Do target dummies need a higher profile.

Guppet
Guppet
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This game is very much seperated into those that know that target dummies exist and those that don’t.

Nothing helps you to work on your rotations quite like being able to use a dummy and parse on pc or just use a dummy on console.

But these dummies are way out of the reach of the players they would benefit the most.

The free one from clockwork city is hardly high profile and the ones you buy are all so cost prohibitive, most wont ever think to get one.

Do target dummies need to be more readily available and have thier profile increased in game?
Edited by Guppet on July 8, 2018 7:06AM

Do target dummies need a higher profile. 97 votes

Yep, make them more readily available and make people aware of them
49%
Aren_LioreGilvothdanielclarkb16_ESOCoatmagicMalmaikimaerilleeuxGhanima_AtreidesGuppetDanteYodanimbliGarishNolaArchxxthir13enxxItoqEnemy-of-ColdharbourAesthierShazantisix2fallvonScuzzman 48 votes
No, they are a reward for those that want to devote more time.
27%
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Other, please say
22%
jedtb16_ESOstatic_rechargeUlosrfrogg23G1CountdownphermitgbEnder1310KingpindragonDankstarandomkeyhitsDojohodaSilver_StriderRunefangTyharraj72616aTasearTyrobagZeroXFFEvilAutoTechGirl_Number8 22 votes
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    I personally have no idea why they are hidden away, makes no sense at all.

    Surely fighters guild should have them readily available.
  • Tasear
    Tasear
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    Other, please say
    Personally would like to see test dummies do more. Like save rotations for people to train. Then have basic ones in fighter guild house.
  • Runefang
    Runefang
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    Other, please say
    Instanced training rooms in the FGs and MGs is where they belong.
  • Itoq
    Itoq
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    Yep, make them more readily available and make people aware of them
    Have a moderate amount of training dummies available inside the next DLC, so that dummies can still be tied with Zenimax revenue creation.

    Players win - zose wins.
  • idk
    idk
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    Unless Zos were to put the target dummy into the in game advertisement and forced players to select a checkbox that they understand target dummies are available they will not reach everyone and we will probably still have some that miss it.

    It is just like the patch notes. It never fails. Player come to the forums saying something is wrong with X skill and the reply is it was in the patch notes for this update x weeks ago.

    They can clearly find the forums but are just not interested in reading the patch notes.
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Fixed various typos in op. Typing on a Saturday not the best lol.
  • ZeroXFF
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    Other, please say
    They should be PUBLICALLY available. Like in WoW. New players won't have gold to spend on dummies, they will likely prioritize bank and inventory upgrades.

    Also would be nice if there were dummies that start at 1HP and despawn once they are full HP to test healing, and dummies that hit back to test tanking and damage reflection sets/skills.
  • raj72616a
    raj72616a
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    Other, please say
    just join a guild? almost every guild has one in the guild hall anyway
  • shadowwraith666
    shadowwraith666
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    Yep, make them more readily available and make people aware of them
    raj72616a wrote: »
    just join a guild? almost every guild has one in the guild hall anyway

    why should something as simple as a target dummy be gated behind a guild?, it should be available for everyone to use.

    There should types actually 1 for ranged/magic attacks and 1 for melee attacks, i think there are target dummies used by mages in Vulkhel Guard (where the woodworking station is).
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
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    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
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  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Be nice to hear the thoughts of someone voting no.
  • Girl_Number8
    Girl_Number8
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    Other, please say
    Join a guild~ you will have practice dummies, crafting stations, and people to play the game with and learn from. The greatest resource taken for granted in the game~ :)
  • Tyrobag
    Tyrobag
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    Other, please say
    I'm pretty sure 95% of people above cp160 know that target dummies are a thing.. I don't see how they're hidden.
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Tyrobag wrote: »
    I'm pretty sure 95% of people above cp160 know that target dummies are a thing.. I don't see how they're hidden.

    I’m 95% sure that’s wrong.
  • Ulo
    Ulo
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    Other, please say
    All for making them more available but if target dummies are in public places then you just know other players will be attacking the same target at the same time to screw with the dps/rotation which means they would have to be in their own instance. But if they are made more publicly available then it’s just one more reason player housing is redundant. I would like to see more reasons to own a property not less, but I can understand either argument.
  • G1Countdown
    G1Countdown
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    Other, please say
    It didn't take too much trouble for me to get one of each of the target dummies in my home. And, if for some reason I couldn't afford the gold cost for the target dummy that best suited my needs, most guilds out there have at least one solid target dummy (or someone in the guild).

    I read guild notes often on the roster and I usually find a posting or two that says target dummies in primary or some such thing. I understand though, that guilds aren't for everyone, and when that's the case some of those target dummies will be quite difficult to get.
    Edited by G1Countdown on July 8, 2018 12:42PM
  • Prof_Bawbag
    Prof_Bawbag
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    Guppet wrote: »
    I personally have no idea why they are hidden away, makes no sense at all.

