So 8 mag dd is balance?
Obviously Zos has some fetish with magic users.. Even their trailers have the mages as super overpowered gods compared to melee..
No idea why Zos cannot just balance the physical to the magicka users but they don't seem to want to.
At least look on the bright side wardens are weak at both..
Probably because it takes the brains of a rock to do melee while it takes finesse to use magicka.
I mean 90% of PvP is stamina (most the rest are magsorc) so it might as well be the other way for PvE
DuskMarine wrote: »
magickas alot easier to use over stamina. magicka doesnt have to move due to wards stamina doesnt get that luxury. so in terms of which is harders magicka has it easy stamina has to take some skill cause you have to stay out of red as stamina cause you cant just throw on another healthbar.
DuskMarine wrote: »
magickas alot easier to use over stamina. magicka doesnt have to move due to wards stamina doesnt get that luxury. so in terms of which is harders magicka has it easy stamina has to take some skill cause you have to stay out of red as stamina cause you cant just throw on another healthbar.
Micah_Bayer wrote: »
Bone shield
DuskMarine wrote: »
my raiding team still has stam dpses i think you need to find some better stam dpses to roll with cause they can reach very high damage along with the mage classes too.
There is a reason the OP has not come back into this thread. He realized he over reacted from the start.
Do you understand how dumb this sounds?
Micah_Bayer wrote: »
Bone shield
I mean 90% of PvP is stamina (most the rest are magsorc) so it might as well be the other way for PvE
I mean 90% of PvP is stamina (most the rest are magsorc) so it might as well be the other way for PvE
Because magic is by its very nature, stronger and more godlike than some metal axe ?
It makes no sense at all that melee's are so strong in most games, yet they are.
Stamina dominates pvp and also profits from the 2handed changes. And not much changes in pve either. There are new strong stamina dps sets, while there aren't really any appealing magicka damage sets in the new trial (for my taste anyway)
This game is pretty hostile to magic actually.
Bladerunner1 wrote: »Maelstrom Bow > Maelstrom Staff
Relequen > Siroria
Crafted poisons > nothing
Weapon Crit and Power Potion > Spell Power Potion
Take away maelstrom weapons, trial sets and costly alchemy ingredients and is PVE still balanced? People new to the game and filthy casuals may as well go with magicka.
Probably because it takes the brains of a rock to do melee while it takes finesse to use magicka.
Stamina requires brains to survive in while mag just needs to pop wards
I think it's easier to survive on stam. Your defense (deadly cloak) is in your rotation while mag needs to reactively use their defense (shield).
And Stamina characters now have a 2 set piece two-hander or bow and can also now use 2 full sets and a monster set.Bigevilpeter wrote: »2 set piece stave thing is a massive buff to Magika characters they can now use 2 full sets and a monster set.
Many stam dps builds are dropping blade cloak due to advancing yokeda and back bar uptime
Bigevilpeter wrote: »Welcome Elder Staves online.
I will never get why they keep nerfing stamina and buffing magicka, the new 2 set piece stave thing is a massive buff to Magika characters they can now use 2 full sets and a monster set.
What do stamina get? A nerf to penetration by killing NMG and SF for no reason at all. Nerfing blade cloak for some reason and the new trials heavily favor ranged dps.
Apparently Relequen set is the only saving grace for Stamina DDs now and you actually need to defeat Vet Cloudrest to get the perfect version quite a few times and you can't even be allowed in groups cause you will suck hard there
Already Magika did more dps than stamina, but lets say stamina had higher numbers are one point ,so what if stamina do more damage? they do their damage while directly on the boss a large part of the fights in trials they need to move away and their dps drop massively. Apparently ZOS compares only damage numbers on stationary targets.
Now imagine if you are a Stamplar or Stamden now the 2 already worst dps in the gameI feel sorry for the poor souls who leveled and grinded skill trees and skyshards and all that with them. I guess they can still do the non dlc dungeons?
best play another game for a while till ZOS comes back to their senses
BalticBlues wrote: »And Stamina characters now have a 2 set piece two-hander and can also now use 2 full sets and a monster set.
All weapons now will give you a 2-piece-set, no matter if one-handed or two-handed.
So where is the problem?
Certainly not in PvP. The uppercut by a two-hander still rules in meele combat.Facefister wrote: »Because DW+Bow is still king.
BalticBlues wrote: »Certainly not in PvP. The uppercut by a two-hander still rules in meele combat.
And this will now also allow three sets.
In PvP, a bow still is the best range weapon.
In PvP, a two handed sword/axe is the best meele weapon.
No magicka char is able to fight with such range and such meele force.
Especially in Battlefields, bows already are overpowered.
Combined with a two handed sword/axe, these Stam guys now rule the field.
Facefister wrote: »
I am talking about PvE.
So you want the Stam guys not only to rule in PvP but in PvE as well?Facefister wrote: »I am talking about PvE.
BalticBlues wrote: »So you want the Stam guys not only to rule in PvP but in PvE as well?
BalticBlues wrote: »So you want the Stam guys not only to rule in PvP but in PvE as well?
Facefister wrote: »
I've never implied that, I just pointed out that StamDDs have severe issues with mobile fights.
I couldn't care less about PvP.
BalticBlues wrote: »So you want the Stam guys not only to rule in PvP but in PvE as well?