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The Undaunted passive ability gives a boost to HP, Stam + Magika for each different weight of armour worn.
Sometimes it is necessary for the DDs to utilise this passive in order to reach a 'sensible' amount of HP for trial content - especially if they are using drinks instead of foods, which can result in HP being too low.
Adding a piece of Heavy to an otherwise light armour set, gives better survivability through higher armour rating, HP, Mag + Stam from the undaunted passive, plus any of the passives you choose to invest into in the Heavy armour skill-line.
Thanks. This is what I suspected. I haven't done trials in a long while, but even then, we never really discussed armor weight combinations. So, 16K-17k is pretty much the baseline for DD/Healer HP? As a tank, how much health should I have? Utility sets aside, should I max out resistance cap before health or get close to cap and go for high health?