The ball groups run builds that don’t require any character micro to use so they don’t mind the lag. They Are the greatest cause of the lag and the greatest beneficiaries of it.
https://youtu.be/hdS1NPaVPWggriffkhalifa wrote: »rfennell_ESO wrote: »I'm not going to name names or even say which faction (it's irrelevant).
But... there is a zerg ball group that you can locate just by turning around and looking for the lag.
Not only can you identify where they are by doing this, it extends as far as to the next keep.
Lag has always been worse with a large group of people around...this doesn't mean anything.
rfennell_ESO wrote: »griffkhalifa wrote: »rfennell_ESO wrote: »I'm not going to name names or even say which faction (it's irrelevant).
But... there is a zerg ball group that you can locate just by turning around and looking for the lag.
Not only can you identify where they are by doing this, it extends as far as to the next keep.
Lag has always been worse with a large group of people around...this doesn't mean anything.
It doesn't mean anything that I can locate a particular groups locations just by doing a 360 at a quiet spot?
I can even tell if they are moving toward a keep and get there before they flag it...
DuskMarine wrote: »the orc army(not a guild name just a metric ton of orcs the guild has a different name) had pretty much broken the servers on sotha the other night they cannot hold up huge numbers of players without issues at all. we need more advanced servers or more upgraded ones.
I think Zos needs to do another hacking and botting purge.. I also think naming and shaming should be allowed by Zos.
I think Zos needs to do another hacking and botting purge.. I also think naming and shaming should be allowed by Zos.
Even thought I am EP Zone General World 1st, I have to agree that my faction uses alot of lag switches and cheating tactics to overcome their enemies. I have seen more than once well known grand overlords turning on their exploits when they are low HP or when they are about to get zerged because of their big EGO.
I hope someday EP realize how pathetic they are and step up their gameplay to overcome the small man elite AD and DC running around at primetime. People need to realize that you can actually beat your enemies with skills and experience instead of lag switches or overwhelming numbers.
I mean even me sometimes I will be close to my ball group and I feel the electromagnetic discharges coming from certain people's hacks and it even powered off my computer once. Wake up EP. Git Gud!
dtsharples wrote: »Ball groups cause lag, that's just a fact.
Any reasonably large sized group causes lag.
They have already stated that calculations are what is contributing to the lag.
But, it's unusual for an individual to turn up to PVP in sets such as Spell power cure, Sanctuary etc etc which all need to perform additional calculations when in a group.
Most 'LFGers' are not going to be wearing sets that are helpful to their group. They will likely be using a more 'selfish' build in order to keep themselves alive when they are running without a group.
Also, a lot of skill passives work on group members only - 'Illuminate' for example from the Templar Dawns Wrath skill-line.
"Mountains Blessing" in the DK skill-line, "Exploitation" in the Sorc skill-line and so on. These all add to those calculations.
Skill passives do not affect people outside of your group - so 20 individuals who aren't grouped are not causing any additional calculations to be made.
I'm not saying people shouldn't group ofc :P
The game was designed for group play - it just isn't actually managing that expectation very well.
But to say that groups / ball groups especially aren't adding to the lag, is just ridiculous.
Izanagi.Xiiib16_ESO wrote: »
dtsharples wrote: »Ball groups cause lag, that's just a fact.
Any reasonably large sized group causes lag.
They have already stated that calculations are what is contributing to the lag.
But, it's unusual for an individual to turn up to PVP in sets such as Spell power cure, Sanctuary etc etc which all need to perform additional calculations when in a group.
Most 'LFGers' are not going to be wearing sets that are helpful to their group. They will likely be using a more 'selfish' build in order to keep themselves alive when they are running without a group.
Also, a lot of skill passives work on group members only - 'Illuminate' for example from the Templar Dawns Wrath skill-line.
"Mountains Blessing" in the DK skill-line, "Exploitation" in the Sorc skill-line and so on. These all add to those calculations.
Skill passives do not affect people outside of your group - so 20 individuals who aren't grouped are not causing any additional calculations to be made.
I'm not saying people shouldn't group ofc :P
The game was designed for group play - it just isn't actually managing that expectation very well.
But to say that groups / ball groups especially aren't adding to the lag, is just ridiculous.
Izanagi.Xiiib16_ESO wrote: »The ball groups run builds that don’t require any character micro to use so they don’t mind the lag. They Are the greatest cause of the lag and the greatest beneficiaries of it.
