What's this? Werewolves might actually become good? I guess I need to start putting points into that skill line again. Good news for you werewolves out there! You guys are in a terrible state right now lol. I'm glad to hear that you're getting some love. Heck if the changes are good enough I might play around with WW again
Werewolfs are already good (at least in PvP). People just don´t know how to use them properly
A few bug-fixes and similar "QoL" changes (like things that are mentioned in the article) would be enough to bring them back even more
Lol no they're definitely not good in PvP. They're free AP for me every time I see one. Their burst is easy to avoid, and they are easy to kill. Maybe a pack of them would be a pain, but that could be said about anything honestly.
What's this? Werewolves might actually become good? I guess I need to start putting points into that skill line again. Good news for you werewolves out there! You guys are in a terrible state right now lol. I'm glad to hear that you're getting some love. Heck if the changes are good enough I might play around with WW again
Werewolfs are already good (at least in PvP). People just don´t know how to use them properly
A few bug-fixes and similar "QoL" changes (like things that are mentioned in the article) would be enough to bring them back even more
Lol no they're definitely not good in PvP. They're free AP for me every time I see one. Their burst is easy to avoid, and they are easy to kill. Maybe a pack of them would be a pain, but that could be said about anything honestly.
What's this? Werewolves might actually become good? I guess I need to start putting points into that skill line again. Good news for you werewolves out there! You guys are in a terrible state right now lol. I'm glad to hear that you're getting some love. Heck if the changes are good enough I might play around with WW again
Werewolfs are already good (at least in PvP). People just don´t know how to use them properly
A few bug-fixes and similar "QoL" changes (like things that are mentioned in the article) would be enough to bring them back even more
Lol no they're definitely not good in PvP. They're free AP for me every time I see one. Their burst is easy to avoid, and they are easy to kill. Maybe a pack of them would be a pain, but that could be said about anything honestly.
Then you haven´t faced a decent werewolf yet
A bad/mediocre werewolf is free AP. A good werewolf makes you become free AP
now you got me thinking
for the life of me I can't think of a single set that might heal others when you self-heal???
If they release a cool Skin/Polymorph for the WW form in the crown store , this will be the FIRST deam thing that i will fkin buy from there. SO EXITED ^^.
PS. Hope that they wont screw the great magicka heal with some stam bullshet.
now you got me thinking
for the life of me I can't think of a single set that might heal others when you self-heal???
Redistribution
Peekachu99 wrote: »The extended time when attacking will be bad in PVP. Because any half-witted person will snare or CC you, during which your timer ticks away—currently them wailing on you actually works to your benefit (assuming you can soak or heal through it). It’s a buff for PVE though.

What's this? Werewolves might actually become good? I guess I need to start putting points into that skill line again. Good news for you werewolves out there! You guys are in a terrible state right now lol. I'm glad to hear that you're getting some love. Heck if the changes are good enough I might play around with WW again
Werewolfs are already good (at least in PvP). People just don´t know how to use them properly
A few bug-fixes and similar "QoL" changes (like things that are mentioned in the article) would be enough to bring them back even more
Lol no they're definitely not good in PvP. They're free AP for me every time I see one. Their burst is easy to avoid, and they are easy to kill. Maybe a pack of them would be a pain, but that could be said about anything honestly.
Then you haven´t faced a decent werewolf yet
A bad/mediocre werewolf is free AP. A good werewolf makes you become free AP
now you got me thinking
for the life of me I can't think of a single set that might heal others when you self-heal???
Redistribution
Redistributor Set
(2 items) Adds 1206 Max Health
(3 items) Adds 1096 Max Stamina
(4 items) Adds 1096 Max Magicka
(5 items) When you heal yourself while at full Health, heal a nearby ally for 2347. This effect can happen once every 3 seconds.
a craftable set - very nice - well done @Koolio
Peekachu99 wrote: »The extended time when attacking will be bad in PVP. Because any half-witted person will snare or CC you, during which your timer ticks away—currently them wailing on you actually works to your benefit (assuming you can soak or heal through it). It’s a buff for PVE though.
that's how i read it too...not that happy about this change...
How about we fix what's broken in the game before adding new stuff...

Peekachu99 wrote: »The extended time when attacking will be bad in PVP. Because any half-witted person will snare or CC you, during which your timer ticks away—currently them wailing on you actually works to your benefit (assuming you can soak or heal through it). It’s a buff for PVE though.
that's how i read it too...not that happy about this change...
If you can dot up the enemy it should be fine. Staying in form during sieges will be a little bit more challenging but not impossible to overcome. Opponents won't be able to turtle the timer anymore. Overall a good change for pack play, Especially in pve.
