I am pretty sure, that any arguments from "1vsX"'ers are invalid.
If you are 1vsXer, that means you are already has cheesy build and just trying to nerf the only thing, that can counterplays you.
This is ridiculous.
normally 1vX builds are well rounded and much less cheesy than what you think. if you think about the cheesiests sets like zaan, caluurion, sloads, etc, then you will see that they arent used by 1vX builds mostly.
Does guy, weared in zaan, caluurion and sload, able to be successful in 1vsX scenario?
caluurion is not a 1vX set, neither is zaan nor sloads, since all things are single target damage procs. as a 1vXer you need some decent aoe pressure, because you only get a chance to kill someone, when you get a small time window, where you can continue attacking (meaning a big aoe hit for example, so that enemies shortly have to recover or at least break free). you also cant decide on who your sloads proc when you have a little aoe damage in your build, meaning it mostly will proc on an enemy you are not focussing on ->wasted proc.
so what i stated above means, that you surely can do 1vX with those sets, but there are far better suited sets for doing so and they mostly arent cheesy at all.
That's it, mate and this easely brings us to the conclusion, that this sets aren's so OP as whiners are claiming.
So, why even bother if several guys are able to kill ONE enemy? Aren't it mentioned naturally, huh?
This sets are NOT OP in this cases: 1vs1, small group vs small group, zerg vs zerg. Am I right?
So, what is "broken" there again?
I'd rather would take a look on sets, that make one to 1vsX - that's a real broken stuff.
lol the one thing has nothing to do with the other.
a set is overperforming, when it performs too well in several aspects or when it performs more than everything else in a certain situation. those cheesy sets dont work on a 1vX build, but thats a playstyle very rarely in the game, meanwhile sloads perform too good in every other situations (1v1, Xv1, zerging, sieging, bgs, small group). duroks may not work on gankers and bombers, but in every other pvp playstyle and content it performs far too well. caluurion is strong for ganking, Xv1, zerging, bgs and small group.
Thats why those sets are too strong, because they work too good in too many aspects of the game, meanwhile you think sets are OP because they are used in 1vX....
1vX mostly is based on the skilllevel of the one. sets dont allow 1vXing and therefore its only fair, when skilled player are able to kill several noobs.
if you want to nerf sets used on 1vX builds, then start nerfing pretty normal sets like bone pirate, shacklebreaker, wizards riposte, pirate skeleton, desert rose or fury.
Wonder, are you answered to my post or to some imagined in your mind?
This already has been said: if someone can't outheal Slaad's in 1v1 - it's not set broken then, but that guy.
Aren't 1vX is the same as Xv1? How it's even possible inside your single post to be "rare" in one case and "many aspects" in the other? I can only repeat myself here: aren't it naturally mentioned for several players to kill 1 guy? What a deal for sets they are wearing then?
And this is not a thing in zergs completely, because all healers and most mages (even some staminers!) are using Purge. Always did, long before "OP" sets! And add here frkn tons of healing, just everywhere inside of zerg.
If someone wearing Durok - this is tank set, so he is opted out from part of damage stats. Is it a real problem? Maybe do not attack a group of players with tanks there while solo? And still this doesn't affect shields, right?
Gamebreaking?
Caluurion can be hard in 1v1 scenario, especially on unaware target. But this is still once per 10 sec. And why not, i.e. Mad Tinkerer (it has AOE damage and also AOE-stun)? So Tinkerer is fine, but Caluu is gamebreaking? Hm, that strange...
I am not using any of this sets, not even have a piece of them. Just dislike that "I was killed by X, then X must be nerfed" forum meta.
L2PDoctordarkspawn wrote: »L2P.
Sloads is fine. And necessary.
say that to pvpers like @FENGRUSH or @Gilliamtherogue whom have openly stated that sloads is a horribly implemented set and needs to be deleted, experienced pvpers who know how to play
Damn...
1vX is the same as Xv1 - how hard it can be? In the 2nd case that loner guy is actually doing 1vX
Sload in 1v1? 900 DPS is killing? Kinda, remove that extra 900 DPS from attacker and you would survive? Really?
Finally you agreed that in zergs it's not so OP.
So, what if I say you, that ZOS are not interested too much in successful 1vXers? Make that 'experienced' players easier to be killed - that '1' would be upset. Leave them alone - the whole 'X' would be upset. And you can talk about "l2p" that many times as you only want - 'X' wouldn't read or listen this, rather just cancel Subs or stop playing etc. Do you really think that ZOS want it?
Damn...
1vX is the same as Xv1 - how hard it can be? In the 2nd case that loner guy is actually doing 1vX
Sload in 1v1? 900 DPS is killing? Kinda, remove that extra 900 DPS from attacker and you would survive? Really?
Finally you agreed that in zergs it's not so OP.
So, what if I say you, that ZOS are not interested too much in successful 1vXers? Make that 'experienced' players easier to be killed - that '1' would be upset. Leave them alone - the whole 'X' would be upset. And you can talk about "l2p" that many times as you only want - 'X' wouldn't read or listen this, rather just cancel Subs or stop playing etc. Do you really think that ZOS want it?
It's already being nerfed. Dead horse is now in everyone's tacos.
That's enough now.