Fixing it next update isn't good enough! (Sload's)

  • TequilaFire
    TequilaFire
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    Still waiting to see sloads on my death recap.
    No one in my guilds are complaining about it either.
    Some people must be sloads magnets.
    Edited by TequilaFire on June 24, 2018 12:44PM
  • Amdar_Godkiller
    Amdar_Godkiller
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    I've noticed the opposite, that players who have switched to Sload's are now absolute trash in PVP compared to before the patch. Of course I don't play NB. I prefer challenging classes.
  • Ectheliontnacil
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    Vizier wrote: »

    Sload's isn't alot of pressure at 1100 per tick, but when I combine it with the now nerfed into the glyph trash heap, oblivion glyph, a poison dot, high enough damage to put pressure on shields the pressure from the oblivion damage eats away at them while they continue to cast shield after shield. What I've noticed if they have a decent heal they can survive or turn the tables.

    This is a common misconception about sload's. The dmg ticks from sload's are insanely high. A pvp build can pull around 20k dps on a dummy (very rough estimate), this gets halved by battlespirit, so we're sitting at 10k dps already.

    Now take in to account that in most fights you won't be on the offensive constantly, at least 1/3 of the time is spent cc breaking, healing, shielding, kiting and dodging. We're left with. 6,7k dps.

    Let's not forget the fact that your opponents can avoid a good portion of your damage by dodging or blocking it and by debuffing your damage/buffing their defense.

    All things considered, you're lucky to be doing 3k dps in certain situations. And sload's is a constant almost 900 damage tick! This constitutes ~1/4 of your dps.

    Alcast shows a sload's parse in a video of his, it's absolutely ludicrous.

    https://youtu.be/xYwEYQspgmA

    Edited by Ectheliontnacil on June 24, 2018 10:19PM
  • BigBadVolk
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    Jailbirdy wrote: »
    I'm sorry but pvp has become unplayable for me atm. Sload's semblance is making outnumbered fights impossible on nightblades. It is not only a ridiculous damage crutch but is also a complete hardcounter to medium armour stamblades (and to shielding classes, to an extent).

    So many mediocre players are able to perform at a top tier level against builds that are especially susceptible to sload's. I am really inclined to call out some of these clowns. On EU there's organised groups all running sload's and tbagging/whispering for kiting them. 3 or more sload's on my recap from different people has become commonplace.

    Sload's along with perpetual lag in Vivec has made me quit PvP. If at least one of these issues is not resolved within a couple weeks, I don't think I'll return at all. I certainly won't wait for the next large update to go live.

    Sorry for the rant, anyone who's been playing in Cyrodiil will be able to understand my vexation.

    purge...

    l2p mate
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • BigBadVolk
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    Juhasow wrote: »
    Tasear wrote: »
    What do you think is a fair fix for it?

    Oblivion dmg beeing affected by Battle Spirit. Battle Spirit reducing damage and healing components of sets by 75%. Not onl;y Sload but all proc sets in general get fair nerf in one simple move.

    Why not just make all damage proc set only proc on mobs and bosses, and rework oblivion damage to affect bosses somehow (no idea atm :D) and rework old sets to be (some of them) stat boost proc sets like (similar to SPC,Reposte,Ravaging,BSW)
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • JumpmanLane
    JumpmanLane
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    ak_pvp wrote: »
    Oh would ya look at that. Welcome to the club, outnumbered PvP has been near impossible for non NBs openworld for a while now, since they lack such an OP defense. Why aren't bleeds in his, since they are a lot worse than sloads, oh because it barely affects NBs.

    My salt aside, sloads is an cancer set, and since NB is so heavily based of stealth such a hard counter is bad.

    Not for magdk lol.
  • Heka Cain
    Heka Cain
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    Great to see that you are having Sloads of fun in ESO!!!
  • DreadKnight
    DreadKnight
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    Really can't see the problem with this set - the most damage I've taken in pvp is 5700 - on par with almost every other set/damage - l2p issue.
  • idk
    idk
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    Will OP stop playing the game until and unless Zos change Sloads?