    Surely fighters guild should have them readily available.

    Out of interest, what are readily available dummies going to achieve other than to give these new players a chance to beat down on something? They can do exactly the same thing by attacking a mammoth or giant.

    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    If they're unwilling to read an in game guild motd, which usually states X member has a dps dummy, they're not going to just suddenly be divinely gifted with the knowledge that rotations are a thing. People who know nothing about the existence of dummies will no doubt be clueless about what a bloody rotation is.

    This entire conversation is bizarre. I mean, on one hand, we're treating people like idiots and assuming they need a major hand in finding dps dummies, but on the other, we're assuming these people will know the first thing about rotations.
  • G1Countdown
    G1Countdown
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    Other, please say

    Guppet wrote: »
    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    Target dummies state your dps without addons. This is especially helpful for those who do not use or cannot use add ons. That is the difference between npcs and target dummies.
    Edited by G1Countdown on July 8, 2018 3:09PM
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Guppet wrote: »
    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    Target dummies state your dps without addons. This is especially helpful for those who do not use or cannot use add ons. That is the difference between npcs and target dummies.

    How did you attribute that to me lol.
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Guppet wrote: »
    I personally have no idea why they are hidden away, makes no sense at all.

    Surely fighters guild should have them readily available.

    Out of interest, what are readily available dummies going to achieve other than to give these new players a chance to beat down on something? They can do exactly the same thing by attacking a mammoth or giant.

    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    If they're unwilling to read an in game guild motd, which usually states X member has a dps dummy, they're not going to just suddenly be divinely gifted with the knowledge that rotations are a thing. People who know nothing about the existence of dummies will no doubt be clueless about what a bloody rotation is.

    This entire conversation is bizarre. I mean, on one hand, we're treating people like idiots and assuming they need a major hand in finding dps dummies, but on the other, we're assuming these people will know the first thing about rotations.

    Target dummies on console tell you what your dps was while you were destroying them. Other than with dummies there is no other way to gauge dps on console.

    When they are destroyed you get s line of text in your chat log saying “dummy destroyed 25,000 dps, 50 seconds” along those lines.

    Mobs just die and don’t tell you dps.
  • Oreyn_Bearclaw
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    There are 8 in my place, and people can visit any time. I dont think target dummies are that big of a secret, but certainly wouldnt be opposed to a few in some public areas. Throw a rock in deshaan and you will hit someone more than happy to let you use the target dummy at their place. If you care about your DPS, you are probably aware of the existence of these things. If you dont, well, it's a moot point.
  • Dojohoda
    Dojohoda
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    Other, please say
    Dummies are not too hard to access because of:

    1. Being in a guild- some members will have dummies at ESO primary residence.
    2. Friends- same as above
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
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  • phermitgb
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    Other, please say
    target dummies aren't a "necessity" of any kind, so pushing to make them more visible seems unnecessary to me.

    practicing my rotation and evaluating my dps is nice, but not NECESSARY, so target dummies aren't NECESSARY, so making them more visible/easily accessible isn't NECESSARY.

    I certainly don't mind if they do become accessible, and ideas like making training dummies actually present in places like the fighters and mages guild sound like a nice way of adding a tiny dash of immersion while catering to those that want to practice their dps, but none of it is vital or necessary, so I'm not gonna lose any sleep if it doesn't happen

    I say this, because your poll option specifically asked for some explanation (I assume, of the reason I chose the poll option that I did)
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • jedtb16_ESO
    jedtb16_ESO
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    Other, please say
    well, no really...

    idk if you noticed but they don't hit back.

    should i have put a spoiler alert on that?
  • Prof_Bawbag
    Prof_Bawbag
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    Guppet wrote: »
    Guppet wrote: »
    I personally have no idea why they are hidden away, makes no sense at all.

    Surely fighters guild should have them readily available.

    Out of interest, what are readily available dummies going to achieve other than to give these new players a chance to beat down on something? They can do exactly the same thing by attacking a mammoth or giant.

    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    If they're unwilling to read an in game guild motd, which usually states X member has a dps dummy, they're not going to just suddenly be divinely gifted with the knowledge that rotations are a thing. People who know nothing about the existence of dummies will no doubt be clueless about what a bloody rotation is.

    This entire conversation is bizarre. I mean, on one hand, we're treating people like idiots and assuming they need a major hand in finding dps dummies, but on the other, we're assuming these people will know the first thing about rotations.

    Target dummies on console tell you what your dps was while you were destroying them. Other than with dummies there is no other way to gauge dps on console.

    When they are destroyed you get s line of text in your chat log saying “dummy destroyed 25,000 dps, 50 seconds” along those lines.

    Mobs just die and don’t tell you dps.

