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The hardest role is...

  • AhPook_Is_Here
    AhPook_Is_Here
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    DPS
    Everyone plays DPS, but like pro-golf, even the top 5% don't make a living at it, you have to be in the top tenth of 1% to be what I consider to be good dps. Even in solid trials groups it's not uncommon to see 1 or 2 DPS that are pulling 30-40% more damage than the next highest below them. Its all timing, gear, rotation and attention.

    I have usually tanked, and while there are some fights in this game that require a tank to have knowledge and even situational awareness, you don't need fast tempo rhythm.
    “Whatever.”
    -Unknown American
  • Thorstienn
    Thorstienn
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    Tank
    Seriously DPS? Pretty much setup your bars correctly and go left to right, bar swap up to spammable-spam-spam, bar swap repeat: 25k+ enough for any content (As long as ur healer and tank can keep your 16k *** alive).
    Healers have to heal (not very hard in this game) debuff rotation and buff rotation.
    Tanks have to debuff, buff, manage resources (all do, but not a wipe if DPS runs out of resources), atro, group up mobs/adds, block when needed, roll dodge/move (stay out of red for stupid for all roles), and even tank swap.

    All you DPS is sooo hard types: I hope you all jump round the forums stating how difficult the game is, how "hard" LA weaving is etc.
  • Thorstienn
    Thorstienn
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    Tank
    Everyone plays DPS, but like pro-golf, even the top 5% don't make a living at it, you have to be in the top tenth of 1% to be what I consider to be good dps. Even in solid trials groups it's not uncommon to see 1 or 2 DPS that are pulling 30-40% more damage than the next highest below them. Its all timing, gear, rotation and attention.

    I have usually tanked, and while there are some fights in this game that require a tank to have knowledge and even situational awareness, you don't need fast tempo rhythm.

    Hahaha. Only the top tenth of 1%(0.1%) are "good" DPS? I hope your being facetious, otherwise between Everyone that has even voted in this poll, there is LESS than 10% of ONE "good" DPS, and therefore this game is way too fricking hard!
    Edited by Thorstienn on June 24, 2018 3:04AM
  • Anotherone773
    Anotherone773
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    Tank
    Tank, healer, then dps if everyone is doing their role correctly. You can get the job done with a bad dps. a bad healer and people are going to die, a bad tank and the healer is going to struggle to keep people alive. Tanks require more knowledge of mechanics, healers, require you to pay more attention, DPS push 1-5 and repeat while not standing in the red stuff.
  • Doctordarkspawn
    Doctordarkspawn
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    DPS
    DPS, because not only is the problem half figuring out what abilites you can use, but the next is figuring out rotation, and most people never figure out the first part, let alone the second.

    Anyone that tells you that DPS is easy in this game has been playing it for a while or is a complete idiot.
  • Doctordarkspawn
    Doctordarkspawn
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    DPS
    Kuwhar wrote: »
    exeeter702 wrote: »
    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.
    Kuwhar wrote: »
    Aisle9 wrote: »
    It depends on what you mean by "hardest".

    Tank and healer are harder to perform at lower tiers, but becomes easier at higher tiers of endgame.

    DD requires, first and foremost, to have a performing rotation, and the ability to keep it up reliably and adapt it accordingly to the situation to keep the dps high.

    So, while it's true that Tank and Healers are under more pressure, if you're asking what the hardest role to perform efficiently...

    DD.

    Without a doubt.

    If you don't care about performances, then I'd go with Tank, then Healer.

    Tank and Healers both have to keep up buffs and debuffs, plus maneuvering, and while it does take a level of synchronicity (healer to throw synergies, tank to use them when needed), they can usually get away with less worry about keeping up personal buffs and proc their abilities when the relevant buffs are up. It's better if they do, but it's not the end of the world if they don't.

    That is, ofc, assuming the relevant content is known.

    Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.

    These 2 posts misunderstand entirely. There is a very big difference between the importance of a role and how to play it efficiently at the highest level. There is a razors edge where if a tank or healer fail, you run the risk of a likely wipe. No one would argue this. But in shear regards to maximizing efficiency in each role at the highest level, dps takes the cake for difficulty.