    Zos will change it when and if they do. We can say clearly that there are players on both sides of this issue so this is most certainly not able listening to players.
  • DuskMarine
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    idk wrote: »
    Will OP stop playing the game until and unless Zos change Sloads?

    Zos will change it when and if they do. We can say clearly that there are players on both sides of this issue so this is most certainly not able listening to players.

    as alcast said it depends on who actually cares which 9 times outta 10 zos wont care and theyll leave it justt as broken as it was before.
  • Saturn
    Saturn
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    If it's a broken set or mechanic or content it takes them ages to fix.

    If it's something in any way slightly benefitial to players or an exploit, then it gets fixed the following day.

    It's pretty upsetting that this is always how they operate. Like if you wanna keep your community happy, try to address problems before they get out of hand, like with Sloads. But no, it's always Money > Players.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • DuskMarine
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    Saturn wrote: »
    If it's a broken set or mechanic or content it takes them ages to fix.

    If it's something in any way slightly benefitial to players or an exploit, then it gets fixed the following day.

    It's pretty upsetting that this is always how they operate. Like if you wanna keep your community happy, try to address problems before they get out of hand, like with Sloads. But no, it's always Money > Players.

    dont forget if its crown store related the fix is started in 30 mins after the first post
  • D0PAMINE
    D0PAMINE
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    D0PAMINE wrote: »
    Im going to be giving away crafted sload sets to guildies.

    :unamused:
    Isn't that sweet?

    It's the one set that affects all builds and classes the same with no bias. Thats actually quite fair :neutral: It's quite possible the set wont loose its single target potency after it's looked into, and people may have to change their builds reguardless, esspecially given how popular the set became due to threads such as this one.
    Edited by D0PAMINE on June 24, 2018 10:05PM
  • Blobsky
    Blobsky
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    Vizier wrote: »
    My NB isn't having a huge problem vs Sload's. It is rarely in my Death Recap. Strike First, Be fast, Stay mobile, have enough magicka and regen even as a StamBlade to get 3 or 4 casts of cloak off with another 3 ish after popping a magicka potion.

    I've been checking out Sload's for a bit on my StamBlade. Using Sload's gave me a significant drop in WD. From around 4K to roughly 3.4k

    It is rarely the cause of death on my kills the majority of which die before Sload's ticks out at 1126 per tick. Let's agree most of those kills are average players.

    Then there are the above average. They typically have well crafted character builds with high mitigation. They are getting hit a little harder with Sload's. AND they are having a harder time with it maybe because their survivable build only needed X heals. Their shield or block was sufficing to be survivable until they could manage heals or a pot.

    Sload's isn't alot of pressure at 1100 per tick, but when I combine it with the now nerfed into the glyph trash heap, oblivion glyph, a poison dot, high enough damage to put pressure on shields the pressure from the oblivion damage eats away at them while they continue to cast shield after shield. What I've noticed if they have a decent heal they can survive or turn the tables.

    The point is I really don't think it's OP. This type of damage and the shield breaker stuff really needs to be brought mainstream for ESO. Maybe even provide a new CP nodes that let a player customize their resistances that probably should include Oblivion damage, but as long as Oblivion damage is nerfed as it is, those resistances should be less effective as well or require more points.

    I think this situation is much like it was in the early days of the Warden Class. The community thought they sucked, but as the Warden players got more time under their belts there was a ton of whine in the forums. A certain vocal crowd refuses to give it time or to change their build or playstyles. For instance there's tons of healing sets. There's lot's of spells and abilities that greatly outheal 1.1k / sec. I just don't see this set as is as a huge problem once groups lean to more burst heals.

    Each damage type in ESO should be EFFECTIVE. As it is now and has been for years it's all about Fire lightning being a distant second and ICE holding up the spot of neglected stepchild.

    IMO the more viable options we have...the better. How many people were using Oblivion damage since the glyphs were nerfed? Sload's contributes more to the rock / paper / scissors than before it existed.

    In fairness, you are the one thing easier to play than sloads... A stamblade
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Waffennacht
    Waffennacht
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    I've seen sloads in the recap, only when out numbered and along side very powerful moves.