    You're missing my point. In what shape or form does that begin to tell new players that rotations are a thing? That dummy just tells me i hit for 5k. It doesn't tell me that i need to Light Attack>skill>LA>Skill ... or I have to lay down dots, then swap to the front bar etc etc. That's all a dummy is good for, telling an already competent player what their damage out put is and that their rotation may be needing tweeked. But seeing 5k doesn't tell new players anything other than they hit for 5k.

    In game, most people learn this via guild chat. Guild chat where someone 99.9999999999% ofthe time will tell them member X has a dps dummy in his or her house.

    Edited by Prof_Bawbag on July 8, 2018 8:31PM
  • randomkeyhits
    randomkeyhits
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    Other, please say
    dummies are ok but give sod all information back, almost every guild I know of has them at the guild hall so accessibility is not a great issue.

    ZOS should package combat metrics into the base game so everyone can see details on what they've done. Its the only way we'll ever get a decent measuring tool on PS4 or Xbox. As I said in another thread, stick a combat adviser on top of it as well and any fresh player can have some solid basic guidance. Whether they want to use it nor is another matter but at least make sure its there.
    EU PS4
  • Silver_Strider
    Silver_Strider
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    Other, please say
    Personally, I'd like the current Precursor Dummy to be made up to Vet Dungeon Mini Boss level (around the 1-2 mil Health range) so it actually feels like somewhat of a reward rather than the current glorified decorative piece that it is. From there, we can get mass spread Dummies for Normal Mode Boss, which really don't need a dummy for but should be enough for new players to get a start on.

    The current dummies are, more or less, fine as they are but I wouldn't mind if they had an Attack Mode feature to give you a more accurate depiction of real fighting.
    Argonian forever
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Guppet wrote: »
    Guppet wrote: »
    I personally have no idea why they are hidden away, makes no sense at all.

    Surely fighters guild should have them readily available.

    Out of interest, what are readily available dummies going to achieve other than to give these new players a chance to beat down on something? They can do exactly the same thing by attacking a mammoth or giant.

    Unless I'm missing something obvious here, the only thing that separates dps dummies from an npc is an npc moves whilst the former is stationary. If people don't know the basics of where to find dps dummies, they're not just suddenly going to have an eureka moment and suddenly know what a rotation is and that they even need one.

    If they're unwilling to read an in game guild motd, which usually states X member has a dps dummy, they're not going to just suddenly be divinely gifted with the knowledge that rotations are a thing. People who know nothing about the existence of dummies will no doubt be clueless about what a bloody rotation is.

    This entire conversation is bizarre. I mean, on one hand, we're treating people like idiots and assuming they need a major hand in finding dps dummies, but on the other, we're assuming these people will know the first thing about rotations.

    Target dummies on console tell you what your dps was while you were destroying them. Other than with dummies there is no other way to gauge dps on console.

    When they are destroyed you get s line of text in your chat log saying “dummy destroyed 25,000 dps, 50 seconds” along those lines.

    Mobs just die and don’t tell you dps.

    You're missing my point. In what shape or form does that begin to tell new players that rotations are a thing? That dummy just tells me i hit for 5k. It doesn't tell me that i need to Light Attack>skill>LA>Skill ... or I have to lay down dots, then swap to the front bar etc etc. That's all a dummy is good for, telling an already competent player what their damage out put is and that their rotation may be needing tweeked. But seeing 5k doesn't tell new players anything other than they hit for 5k.

    In game, most people learn this via guild chat. Guild chat where someone 99.9999999999% ofthe time will tell them member X has a dps dummy in his or her house.

    Yeah I understand you and I guess your right. No point signposting the lake, if the horses don’t know how to drink.

    Maybe they need to include quest challenges as educational tools with them. Start getting people to work on thier rotations. Dps targets with suggested combos to try.
  • Ender1310
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    Other, please say
    Kind of think they are fine. This game has a bit of mystery to it. I believe this is on purpose. Side note but slightly related, I have the pleasure of watching a friend get back into this game after a really long hiatus. The amount of information that he is processing/exploring is what keeps him running back each day. Don't take that away from people. Learning is part of the process. Yeah they have to get into the world a little bit. They have to ask questions join guilds get cursed out for sucking in vet dungeons as dps. Those mistakes is what make people learn and seek and grow. But just plopping the information in front of them it takes away the enjoyment of the hunt of the procurement. My two cents.
  • WhitePawPrints
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    I don’t mind public dummies being available like in WoW but I’d prefer them to be invulnerable like in WoW. That way new players can practice a rotation. These however won’t give an accurate DPS reading, being limited in that way so that the thousands of test dummies across the community still have some value and people will still use housing.

    Also the model of public dummies need to be different, like the straw men ones already near some mages and fighters guilds.

    The way to test your DPS would be to go to a players house with a skeletal dummy.
  • Guppet
    Guppet
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    Yep, make them more readily available and make people aware of them
    Housing must be in a poor way, if restricting dummies to them is how it gets players to use them.
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