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Zenimax, are you okay with PvP in this state?

  • Darkenarlol
    Darkenarlol
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    video looks loke l2p issue =D

    - Juggernaut style rushing into 2 guys

    -no cloak

    -no LOS

    -no cc>>burst combos

    so what this all was about? buff lame scrubs running into massacre?

  • ChunkyCat
    ChunkyCat
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    Daus wrote: »
    https://youtu.be/9O5PPh8oYaU

    Is this the PvP you imagined?

    Yes.
  • Joy_Division
    Joy_Division
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    Daus wrote: »
    Stibbons wrote: »
    Rune cage is just fine. You just cannot counter it. But hesus that templar blazing spear stun was just too OP!

    The Templar needed nerfed back in the day, but removing the CC from shards was not one of them. That was a bad change in my opinion.

    You're just another poster who wants stuff nerfed.

    While I do think the mechanics of Rune Cage is dumb, those videos aren't proving what you think they are proving:
    1. Death 1: Wasted an ulti combo on a dwemwer sphere. It's 2v2, a critical msitake was made, team that made the mistake lost. Not the fault of bad mechanics
    2. Death #2: Mag dk partner was behind squishy NB for 95% of the fight. Poor tactics made by team that lost the fight. Not the fault of bad mechanics.
    3. Death #3: Leeeeeeeeeeeeeeeeeeeeeeeeeeeroy Jenkins. Immediate spawn and attack multiple opponent, one of who was good, even the 495 CP player knew what they were doing. Death not the fault of bad mechanics.

    If anything, I'd rather this video be taken down because a developer viewing it might conclude that it is poor tactics that are the issue here rather than Rune Cage.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Strider__Roshin
    Strider__Roshin
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    A lot of you are getting tunnel vision with this post. I'm aware my tactics were bad and I should feel bad too, and yes I'm aware that I wasted my ult on the player humping engine guardian.

    Like the majority of the community you ignore the point and you attack the individual.

    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets, undodgeable abilities (haunting curse, soul assault, etc), and I know this could've been covered by undodgeable abilities but Rune Cage deserves a category of its own.

    Damaging proc sets should be pve only, nothing that's undodgeable should hit so stinking hard, and Rune Cage needs a vicious nerf.
  • Lord-Otto
    Lord-Otto
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    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.
  • Waffennacht
    Waffennacht
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    Daus wrote: »
    Stibbons wrote: »
    Rune cage is just fine. You just cannot counter it. But hesus that templar blazing spear stun was just too OP!

    The Templar needed nerfed back in the day, but removing the CC from shards was not one of them. That was a bad change in my opinion.

    You're just another poster who wants stuff nerfed.

    While I do think the mechanics of Rune Cage is dumb, those videos aren't proving what you think they are proving:
    1. Death 1: Wasted an ulti combo on a dwemwer sphere. It's 2v2, a critical msitake was made, team that made the mistake lost. Not the fault of bad mechanics
    2. Death #2: Mag dk partner was behind squishy NB for 95% of the fight. Poor tactics made by team that lost the fight. Not the fault of bad mechanics.
    3. Death #3: Leeeeeeeeeeeeeeeeeeeeeeeeeeeroy Jenkins. Immediate spawn and attack multiple opponent, one of who was good, even the 495 CP player knew what they were doing. Death not the fault of bad mechanics.

    If anything, I'd rather this video be taken down because a developer viewing it might conclude that it is poor tactics that are the issue here rather than Rune Cage.

