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Confirmed Werewolf Changes with Wolfhunter! (Updated with PTS Notes!)

  • Knootewoot
    Knootewoot
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    Nice, i would love some more powerfull WW on my Warden.

    But i do also hope some next update will change Vampire a bit. Some moe usefull skills because (most) only use mistform. The passives i am neutral on.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Rygonix
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    Vampires have seen plenty of revisions to how they work over the years. Granted most of them have been terrible. WW has for the most part been pretty stagnant in the changes received department, however. It's about time they had a thorough lookover.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • geonsocal
    geonsocal
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    Daus wrote: »
    Okay so I'm officially a believer. I just tried out WW in pvp and I was murdering everything! How are people so bad at WW?

    okay mister/miss fearless werewolf killer...I'll bite...

    so, what kind of build(s) do you run - and, what's your sure fire werewolf killing strategy :p
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Tommy_The_Gun
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    DuskMarine wrote: »
    Samadhi wrote: »
    Werewolves Updated

    If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.

    suppose this prolly also marks the end of any hope to get a decent Taunt while transformed and be able to tank in WW form
    Q_Q

    werewolves arent meant to be tanks lol. their suppose to be massive damage dealers which they kindve suck at.


    Actually the current biggest problem of WW is that they dont fit in ANY of the "holy trinity" roles (tank, dps, healer). And WW were never meant to be a fully "DPS" role either...
    Originally ww were designed with PvP in mind. Not PvE. That is why their "sustained dps" is extremely low when compared to non - werewolf dps. On the other hand WW has aceptable "burst dps" - more pvp oriented. That is also why ww has some extra "tankiness" - to help survive in pvp while every player that see you tries to kill you. But ofcourse - ww are extremly outdated even for pvp so it is rather hard to play them effectivly (you need a special narrow build for ww to be at least decent in pvp).

    All we curently know is that Blood Rage passive is beeing changed and it will proc on dmg dealt and not dmg taken
    (curent version):
    Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 3 seconds.
    That is not the end of the world. WWs were never seriously used as a tank in group dungeons (lack of taunt). And even tanks occasionally use skills , light / heavy attacks etc. It is not about perma - blocking.
    I would wait till we have any PTS patch notes becouse all we can do now is speculate.
    Edited by Tommy_The_Gun on July 6, 2018 7:22AM
  • Tasear
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    geonsocal wrote: »
    Tasear wrote: »
    coop500 wrote: »
    I would love for werewolf healer to be a thing but... I think that's a pipe dream, even moreso than tanking

    Do a forum search there's actually such a thing. ( WW healer)

    now you got me thinking :)

    for the life of me I can't think of a single set that might heal others when you self-heal???

    Lamina song, redistributor
  • OlafdieWaldfee
    OlafdieWaldfee
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    As someone having a lot of werewolf-chars for purely aesthetic reasons, I had hoped for things like a taunt and some improvement on the models.
    Make them look like a World of Darkness-Crinos and not like some giant-handed freak.
    ww_ap_03_xl.jpg

    But it seems both things won't come anytime soon.
    Well, getting used to disappointment over here! :)
  • Ertthewolf
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    Daus wrote: »
    Okay so I'm officially a believer. I just tried out WW in pvp and I was murdering everything! How are people so bad at WW?

    @Daus, most just don't use it often enough or use decent sets. Few even fully level the skill line before giving up due to it feeling expensive and underwhelming.

    Me and @CrazyWolf712 stuck with it since day one. We can easily go into Cyro, Bg's or any pve content and dominate. Our werewolf guild has a running joke for me when it comes to duels. Basically, don't duel Ert, he will activate godmode. So yes, werewolf is very strong in the right hand of a skilled player.

    Howl on my friend!
  • mb10
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    Main problem is that magicka heal

    Make it Stam and it's good to go

    The fear can be magicka if they have to have 1
  • Trinity_Is_My_Name
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    Looking forward to some good changes. What needs to happen for Werewolves to make a comeback is to allow the passives for Werewolf to apply without having to slot it as an Ultimate. Why can't we have the 15% Stamina regen without slotting the Ultimate?

