Dot pressure = counter to block/shield builds but weak against purge
CC = counter to ensure shield builds don't recast and certain cc go through block now but no direct counter for unblocked cc.
Sloads = unmitigated dot DMG that stacks with multiple users and clogs up purge.
In order for the game to become a game about responsive game play unblocked cc must become dodgable (having both is OP unless of course additional counters exist) and Oblivion DMG must be deleted or changed to a DMG you can actually mitigate (have major/minor protection actually mitigate it or add Oblivion armor to nirnhoned traits).
ZOS created a game with incredible depth to its combat system. But:
- they barely documented it
- don't have decent tutorials
- don't gradually scale the difficulty PVE content to teach players how to use it; in fact 99.9% of PVE is so easy, learning to play is *completely* optional
So the average single player gamer from Skyrim is completely lost and without a clue in ESO. So to compensate, they completely nerfed PVE content to oblivion and added layers of cheese that completely bypass mechanics in PVP like Shieldbreaker and Sload.
Instead of nerfing its own mechanics, ZOS should implement proper documentation, proper tutorials, and create PVE content that teaches players how to play as they progress.
Further, instead of throwing all players in the same PVP arenas -- whether in Cyrodiil, BGs or IC -- regardless of aptitude, they should create mechanisms and interfaces that segment players based on interest level; so that hardcore gamers are fighting hardcore gamers more often and casuals fight casuals.
This evening the odds 'raising the floor, lowering the ceiling' BS is destroying PVP.
Waffennacht wrote: »Fyi no first person shooter game is skill based.
In my Oh so many years of playing them.
FPS = cross hair (aka a dot on screen) on head (another dot on screen) push button = not skill
Actually that is the very definition of skill. He who joins the dots fastest and most consistently is....wait for it.... more skilled at it.
Waffennacht wrote: »Waffennacht wrote: »Fyi no first person shooter game is skill based.
In my Oh so many years of playing them.
FPS = cross hair (aka a dot on screen) on head (another dot on screen) push button = not skill
Actually that is the very definition of skill. He who joins the dots fastest and most consistently is....wait for it.... more skilled at it.
I find actually having to use some sort of intelligence to be skill.
Such as determining what gear sets will provide you with the up most ability to fullfil your character's goals. I.e. tanks, damage, speed, etc.
Connecting dots. I mean dogs can do that, dogs however cannot select gear. I think if it comes down to dog able vs non dog able, the non dog able wins
Edit: actually what you described is called reflexes
Waffennacht wrote: »Waffennacht wrote: »Fyi no first person shooter game is skill based.
In my Oh so many years of playing them.
FPS = cross hair (aka a dot on screen) on head (another dot on screen) push button = not skill
Actually that is the very definition of skill. He who joins the dots fastest and most consistently is....wait for it.... more skilled at it.
I find actually having to use some sort of intelligence to be skill.
Such as determining what gear sets will provide you with the up most ability to fullfil your character's goals. I.e. tanks, damage, speed, etc.
Connecting dots. I mean dogs can do that, dogs however cannot select gear. I think if it comes down to dog able vs non dog able, the non dog able wins
Edit: actually what you described is called reflexes
There is no skill involved if you can simply put one 2-3 sets from a small Pool of sets that clearly outshine every other competitor especially when everything can be shared and the most easy for play builds are also the best.
If there was actually an incentive to enhance your skill with stat increasing sets rather than just slot the latest proc and use the generic all stam/ mag glyphs, normal jewelry enchants and poisons.
Theory crafting a viable and broken build in this game can be done by a mentally challenged dog. You don't even have to do Basic math.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Fyi no first person shooter game is skill based.
In my Oh so many years of playing them.
FPS = cross hair (aka a dot on screen) on head (another dot on screen) push button = not skill
Actually that is the very definition of skill. He who joins the dots fastest and most consistently is....wait for it.... more skilled at it.
I find actually having to use some sort of intelligence to be skill.
Such as determining what gear sets will provide you with the up most ability to fullfil your character's goals. I.e. tanks, damage, speed, etc.
Connecting dots. I mean dogs can do that, dogs however cannot select gear. I think if it comes down to dog able vs non dog able, the non dog able wins
Edit: actually what you described is called reflexes
There is no skill involved if you can simply put one 2-3 sets from a small Pool of sets that clearly outshine every other competitor especially when everything can be shared and the most easy for play builds are also the best.
If there was actually an incentive to enhance your skill with stat increasing sets rather than just slot the latest proc and use the generic all stam/ mag glyphs, normal jewelry enchants and poisons.
Theory crafting a viable and broken build in this game can be done by a mentally challenged dog. You don't even have to do Basic math.
As funny as the dog bit is, I was actually serious about a dog being able to theoretically play a FPS vs being able to theory craft a build.
But what you're talking about has nothing to do with my comment that FPS (first person shooters) are mind numbingly easy and literally require 0 skill to play. Just the reflexes of akin to a mental vegetable's pupils reacting to light stimulation.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Fyi no first person shooter game is skill based.
In my Oh so many years of playing them.
FPS = cross hair (aka a dot on screen) on head (another dot on screen) push button = not skill
Actually that is the very definition of skill. He who joins the dots fastest and most consistently is....wait for it.... more skilled at it.
I find actually having to use some sort of intelligence to be skill.
Such as determining what gear sets will provide you with the up most ability to fullfil your character's goals. I.e. tanks, damage, speed, etc.
Connecting dots. I mean dogs can do that, dogs however cannot select gear. I think if it comes down to dog able vs non dog able, the non dog able wins
Edit: actually what you described is called reflexes
There is no skill involved if you can simply put one 2-3 sets from a small Pool of sets that clearly outshine every other competitor especially when everything can be shared and the most easy for play builds are also the best.
If there was actually an incentive to enhance your skill with stat increasing sets rather than just slot the latest proc and use the generic all stam/ mag glyphs, normal jewelry enchants and poisons.
Theory crafting a viable and broken build in this game can be done by a mentally challenged dog. You don't even have to do Basic math.
As funny as the dog bit is, I was actually serious about a dog being able to theoretically play a FPS vs being able to theory craft a build.
But what you're talking about has nothing to do with my comment that FPS (first person shooters) are mind numbingly easy and literally require 0 skill to play. Just the reflexes of akin to a mental vegetable's pupils reacting to light stimulation.