ZOS_GinaBruno wrote: »Hi all,
Today at 10am EDT, we’ll be disabling a feature on Xbox One and PlayStation 4 that could be causing some of the crashes and freezing you’ve been experiencing in higher populated areas, such as in Cyrodiil. This feature allows characters to load in faster, and by turning it off, you may run into solid black players more often as they continue to load into the area.
We do want to stress that you will still experience crashes and freezing, but our hope is this will help lessen the frequency of crashes. While we did some internal testing first, the best way to know if this is contributing is to simply disable it on the Live servers; it’s very important for you to let us know if you feel the frequency of crashing and freezing has lessened or stayed the same. Your feedback, along with crash reports we receive from first party, will help us determine if this feature should remain disabled or not.
Turning this feature off will not require any downtime, and we’ll let you know as soon as it’s disabled.
Looking forward, we do have some fixes coming in the next console incremental patch (about 3 weeks from now) that will resolve a lot of the crashes, freezing, and disconnects you’ve been experiencing lately; PC will receive any relevant fixes in future incrementals as well. Thanks for your ongoing patience while we work through these issues. We want to get these fixed as quickly as possible.
Apache_Kid wrote: »Ive been playing for 2 hours and havent crashed yet. Which is out of the norm for me. Only overland summerset stuff though. No cyrodiil yet.
Edit:Xbox NA
DrSweetazz wrote: »Dont make this pvp vs pve please! And as a fellow avid pvper, pve has had the same issues with not getting fixed. Orsinum, gold coast, may of lorkaj all got neglected equally.
I know everyone's trying, but last November 7th (CWC update), console PVPers were treated to almost 4 weeks of infinite load screens forcing a full restart whenever they tried to fast travel or respawn in Cyrodiil, and now we have another 6 weeks where we're force-closing the game again on a regular basis due to freezing?ZOS_GinaBruno wrote: »Looking forward, we do have some fixes coming in the next console incremental patch (about 3 weeks from now) that will resolve a lot of the crashes, freezing, and disconnects you’ve been experiencing lately
HEBREWHAMMERRR wrote: »I truly believe this was ZOS attempt at a placebo effect to buy a 3 week window for their incremental patch. I’ve just been around this community and developer far too long to be suspect as hell about this.
Beautifully written! I wonder if the technology has outpaced the hard ware of the Zos servers or if they keep writing code over bad code.I know everyone's trying, but last November 7th (CWC update), console PVPers were treated to almost 4 weeks of infinite load screens forcing a full restart whenever they tried to fast travel or respawn in Cyrodiil, and now we have another 6 weeks where we're force-closing the game again on a regular basis due to freezing?ZOS_GinaBruno wrote: »Looking forward, we do have some fixes coming in the next console incremental patch (about 3 weeks from now) that will resolve a lot of the crashes, freezing, and disconnects you’ve been experiencing lately
That would mean that out of the past 36 weeks, console players in Cyrodiil will have spent 10 of those weeks unable to reliably stay connected while playing PvP. That's more than 25% of the time...
Not your fault, I understand, but I suspect many console PvP players, like me, are ESO+ subscribers. To spend more than two months out of the past eight having to constantly re-log just to keep playing doesn't give the impression that we matter very much. Things have been pretty rough for us lately.
Can't anyone at Zenimax come up with a way to pre-test this stuff more thoroughly before it's ever released? Or at least build in a way to quickly/quietly roll back if things get this broken. I'm sure many of us would be happy to help out if volunteer testers are needed.
HEBREWHAMMERRR wrote: »I truly believe this was ZOS attempt at a placebo effect to buy a 3 week window for their incremental patch. I’ve just been around this community and developer far too long to be suspect as hell about this.
ZOS_GinaBruno wrote: »Update: The feature has been disabled. Again, please let us know if you feel the frequency of crashing/freezing has lessened or appears to be the same. Take your time and get a good feel for it first before posting.