I'm not sure you really know enough about groups if you're saying we don't mind the lag lol...
Lag is basically the main thing which kills us as a group. If we could use skills and strategies that we wanted without delays from lag we would be so happy lol.
Should hear how frustrated people are in group when we can't use skills. I would be interested in discussing what you mean when you talk about "character micro" though didn't know you are playing a sorc pet build XD
Short clip from upcoming video (seeing as I am editing it atm thought i'd include it).https://youtu.be/hdS1NPaVPWg
Nothing against these guilds and pugs from coming to defend a home keep just pointing out that its a little far fetched to say that its only the 12-16 ppl causing the lag not the hordes they are fighting :P
It's also wonderful all the times when we are completely the other side of the map from a DC EP faction event at Chalman and siege can't be placed or abilities used. I never knew it was us trying to spread out away from the fights causing the lag consider me enlightened.
Izanagi.Xiiib16_ESO wrote: »dtsharples wrote: »Ball groups cause lag, that's just a fact.
Any reasonably large sized group causes lag.
They have already stated that calculations are what is contributing to the lag.
But, it's unusual for an individual to turn up to PVP in sets such as Spell power cure, Sanctuary etc etc which all need to perform additional calculations when in a group.
Most 'LFGers' are not going to be wearing sets that are helpful to their group. They will likely be using a more 'selfish' build in order to keep themselves alive when they are running without a group.
Also, a lot of skill passives work on group members only - 'Illuminate' for example from the Templar Dawns Wrath skill-line.
"Mountains Blessing" in the DK skill-line, "Exploitation" in the Sorc skill-line and so on. These all add to those calculations.
Skill passives do not affect people outside of your group - so 20 individuals who aren't grouped are not causing any additional calculations to be made.
I'm not saying people shouldn't group ofc :P
The game was designed for group play - it just isn't actually managing that expectation very well.
But to say that groups / ball groups especially aren't adding to the lag, is just ridiculous.
You could make the same arguments about soloers and proc sets and the lag they cause.
No one really knows the proportion of lag induced by being grouped vs not being.
I think what we can agree on is that lag is caused by number of players. It may or may not be scaled by being in a group. So when our group of 12-16 is fighting 20-60 others blaming the lag specifically on the 12-16 is very suspect.
You are right in the fact that the game was initially designed for groups. That's why there are so many mechanics for grouped players. But actually the game was also designed for ungroupped players to work together. Remember at the start we had purge / rapids across groups. Synergies didn't need to be grouped (and still don't).
I think what is required is a statement of intent from zos to say what they want cyro to be at this point. Trying to tinker with it without defining the goals isn't really helping anyone. Large battles? The player cap and lag prevents that. Small battles? The mechanics and rewards prevent that. It's kind of catch 22 atm.
Why then do people not mass disconnect in cities when hundreds of people are there, dueling and casting all over.. Why is it only mass disconnections in pvp...
Because in pvp a lot are running suspect stuff...
visionality wrote: »Some organized groups use addons which show them when their ultis are ready for the next destro-ulti-bomb. For coordination, those addons produce additional pings on the map which in turn produce lag. The lag is affecting the groups themselves and everybody nearby.
Add the "normal" lag produced by destrotrains and heavy fighting and you have your explanation.
Izanagi.Xiiib16_ESO wrote: »The ball groups run builds that don’t require any character micro to use so they don’t mind the lag. They Are the greatest cause of the lag and the greatest beneficiaries of it.
I'm not sure you really know enough about groups if you're saying we don't mind the lag lol...
Lag is basically the main thing which kills us as a group. If we could use skills and strategies that we wanted without delays from lag we would be so happy lol.
Should hear how frustrated people are in group when we can't use skills. I would be interested in discussing what you mean when you talk about "character micro" though didn't know you are playing a sorc pet build XD
Short clip from upcoming video (seeing as I am editing it atm thought i'd include it).https://youtu.be/hdS1NPaVPWg
Nothing against these guilds and pugs from coming to defend a home keep just pointing out that its a little far fetched to say that its only the 12-16 ppl causing the lag not the hordes they are fighting :P
It's also wonderful all the times when we are completely the other side of the map from a DC EP faction event at Chalman and siege can't be placed or abilities used. I never knew it was us trying to spread out away from the fights causing the lag consider me enlightened.