    There may have been a situation or two where had it not been for sload I could have los'ed

    But I think LoS'ing etc is pretty chicken sh... but effective. I can't complain at all when I am killed when the other option would have been me running around a rock with 3 people chasing.

    Felt fair. And each time it did kill me, there was only a sliver of a chance I could've pulled the situation outta my ...

    Let me put it this way.

    Had it not been for Sload I would have been able to use Panacea or a few other things that I secretly feel are more OP than sload.

    But, still go ahead and change it. The more I've thought about it, the less the set is for a player like me
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Leandor
    Leandor
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    Hah, how about making sloads ONLY deal damage if you're cloaked, shielded or blocking? And if the target isn't anything of the above, the sload would latch back on the wearer? :trollface::trollface:
  • Waffennacht
    Waffennacht
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    Leandor wrote: »
    Hah, how about making sloads ONLY deal damage if you're cloaked, shielded or blocking? And if the target isn't anything of the above, the sload would latch back on the wearer? :trollface::trollface:

    Is the troll the part where that doesn't change anything or the part where it latches back?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lylith
    Lylith
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    Jailbirdy wrote: »
    I'm sorry but pvp has become unplayable for me atm. Sload's semblance is making outnumbered fights impossible on nightblades. It is not only a ridiculous damage crutch but is also a complete hardcounter to medium armour stamblades (and to shielding classes, to an extent).

    So many mediocre players are able to perform at a top tier level against builds that are especially susceptible to sload's. I am really inclined to call out some of these clowns. On EU there's organised groups all running sload's and tbagging/whispering for kiting them. 3 or more sload's on my recap from different people has become commonplace.

    Sload's along with perpetual lag in Vivec has made me quit PvP. If at least one of these issues is not resolved within a couple weeks, I don't think I'll return at all. I certainly won't wait for the next large update to go live.

    Sorry for the rant, anyone who's been playing in Cyrodiil will be able to understand my vexation.

    purge...

    is ***.
  • Lylith
    Lylith
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    Just curious if you've tried a non-NB build?

    Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.

    That screenshot is not accurate

    noticed that, (we talked about it previously) but i've also seen death recaps from streamers where sloads hit in excess of 3.5k.

    how's that work?
  • idk
    idk
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    DuskMarine wrote: »
    idk wrote: »
    Will OP stop playing the game until and unless Zos change Sloads?

    Zos will change it when and if they do. We can say clearly that there are players on both sides of this issue so this is most certainly not able listening to players.

    as alcast said it depends on who actually cares which 9 times outta 10 zos wont care and theyll leave it justt as broken as it was before.

    That was not my point.
  • Leandor
    Leandor
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    Leandor wrote: »
    Hah, how about making sloads ONLY deal damage if you're cloaked, shielded or blocking? And if the target isn't anything of the above, the sload would latch back on the wearer? :trollface::trollface:

    Is the troll the part where that doesn't change anything or the part where it latches back?

    Both actually. Which is why I put two.
  • Marcus684
    Marcus684
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    IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.
    Edited by Marcus684 on June 24, 2018 11:47PM
  • JumpmanLane
    JumpmanLane
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    Marcus684 wrote: »
    IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.

    The Elite 1vXers I know, (and I’m lucky enough to run with 1 or 2 and casually know a few more). Wreck these Sload Zerglings daily.

    If THEY run Sloads it’ll still come down to skill (which Zerglings just don’t have). Those same elite 1vXers will still kill you.

    What sucks the most about Sloads is that unskilled players have the NERVE to tbag ANYBODY.

    If you use Sloads as a crutch you’d be better off dropping it. If ZOS nerfs it you’re screwed. If they don’t and EVERYBODY wears it (particularly elite players). You’re screwed.
  • dcam86b14_ESO
    dcam86b14_ESO
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    all i hear is qqqqqq
  • Waffennacht
    Waffennacht
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    Lylith wrote: »
    Just curious if you've tried a non-NB build?

    Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.

    That screenshot is not accurate

    noticed that, (we talked about it previously) but i've also seen death recaps from streamers where sloads hit in excess of 3.5k.

    how's that work?

