Frag should get its stun back, rune cage should be reverted.
I also think procced frag should additionally get its 10% damage back. Pre Morrowind/Clockwork frag was far more rewarding than current cheesy rune cage.
Here’s the problem with adding a CC back to frags:
We get a dodgeable, reflectable, blockable stun on a crappy 8K frag that does even less if the enemy is wearing more than one heavy piece. And our class will be at the bottom of a barrel of garbage.
We can’t empower a frag anymore.
The shadow mundus is nerfed.
They took 10% damage off a proc.
We won’t be hitting people like we did back pre Morrowind with 12-15K crystal frags. Those days are done.
Now if they just reverted Cage to do no damage, between maintaining a shield stack and stunning someone, we’re blowing 3 out of 6 GCD doing no damage. That’s assuming we aren’t CC’ed or pressured because that drops to 0.
I don’t know what the answer is, maybe cage needs a range, damage, and duration nerf. Maybe they need to revert cage, and buff frags on a proc considerably. Maybe they need to turn the cage damage into a DOT instead.
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
Here’s the problem with adding a CC back to frags:
We get a dodgeable, reflectable, blockable stun on a crappy 8K frag that does even less if the enemy is wearing more than one heavy piece. And our class will be at the bottom of a barrel of garbage.
We can’t empower a frag anymore.
The shadow mundus is nerfed.
They took 10% damage off a proc.
We won’t be hitting people like we did back pre Morrowind with 12-15K crystal frags. Those days are done.
Now if they just reverted Cage to do no damage, between maintaining a shield stack and stunning someone, we’re blowing 3 out of 6 GCD doing no damage. That’s assuming we aren’t CC’ed or pressured because that drops to 0.
I don’t know what the answer is, maybe cage needs a range, damage, and duration nerf. Maybe they need to revert cage, and buff frags on a proc considerably. Maybe they need to turn the cage damage into a DOT instead.
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
Here’s the problem with adding a CC back to frags:
We get a dodgeable, reflectable, blockable stun on a crappy 8K frag that does even less if the enemy is wearing more than one heavy piece. And our class will be at the bottom of a barrel of garbage.
We can’t empower a frag anymore.
The shadow mundus is nerfed.
They took 10% damage off a proc.
We won’t be hitting people like we did back pre Morrowind with 12-15K crystal frags. Those days are done.
Now if they just reverted Cage to do no damage, between maintaining a shield stack and stunning someone, we’re blowing 3 out of 6 GCD doing no damage. That’s assuming we aren’t CC’ed or pressured because that drops to 0.
I don’t know what the answer is, maybe cage needs a range, damage, and duration nerf. Maybe they need to revert cage, and buff frags on a proc considerably. Maybe they need to turn the cage damage into a DOT instead.
A lot of GOOD Sorcs here want frags to have the stun back because they remember how good it was, I just don’t think they’ve done the math this patch. We play in another era of permanent blocking and dodge rolling.
I’d take a complete Sorc overhaul rather, thank you very much.
The only reason I'd prefer to have rune cage is because otherwise sorcs are completely countered by DKs running reflective scales/wings. If ZOS buffed frags or gave sorc a different way to counter DKs, then I'd rather have frags be the stun.
The only reason I'd prefer to have rune cage is because otherwise sorcs are completely countered by DKs running reflective scales/wings. If ZOS buffed frags or gave sorc a different way to counter DKs, then I'd rather have frags be the stun.
This is incorrect. Only frags and LA is countered. Curse, fury, pulse, pets, streak, mines, all usable. Sorc is softcounter for DK with streak in roots and so much that ignores reflect. Both have a hard time killing eachother. DK getting through harness, and sorc putting pressure on block.
The only reason I'd prefer to have rune cage is because otherwise sorcs are completely countered by DKs running reflective scales/wings. If ZOS buffed frags or gave sorc a different way to counter DKs, then I'd rather have frags be the stun.
This is incorrect. Only frags and LA is countered. Curse, fury, pulse, pets, streak, mines, all usable. Sorc is softcounter for DK with streak in roots and so much that ignores reflect. Both have a hard time killing eachother. DK getting through harness, and sorc putting pressure on block.
Lol this might be true if sets like sloads and Zaan didn’t exist. If you’re not a pet sorc then pets are non existent. Streak is not really a viable damage skill due to the cost increase, and mines are avoidable and also force you into Zaan range. Force pulse might not even be slotted. So realistically you only have curse, fury and you resto heavy attack and then rune cage and meteor. And most DKs build tanky. Beating a mag DK armed with proc sets is no easy task.
