Sload's isn't alot of pressure at 1100 per tick, but when I combine it with the now nerfed into the glyph trash heap, oblivion glyph, a poison dot, high enough damage to put pressure on shields the pressure from the oblivion damage eats away at them while they continue to cast shield after shield. What I've noticed if they have a decent heal they can survive or turn the tables.
https://youtu.be/xYwEYQspgmAEctheliontnacil wrote: »I'm sorry but pvp has become unplayable for me atm. Sload's semblance is making outnumbered fights impossible on nightblades. It is not only a ridiculous damage crutch but is also a complete hardcounter to medium armour stamblades (and to shielding classes, to an extent).
So many mediocre players are able to perform at a top tier level against builds that are especially susceptible to sload's. I am really inclined to call out some of these clowns. On EU there's organised groups all running sload's and tbagging/whispering for kiting them. 3 or more sload's on my recap from different people has become commonplace.
Sload's along with perpetual lag in Vivec has made me quit PvP. If at least one of these issues is not resolved within a couple weeks, I don't think I'll return at all. I certainly won't wait for the next large update to go live.
Sorry for the rant, anyone who's been playing in Cyrodiil will be able to understand my vexation.
purge...
Oh would ya look at that. Welcome to the club, outnumbered PvP has been near impossible for non NBs openworld for a while now, since they lack such an OP defense. Why aren't bleeds in his, since they are a lot worse than sloads, oh because it barely affects NBs.
My salt aside, sloads is an cancer set, and since NB is so heavily based of stealth such a hard counter is bad.
Will OP stop playing the game until and unless Zos change Sloads?
Zos will change it when and if they do. We can say clearly that there are players on both sides of this issue so this is most certainly not able listening to players.
If it's a broken set or mechanic or content it takes them ages to fix.
If it's something in any way slightly benefitial to players or an exploit, then it gets fixed the following day.
It's pretty upsetting that this is always how they operate. Like if you wanna keep your community happy, try to address problems before they get out of hand, like with Sloads. But no, it's always Money > Players.
Ectheliontnacil wrote: »
My NB isn't having a huge problem vs Sload's. It is rarely in my Death Recap. Strike First, Be fast, Stay mobile, have enough magicka and regen even as a StamBlade to get 3 or 4 casts of cloak off with another 3 ish after popping a magicka potion.
I've been checking out Sload's for a bit on my StamBlade. Using Sload's gave me a significant drop in WD. From around 4K to roughly 3.4k
It is rarely the cause of death on my kills the majority of which die before Sload's ticks out at 1126 per tick. Let's agree most of those kills are average players.
Then there are the above average. They typically have well crafted character builds with high mitigation. They are getting hit a little harder with Sload's. AND they are having a harder time with it maybe because their survivable build only needed X heals. Their shield or block was sufficing to be survivable until they could manage heals or a pot.
Sload's isn't alot of pressure at 1100 per tick, but when I combine it with the now nerfed into the glyph trash heap, oblivion glyph, a poison dot, high enough damage to put pressure on shields the pressure from the oblivion damage eats away at them while they continue to cast shield after shield. What I've noticed if they have a decent heal they can survive or turn the tables.
The point is I really don't think it's OP. This type of damage and the shield breaker stuff really needs to be brought mainstream for ESO. Maybe even provide a new CP nodes that let a player customize their resistances that probably should include Oblivion damage, but as long as Oblivion damage is nerfed as it is, those resistances should be less effective as well or require more points.
I think this situation is much like it was in the early days of the Warden Class. The community thought they sucked, but as the Warden players got more time under their belts there was a ton of whine in the forums. A certain vocal crowd refuses to give it time or to change their build or playstyles. For instance there's tons of healing sets. There's lot's of spells and abilities that greatly outheal 1.1k / sec. I just don't see this set as is as a huge problem once groups lean to more burst heals.
Each damage type in ESO should be EFFECTIVE. As it is now and has been for years it's all about Fire lightning being a distant second and ICE holding up the spot of neglected stepchild.
IMO the more viable options we have...the better. How many people were using Oblivion damage since the glyphs were nerfed? Sload's contributes more to the rock / paper / scissors than before it existed.
Hah, how about making sloads ONLY deal damage if you're cloaked, shielded or blocking? And if the target isn't anything of the above, the sload would latch back on the wearer?
Ectheliontnacil wrote: »I'm sorry but pvp has become unplayable for me atm. Sload's semblance is making outnumbered fights impossible on nightblades. It is not only a ridiculous damage crutch but is also a complete hardcounter to medium armour stamblades (and to shielding classes, to an extent).
So many mediocre players are able to perform at a top tier level against builds that are especially susceptible to sload's. I am really inclined to call out some of these clowns. On EU there's organised groups all running sload's and tbagging/whispering for kiting them. 3 or more sload's on my recap from different people has become commonplace.