  • Qbiken
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    mb10 wrote: »
    Main problem is that magicka heal

    Make it Stam and it's good to go

    The fear can be magicka if they have to have 1

    Why can´t people realise making the heal scale of weapon-damage and max stamina is a horrible idea from a balance perspective? The picture down below is not from some PvE tooltip but from an actual fight in Cyrodil. These are the heals I can achieve with Pelinial. Imagine having 20k+ crit heals without having to slot Pelinial? You would´ve to nerf werewolfs to the extreme in that case

    [img][/img]sIeJLIB.png

    Edited by Qbiken on July 6, 2018 1:11PM
  • Skullstachio
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    Depending on what the upcoming PTS patch notes say, I can assume a few things:
    1. Werewolves get slight improvements but some parts that are already good on their own when set up right end up getting nerfed.
    2. Some abilities (passive and active abilities) get a slight overhaul which could change the entire concept of how werewolves can be adapted to properly & cause a temporary minority of a problem in the long run.
    3. Both of the above.
    Really we (myself included) don’t know for sure until the complete notes are presented by ZOS and properly accounted for.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Strider__Roshin
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    geonsocal wrote: »
    Daus wrote: »
    Okay so I'm officially a believer. I just tried out WW in pvp and I was murdering everything! How are people so bad at WW?

    okay mister/miss fearless werewolf killer...I'll bite...

    so, what kind of build(s) do you run - and, what's your sure fire werewolf killing strategy :p

    I honestly didn't do anything special lol. I just used my normal gear which is 5 Hundings, 5 Bone Pirate, and 2 Blood Spawn.

    My strategy is simple, buff with your heal, gap close, fear and then 2 shot the weakest opponent you're near. Afterwards work on the other(s). Try to go after groups no larger than 3. If you recall one of the individuals being a hard hitter focus on them first.
  • Ertthewolf
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    Qbiken wrote: »
    mb10 wrote: »
    Main problem is that magicka heal

    Make it Stam and it's good to go

    The fear can be magicka if they have to have 1

    Why can´t people realise making the heal scale of weapon-damage and max stamina is a horrible idea from a balance perspective? The picture down below is not from some PvE tooltip but from an actual fight in Cyrodil. These are the heals I can achieve with Pelinial. Imagine having 20k+ crit heals without having to slot Pelinial? You would´ve to nerf werewolfs to the extreme in that case

    [img][/img]sIeJLIB.png

    Agree. Gotta be careful with heals on a werewolf. I get plenty of heal sustain in PvP just running Black Rose, Shackle and Troll King. 1vX is easy and solo 1v1 is a joke most fights. Most builds need to defile me hard just to combat this. Would I like to see us also get Major Sorcery along with Brutality? Yes, it would allow for more builds to be viable without Pelinals and other health sets.
  • Koolio
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  • Ertthewolf
    Ertthewolf
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    Looking forward to some good changes. What needs to happen for Werewolves to make a comeback is to allow the passives for Werewolf to apply without having to slot it as an Ultimate. Why can't we have the 15% Stamina regen without slotting the Ultimate?

    @Trinity_Is_My_Name This was the case years back. Problem was every stam build was a werewolf. Hardly anyone ever used the ultimate, and just had the static buff for META set ups since there was absolutely no drawback. I would like to see the 15% recovery bonus apply to both bars if just one is slotted. This would still promote using the ultimate, while also making players choose between duel slotting different ultimates, or having more passive regen.
    Edited by Ertthewolf on July 6, 2018 2:34PM
  • AuldWolf
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    Facefister wrote: »
    Changes aren't even on the PTS and we already have pvpers whining about those. Jesus f**king Christ.
    Isn't that how it always is, though? You'll often have people complaining as though changes have landed when they haven't, thinking they lost because of changes which aren't even available yet. That's how you know whom to pay attention to. The only people that anyone should listen to are those that crunch the numbers and provide hard, comparative maths as opposed to pointless hyperbole.
  • Koolio
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    AuldWolf wrote: »
    Facefister wrote: »
    Changes aren't even on the PTS and we already have pvpers whining about those. Jesus f**king Christ.
    Isn't that how it always is, though? You'll often have people complaining as though changes have landed when they haven't, thinking they lost because of changes which aren't even available yet. That's how you know whom to pay attention to. The only people that anyone should listen to are those that crunch the numbers and provide hard, comparative maths as opposed to pointless hyperbole.