    Im sorry whats harder; perfecting a static routine of buttons, or managing a reactionary playstyle in which you actually have to think about your next move?

    Tanking saves lives kids, stay in school.


    Tanking requires a very standard rythm and that's about it. Once you hit that ceiling you hit that ceiling, but you hit it much faster than a DPS will.

    And the 'static routine' changes with the mechanics, true DPS skill is knowing when to beak rotation so you can move.

    Stop with the ego trip, tanking is easier compared to DPS (And I say that as a tank main) and beiing arrogant wont get your point across to anyone. If there even is one.
  • RANKK7
    RANKK7
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    Tank
    Tank has a lot of responsibility, it's definitely the role I find more demanding, but the more rewarding in the end.

    It's the role I played less though so far, still learning and I have lot of fun with the other roles.
    Anyways if I have to pick one as the more difficult I definitely say it's tank, even in dungeons, veteran Bloodforge and Fang Liar come to mind, it's one hell of a job and a bad tank in those places is a disgrace.

    Edited by RANKK7 on June 24, 2018 3:54AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • kts
    kts
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    Mainly DPS has the hardest role

    But I'd say tanking certain fights the tank will have it harder like vdsa, vbf hm final boss, vfang lair hmfinal boss and specfic bosses in vet trials like vaa final boss axes for instances
    Edited by kts on June 24, 2018 4:31AM
  • Kelces
    Kelces
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    Other
    ...all at once.
    You reveal yourself best in how you play.

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  • DuskMarine
    DuskMarine
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    DPS
    dps is probly the hardest cause instead of taking real time damage people take combat metrics as god or those dummies as god even though they only take every 3rd second into account of damage.
  • abigfishy
    abigfishy
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    Tank
    Which do you think would be harder for a new player to learn?

    What do I have to learn to be a good DPS?

    Skill one- light attack- skill two - light attack - skill three - light attack - skill four - light attack - skill five - bar swap repeat - basically the same every fight.

    What do I have to learn to be a good tank?

    Well for this fight you taunt the boss, apply buffs then stand here forfour seconds seconds, then taunt these adds, then block here, dodge roll there, if the adds are still up then retaunt them while pointing the boss over here, reapply debuffs as each comes off so keep 4 different timers in your head, block, interrupt twice, block, dodge roll, retaunt boss, reapply buffs, root the adds, pull them to you, don't lose aggro on the boss, don't let him turn to the left, don't let him hit you with his channeled ability OMG and every fight is different!

    You DPSers are dreaming.
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  • TheGr8David
    TheGr8David
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    DPS
    As someone who mains a Tank with a friend who mains a healer, I think I can say for sure that DPS is the hardest role, although it depends on the situation. It would be easier to get away with being a bad DPS in trials than it would being a bad healer or tank, but because of the difficulty curve between dungeons and trials, it's much harder to get away with it in dungeons.

    Tank and healer rotations are very much situational and entirely dependent on what type of group support is needed.

    DPS, however, typically have BIS skills and a "perfect" rotation that they have to upkeep while managing boss mechanics and avoiding "stupid" deaths from AOE.
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  • D0PAMINE
    D0PAMINE
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    Other
    The group working together is the most important role
  • Nevasca
    Nevasca
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    Tank
    As someone who tried all roles, definitly Tank.

    If your tank is meh, he will lose agro of some important adds and may die, and when he dies, the whole group wipes.
    If your tank is good, he will agro everything needed, and in adds(mainly dungs/vdsa) he will group/chain mobs for easier burn, he will maintain a ok debuff uptime, but will *** up every now and then and may die.

    A excelent tank does all the above and never fails, all while doing the trial/dungeon mechanics.

    Though, I will agree that some fights the tank doesn't really do anything but keep agro and debuff. But oh boy, if a dunng/trial has a mechanic and the tank does not know what to do, it will be a wipe. If a DD doesn't know? No problem, he dies and gets rezzed afterwards.

