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Zenimax, are you okay with PvP in this state?

  • Strider__Roshin
    Strider__Roshin
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    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.

    Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy? :lol:

    i dont know either....

    That's like trying to run away from big boss :trollface:

    i dont run, i troll him and his group and kill some of them in between ;)

    That Big Boss guy sounds like quite the Snake :wink:
  • IZZEFlameLash
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    I think the video is not actually strengthening your case. Those sorcs also were not really great but you did make a huge mistake of trying to combo a Dwemer Sphere and very much just didn't move well. Shows nothing really wrong. You got punished for your mistake is what the video is showing.
    Edited by IZZEFlameLash on July 5, 2018 3:33PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Strider__Roshin
    Strider__Roshin
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    I think the video is not actually strengthening your case. Those sorcs also were not really great but you did make a huge mistake of trying to combo a Dwemer Sphere and very much just didn't move well. Shows nothing really wrong. You got punished for your mistake is what the video is showing.

    Yeah probably should've waited longer than 2 matches to save a video, but the footage checked all the boxes which is why I uploaded it. It gets way worse than that when it comes to proc sets, and Rune Cage is spammed nonstop in PvP, but everyone already knows that's broken so we're beating a dead horse. I suppose I could go to Cyrodiil and show clips on magsorcs spamming shields and not taking any damage while 5+ people are actively attacking them then watch the magsorc wipe them out? No one on the forums believes that's a thing apparently. And this isn't just one magsorc that I've seen do this, there's been a ton of them. The changes to itemization has made damage shields way too strong. Igneous shield got nerfed due to stacking too much health, health regen got nerfed due to stacking too much health regen. I believe that shields are next on the chopping block.
  • Durham
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    Lord-Otto wrote: »
    BohnT wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
    If you're worried about cost, a couple well-fitted pieces can help a lot!

    Building for dodgeroll is bad atm funnily more so for stam in general than for magsorc.

    Stamplar dodge build, well let's say the class simply isn't ment for that
    Stamdk sucks but as a dodge build it sucks even more
    Stamsorc kinda works
    Stamwarden does way better without speccing into dodgeroll
    Stamnb is the only exception.

    But on stam you always have the issue that if you spec into dodge you intend to avoid as much damage as possible meaning you can skip out on some resistances but as soon as a magsorc comes around with rune cage + meteor you're ***, doesn't matter if he's bad or not you'll be dead.
    And if you want to survive it you can also stop investing into dodge and just go with resistances by default.

    Dodge is a great secondary defence but you can't rely on it as a main defence as too many things hardcounter you.

    Of course. Vigor and Rallye are your primary defenses. Dodge is there to live long enough so those HoTs can actually tick. Which means classes with additional HoTs or burst heals can and should rely less on it. And resistances, hp and stuff cannot easily be dropped therefore, as you already explained in a way. Ask Duke about it for funsies! xD

    Had to drop Rally there is just much CC in the game to run with out it effectively.. Also they have raised the cost of it way to much in the last several patches...

    As a stam DK I use Dodge roll however the penalty is to strong atm.. There is no way out mitigate a = skilled player on many of the other classes...

    And range DPS is just sick atm..

    Right now its just not much fun on the class I have played on for 3 years... Jump on a Night blade last night 4x my kill death ratio on my stam dk... Did the same on magicka sorc also... however i prefer the dk style other just bores me for some reason...

    PVP is pretty bad in my opinion full of sorcs and nbs..
    Edited by Durham on July 5, 2018 8:17PM
    PVP DEADWAIT
    PVP The Unguildables
  • Xsorus
    Xsorus
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    Durham wrote: »
    Lord-Otto wrote: »
    BohnT wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
    If you're worried about cost, a couple well-fitted pieces can help a lot!

    Building for dodgeroll is bad atm funnily more so for stam in general than for magsorc.

    Stamplar dodge build, well let's say the class simply isn't ment for that
    Stamdk sucks but as a dodge build it sucks even more
    Stamsorc kinda works
    Stamwarden does way better without speccing into dodgeroll
    Stamnb is the only exception.

    But on stam you always have the issue that if you spec into dodge you intend to avoid as much damage as possible meaning you can skip out on some resistances but as soon as a magsorc comes around with rune cage + meteor you're ***, doesn't matter if he's bad or not you'll be dead.
    And if you want to survive it you can also stop investing into dodge and just go with resistances by default.

    Dodge is a great secondary defence but you can't rely on it as a main defence as too many things hardcounter you.

    Of course. Vigor and Rallye are your primary defenses. Dodge is there to live long enough so those HoTs can actually tick. Which means classes with additional HoTs or burst heals can and should rely less on it. And resistances, hp and stuff cannot easily be dropped therefore, as you already explained in a way. Ask Duke about it for funsies! xD

    Had to drop Rally there is just much CC in the game to run with out it effectively.. Also they have raised the cost of it way to much in the last several patches...

    As a stam DK I use Dodge roll however the penalty is to strong atm.. There is no way out mitigate a = skilled player on many of the other classes...

    And range DPS is just sick atm..

    Right now its just not much fun on the class I have played on for 3 years... Jump on a Night blade last night 4x my kill death ratio on my stam dk... Did the same on magicka sorc also... however i prefer the dk style other just bores me for some reason...

    PVP is pretty bad in my opinion full of sorcs and nbs..

    can agree some what with Durham...I don't really play my Stam DK much anymore but decided to slap on Sloads and try a dot build..it did ok but Damn Stam Sorcs wreck me right now though...Magicka Sorcs just as nasty it seems....Played mine a little and while i suck ass 1v1 on him cause I never play him the amount of burst it puts out now is just silly... I'm not even good on magicka sorc and I can almost instant gib people from range some times... I should probably setup up my Stamina Warden/Sorc to see how they do but man..i just get so bored playing now a days.
  • Wreuntzylla
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    That dwemer sphere pissed you off real bad I see. :)

    I knew someone would beat me to it. <sigh>

    Bash the sphere to disable it.
    Edited by Wreuntzylla on July 5, 2018 9:21PM
  • Ragnarock41
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    You somehow managed to waste your ''I win'' ultimate on the dwemer thing. Solid proof that even with all the ez mode skills, bad players are just bad.
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