Providing a mag DK wasn’t wearing Sloads and/or Zaan, and you were setting up specifically to duel then yes it could be a standoff.
But again, reverting mag sorcs back to a blockable, dodgeable, reflectable CC would send them to the trash bin these days.
The only reason I'd prefer to have rune cage is because otherwise sorcs are completely countered by DKs running reflective scales/wings. If ZOS buffed frags or gave sorc a different way to counter DKs, then I'd rather have frags be the stun.
This is incorrect. Only frags and LA is countered. Curse, fury, pulse, pets, streak, mines, all usable. Sorc is softcounter for DK with streak in roots and so much that ignores reflect. Both have a hard time killing eachother. DK getting through harness, and sorc putting pressure on block.
Lol this might be true if sets like sloads and Zaan didn’t exist. If you’re not a pet sorc then pets are non existent. Streak is not really a viable damage skill due to the cost increase, and mines are avoidable and also force you into Zaan range. Force pulse might not even be slotted. So realistically you only have curse, fury and you resto heavy attack and then rune cage and meteor. And most DKs build tanky. Beating a mag DK armed with proc sets is no easy task.
Providing a mag DK wasn’t wearing Sloads and/or Zaan, and you were setting up specifically to duel then yes it could be a standoff.
But again, reverting mag sorcs back to a blockable, dodgeable, reflectable CC would send them to the trash bin these days.
Sloads and zaan are crutches, expect nerfs to them. (Though IMO still zaan is easily counterable) Streak is usable as a non reflectable stun. DKs build squishy now too, so are easy to burst down but hard to pressure with their shields and dots.
The point goes back to that you only have 2 reflectable abilities, and reflect in its current state is pretty trash anyway. And why are you not slotting pulse? Its solid. On my builds, I can easily stalemate a sorc if using wings, but in the open wings may as well not exist.
Even during the slump of magsorcs last patch, they were easily a mid tier spec. They will never go down to trash tier, sorcs have a LOT, but are pigeonholed into a rather samey awful playstyle, which is why no one liked the last meta.
The only reason I'd prefer to have rune cage is because otherwise sorcs are completely countered by DKs running reflective scales/wings. If ZOS buffed frags or gave sorc a different way to counter DKs, then I'd rather have frags be the stun.
This is incorrect. Only frags and LA is countered. Curse, fury, pulse, pets, streak, mines, all usable. Sorc is softcounter for DK with streak in roots and so much that ignores reflect. Both have a hard time killing eachother. DK getting through harness, and sorc putting pressure on block.
Lol this might be true if sets like sloads and Zaan didn’t exist. If you’re not a pet sorc then pets are non existent. Streak is not really a viable damage skill due to the cost increase, and mines are avoidable and also force you into Zaan range. Force pulse might not even be slotted. So realistically you only have curse, fury and you resto heavy attack and then rune cage and meteor. And most DKs build tanky. Beating a mag DK armed with proc sets is no easy task.
Providing a mag DK wasn’t wearing Sloads and/or Zaan, and you were setting up specifically to duel then yes it could be a standoff.
But again, reverting mag sorcs back to a blockable, dodgeable, reflectable CC would send them to the trash bin these days.
Sloads and zaan are crutches, expect nerfs to them. (Though IMO still zaan is easily counterable) Streak is usable as a non reflectable stun. DKs build squishy now too, so are easy to burst down but hard to pressure with their shields and dots.
The point goes back to that you only have 2 reflectable abilities, and reflect in its current state is pretty trash anyway. And why are you not slotting pulse? Its solid. On my builds, I can easily stalemate a sorc if using wings, but in the open wings may as well not exist.
Even during the slump of magsorcs last patch, they were easily a mid tier spec. They will never go down to trash tier, sorcs have a LOT, but are pigeonholed into a rather samey awful playstyle, which is why no one liked the last meta.
If last patch was ‘mid-tier’ I’d really hate to see trash.
We have three main damage skills, wrath, curse, and frags (I’m not counting streak because the BoL morph doesn’t do damage). Everything else everyone has access to (reach, elemental weapon, force pulse), those are not class skills, changing them affects everyone.
Wrath does no damage above 20% health, and you’ll never kill a DK with just curse. And if you can’t CC a DK (because cage becomes blockable or some garbage) then you had better be able to streak out of his range constantly.
If you want to revert Cage, then at least let us streak without penalty if we hit someone. And increase the damage on frags considerably.