    DD and healer are almost in equal grounds in terms of difficulty, but I find that there are little mechanics that healers are required to do compared to tanks/DDs, they usually are spamming Springs and buffs/debuffs, and doesn't change much from that from fight to fight. They are still in equals in terms of difficulty because if they die, the group has a huge risk to wipe if not rezed quickly.
    Edited by Nevasca on June 24, 2018 7:24AM
  • Troneon
    Troneon
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    Healer
    This game is all about DAMAGE, increasing damage with buffs, debuffing with damage mitigation...

    Just roll shield stacking mag sorcs DD x 4 in any vet dungeon hard mode and you will see what I mean, it's hilarious. No healer or tank needed.

    I picked healer though because they provide more damage through buffs/resources/better resource management/sustain and debuffs on enemy....for the whole group.

    Tank is the least needed except for one shot trial content only...and that's only because zos have a hard on for one shot mechanics every two seconds....for lazy game design, in zos's eyes RNG one shots = challenging content.... :D.

    This is due to tanks only needed to hold agro and take damage which any mobile healer / dd with sheilds/self healing can do, except for trials, so tanks are not needed for any content except for trials basically, always better to have 3 x DD or 4 x DD.

    Tanks do bring debuffs on boss's but again, they can be brought by any other player easily through skills/sets and enchants so again tank not needed....better to have a hybrid support for more debuffs/heals/buffs or a 3rd/4th DD, a pure tank is only necessary in trials. A MagDK DD/Tank with insane damage is really fun and makes runs ALOT faster than just a pure tank for one example.

    Now all of that said, if you have crap damage dealers, regardless if your tank or healer are fricking god mode super soldiers of doom god mode, you can't do any content in ESO because it's all about damage checks in this game, without damage, everything else is pointless, again why having 3-4 DD's is always better.

    Hence non-trial 4x Mag Sorcs win PVE everytime. Now if you want to talk pvp that's a whole other story.....oh wait nvm. :D



    Edited by Troneon on June 24, 2018 7:44AM
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  • Gythral
    Gythral
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    Other
    Quester, everyone else clears off and you cant finish :expressionless:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Aisle9
    Aisle9
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    DPS
    Kuwhar

    "Eh. If i dont perform as a tank, the group wipes.

    If you dont perform as a DPS it just takes a couple extra minutes.
    "

    This is EXACTLY why I often feel - let's say - generally unproductive when it comes to some scenarios as a DPS. I enjoy my character and have messed with the build/loadout a few times - which helped a bit - but overall the class still seems to under-perform on the battlefield during larger undertakings.

    I jump in, get a few hits until my stamina bar depletes, hit it with an ultimate, back away with my bow to do my little "red zone dance" while flinging arrows all over the place - and then one large strike turns my squishy character into a trip hazard for the other members of the team.

    It would be nice to better implement the Blade of Woe into such battles. I don't mean one-hit kills or anything, but being able to use it in some fashion for guaranteed critical damage would be a nice tool for DPS players

    A couple extra minutes with Rakkhat means a wipe... just saying

    Nifty2g wrote: »
    Tank because a leadership role is not for everyone if you don't have the personality for it, you're not going to do very well. Good groups excel with tanks who are able to lead them.

    Debuffing is second nature and should come with the role after you do it for awhile.

    That's assuming your tank is also your raid lead. I understand it's often the case, but not as a rule, and reason why I believe you should separate the two.

    For instance, our raid lead is a DD.


    From my perspective, leadership role and tank are not synonyms, so when I'm making the argument I'm strictly speaking about three four (had to add aggro to prevent people arguing "that's not what a tank does") main characteristics of a tank:
    1) Ability to mitigate damage.
    2) Positioning.
    3) Applying debuffs.
    4) Keeping aggro.

    Ability to mitigate damage is done in part with passive tools (armor, sets, passives) and some degree of active tools (active buffs, blocking).

    Positioning is usually agreed upon previous to the engagement, especially in raids, so the difficulty is only in applying. I'm not saying it's trivial, but it's not that hard. I don't agree with people claiming you can tank with your eyes closed.