    :lol: @ leroy Jenkins oh @Joy_Division how I admire you
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Strider__Roshin
    Strider__Roshin
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    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.
  • Gilvoth
    Gilvoth
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    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    And there are many others that disagree with you and agree with me. Such is the nature of people. Hence why we have the forums where we can state our complaints and debate. Or in the case of the populace, sling insults at the individuals you disagree with.
  • Gilvoth
    Gilvoth
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    Daus wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    And there are many others that disagree with you and agree with me. Such is the nature of people. Hence why we have the forums where we can state our complaints.

    giphy.webp
    Edited by Gilvoth on July 4, 2018 7:23PM
  • zParallaxz
    zParallaxz
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    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.
    Daus wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    And there are many others that disagree with you and agree with me. Such is the nature of people. Hence why we have the forums where we can state our complaints and debate. Or in the case of the populace, sling insults at the individuals you disagree with.

    Tbh it’s really a mixture of both sets and over performing classes i.e sloads and rune cage.
  • Lord-Otto
    Lord-Otto
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    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.
  • Strider__Roshin
    Strider__Roshin
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    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    I can understand that, and I agree. If they do any buffs for medium armor (which they should), it should only be done in small increments.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    @Daus

    I'll be honest...

    I don't see anywhere near the amount of cheese and cancer from your opponents in your video as I'm accustomed to dealing with ingame...

    What I saw is (IMHO) very healthy and what was happening to you was that you were typically being focused upon while not properly breaking LoS...

    Also, you might not like it, but as a Nightblade, you gotta stealth out to get yourself out of trouble; especially when being focused upon by players who clearly know what they are doing...


    That's all...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Durham
    Durham
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    I currently see PVP as very unbalanced in so many ways... I think ZOS has not really responded in several patches now however they continue to make changes to classes often making the problem broken...

    Currently RANGE Superior to melee...

    Gap closer bug out and many of the abilities just simply do not go off

    LOS is currently broke in many situations ...Some positive and some negitive

    Defile is out of balance

    Resource poisons still are to strong

    Burst damage has increased after this last patch ... People die instantly often with nothing they can do to prevent it...

    Classes are unbalanced (Some performing much better then others some are rather extreme) Sorcs are crazy atm... NB's are still rockin hard!! Stam Wardens still are DKs on steriods ...

    Sets are unbalanced including helmet sets (just flat out broke sets in comparison to other sets)

    Mitigation spamming is penalized in some way yet permitted in other ways .... Roll Dodge / Cloak for example Blocking/Shields is another example ... This has made many classes inferior in balance

    Lag has been an on going issue in this game and continues to this day....


    Many people try out PVP but leave disgusted . They are just horrified at the game play with the lag.... In a MMORPG people build the charactor and defeat bosses in PVE but come to PVP and instant die .... The learning curve is to much atm ...

    I fear for the future of PVP of this game......

    Edited by Durham on July 4, 2018 10:06PM
    PVP DEADWAIT
    PVP The Unguildables
  • WeylandLabs
    WeylandLabs
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    Why is it so hard for people to understand that ESO is NOT built around competitive gameplay. It's build around casual gameplay, there is nothing competitive about ESO, leaderboards are an illusion to balance. @Alcast and other twitch streamers or Youtubers, sorry this isn't a real Esport guys, RNG fighting, based on chance is not skillful.

    In order to make it competitive or an Esport they would have to completely rebalance and restructure the game. And I don't see that happening at all. Next DLC there will be a set or monsters helm that will be imbalanced again. It's worthless to complain on the pts it will go live for a reason and that's to promote the dlc, thus giving a p2w option. It will be fixed 3 to 5 months after, and 1 to 3 months before the next dlc comes. Until the next imbalanced set comes this has been happening since release and it won't change.

    You all crack me up, I am genuinely entertained all the time reading ~ thank you.
  • Thogard
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    I’ll try to make some clips from a session I had last night against a group of range Sload users. I can deal with one or two Sload users but if the group finder puts me against four I’m gonna have trouble
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Alcast
    Alcast
    Class Representative
    Why is it so hard for people to understand that ESO is NOT built around competitive gameplay. It's build around casual gameplay, there is nothing competitive about ESO, leaderboards are an illusion to balance. @Alcast and other twitch streamers or Youtubers, sorry this isn't a real Esport guys, RNG fighting, based on chance is not skillful.