Let’s not go there. We’ve had this conversation many times before.Izanagi.Xiiib16_ESO wrote: »dtsharples wrote: »Ball groups cause lag, that's just a fact.
Any reasonably large sized group causes lag.
They have already stated that calculations are what is contributing to the lag.
But, it's unusual for an individual to turn up to PVP in sets such as Spell power cure, Sanctuary etc etc which all need to perform additional calculations when in a group.
Most 'LFGers' are not going to be wearing sets that are helpful to their group. They will likely be using a more 'selfish' build in order to keep themselves alive when they are running without a group.
Also, a lot of skill passives work on group members only - 'Illuminate' for example from the Templar Dawns Wrath skill-line.
"Mountains Blessing" in the DK skill-line, "Exploitation" in the Sorc skill-line and so on. These all add to those calculations.
Skill passives do not affect people outside of your group - so 20 individuals who aren't grouped are not causing any additional calculations to be made.
I'm not saying people shouldn't group ofc :P
The game was designed for group play - it just isn't actually managing that expectation very well.
But to say that groups / ball groups especially aren't adding to the lag, is just ridiculous.
You could make the same arguments about soloers and proc sets and the lag they cause.
No one really knows the proportion of lag induced by being grouped vs not being.
I think what we can agree on is that lag is caused by number of players. It may or may not be scaled by being in a group. So when our group of 12-16 is fighting 20-60 others blaming the lag specifically on the 12-16 is very suspect.
You are right in the fact that the game was initially designed for groups. That's why there are so many mechanics for grouped players. But actually the game was also designed for ungroupped players to work together. Remember at the start we had purge / rapids across groups. Synergies didn't need to be grouped (and still don't).
I think what is required is a statement of intent from zos to say what they want cyro to be at this point. Trying to tinker with it without defining the goals isn't really helping anyone. Large battles? The player cap and lag prevents that. Small battles? The mechanics and rewards prevent that. It's kind of catch 22 atm.
It’s the # of people who receive / are hit with a given effect. Remember that To-hit checks are done client side, your client tells the server who was in range and who wasn’t. If you hit 5 people with an AOE ability that means the server gets five messages from you, has to do five calculations, and then has to send out five dmg numbers to the people you hit.
Let’s look at two scenarios:
1. If you have one hundred duelers fighting each other, and they each smack each other once, that’s 100 sends from client to server, 100 calculations, and 100 sends from the server to the clients affected. Let’s say they do this for 8 seconds... total server calculations 100X8=800
2. If you have 50 people stacked up in a ball fighting 50 other people stacked up on a ball, and each of them activate destro ult for 8s, how does that compare?
Well for every player they’re hitting 50 players. So each individual client would send 50 “to hit” values to the server. Server would receive 5000 (100 players x 50 each). It would do 5000 dmg calculations, and it would send out 5000 dmg numbers. Over 8 seconds that’s 40,000 calculations.
Even thought I am EP Zone General World 1st, I have to agree that my faction uses alot of lag switches and cheating tactics to overcome their enemies. I have seen more than once well known grand overlords turning on their exploits when they are low HP or when they are about to get zerged because of their big EGO.
I hope someday EP realize how pathetic they are and step up their gameplay to overcome the small man elite AD and DC running around at primetime. People need to realize that you can actually beat your enemies with skills and experience instead of lag switches or overwhelming numbers.
I mean even me sometimes I will be close to my ball group and I feel the electromagnetic discharges coming from certain people's hacks and it even powered off my computer once. Wake up EP. Git Gud!
AhPook_Is_Here wrote: »I think everyone knows, and i won't drop any names, but there is a guild called Havoc that is in a cave 24 man deep casting healing springs, always. This is a long established fact and the cause of lag in cyrodiil.
https://youtu.be/aKLvMhujSpI Izanagi.Xiiib16_ESO wrote: »AhPook_Is_Here wrote: »I think everyone knows, and i won't drop any names, but there is a guild called Havoc that is in a cave 24 man deep casting healing springs, always. This is a long established fact and the cause of lag in cyrodiil.
Their location is underneath Nikel near the all seeing 'Eye of Wrobel'https://youtu.be/aKLvMhujSpI
AhPook_Is_Here wrote: »I think everyone knows, and i won't drop any names, but there is a guild called Havoc that is in a cave 24 man deep casting healing springs, always. This is a long established fact and the cause of lag in cyrodiil.