    Applying debuffs, we agree, is not that big of a deal once you get the hang of it.

    Keeping aggro, if you only have 1 tank, is not even a discussion, unless one of the DD is trolling with Inner Fire, and avoid overtaunting when you have an OT only requires a little bit of coordination.


    By comparison, a DD's main concern is to keep the numbers up, and managing their resources.

    A DD can't afford to go full recovery on the glyphs (or even partial).
    A DD can't afford to use potions defensively, they have to pop them on CD because they provide relevant buffs (major sorcery/major brutality).
    A DD has to keep up multiple dots (usually between 3 and 4) at all times, every 6 to 10s.
    A DD has to manage the procs (Frags, NB bow, Whip), failing to do that could mean a massive DPS loss.
    A DD has to manage positioning as well, and mechanics, and while it's not, in itself, such a big deal, a DD has to do so while maintaining the dps.

    So, while we agree that the role of raid leader is probably the most important one, it's not always the tank, and intrinsically, the role of tank is not that hard.


    For the sake of clarity when I'm discussing a topic like that I'm taking into consideration the top tier endgame, not any content, and I'm discussing only top tier performances, so, 100% uptime on buffs/debuffs + positioning and damage mitigation for tanks, 100% buffs/debuffs uptime + healing everyone for healers and highest damage possible for the relative build/kit/class for DDs.

    With that premise, I say it's harder to achieve the highest damage possible (the role of a DD), than covering the tank's/healer's bases.

    I'm not discussing importance, I'm not discussing obligations unrelated to their specific kit/class/role.

    Edited by Aisle9 on June 24, 2018 8:08AM
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  • Liofa
    Liofa
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    None.

    tenor.gif
  • kargen27
    kargen27
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    As someone who mains a Tank with a friend who mains a healer, I think I can say for sure that DPS is the hardest role, although it depends on the situation. It would be easier to get away with being a bad DPS in trials than it would being a bad healer or tank, but because of the difficulty curve between dungeons and trials, it's much harder to get away with it in dungeons.

    Tank and healer rotations are very much situational and entirely dependent on what type of group support is needed.

    DPS, however, typically have BIS skills and a "perfect" rotation that they have to upkeep while managing boss mechanics and avoiding "stupid" deaths from AOE.

    That simply isn't true. I can switch to a couple of DPS skills on my healer and do enough damage to clear most vet content with a decent (elite not needed) group. It isn't going to be fast but we are going to finish. What you are talking about is being the best of the best as a damage dealer. Best of the best simply isn't needed to complete content. I don't need a perfect rotation nor do I need the best gear to do enough damage to clear most vet content. True I don't need best gear or perfect rotation to heal or tank either. The point is people who are claiming DPS is harder are using as an example the requirements for being one of the very best in game. Truth is you don't need to be anywhere near best in game DPS to do enough damage to get a group through a dungeon or trial in a respectable amount of time. When you start talking best of the best healers and tanks are expected to contribute DPS and well as doing the things they normally do.

    The best players are easily pulling 40k+ DPS. Thing is 25k is plenty for clearing vet content. 25k can be hit without weaving or in some cases without bar swapping. People are getting caught up in high numbers that simply are not needed unless you are trying for the leader board.
    and then the parrot said, "must be the water mines green too."
  • Arezius
    Arezius
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    Other
    I vote other as well.

    DD is the more challenging to play if you want to perform really high and people have high expectations regarding numbers because some people want the biggest to compensate something else.

    Tank of course, as mentioned, if the tank miss people die.

    Healer, because if DD and/or tank are bad (grabbing every AOE and cleave) then you'll have a hard time maintaining everyone alive, you also have to avoid mechanics yourself and more often than not tank half the trash mobs... So you have to be very responsive all the time and not simply follow your rotation.

    Now...

    The more fun to play in ESO is healer in dungeons. It's almost always different, you can heal or DD depending on the fights, and if you have a good spec you won't really care about tanking the trash.