DuskMarine wrote: »DuskMarine wrote: »Werewolves Updated
If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.
suppose this prolly also marks the end of any hope to get a decent Taunt while transformed and be able to tank in WW form
Q_Q
werewolves arent meant to be tanks lol. their suppose to be massive damage dealers which they kindve suck at.
mechanically speaking, everything in this game is "suppose to be massive damage dealers"
Werewolf tanking could have potential for interesting new mechanics, but all ZOS ever does is focus on making twitchy players burst down content faster
no actually your 100% wrong. werewolves in lore are not meant to be tanky they can still take damage(even if anything nonsilver is useless in actual lore) but their far from tanky. but they can rip you to ribbons and rip you apart in seconds with brute force. they were never meant to be tanks they were ferocious creatures built for speed and power and killing ability not a ability to be tanky. sorry but lore takes any "mechanically speaking" that anyone can throw out.
DuskMarine wrote: »DuskMarine wrote: »Werewolves Updated
If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.
suppose this prolly also marks the end of any hope to get a decent Taunt while transformed and be able to tank in WW form
Q_Q
werewolves arent meant to be tanks lol. their suppose to be massive damage dealers which they kindve suck at.
mechanically speaking, everything in this game is "suppose to be massive damage dealers"
Werewolf tanking could have potential for interesting new mechanics, but all ZOS ever does is focus on making twitchy players burst down content faster
no actually your 100% wrong. werewolves in lore are not meant to be tanky they can still take damage(even if anything nonsilver is useless in actual lore) but their far from tanky. but they can rip you to ribbons and rip you apart in seconds with brute force. they were never meant to be tanks they were ferocious creatures built for speed and power and killing ability not a ability to be tanky. sorry but lore takes any "mechanically speaking" that anyone can throw out.
Actually no, you can be quite tanky in WW form, they're 100% correct. Lore always changes, mechanically speaking
DuskMarine wrote: »DuskMarine wrote: »Werewolves Updated
If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.
suppose this prolly also marks the end of any hope to get a decent Taunt while transformed and be able to tank in WW form
Q_Q
werewolves arent meant to be tanks lol. their suppose to be massive damage dealers which they kindve suck at.
mechanically speaking, everything in this game is "suppose to be massive damage dealers"
Werewolf tanking could have potential for interesting new mechanics, but all ZOS ever does is focus on making twitchy players burst down content faster
no actually your 100% wrong. werewolves in lore are not meant to be tanky they can still take damage(even if anything nonsilver is useless in actual lore) but their far from tanky. but they can rip you to ribbons and rip you apart in seconds with brute force. they were never meant to be tanks they were ferocious creatures built for speed and power and killing ability not a ability to be tanky. sorry but lore takes any "mechanically speaking" that anyone can throw out.
Actually no, you can be quite tanky in WW form, they're 100% correct. Lore always changes, mechanically speaking
It shouldn’t unless approved by the Elder Scrolls Loremasters
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »Werewolves Updated
If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.
suppose this prolly also marks the end of any hope to get a decent Taunt while transformed and be able to tank in WW form
Q_Q
werewolves arent meant to be tanks lol. their suppose to be massive damage dealers which they kindve suck at.
mechanically speaking, everything in this game is "suppose to be massive damage dealers"
Werewolf tanking could have potential for interesting new mechanics, but all ZOS ever does is focus on making twitchy players burst down content faster
no actually your 100% wrong. werewolves in lore are not meant to be tanky they can still take damage(even if anything nonsilver is useless in actual lore) but their far from tanky. but they can rip you to ribbons and rip you apart in seconds with brute force. they were never meant to be tanks they were ferocious creatures built for speed and power and killing ability not a ability to be tanky. sorry but lore takes any "mechanically speaking" that anyone can throw out.
Have already come to terms with the fact that ZOS will not be doing anything more mechanically interesting with this game,
it is a DPS race-hell, VMA evidences that most clearly with environmental hazards f
my hopes are that Fallout 76 will do something more in my style of desired play, given that the engine is more closely related to the one utilized for traditional TES titles
the Dwemer are the Brotherhood of Steel, that is why Nirnroot is on the Prydwen
Josajeh and Nocturnal are the same Redguard from different timelines
the rabbit hole keeps going deeper
fallout 76 is gonna be a failure. as nobody who likes fallout for fallout is gonna play a open world pvp game. especially since you cant mod it, nor can you enjoy it as people will likely be killing you ever 2 minutes. so that games gonna flop hard. so eso is gonna be god for awhile
Being a werewolf is the very definition of being a rampaging melee brawler and berserker. Being a bloodsucking degenerate is the counterpart.terrordactyl1971 wrote: »Needs to be more viable for magicka builds