    Because Oblivion Damage isn't affected by Battle Spirit and 850ish x 6 is well over 3.5k?

    Edit: @Lylith
    Edited by Waffennacht on June 25, 2018 1:08AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lylith
    Lylith
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    Lylith wrote: »
    Just curious if you've tried a non-NB build?

    Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.

    That screenshot is not accurate

    noticed that, (we talked about it previously) but i've also seen death recaps from streamers where sloads hit in excess of 3.5k.

    how's that work?

    Because Oblivion Damage isn't affected by Battle Spirit and 850ish x 6 is well over 3.5k?

    Edit: @Lylith

    figured it was cumulative, just looking for confirmation, thanks.

    @Waffennacht
  • WreckfulAbandon
    WreckfulAbandon
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    Marcus684 wrote: »
    IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.

    The Elite 1vXers I know, (and I’m lucky enough to run with 1 or 2 and casually know a few more). Wreck these Sload Zerglings daily.

    If THEY run Sloads it’ll still come down to skill (which Zerglings just don’t have). Those same elite 1vXers will still kill you.

    What sucks the most about Sloads is that unskilled players have the NERVE to tbag ANYBODY.

    If you use Sloads as a crutch you’d be better off dropping it. If ZOS nerfs it you’re screwed. If they don’t and EVERYBODY wears it (particularly elite players). You’re screwed.

    I know it's a lot, but hear me out. A lot of this applies to a lot of you.

    What sucks most about sloads (and i recognize it is overtuned) is that people literally pull it from combat logs and say "look sloads 40% of dmg quit crutching its clear i would have won if not for sloads" Well you didn't. It's pointless to talk about what could have happened. And thats usually the beginning of a long tirade. Like chill TF out people some are just trying sloads, some recognize that they are not good and crutch on it, some defend it, some dont care and use what is good. Like when I die because a door is being uncooperative I could rage about how it shouldn't have happened. But it did.

    Are we all gonna start breaking down the OP elements of people's builds whenever we lose?

    -Dawnbreaker animation cancel with shalks + spin to win (WOW so skilled used 3 abilities and wiped 3 pugs)

    -Stacked bleed pressure

    -Easy access to high uptime on defile

    -Cost increase poisons

    -Fear/rune cage/fossilize

    -Hiding behind engine guardian/pets

    -Shieldbreaker/oblivion damage

    Do this enough and you're putting yourself and others into boxes based on what you think is honorable and fair. Who deserves that mantle? Who is so objectively fair and unbiased that they have the mandate to choose what is good and bad?

    So many changes "killed" 1vX, we could argue all day about which was the hardest hitting. Hell, I don't like to get hit by invisible ballistas. Or shieldbreaker or incap. I don't like to lose. But a lot of people in this community need to realize that there will always be zergs, there will always be 2v1 gankers, there will always be unbalanced sets. I never sent hate tells to people using multiple mundus stones or lightning staff+shield breaker. Or a group of 4 streamers dropping dawnbreakers on me solo. A lot of you need to chill out on the rhetoric, if something is in the game people will use it. Referring to immortal perma bat DK's from around launch as "the good old days" doesn't apply to most people who have played this game. Your glory days were their days of despair when they got farmed en masse by people who simply understood the game better and built for it, super imbalanced as it was. The game has changed and if you can't accept that, then at least try to be less dickish and condescending, or the scant few new PvPers will leave before they get their feet wet.
    PC NA

    All my comments are regarding PvP
  • Johngo0036
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    Again Wrobel is sitting in his back office planning the anti virus to the virus he just planted. WTF is this guy still doing designing sets, give him a broom and let him sweep the offices, just keep him away from designing any more sets, PLEASE @ZOS.

    The set is pure cancer, as was viper when all NB's were running it.

