They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
davidj8291 wrote: »He isn’t saying it has anything to do with it. He is saying since the Maul has a passive penetration quality, you don’t need to put as many CP into Physical Penetration. Which is true. You can reasonably reallocate CPs elsewhere.
Lord_Dexter wrote: »davidj8291 wrote: »He isn’t saying it has anything to do with it. He is saying since the Maul has a passive penetration quality, you don’t need to put as many CP into Physical Penetration. Which is true. You can reasonably reallocate CPs elsewhere.
More penetration is never useless in PVP, it only fails against damage shield and Mauls are bad if you are already applying any debuff i.e. major / minor fracture
Lord_Dexter wrote: »davidj8291 wrote: »He isn’t saying it has anything to do with it. He is saying since the Maul has a passive penetration quality, you don’t need to put as many CP into Physical Penetration. Which is true. You can reasonably reallocate CPs elsewhere.
More penetration is never useless in PVP, it only fails against damage shield and Mauls are bad if you are already applying any debuff i.e. major / minor fracture
Lord_Dexter wrote: »davidj8291 wrote: »He isn’t saying it has anything to do with it. He is saying since the Maul has a passive penetration quality, you don’t need to put as many CP into Physical Penetration. Which is true. You can reasonably reallocate CPs elsewhere.
More penetration is never useless in PVP, it only fails against damage shield and Mauls are bad if you are already applying any debuff i.e. major / minor fracture
so you can never have to much penetration?
For starters I would not recommend the Maul since magsorcs are the meta right now so I would only consider the battle-axe or the greatsword. With that said it depends on your play style. If you're a DoT heavy build that applies a lot of pressure then I say go for the axe. If you're very bursty then I'd recommend the greatsword.
For starters I would not recommend the Maul since magsorcs are the meta right now so I would only consider the battle-axe or the greatsword. With that said it depends on your play style. If you're a DoT heavy build that applies a lot of pressure then I say go for the axe. If you're very bursty then I'd recommend the greatsword.
I would run a maul and equip Shield Breaker...then I wouldn't have to worry about shield stacking sorcs or heavy armor users nearly as much...and glass cannon builds would melt even faster. If not running shield breaker, then I would use the sword or axe.
For starters I would not recommend the Maul since magsorcs are the meta right now so I would only consider the battle-axe or the greatsword. With that said it depends on your play style. If you're a DoT heavy build that applies a lot of pressure then I say go for the axe. If you're very bursty then I'd recommend the greatsword.
I would run a maul and equip Shield Breaker...then I wouldn't have to worry about shield stacking sorcs or heavy armor users nearly as much...and glass cannon builds would melt even faster. If not running shield breaker, then I would use the sword or axe.
maul have nothing to shieldbreaker as sb is oblivion dmg which itself have 100% penetration
and as for me mauls/maces was never worth using in this game except when it had bug to exploit and gain 100% penetration xD
+ its useless agains people without resistance cap
+ and % armor penetration from armor is going after all reductions before like major fracture, sharpened etc so if you have something to penetration then more maul is useless
@Littlebluelizard thanks mate, but my point was to point out the contradiction in his statement, not a question on the mechanics themselves.
Also, considering this is a pvp themed discussion, and since heavy armor and resistance stacking is an important part of builds for especially battlegrounds and phys resist values of 25k to 30k to even higher is still prevalent, the 20% reduction from mauls is still usefull even wih fracture applied.
Especially since crusher enchant and other stackable sources of armor reduction are much less available in the fast paced, often chaotic combat in pvp.
The only real disadvantage of mauls is their uselessness against damage shields. But this also applies to armor debuffs or other sources of penetration (i.e. CP) and as such is not applicable in the context of evaluating mauls against e.g. spriggan's.
I give up.Littlebluelizard wrote: »...and that's why in PvE you don't use Maces.
Lord_Dexter wrote: »
They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
Maul penetration bonus applies after any debuff calculation i.e Major / Minor Fracture etc. It has nothing to do with putting CP in penetration.
Lord_Dexter wrote: »
They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
Maul penetration bonus applies after any debuff calculation i.e Major / Minor Fracture etc. It has nothing to do with putting CP in penetration.
Lord_Dexter wrote: »
They just bypass a percentage of the enemies resistance, so they’re all around most effective against heavy armor. If you run a maul the benefit is that you can avoid putting CP into phys pen or it’s like having the 5th trait of spriggans against heavy armor. I actually find penetration to be more useful in no CP.
Maul penetration bonus applies after any debuff calculation i.e Major / Minor Fracture etc. It has nothing to do with putting CP in penetration.