    Or, if there's no tank (like 2/3 of the PUGS) then you'll have to play Healer, Tank and DD at the same time and you'll hate the ESO community for its selfishness.

    If you're a Tank then people will just love you for choosing a role that nobody wants and you don't have to tank everything in ESO so it's much more forgiving than other MMOs.

    - - -

    That's why I'd put Healer first, put experience may vary.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tank
    Because you always get 2 angry DPS blaming you for them to die, and occasionally a healer who will also blame you for that, especially if some of the bosses have their random RNG "Ok, I will attack DPS now. Wait Tank just taunted me ? Ignore it" :D

    Tank = easiest way to be vote-kicked out of dungeon... :/
  • Kuwhar
    Kuwhar
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    Tank
    @kargen27 well the op didnt specify "hardest class on the hardest boss only"

    It was a generalozed question, so sure you can have the one example prove the general if it fits your filter.

    And people keep ignoring:

    you cant use the argument that being top tier dps is harder when its unnecessary for 90% of content

    As a general matter dps is very straightforward: Do damage, stay out of stupid

    Tanking in general requires you to pay more attention, react to more mechanics, as well as skills.
  • LuxLunae
    LuxLunae
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    Tank
    Really DPS got the highest? I just ran in a dungeon with 3 DPS one heals...

    The truth is DPS is the most needed....without it the tank and healer is nothing...

    That's why 3 DPS works for the beginning dungeons lolololol.

    However in certain dungeons, without a good heal or tank you are gone. Especially the dungeons that are not DPS dependent...
  • kargen27
    kargen27
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    Kuwhar wrote: »
    @kargen27 well the op didnt specify "hardest class on the hardest boss only"

    It was a generalozed question, so sure you can have the one example prove the general if it fits your filter.

    And people keep ignoring:

    you cant use the argument that being top tier dps is harder when its unnecessary for 90% of content

    As a general matter dps is very straightforward: Do damage, stay out of stupid

    Tanking in general requires you to pay more attention, react to more mechanics, as well as skills.

    That has been my point all along. The tank controls where and how the battle takes place. The others if the tank is good just do their rotations.
    and then the parrot said, "must be the water mines green too."
  • lardvader
    lardvader
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    Other
    Depends on the content but I would say it's hardest to find good DPS.

    Otherwise if the tank is great it usually contribute a great lot to a smooth run. The best runs are when all roles play great though :wink:
    CP 1200+ PC EU EP
  • oOMrSmileOo
    oOMrSmileOo
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    Tank
    While its hard to learn the DPS mechanics at the start of the game because it is quite different to others.
    If you train yourself on the dummy so you can perform the rotation without having to think about it, its quite easy if you know the mechanics in the trial to bring the dps through. For DPS its just practice and then the ability to multitask and knowledge where you can go full offensiv and where you have to play more defensiv.

    Healing is quite hard. Keeping up all the buffs, giving the tank synergies for alkosh, giving everybody ressources but still make sure no one is dying. Also the Trials are different to heal. Healers need to be able to adapt on the different boss fights and trials. They need to know every situation of each boss fights to adapt and know when to overheal when to buff the group and so on. Which isnt the case for DPS.

    Even though healing is quite hard to perform on its max i still think tanking is the hardest. Because everyone tanks differently. You can always look at other tanks and see what they are doing but you always have to find out for yourself what works and what doesnt. You need knowledge about the trial how you move, dodge, if you have to tank many adds, sprint alot to alocate your cp properly because its all about resource management on the tank to keep all the buffs and debuffs up and keep your group save.
    As a tank you have to adapt with many different sets and monster sets to help the group the most.
    Also you can only get pratice in raids. (which is pretty much also the case for healers) But DPS can train very much on the dummy.
    Tanks need to be able to change their barsetup frequently. They need many different skills and need full knowledge about their setup. If you see a full optimized run of the world first vmol score. Tanks got a different bar for trash and everyboss and if they press one wrong button it can really wipe the group or at least cost you very needed seconds for a top score.

