cpuScientist wrote: »Also Sword is always the safest choice as it also buffs heals. But that 5% is more like 3-3.5% with CP diminishing returns.
Littlebluelizard wrote: »Sword: When you're not lacking anything in particular in your build for your purposes, this is the best option. It also is the best backbar option since it will increase your healing while on it. It
Use an axe if you are building for bleeds.
But, in PvP, you are almost always better off with a maul.
As someone pointed out, swords don't buff your heals.
And the sword damage bonus is halved in PvP.
If you think 2.5% extra dmg is going to make a difference against a sorc's shield vs all the dmg you miss out on vs unshielded targets then use the sword ...
Lord_Dexter wrote: »
They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
Maul penetration bonus applies after any debuff calculation i.e Major / Minor Fracture etc. It has nothing to do with putting CP in penetration.
But does it calculate off the top or after the other debuff calculations? I think you misunderstood what I said. Instead of putting 3k+ penetration in CP like you’d do with a sword you can use that CP elsewhere.
Please, people, stop posting false information on forum posts, especially when math like this is elementary school level. I take university calculus, it’s not hard to crunch numbers like these and get facts straight so you don’t look like you have no idea what you’re talking about.
Sword does not buff heals.
It's strictly a %-damage modifier (just like minor berserk, for instance), it DOESN'T boost your weapon damage, not does it modify your healing dealt/received.
Not the first time I've heard this misconception and I really don't know where it comes from.
@Asardes after other things like major/minor fracture and CP in piercing have been substracted
b4nn3d7337 wrote: »Who needs penetration when axe bleed bypasses resistance? I think maul is the weakest of the 3 but thats just my opinion
Please, people, stop posting false information on forum posts, especially when math like this is elementary school level. I take university calculus, it’s not hard to crunch numbers like these and get facts straight so you don’t look like you have no idea what you’re talking about.
Sorry, approx. 2.5%
The PvPers that I know that use 2H for damage use mauls for non-bleed builds.
I've seen people people switch back to maul after trying axe and sword.
People interested in what is better should try the different weapons for themselves - at least in part because only ZOS knows how the damage calculation is done -- and the final number is likely to involve more factors than presented above.
But I am not one of those people that use 2H for damage - so my original mistake was getting involved in this discussion in the first place. My double bad...
Sword does not buff heals.
It's strictly a %-damage modifier (just like minor berserk, for instance), it DOESN'T boost your weapon damage, not does it modify your healing dealt/received.
Not the first time I've heard this misconception and I really don't know where it comes from.
Lightspeedflashb14_ESO wrote: »@Asardes after other things like major/minor fracture and CP in piercing have been substracted
You have a source on mauls penetration being after the cp node? Every source I have seen only puts debuffs before it and as far as I can tell, piercing is not a debuff. It is personal buff, like the lover or sharpened.
For starters I would not recommend the Maul since magsorcs are the meta right now so I would only consider the battle-axe or the greatsword. With that said it depends on your play style. If you're a DoT heavy build that applies a lot of pressure then I say go for the axe. If you're very bursty then I'd recommend the greatsword.
lets say i fight against a decent tanked shield user, he has 17k Resistance (my magblade uses lightarmor and has 24k)
i use major fracture and now he has around 12k left, and then i apply my maul that has base 100 penetration plus the 20% ignored resistance is: 12000 x 0,2 = 2400 equal to PlusDamage% of: 2400 / 660 = 3,63%
the same with my magblade light armor build at 24k resistances will be 24000 - 5200 (M. Frac.) - 100 (Base Pen.) = 28700
and these 28700 x 0,2 = 3740 what equals to 3740 / 660 = 5,66% more damage so overall its a gamble that u can get 0,66% more damage with a maul over having always 5% with a sword.
not worth my opinion tho.
Chilly-McFreeze wrote: »lets say i fight against a decent tanked shield user, he has 17k Resistance (my magblade uses lightarmor and has 24k)
i use major fracture and now he has around 12k left, and then i apply my maul that has base 100 penetration plus the 20% ignored resistance is: 12000 x 0,2 = 2400 equal to PlusDamage% of: 2400 / 660 = 3,63%
the same with my magblade light armor build at 24k resistances will be 24000 - 5200 (M. Frac.) - 100 (Base Pen.) = 28700
and these 28700 x 0,2 = 3740 what equals to 3740 / 660 = 5,66% more damage so overall its a gamble that u can get 0,66% more damage with a maul over having always 5% with a sword.
not worth my opinion tho.
Aren't they taking away the 100 base pen?