have you guys with the missing shaders tried deleting and rebuilding the shadercache ?
Emmagoldman wrote: »All I know is summer time > eso. Time to go out for beers and see what they get together by october
have you guys with the missing shaders tried deleting and rebuilding the shadercache ?
have you guys with the missing shaders tried deleting and rebuilding the shadercache ?
Rohamad_Ali wrote: »-Fixed an issue where buildings and other parts of the environment around Alinor would occasionally disappear.
Drummerx04 wrote: »As a professional programmer... if my work was this shoddy I would probably quit and rethink my life.
Emmagoldman wrote: »All I know is summer time > eso. Time to go out for beers and see what they get together by october
It's winter in Australia.
Beamer_Miasma wrote: »Inside the bank in Mournhold, Deshaan We are obviously not amused:
have you guys with the missing shaders tried deleting and rebuilding the shadercache ?
Ok can't speak for everyone, but pretty sure the majority of us are not programmers. I bet you to fix anything in this games code is a massive task, not just something that can be done in 20mins.
But yes everyone's frustrations are correct, it is getting beyond silly to what bugs are in the game.
How did this pass quality control???????
weedgenius wrote: »
Beamer_Miasma wrote: »It seems that most, if not all issues that are mentioned in the patch notes as fixed have not been fixed or have actually gotten worse. Was the server side patch installed at all?
- "Fixed an issue where buildings and other parts of the environment around Alinor would occasionally disappear."
I went to Traitor's Vault in Artaeum for a daily and saw multiple walls disappear. Never saw the issue in this delve before the patch.
- "Fixed an issue which would cause other players to appear invisible for short periods of time."
Never really experienced this one myself but guildies were complaining entire cities seemed empty even though chat was buzzing and there definitely were (should be) people around.
- "Fixed an issue so Master Writs will no longer require crafting styles that aren’t yet released."
Guildie posted a (freshly earned) backsmithing writ in "Welkynar" style which is not craftable as far as anyone knows.
- " We’re also adding the Fang Lair and Scalecaller crafting Motifs back to the Crown Store"
Not in the crown store we are seeing in-game.
PC EU server.