Sload's along with perpetual lag in Vivec has made me quit PvP. If at least one of these issues is not resolved within a couple weeks, I don't think I'll return at all. I certainly won't wait for the next large update to go live.
Sorry for the rant, anyone who's been playing in Cyrodiil will be able to understand my vexation.
purge...
Waffennacht wrote: »Just curious if you've tried a non-NB build?
Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.
That screenshot is not accurate
DuskMarine wrote: »Will OP stop playing the game until and unless Zos change Sloads?
Zos will change it when and if they do. We can say clearly that there are players on both sides of this issue so this is most certainly not able listening to players.
as alcast said it depends on who actually cares which 9 times outta 10 zos wont care and theyll leave it justt as broken as it was before.
IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.
Waffennacht wrote: »Just curious if you've tried a non-NB build?
Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.
That screenshot is not accurate
noticed that, (we talked about it previously) but i've also seen death recaps from streamers where sloads hit in excess of 3.5k.
how's that work?
Waffennacht wrote: »Waffennacht wrote: »Just curious if you've tried a non-NB build?
Edit: btw Oblivion Damage is not affected by CP, but your UI will incorrectly increase the tooltip.
That screenshot is not accurate
noticed that, (we talked about it previously) but i've also seen death recaps from streamers where sloads hit in excess of 3.5k.
how's that work?
Because Oblivion Damage isn't affected by Battle Spirit and 850ish x 6 is well over 3.5k?
Edit: @Lylith
JumpmanLane wrote: »IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.
The Elite 1vXers I know, (and I’m lucky enough to run with 1 or 2 and casually know a few more). Wreck these Sload Zerglings daily.
If THEY run Sloads it’ll still come down to skill (which Zerglings just don’t have). Those same elite 1vXers will still kill you.
What sucks the most about Sloads is that unskilled players have the NERVE to tbag ANYBODY.
If you use Sloads as a crutch you’d be better off dropping it. If ZOS nerfs it you’re screwed. If they don’t and EVERYBODY wears it (particularly elite players). You’re screwed.
WreckfulAbandon wrote: »JumpmanLane wrote: »IMO, ZOS put Sloads into the game as a way for low-skill (or average, like me) players a method for taking down the builds that frustrated them the most and made them quit PvPing (LOSers, Tanky proc builds, cloak spammers, slippery sorcs, etc). They’re the ones having fun with Sloads while you elite 1vXers are finally feeling mortal. I’ll give you one guess which type of player ZOS would rather cater to.
The Elite 1vXers I know, (and I’m lucky enough to run with 1 or 2 and casually know a few more). Wreck these Sload Zerglings daily.
If THEY run Sloads it’ll still come down to skill (which Zerglings just don’t have). Those same elite 1vXers will still kill you.
What sucks the most about Sloads is that unskilled players have the NERVE to tbag ANYBODY.
If you use Sloads as a crutch you’d be better off dropping it. If ZOS nerfs it you’re screwed. If they don’t and EVERYBODY wears it (particularly elite players). You’re screwed.
I know it's a lot, but hear me out. A lot of this applies to a lot of you.
What sucks most about sloads (and i recognize it is overtuned) is that people literally pull it from combat logs and say "look sloads 40% of dmg quit crutching its clear i would have won if not for sloads" Well you didn't. It's pointless to talk about what could have happened. And thats usually the beginning of a long tirade. Like chill TF out people some are just trying sloads, some recognize that they are not good and crutch on it, some defend it, some dont care and use what is good. Like when I die because a door is being uncooperative I could rage about how it shouldn't have happened. But it did.
Are we all gonna start breaking down the OP elements of people's builds whenever we lose?
-Dawnbreaker animation cancel with shalks + spin to win (WOW so skilled used 3 abilities and wiped 3 pugs)
-Stacked bleed pressure
-Easy access to high uptime on defile
-Cost increase poisons
-Fear/rune cage/fossilize
-Hiding behind engine guardian/pets
-Shieldbreaker/oblivion damage
Do this enough and you're putting yourself and others into boxes based on what you think is honorable and fair. Who deserves that mantle? Who is so objectively fair and unbiased that they have the mandate to choose what is good and bad?
So many changes "killed" 1vX, we could argue all day about which was the hardest hitting. Hell, I don't like to get hit by invisible ballistas. Or shieldbreaker or incap. I don't like to lose. But a lot of people in this community need to realize that there will always be zergs, there will always be 2v1 gankers, there will always be unbalanced sets. I never sent hate tells to people using multiple mundus stones or lightning staff+shield breaker. Or a group of 4 streamers dropping dawnbreakers on me solo. A lot of you need to chill out on the rhetoric, if something is in the game people will use it. Referring to immortal perma bat DK's from around launch as "the good old days" doesn't apply to most people who have played this game. Your glory days were their days of despair when they got farmed en masse by people who simply understood the game better and built for it, super imbalanced as it was. The game has changed and if you can't accept that, then at least try to be less dickish and condescending, or the scant few new PvPers will leave before they get their feet wet.