    Tl:dr Tanks is the hardest in my opinion, i could go for hours going in detail where the difficulties are
    Raidlead of the german progression raiding group "Mind Control"
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  • Aisle9
    Aisle9
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    DPS
    kargen27 wrote: »
    Kuwhar wrote: »
    @kargen27 well the op didnt specify "hardest class on the hardest boss only"

    It was a generalozed question, so sure you can have the one example prove the general if it fits your filter.

    And people keep ignoring:

    you cant use the argument that being top tier dps is harder when its unnecessary for 90% of content

    As a general matter dps is very straightforward: Do damage, stay out of stupid

    Tanking in general requires you to pay more attention, react to more mechanics, as well as skills.

    That has been my point all along. The tank controls where and how the battle takes place. The others if the tank is good just do their rotations.

    A lot of tank mains make the argument that in ESO you can tank with your eyes closed. I don't agree with it, but I agree that is kinda easy.

    If we're talking tanking in general, sure, I may agree with your argument, but tanking in ESO ain't that hard.

    There's hardly anything to interrupt, taunt skills guarantee aggro, you can apply all the debuffs you need to with 3 actions (Pierce Armor skill activation, Heroic Slash skill activation, Synergy proc to apply Roar of Alkosh), and the positioning is pre-arranged.

    Give you an example:
    https://www.youtube.com/watch?v=Syiea0oLAwk&t=56s

    This is an encounter intended for 5 players (1 tank, 1 healer, 3 DDs).

    I was Healtanking.

    There were mechanics that needed to be activated (spheres appearing at random), a specific ability that needed to be interrupted, I had to apply stacks of "Exposed" (increase the damage done, stack up to 10, each stack lasts 10s), apply Breaching, when a specific buff procced and, on top of that, keep aggro without any kind of taunt skill, just aggro multipliers, twice as hard because it was pure healing aggro.

    The gear had to be enough pieces to have a decent amount of HP, and a decent amount of healing rating, the glyphs had to account for defensive skills and crit rating (to crit heals).

    Oh, and, ofc, keep my DD alive.

    By comparison, tanking in ESO endgame:

    1) Taunt the boss, guaranteed aggro for 15s.
    2) Assume the agreed upon position for the boss.
    3) Apply Pierce Armor (if you used a ranged taunt, ignore this step if point 1 was achieved with this)
    4) Use synergy to Proc Alkosh
    5) Hold block
    6) Use kit/class specific mitigation skill (e.g. Igneous Shield).
    7) Pull adds if needed
    8) Repeat

    On top of that the tank is the priority target for the healers, while DDs may be considered "expendable", therefore, no, they don't "just do their rotation". Add that every single boss in the game has a specific one-shot mechanic that targets a random player in the group, or all of them.

    TL;DR; I may agree with you if you're talking "tanking" in general, but not with tanking specifically in ESO.

    Edited by Aisle9 on June 24, 2018 10:45AM
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  • TempPlayer
    TempPlayer
    ✭✭✭✭✭
    Other
    To be the one to actually do the group dungeon quest and listen to all dialog with group finder group without being kicked by other.
    Edited by TempPlayer on June 24, 2018 10:45AM
  • redshirt_49
    redshirt_49
    ✭✭✭✭
    Other
    Everyone is equally important. If the tank is bad, the group wipes. If the healer is bad, the group wipes. If the DDs are bad, the group wipes, well at the very least it will take very long. There's a reason this role setup is everywhere x)
  • gabriebe
    gabriebe
    ✭✭✭✭✭
    Tank
    I would have to say tank, because it is the one that usually requires the most comprehension of the dungeon/arena/trial. It also has to manage aggro on several target, which means multiple timers on multiple targets. On top of usually having to provide buffs to the group.

    Healer is probably the easiest, but man is it annoying to play a healer since people basically treat you like the unproductive, disposable member of the team. You're also expected to be able to tank (fine) but also pull out some amazing DPS out of your behind at will. Oh and that set you farmed? Well it's not good enough for the leet DPS in your group who wants another buff instead.

    DPS have it easier in the sense that if they can hit 30-40K DPS, nobody cares what they do.
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