    Why do you tag me, I am fully aware of that
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Vapirko
    Vapirko
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    Daus wrote: »
    A lot of you are getting tunnel vision with this post. I'm aware my tactics were bad and I should feel bad too, and yes I'm aware that I wasted my ult on the player humping engine guardian.

    Like the majority of the community you ignore the point and you attack the individual.

    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets, undodgeable abilities (haunting curse, soul assault, etc), and I know this could've been covered by undodgeable abilities but Rune Cage deserves a category of its own.

    Damaging proc sets should be pve only, nothing that's undodgeable should hit so stinking hard, and Rune Cage needs a vicious nerf.

    The first recap has a rune cage for 1.9k, that’s hard hitting to you? Also let me get this straight, you run a medium armor stam NB and you won’t use cloak (even though it can be used without crutching off it), and you run FM instead of rally and shuffle? Sorry man but this game works in certain ways and youre basically walking up the down escalator and then complaining that you’re not going anywhere.
  • Lord-Otto
    Lord-Otto
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    Alcast wrote: »
    Why is it so hard for people to understand that ESO is NOT built around competitive gameplay. It's build around casual gameplay, there is nothing competitive about ESO, leaderboards are an illusion to balance. @Alcast and other twitch streamers or Youtubers, sorry this isn't a real Esport guys, RNG fighting, based on chance is not skillful.

    Why do you tag me, I am fully aware of that

    Because we missed you?
    :3
  • Ragnaroek93
    Ragnaroek93
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    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
    If you're worried about cost, a couple well-fitted pieces can help a lot!
  • LegendaryMage
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    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll on its own isn't anything special, it just prolongs the inevitable, but dodgeroll in a combo with a shield or something like draining shot, is awesome.
  • BohnT
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
    If you're worried about cost, a couple well-fitted pieces can help a lot!

    Building for dodgeroll is bad atm funnily more so for stam in general than for magsorc.

    Stamplar dodge build, well let's say the class simply isn't ment for that
    Stamdk sucks but as a dodge build it sucks even more
    Stamsorc kinda works
    Stamwarden does way better without speccing into dodgeroll
    Stamnb is the only exception.

    But on stam you always have the issue that if you spec into dodge you intend to avoid as much damage as possible meaning you can skip out on some resistances but as soon as a magsorc comes around with rune cage + meteor you're ***, doesn't matter if he's bad or not you'll be dead.
    And if you want to survive it you can also stop investing into dodge and just go with resistances by default.

    Dodge is a great secondary defence but you can't rely on it as a main defence as too many things hardcounter you.
  • Checkmath
    Checkmath
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    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.
    Edited by Checkmath on July 5, 2018 10:12AM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Checkmath wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.

    Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy? :lol:
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    BohnT wrote: »
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Daus wrote: »
    Lord-Otto wrote: »
    But you survived the Soul Assault. And I see enough people in Cyrodiil surviving Rune Cage.
    Don't get me wrong, unavoidable damage is always a problematic topic, but some people seem to be dealing better with it than you. And that might have to do with the difference in skill level, as pointed out repeatedly.
    So, this clip really is an exaggeration and somewhat unsuited for a fruitful discussion. Although I guess taking the time to post this is something to be appreciated, as it offers information nevertheless.

    There's always the variables of your build vs their build, and there's also RNG involved considering I use Blood Spawn; meaning I could have between 18k and 27k resistances depending on which bar I'm on, and whether or not my BS proc'd. Medium armor does need something to bump it up survivability-wise. The abilities that completely ignore dodge are not weak whatsoever. On the contrary they're some of the hardest hitting abilities in the game, but that's a discussion for another time.

    Medium builds have the same balancing problem that class reps brought up about Cloak, the "all or nothing paradox".
    Dodging five Frags being thrown at you at once is borderline broken. That is why there need to be available counters to a dodger. But since undodgable stuff ignores 100% of a dodger's defense, you can get the impression dodge was weak.
    Buffing medium armor is a touchy subject therefore. I don't disagree, but just want to point out caution.