    Some people are able to judge how a change is based on years of experience. I dont need a degree in math or science to know how exactly a change to a build I currently use is goin to play out mostly.
  • Amdar_Godkiller
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    Some WW bugs

    1. Heavy attack clitch - frequently when you attempt a heavy attack in werewolf form you get stuck part way through the attack and are unable to light attack or use an ability for a few seconds. I just don't heavy attack ever in PVP now because of it.

    2. Certain passives not working with it that are supposed to like "Unchained" and medium armor cost reductions (I've heard)..

    3. Quick revert - This hasn't happened to me since Summerset, where you activate the ultimate and are immediately reverted to human form. Fingers crossed.


    If these are fixed then really WW is fine.


    I'm not sure if I like the change that makes dealing damage keep you in WW form. Seems like the way it is currently is better, it just needs to add more time than it currently does when get hit.
  • Amdar_Godkiller
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    Needs to be more viable for magicka builds

    It's most viable for hybrid builds. A decent werewolf will be pretty powerful with both stam and mag.
  • Ertthewolf
    Ertthewolf
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    Needs to be more viable for magicka builds

    It's most viable for hybrid builds. A decent werewolf will be pretty powerful with both stam and mag.

    Yep, all tri glyphs on armor and jewelry. In PvP I sit at 32k health, 43k stam and 22k magicka. Howls hit for 7k with fear and off balance active.
  • Heka Cain
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    Now I can respect the re-spec!
  • TheStealthDude
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    Why don't they just make the passive increase werewolf time if you are damaged OR damage an enemy (both being on the same cooldown)?
  • Koolio
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    Why don't they just make the passive increase werewolf time if you are damaged OR damage an enemy (both being on the same cooldown)?

    This please
  • Amdar_Godkiller
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    That would be ideal. It would be a reasonable, but not too OP, buff.
  • coop500
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    Yeah both wouldn't hurt anything, not sure why they can't just do that
    Hoping for more playable races
  • RouDeR
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    coop500 wrote: »
    Yeah both wouldn't hurt anything, not sure why they can't just do that
    Becausw #ZoS Logic
  • Lykanus
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    Koolio wrote: »
    Some people are able to judge how a change is based on years of experience. I dont need a degree in math or science to know how exactly a change to a build I currently use is goin to play out mostly.

    Its still just pure speculation if you dont know the changes of other passives and abilities yet, so that "judge" would be the worst kind of a judge - a random one filled with bias.
  • Koolio
    Koolio
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    Lykanus wrote: »
    Koolio wrote: »
    Some people are able to judge how a change is based on years of experience. I dont need a degree in math or science to know how exactly a change to a build I currently use is goin to play out mostly.

    Its still just pure speculation if you dont know the changes of other passives and abilities yet, so that "judge" would be the worst kind of a judge - a random one filled with bias.

    This thread is about Confirmed changes. Just because someone has bias in a particular area doesn’t mean they are wrong either. I will definitely make or change my opinion depending on the other changes but we only get this one opportunity for werewolf changes. We probably won’t see anymore until they close the servers.
  • Chrlynsch
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    Koolio wrote: »
    Lykanus wrote: »
    Koolio wrote: »
    Some people are able to judge how a change is based on years of experience. I dont need a degree in math or science to know how exactly a change to a build I currently use is goin to play out mostly.

    Its still just pure speculation if you dont know the changes of other passives and abilities yet, so that "judge" would be the worst kind of a judge - a random one filled with bias.

    This thread is about Confirmed changes. Just because someone has bias in a particular area doesn’t mean they are wrong either. I will definitely make or change my opinion depending on the other changes but we only get this one opportunity for werewolf changes. We probably won’t see anymore until they close the servers.

    To say werewolves won't see anymore changes is a little bit dramatic.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Finedaible
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    Hopefully those two are not the only changes they are planning on doing. My skepticism tells me they will barely fix werewolves, while releasing an armor or monster set that helps them marginally.

    The main gripe for me is having to have a completely different gear setup + champion point setup just to make WW viable. In my opinion, WW should have synergy with, or at least be viable with existing class builds.
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