Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Impulse

Marxont
Marxont
✭✭
Are there any scenario's where it outperforms other AOE destruction and class skills? Why not to replace it with some skill with similar mechanics to mend wounds and overload (with less damage ofc), which will be avaible for all classes?
Sorry if it was already discussed

  • SirMewser
    SirMewser
    ✭✭✭✭✭
    Long ago this skill was very different and actually powerful.

    Now it is garbage and no, it isn't useful for anything anymore... :|
    Mend wounds is a fun skill, I would endorse the idea of some sort of attack altering ability.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I use Pulsar on my Tanks, just to try and make the run as painless as possible by making trash pulls not have globs of health.

    Granted, elite mobs are immune to the Minor Mangle debuff so it's still pretty painful
    Argonian forever
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    @SirMewser

    Would anything mentioned in this thread make impulse any more interesting?
  • Marxont
    Marxont
    ✭✭
    @Avran_Sylt

    Chilled status effect from frost damage already applies minor maim, so "- Frost Staff applies Minor Maim." isn't a big deal. It's nice idea though to have increased chance of applying status effect depending on stuff type.

    And for morphs it will be nice to have something like what you suggested
    Pulsar:
    - Lightning Staff deals 4-5-6-7% more damage per enemy hit, up to 20-25-30-35%. (not to forget that our targets are likely to be concussioned so already take 8% more damage)
    - Inferno Staff Deals 14-16-18-20% more damage to Burning targets. Minor Mangle is rather situational IMO, while more DPS is more DPS. But we can have both.
    - Grants a [x] Damage Shield plus an additional 30-40-50-60% per enemy hit up to 150-200-250-300%. (and slow down targets maybe?)

    Elemental Ring is fine as you suggested + increased chance of applying status effect of base skill.



    Edited by Marxont on June 24, 2018 12:11AM
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    @SirMewser

    Would anything mentioned in this thread make impulse any more interesting?

    I agree with the concerns... Your suggestions are nice... Here is where I am at though;

    - Lightning Staff Stuns Concussed Enemies.
    Destructive Touch is similar but an instant AoE stun might be killer in PVP. In PVE it wouldn't improve DPS wise.

    - Inferno Staff Deals more damage to Burning targets.
    This one I endorse 100%, it takes on a condition that could have so much potential, also suits the animation of the skill since it's like "boom", instant.

    - Frost Staff applies Minor Maim.
    All frost damage has a chance to apply minor maim ("chilled"), an ensured uptime wouldn't be anything new to what players are already capable of.
    I personally would like frost staff to be based on DoT, hence, fire is single target and lightning is AoE.
    It's for tanking though...
    Edited by SirMewser on June 24, 2018 2:19AM
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Its great with mechanical acuity and mobs.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I use Pulsar on my Tanks, just to try and make the run as painless as possible by making trash pulls not have globs of health.

    Granted, elite mobs are immune to the Minor Mangle debuff so it's still pretty painful

    Pulsar only applies the minor mangle to one mob per cast. Hardly worth using on a tank, better to use gripping shards/talons/encase/time stop to just keep the mobs still.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    @Marxont

    I thought Chilled got reverted back to only being a 40% 4s snare? Although I'm not entirely sure. If it is the case that it's Minor Maim, then yeah, it'd have to change.

    Mangle is very situational, but I wasn't sure if it would be a good move or not to replace it. Though if I were to suggest a replacement effect, it'd be a Fire DoT.

    @SirMewser

    Lightning Impulse Stunning would only be if the target was already under the concussed status effect. In fact, I see that I wasn't consistent with my suggestion in that regard. The intention would be to have the base skill of Impulse deal additional effects to targets under their respective status effect.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Lol I wonder if @Columba still plays this game. He would have to say a few words about this skill :D
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I use Pulsar on my Tanks, just to try and make the run as painless as possible by making trash pulls not have globs of health.

    Granted, elite mobs are immune to the Minor Mangle debuff so it's still pretty painful

    Pulsar only applies the minor mangle to one mob per cast. Hardly worth using on a tank, better to use gripping shards/talons/encase/time stop to just keep the mobs still.

    Yeah but I recently learned that it affects Chudan in vRoM as well after helping a friend get his skin so now I have to test it on other bosses in vet mode to see if ZOS screwed something up because taking 100k+ health off a boss really makes a difference.
    Argonian forever
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Marxont wrote: »
    Are there any scenario's where it outperforms other AOE destruction and class skills? Why not to replace it with some skill with similar mechanics to mend wounds and overload (with less damage ofc), which will be avaible for all classes?
    Sorry if it was already discussed

    Indeed a useless skill, ZOS is welcome to delete this skill from game and we are not going to complain.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    I use Pulsar on my Tanks, just to try and make the run as painless as possible by making trash pulls not have globs of health.

    Granted, elite mobs are immune to the Minor Mangle debuff so it's still pretty painful

    Pulsar only applies the minor mangle to one mob per cast. Hardly worth using on a tank, better to use gripping shards/talons/encase/time stop to just keep the mobs still.

    Yeah but I recently learned that it affects Chudan in vRoM as well after helping a friend get his skin so now I have to test it on other bosses in vet mode to see if ZOS screwed something up because taking 100k+ health off a boss really makes a difference.

    It may be a bug as Minor Mangle does not effect boss but only trash adds!
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I use Pulsar on my Tanks, just to try and make the run as painless as possible by making trash pulls not have globs of health.

    Granted, elite mobs are immune to the Minor Mangle debuff so it's still pretty painful

    Pulsar only applies the minor mangle to one mob per cast. Hardly worth using on a tank, better to use gripping shards/talons/encase/time stop to just keep the mobs still.

    Yeah but I recently learned that it affects Chudan in vRoM as well after helping a friend get his skin so now I have to test it on other bosses in vet mode to see if ZOS screwed something up because taking 100k+ health off a boss really makes a difference.

    It may be a bug as Minor Mangle does not effect boss but only trash adds!

    I fully expect it to be a bug, just saying that it does currently affect Chudan for some reason.
    Argonian forever
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Marxont wrote: »
    Are there any scenario's where it outperforms other AOE destruction and class skills? Why not to replace it with some skill with similar mechanics to mend wounds and overload (with less damage ofc), which will be avaible for all classes?
    Sorry if it was already discussed

    When they first dropped AOE caps in PVP and added the ranged morph for impulse it was very useful for making builds capable of doing ranged AOE and I got some excellent mileage out of it.

    Now, post time stop, there is not much tight grouping in PVP. With the small area of impulse (it was once 8m but no more) I am getting little effect from it. Really, spinning blades and hurricane, with their big radiouses, seem to be pretty much the only effective AOE's. PVP seems to be mostly single target burst damage now even in large group play.

    So, my opinion, not much use for impulse these days. I will probably spec to pure single target, or, more likely, just go stam, probably warden, in PVP as it is massively better.

    For those keeping track, that means that, in PVP mag builds, who have only one weapon line, are down to just 1 damage/interrupt skill, a weak ultimate and a very weak CC from that weapon. It is no wonder mag builds are having issues in PVP. Only crushing shock is an ability in their only weapon skill line that I consider to be genuinely good.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
Sign In or Register to comment.