I’d take a complete Sorc overhaul rather, thank you very much.
Here’s the problem with adding a CC back to frags:
We get a dodgeable, reflectable, blockable stun on a crappy 8K frag that does even less if the enemy is wearing more than one heavy piece. And our class will be at the bottom of a barrel of garbage.
We can’t empower a frag anymore.
The shadow mundus is nerfed.
They took 10% damage off a proc.
We won’t be hitting people like we did back pre Morrowind with 12-15K crystal frags. Those days are done.
Now if they just reverted Cage to do no damage, between maintaining a shield stack and stunning someone, we’re blowing 3 out of 6 GCD doing no damage. That’s assuming we aren’t CC’ed or pressured because that drops to 0.
I don’t know what the answer is, maybe cage needs a range, damage, and duration nerf. Maybe they need to revert cage, and buff frags on a proc considerably. Maybe they need to turn the cage damage into a DOT instead.
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
Here’s the problem with adding a CC back to frags:
We get a dodgeable, reflectable, blockable stun on a crappy 8K frag that does even less if the enemy is wearing more than one heavy piece. And our class will be at the bottom of a barrel of garbage.
We can’t empower a frag anymore.
The shadow mundus is nerfed.
They took 10% damage off a proc.
We won’t be hitting people like we did back pre Morrowind with 12-15K crystal frags. Those days are done.
Now if they just reverted Cage to do no damage, between maintaining a shield stack and stunning someone, we’re blowing 3 out of 6 GCD doing no damage. That’s assuming we aren’t CC’ed or pressured because that drops to 0.
I don’t know what the answer is, maybe cage needs a range, damage, and duration nerf. Maybe they need to revert cage, and buff frags on a proc considerably. Maybe they need to turn the cage damage into a DOT instead.
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
If you take away the damage from Rune Cage the skill becomes useless, the burst simply will not be there, even considering buffs to light attacks.
I like the idea of changing the damage to a DoT or reduce the damage and have it add some kind of minor buff, ideas that were thrown around in the PTS.
I think that Frag should have a damage morph and a CC morph. Both have the proc mechanic, but one does 20%(maybe 25%) proc damage and slightly faster travel time or better proc rate and the other 10% but with stun. It really opens up diversity this way.
Although I do agree that sorcs need an overhaul. The class identity has gone by the way side. Offensive rotation is clunky/overloaded with uncounterable damage. Mobility is abysmal for the "mobile" class and shield stacking, while nowhere near overpowered as trash blades would have you believe, does get dull and is the most punishing in lag. I'd rather have Lightning Form be meaningful. Sorcs are the only class that don't need to run their Major defence buffs.
TL;DR
-nerf unblockable burst
-buff mobility
-nerf shield stacking
-buff reactive mitigation
-buff pressure/give us 1 more offensive "Minor" buff/debuff
Undesirable ? By whom ? Problem with desires is that they are subjective thing and lately we can observe increase in magsorc population in PvP which kinda suggest opposite to Your words.
3. Damage nerf on Frags reverted in exchange for Cage damage.
Hmm I want to see what conspiracy theory hides behind nightblades beeing even less touched then sorcs.
Hmm I want to see what conspiracy theory hides behind nightblades beeing even less touched then sorcs.
Simple, nerfing a class based heavily on stealth with a non functional stealth would just be cruelty to the poor blades. Unfortunately no one realized how broken OP stealth and the NB in general was at max potential, especially after everything else was nerfed.
3. Damage nerf on Frags reverted in exchange for Cage damage.
I wish it were that simple. Frags benefitted from the damage nerf (10% more on a proc), the Shadow mundus (nerfed), and empowerment (nerfed).
Putting the “frags damage back” would result in 800 damage on an 8K frag proc, so 8800 damage.
We’re still missing 1600 from empower, another 800 or so from shadow, another 1000 or so from sharpened nerf, etc. All of that is gone and the game design is different now.
All that, and still nobody will EVER use a blockable, dodgeable cage (as suggested here by the game design geniuses who just happen to play stamina). We’ll use reach, because it’s smoother, faster, cheaper, it does more damage, and it has a DOT. So what is the POINT of cage if it’s nerfed?
Hmm I want to see what conspiracy theory hides behind nightblades beeing even less touched then sorcs.
Simple, nerfing a class based heavily on stealth with a non functional stealth would just be cruelty to the poor blades. Unfortunately no one realized how broken OP stealth and the NB in general was at max potential, especially after everything else was nerfed.
Hilarious and old excuse, because stealth seems to work EVERY TIME it’s employed against me, even when it shouldn’t - like when cloak forces repeated *miss* when under a detect pot.
Brutusmax1mus wrote: »Rune cage is strong, but mages wrath needs to go.
Frag should get its stun back, rune cage should be reverted.
I also think procced frag should additionally get its 10% damage back. Pre Morrowind/Clockwork frag was far more rewarding than current cheesy rune cage.
Ok so You just used word "rewarding" to replace "cheesy" with it ? There is nothing rewarding with stun that with the same global cooldown brings very high dmg to the combo. Bringing old frag back would just make sorc burst combo 1 ability simplier and faster which means much more deadly on enemies that will get hitted by it and basicly unchanged on others since You still could use cage on the rest. Old frag could come back only if curse would be turned into DoT dmg.
Oreyn_Bearclaw wrote: »I dont like either plan if I am being honest. Rune Cage and Fossilze have a place in the current roll dodge/permablock meta. Giving frags (whose damage has been nerfed) a stun back and nerfing Cage off a sorcs bars is not the answer.
Sorc is over performing in two ways IMO. Sorc is probably the most narrow class in terms of playstyle at the moment, so breaking either of these skills would be too much. Subtle changes are the answer, but unforutunately, ZOS has a history of lacking subtlety.
First, rune cage is a little over the top. I think it could have 2 nerfs. Cut the range down to say 15 meters. This would still act like a ranged ability, but you wont have people spamming it from across the map. It would mean that the sorc does have to engage the fight to be effective. It doesnt make sense to take it down to 8 meters as it plays against the sorc toolkit. I think you could also nerf the damage at the end by 15-25%. Shortening the duration would be meaningless.
Second, Mages Wrath is again a little over the top in BGs. In open world, I really dont think its that big of a deal. KBs dont really mean all that much. In BGs, they are more important, and certanly a sorc stealing kills can be annoying. I think you could potentially lower the execute range a touch, say 15%, or perhaps, they could look at how kills are actually calculated. Rather than Assists and KBs, they could figure out a way to figure out who did the most damage to them in the last 5 seconds or whatever and give that person the kill. I dont think its as big of a deal as some, because most premades have at least 1 sorc on them so i think the kill stealing does tend to balance itself out. You would have to be careful with PVE balance here. Maybe make one skill function like mages wrath currently does but at a lower percent, and another morph function more like a traditional execute but at a higher health range.
Bumi Rockafella wrote: »If you had a choice would you take the frag CC and revert ruin or keep things as is?
Bumi Rockafella wrote: »If you had a choice would you take the frag CC and revert ruin or keep things as is?
And make curse blockable
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
Undesirable ? By whom ? Problem with desires is that they are subjective thing and lately we can observe increase in magsorc population in PvP which kinda suggest opposite to Your words.
Undesirable ? By whom ? Problem with desires is that they are subjective thing and lately we can observe increase in magsorc population in PvP which kinda suggest opposite to Your words.
Attracting 1 billion baddies because they read on the interwebz that now Sorc = easy win is not the best way to get our class restored to decent identity and functionality.