AhPook_Is_Here wrote: »Everyone plays DPS, but like pro-golf, even the top 5% don't make a living at it, you have to be in the top tenth of 1% to be what I consider to be good dps. Even in solid trials groups it's not uncommon to see 1 or 2 DPS that are pulling 30-40% more damage than the next highest below them. Its all timing, gear, rotation and attention.
I have usually tanked, and while there are some fights in this game that require a tank to have knowledge and even situational awareness, you don't need fast tempo rhythm.
exeeter702 wrote: »Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.It depends on what you mean by "hardest".
Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.
DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.
So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...
DD.
Without a doubt.
If you don't care about performances, then I'd go with Tank, then Healer.
Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.
That is, ofc, assuming the relevant content is known.
Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes.
These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.
Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?
Tanking saves lives kids, stay in school.
Rogue_Ghost wrote: »Kuwhar
"Eh. If i dont perform as a tank, the group wipes.
If you dont perform as a DPS it just takes a couple extra minutes."
This is EXACTLY why I often feel - let's say - generally unproductive when it comes to some scenarios as a DPS. I enjoy my character and have messed with the build/loadout a few times - which helped a bit - but overall the class still seems to under-perform on the battlefield during larger undertakings.
I jump in, get a few hits until my stamina bar depletes, hit it with an ultimate, back away with my bow to do my little "red zone dance" while flinging arrows all over the place - and then one large strike turns my squishy character into a trip hazard for the other members of the team.
It would be nice to better implement the Blade of Woe into such battles. I don't mean one-hit kills or anything, but being able to use it in some fashion for guaranteed critical damage would be a nice tool for DPS players
Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.
Debuffing is second nature and should come with the role after you do it for awhile.
TheGr8David wrote: »As someone who mains a Tank with a friend who mains a healer, I think I can say for sure that DPS is the hardest role, although it depends on the situation. It would be easier to get away with being a bad DPS in trials than it would being a bad healer or tank, but because of the difficulty curve between dungeons and trials, it's much harder to get away with it in dungeons.
Tank and healer rotations are very much situational and entirely dependent on what type of group support is needed.
DPS, however, typically have BIS skills and a "perfect" rotation that they have to upkeep while managing boss mechanics and avoiding "stupid" deaths from AOE.
@kargen27 well the op didnt specify "hardest class on the hardest boss only"
It was a generalozed question, so sure you can have the one example prove the general if it fits your filter.
And people keep ignoring:
you cant use the argument that being top tier dps is harder when its unnecessary for 90% of content
As a general matter dps is very straightforward: Do damage, stay out of stupid
Tanking in general requires you to pay more attention, react to more mechanics, as well as skills.
@kargen27 well the op didnt specify "hardest class on the hardest boss only"
It was a generalozed question, so sure you can have the one example prove the general if it fits your filter.
And people keep ignoring:
you cant use the argument that being top tier dps is harder when its unnecessary for 90% of content
As a general matter dps is very straightforward: Do damage, stay out of stupid
Tanking in general requires you to pay more attention, react to more mechanics, as well as skills.
That has been my point all along. The tank controls where and how the battle takes place. The others if the tank is good just do their rotations.
https://www.youtube.com/watch?v=Syiea0oLAwk&t=56s