Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
Oh boy, it is so easy to get Major and, minor mending on stam sorc.
It's so simple!
The_Brosteen wrote: »The befoul cp buff happened because people were complaining about "unkillable tanky players who sustain and self heal indefinitely"
"....and hear the lamentations of their women."WakeYourGhost wrote: »I will disagree.
...I like it when my enemy is crippled, frightened, and pleading for their aid of their feeble gods.

Ihatenightblades wrote: »Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.
Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?
On top of that befoul allows up to 75% heal debuff if set up right...
So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .
Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...
Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
The_Outsider wrote: »Zoom out a bit guys.
Healing in PVP is super strong. It really is. Most decent players can hold off death for minutes at a time, even indefinitely depending on sustain and damage. Time-to-kill (the time it takes to kill someone) is hella long. We don't want to make TTK longer. Why not? Simply because PVP full of tanks and healbots is the epitome of boring...
The_Outsider wrote: »Is defile OP or broken if it's impossible to kill builds with good healing without using defile?On live, befoul+defile stacking is crazy broken. However, if you’re not running a defile it’s virtually impossible to kill a high crit build with good healing. This is one of the main reasons stamblades over perform, they’ve got ~90% increased crit damage which translates to a 90% healing increase when you can force vigor+Rally crits. They can indefinitely reset fights as long as they’ve got enough sustain.
generalmyrick wrote: »Ihatenightblades wrote: »Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.
Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?
On top of that befoul allows up to 75% heal debuff if set up right...
So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .
Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...
Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
how....
is something applied to everybody....
an imbalance?
where are my 1st year logic students at?! get this fool!!!! :-)
Shadowmaster wrote: »The_Brosteen wrote: »The befoul cp buff happened because people were complaining about "unkillable tanky players who sustain and self heal indefinitely"
are we going to suggest that wasn't a legitimate complaint?
Infinite sustain is the AIDS of PvP games.
JumpmanLane wrote: »A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.
Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.
Mystrius_Archaion wrote: »JumpmanLane wrote: »A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.
Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.
"A (specific build) can heal through that."
That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.
Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.
JumpmanLane wrote: »Mystrius_Archaion wrote: »JumpmanLane wrote: »A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.
Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.
"A (specific build) can heal through that."
That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.
Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.
EVERYTHING is OP to a new or casual player. That doesn’t require a nerf.
Ihatenightblades wrote: »Healing debuff is completely usless in pve and nobody uses it so going into you you should know some things. Things like reverb bash and fassala durok bane etc is all pvp stuff.
Also dont forget that in pvp environments or duels healing is cut in half. So why on EARTH would there be a healing debuff thats stronger than any healing you can do to begin with?
On top of that befoul allows up to 75% heal debuff if set up right...
So a 75% heal debuff on a player WHO ALREADY HAS 50% HEALING REDUCED FROM BEING IN PVP .
Meanwhile i have to dumb over 50 pts in blessed just to get 10% extra healing...
Ya nice logic guys. Nowonder everybody and their mother is using reverb bash. Ffs i even seen a double snb magplar using reverb... not that he was great at all but that should tell you something about how unbalanced something is.
On a stam character there is no counter to heal debuff. Period. Unless of course you are a templar. They are thriving atm since they can cleanse so often at a decent cost.
Imo maximum heal debuff applied on a character should be 30%. Anymore is just unbalanced.
Oh ya and get rid of befoul cp. its basicly the problem
Those two don’t come close to countering a befoul-stacked defile. Your math is also way off. I like the suggestion though.Oakmontowls_ESO wrote: »Or you could use minor and major mending to completely negate their defile.
But I do agree that befoul needs to be looked at. My suggestion is to move it into one of the blue cp trees to make a better trade off for putting points in it.
They’re not additive.Oakmontowls_ESO wrote: »Assuming that defile is additive the stacking major and minor with 100 points into befoul then it reduces your healing by 69.8%. However healing itself is effected by blessed (15%), mending (25+8%), crit damage, quick recovery (15.8%), vitality (30+8%), as well as max magika and spell damage.
Oh and another 8% from 5 pieces of heavy armor.
Mystrius_Archaion wrote: »JumpmanLane wrote: »Mystrius_Archaion wrote: »JumpmanLane wrote: »A good magdk can heal through that. It doesn’t matter how much Health you have if HoTs are up and your powerlash procs.
Is being defiled fun? Heck no. Yet, it’s survivable. Probably a good time to LoS around a tree! Lol.
"A (specific build) can heal through that."
That doesn't make defile balanced or "not overpowered"; it just makes every other build underpowered or the specific build mentioned overpowered.
Defile is overpowered against any casual pvper or noob pvper. That turns people off to pvp when they are just experimenting with it and may have otherwise learned and enjoyed it. Welcome to the death of pvp, one experienced ganker versus noob at a time.
EVERYTHING is OP to a new or casual player. That doesn’t require a nerf.
It does require a rebalance.
Is this the only game with pvp you have ever played?
I have played many. The implementation in many other games is much better as pvp is all a mostly level playing field to leave any win or loss in the hands of player skill and experience and luck, which already play a large role in any fight. They do this by making gear nearly meaningless by giving everyone max stats while in pvp areas or when fighting players, often by having completely separate stats determine pvp effectiveness of skills and having skills do different things in pvp. This game only has a little bit of that like how certain skills snare instead of stun when used against players as listed on their tooltip; they just haven't gone the whole way that they will eventually realize is necessary, likely too late.
Any gear/stat difference in pvp is just a guaranteed loss for the player that hasn't been there forever and farmed everything, which makes new players not want to join or just leave when they try and fail.
That kills pvp as the old experienced players lose competition, or "ants to farm", and get bored and leave, along with other reasons.
There are some NPCs that heal so it's not completely useless in PvE.