    Dodgeroll isn't good in 1vX either, you will just run out of ressources and die in no time, period. What's good in 1vX is mobility and LOS.

    Dodgeroll is so good in 1vX, even mag builds often sacrifice something for more stamina.
    If you're worried about cost, a couple well-fitted pieces can help a lot!

    Building for dodgeroll is bad atm funnily more so for stam in general than for magsorc.

    Stamplar dodge build, well let's say the class simply isn't ment for that
    Stamdk sucks but as a dodge build it sucks even more
    Stamsorc kinda works
    Stamwarden does way better without speccing into dodgeroll
    Stamnb is the only exception.

    But on stam you always have the issue that if you spec into dodge you intend to avoid as much damage as possible meaning you can skip out on some resistances but as soon as a magsorc comes around with rune cage + meteor you're ***, doesn't matter if he's bad or not you'll be dead.
    And if you want to survive it you can also stop investing into dodge and just go with resistances by default.

    Dodge is a great secondary defence but you can't rely on it as a main defence as too many things hardcounter you.

    Of course. Vigor and Rallye are your primary defenses. Dodge is there to live long enough so those HoTs can actually tick. Which means classes with additional HoTs or burst heals can and should rely less on it. And resistances, hp and stuff cannot easily be dropped therefore, as you already explained in a way. Ask Duke about it for funsies! xD
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    BohnT wrote: »
    Checkmath wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.

    Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy? :lol:

    i dont know either....
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.

    Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy? :lol:

    i dont know either....

    That's like trying to run away from big boss :trollface:
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    BohnT wrote: »
    Checkmath wrote: »
    BohnT wrote: »
    Checkmath wrote: »
    Daus wrote: »
    A lot of you are getting tunnel vision with this post.


    I'll break it down for you all once more:

    The issues with PvP that are shown in this video are: damaging proc sets ....

    .... Damaging proc sets .... nerf.

    you are tunnel visioning about the armor sets and weapons, my point, is that i and many others do not agree with you, we do not think theres anything wrong with sets of armor.
    theres nothing wrong with the armor and weapons and sets in eso.
    the problem is overpowered builds.
    and, the high damage output and survivability of those overpowered builds, not the armor, not the weapons.

    you contradict yourself there. builds consist of skills, stats and sets. since skills are class based and stats very general OP builds would be a result of sets and classes. basically if its not the sets as you say, then it must be the class.
    the classes in pvp surely are different and lot of people have similar power rankings for the classes. but in the end, thats not what you described, you were talking about builds.
    additionally those many, who are with you cant be that many, when some armor sets in pvp are always topic of balance issues (currently the sets like sloads, duroks, zaan, skoria, caluurion, wizards riposte, etc).
    i described that somewhere else, that your so called "OP builds" arent even the problem of pvp, since actually OP builds dont exist. there are some OP sets and some combinations of sets are better than others, but mostly its the player, who is the reason why somebody is strong. thats only fair, if someone with lots of skill can outplay others, even do 1vX, since the ability to do so comes from the player and not from the build. you can give those guys some generic setup and they will still outperform other players.
    please finally accept, that the skilllevel of a player allows him to do "great things", meanwhile OP sets enhance the ability of everyone (thats why even noobs can be some thread in a certain setup).
    sets can make you stronger, builds can do too, but they dont make you godmode or enable 1vX capabilities, thats only based on the skilllevel of the player.

    Why do you even try to discuss with the: " the outcome of a fight is determined by the percentage difference of the players involved in a fight, in a 1v4 the chance to win is always 80% for the 4 guys" guy? :lol:

    i dont know either....

    That's like trying to run away from big boss :trollface:

    i dont run, i troll him and his group and kill some of them in between ;)
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