befoul needs a big time nerf and damage shields overall need a small nerf. Mag sorc will then need to be given some better healing, give them the additional healing of crit Surge on the base skill and make the stamina version have a new effect. We’ll also need to adjust a few abilities that allow too much concurrent damage and compensate that with buffs to other parts of the offensive kit of each class
Overall, that would lower TTK noticeably without making combat too punishing for casuals(raising the skill floor and whatnot), this would lead to CP combat being a happy medium of no-CP on live which is too punishing and has specific balance issues and CP PvP on live. It should allow us to maintain the fast paced battles without making you make too many compromises in your build Or leaving NOC guards in Cyrodiil overpowered
Ihatenightblades wrote: »
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
Ihatenightblades wrote: »
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
In what world....? maybe only in instances of being able to cleanse, but other than that Temp is the suckiest PVP class.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Ihatenightblades wrote: »Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.
Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?
On top of that befoul allows up to 75% heal debuff if set up right...
So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .
Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...
Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
Synapsis123 wrote: »Yeah I have to agree. Heal debuffs are a bit too strong at the moment.