    A quickfix can be put in to fix the look of armour but not to fix a MAJOR Issue in the game, cmon @ZOS for once just step up to the plate and fix it already. Man up to the bs you introduce to the game and fix it,

    It probably would not be so bad if there was no lag but we know you wont fix the lag so just fix the set already.

    and why everytime you release things stuff that has been working for years breaks and should not even be part of any code touched by the developers, this is sub par for any Dev House. Thank God you dont write systems that are critical to supporting life or we would be have a lot of dead people on our hands.
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • JumpmanLane
    JumpmanLane
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    Marcus684 wrote: »
    IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.

    The Elite 1vXers I know, (and I’m lucky enough to run with 1 or 2 and casually know a few more). Wreck these Sload Zerglings daily.

    If THEY run Sloads it’ll still come down to skill (which Zerglings just don’t have). Those same elite 1vXers will still kill you.

    What sucks the most about Sloads is that unskilled players have the NERVE to tbag ANYBODY.

    If you use Sloads as a crutch you’d be better off dropping it. If ZOS nerfs it you’re screwed. If they don’t and EVERYBODY wears it (particularly elite players). You’re screwed.

    I know it's a lot, but hear me out. A lot of this applies to a lot of you.

    What sucks most about sloads (and i recognize it is overtuned) is that people literally pull it from combat logs and say "look sloads 40% of dmg quit crutching its clear i would have won if not for sloads" Well you didn't. It's pointless to talk about what could have happened. And thats usually the beginning of a long tirade. Like chill TF out people some are just trying sloads, some recognize that they are not good and crutch on it, some defend it, some dont care and use what is good. Like when I die because a door is being uncooperative I could rage about how it shouldn't have happened. But it did.

    Are we all gonna start breaking down the OP elements of people's builds whenever we lose?

    -Dawnbreaker animation cancel with shalks + spin to win (WOW so skilled used 3 abilities and wiped 3 pugs)

    -Stacked bleed pressure

    -Easy access to high uptime on defile

    -Cost increase poisons

    -Fear/rune cage/fossilize

    -Hiding behind engine guardian/pets

    -Shieldbreaker/oblivion damage

    Do this enough and you're putting yourself and others into boxes based on what you think is honorable and fair. Who deserves that mantle? Who is so objectively fair and unbiased that they have the mandate to choose what is good and bad?

    So many changes "killed" 1vX, we could argue all day about which was the hardest hitting. Hell, I don't like to get hit by invisible ballistas. Or shieldbreaker or incap. I don't like to lose. But a lot of people in this community need to realize that there will always be zergs, there will always be 2v1 gankers, there will always be unbalanced sets. I never sent hate tells to people using multiple mundus stones or lightning staff+shield breaker. Or a group of 4 streamers dropping dawnbreakers on me solo. A lot of you need to chill out on the rhetoric, if something is in the game people will use it. Referring to immortal perma bat DK's from around launch as "the good old days" doesn't apply to most people who have played this game. Your glory days were their days of despair when they got farmed en masse by people who simply understood the game better and built for it, super imbalanced as it was. The game has changed and if you can't accept that, then at least try to be less dickish and condescending, or the scant few new PvPers will leave before they get their feet wet.

    Hey, I actually agree. I joined some elite players yesterday who were running with a known 1vXer I run with and he was like “be serious, because these fools are already mad.” (To me it’s a game. I’m new. I’ll do crazy stuff like yolo in drop ulti and try to get out of a Zerg cause it tickles me).

    Those “fools” another known 1vXer and a duelist on the rise who’s just an acquaintance of mine had been Zerged down some and were seconds from quitting PvP for the day. The other two didn’t quit when my pal was like, “let’s show Jump some tricks.” So they stayed. We farmed a tower and wiped a 15, 20 man Zerg just LOSing around in the tower.

    These guys were STILL pissed everytime they had blue Sload balls on them lol. The one 1vXer I DIDNT know says everytime he sets foot in Cyrodiil he’s in a rage. He was like it used to be skill and stats vs skill and stats. Now it’s proc sets vs proc sets.

    I was like “dude, wear a proc set then it’s skill and stats and a proc set vs a proc set lol.” He laughed. In the end it’s a game.
  • DenMoria
    DenMoria
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    Yay! Now we bad players can play badly and still win without L2P! Yay!
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