Joy_Division wrote: »
You're just another poster who wants stuff nerfed.
While I do think the mechanics of Rune Cage is dumb, those videos aren't proving what you think they are proving:
- Death 1: Wasted an ulti combo on a dwemwer sphere. It's 2v2, a critical msitake was made, team that made the mistake lost. Not the fault of bad mechanics
- Death #2: Mag dk partner was behind squishy NB for 95% of the fight. Poor tactics made by team that lost the fight. Not the fault of bad mechanics.
- Death #3: Leeeeeeeeeeeeeeeeeeeeeeeeeeeroy Jenkins. Immediate spawn and attack multiple opponent, one of who was good, even the 495 CP player knew what they were doing. Death not the fault of bad mechanics.
If anything, I'd rather this video be taken down because a developer viewing it might conclude that it is poor tactics that are the issue here rather than Rune Cage.
But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
And there are many others that disagree with you and agree with me. Such is the nature of people. Hence why we have the forums where we can state our complaints.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
And there are many others that disagree with you and agree with me. Such is the nature of people. Hence why we have the forums where we can state our complaints and debate. Or in the case of the populace, sling insults at the individuals you disagree with.
But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Shokasegambit1 wrote: »Why is it so hard for people to understand that ESO is NOT built around competitive gameplay. It's build around casual gameplay, there is nothing competitive about ESO, leaderboards are an illusion to balance. @Alcast and other twitch streamers or Youtubers, sorry this isn't a real Esport guys, RNG fighting, based on chance is not skillful.
A lot of you are getting tunnel vision with this post. I'm aware my tactics were bad and I should feel bad too, and yes I'm aware that I wasted my ult on the player humping engine guardian.
Like the majority of the community you ignore the point and you attack the individual.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets, undodgeable abilities (haunting curse, soul assault, etc), and I know this could've been covered by undodgeable abilities but Rune Cage deserves a category of its own.
Damaging proc sets should be pve only, nothing that's undodgeable should hit so stinking hard, and Rune Cage needs a vicious nerf.
Shokasegambit1 wrote: »Why is it so hard for people to understand that ESO is NOT built around competitive gameplay. It's build around casual gameplay, there is nothing competitive about ESO, leaderboards are an illusion to balance. @Alcast and other twitch streamers or Youtubers, sorry this isn't a real Esport guys, RNG fighting, based on chance is not skillful.
Why do you tag me, I am fully aware of that
But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Ragnaroek93 wrote: »But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.
Ragnaroek93 wrote: »But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.
Ragnaroek93 wrote: »But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.
Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
If you're worried about cost, a couple well-fitted pieces can help a lot!
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.
Ragnaroek93 wrote: »But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.
Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
If you're worried about cost, a couple well-fitted pieces can help a lot!
Building for dodgeroll is bad atm funnily more so for stam in general than for magsorc.
Stamplar dodge build, well let's say the class simply isn't ment for that
Stamdk sucks but as a dodge build it sucks even more
Stamsorc kinda works
Stamwarden does way better without speccing into dodgeroll
Stamnb is the only exception.
But on stam you always have the issue that if you spec into dodge you intend to avoid as much damage as possible meaning you can skip out on some resistances but as soon as a magsorc comes around with rune cage + meteor you're ***, doesn't matter if he's bad or not you'll be dead.
And if you want to survive it you can also stop investing into dodge and just go with resistances by default.
Dodge is a great secondary defence but you can't rely on it as a main defence as too many things hardcounter you.
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.
Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy?
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.
Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy?
i dont know either....
dwemer_paleologist wrote: »A lot of you are getting tunnel vision with this post.
I'll break it down for you all once more:
The issues with PvP that are shown in this video are: damaging proc sets ....
.... Damaging proc sets .... nerf.
you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
theres nothing wrong with the armor and weapons and sets in eso.
the problem is overpowered builds.
and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.
Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy?
i dont know either....
That's like trying to run away from big boss