Why nerf 2H melee while buff 2H staves

  • Cladius30
    Cladius30
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    lets boycott 2h melee weapons altogether and see if they do anything about it
    Edited by Cladius30 on May 30, 2018 12:22AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Joker99 wrote: »
    Bc of Splash damage? You mean like undodgeable lightning staff heavy attacks that somehow still got buffed and do splash damage to more than just 3 opponents?

    And how do your „nerf was needed“-„argument“ fit into pve, where dw outperformed 2h even before the nerf?

    And lastly, did the la nerf accomplish anything about 2h being the mandatory go-to weapon for stam and even some mag builds?

    Your arguments fall a little short.
    @Chilly-McFreeze
    1.Yes, the heavy attack that is also a channel not an instant hit, the one you’ll probably intrerupt in pvp if you want to roll dodge or cast an ability.
    2. 2h perfectly fine in PvE right now being used as for trash mostly, it doesn’t neccesarily have to out dps dw, then dw boys will q.q on forums, esentially leading to the same thing.
    3. Lastly, yes, the nerf accomplished *something*, it did not make 2h worse to go against than it currently is.

    @Joker99

    1. Yes, but don't forget how dodge roll (your own and your opponents') affect 2h heavy attacks. Let's not forget which one is ranged and undodgeable and which one has unlimited splash. And it's not like a 2h heavy doesn't has a wind-up.

    2. It's fine bc you can use it against trash mobs? I can use DW and still be faster. Also, it's not about outparsing DW, it's about being at the same level. Nobody asked for 2h to be a better dps tool than DW. Don't know where you've got this idea from.

    3. It does make 2h worse for PvE DPS where it matters - not against trash.
    And it doesn't reduce the necessarity to run it in PvP as buff tool - HoT and burst heal/snare removal, major brutality, gap
    closer. Nobody said "uh, I'll equip my PvP build with a greatsword because the light attacks are awesome!". In the end this nerf was unnecessary and not very well thought through.
  • sneakymitchell
    sneakymitchell
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    Should made the two hander splashed damage from light or heavy crit again if they nerfed that.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Jameliel
    Jameliel
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    I just respecced my solo PvE warden into a 2H PvP StamWarden yesterday. This is the first all melee toon I've PvPed with. After experiencing it, I respect all of you who can play these builds successfully. The attacks are slow. Constantly having to chase and stay close to your target, while keeping all buffs up and managing resources is tough. Throw in the Cyrodiil lag, and it seems almost impossible to get kills sometimes. Never realized how easy I had it on my MagSorc=) Even when it lags, at least you can usually keep your shields up and spam mages wrathand light attacks. On melee, when the lag kicks in, you feel like a fish out of water.
    Edited by Jameliel on June 22, 2018 5:30AM
  • gnarlyvandal
    gnarlyvandal
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    As far as I’m aware, 2h was pretty strong pre-Summerset. Even now using a 2h is sometimes a better stat buff than using a staff for magicka or dw for stam.
    The buff to 2h weapons in general did affect melee 2h, I reckon the nerf to LA/HA was to make sure it stays in line with other weapons.
    This was argued to death on the PTS and the general consensus was that all the changes to weapons were pretty balanced.

    Remember that the channeled heavy attack on staves is only for lightning / Resto and with Summerset and changes to off balance, inferno is now stronger, meaning for strongest dps peeps have to run inferno = no channeled attacks. Fire heavy feels slower than melee 2h heavy imo. Also weaving with staves is clunkier than melee weaps, and I’m saying this as a magsorc main, 2nd character magblade, 3rd being stamknight
  • Harvall
    Harvall
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    the nerf to LA/HA was to make sure it stays in line with other weapons.

    But the whole point is it should not be in line with other weapons. one handed have defense buff from shield, bows and staves are ranged and dual wield is glass cannon type (or it should be because you should have severe debuff to blocking with DW) All weapons have something going for them and Two-handed is even more useless now, ppl only use it for buffs if use at all.
    inferno is now stronger, meaning for strongest dps peeps have to run inferno = no channeled attacks. Fire heavy feels slower than melee 2h heavy imo. Also weaving with staves is clunkier than melee weaps

    DPS staff users already were OP because of damage and range and now they are even more buffed, staff heavy was sped up several times over the past time and is not slow at all. and as i said, they still have range. Weabiing is not clunkier, animations in staff are faster so you see them when weaving when in melee weapon you don't see them as much or even not at all.
  • gnarlyvandal
    gnarlyvandal
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    Harvall wrote: »
    the nerf to LA/HA was to make sure it stays in line with other weapons.

    But the whole point is it should not be in line with other weapons. one handed have defense buff from shield, bows and staves are ranged and dual wield is glass cannon type (or it should be because you should have severe debuff to blocking with DW) All weapons have something going for them and Two-handed is even more useless now, ppl only use it for buffs if use at all.
    inferno is now stronger, meaning for strongest dps peeps have to run inferno = no channeled attacks. Fire heavy feels slower than melee 2h heavy imo. Also weaving with staves is clunkier than melee weaps

    DPS staff users already were OP because of damage and range and now they are even more buffed, staff heavy was sped up several times over the past time and is not slow at all. and as i said, they still have range. Weabiing is not clunkier, animations in staff are faster so you see them when weaving when in melee weapon you don't see them as much or even not at all.

    “Should not be in line with other weapons”? So 2h melee in your opinion should do more damage than every other weapon? If we’re arguing what ‘feels right’, seems to me that fire and lightning should do more generic damage than a sword tbh. I mean, it IS magic, but we’re not here to discuss feels ;)

    The buffs on 2h are strong, and using 2h for those buffs doesn’t make the option terrible. Self healing, chase down and damage in one skill like, not to mention reverse slash is pretty much a slightly weaker execute that you can use for twice as long (from 50% hp, rather than 25%).

    As a stam noob (me, *waves*), 2h is easier to play than dw for (same as above:) healing, chase down and damage.

    And although I said previously, remember 2h also received a buff counting as 2 piece for sets, rather than 1 piece. 2h melee was apparently overperforming pre-Summerset (just from what I’ve seen posted on other threads). So yeah, your basic attacks have slightly reduced damage, but I’m pretty sure the 5-5-2 set up more than makes up for it

    One last thing, magicka users pretty much HAVE to use destro staff, Stam users have more variety. Wanna use a 2h melee and complaining about lack of range? Use a bow on your backbar... there are useful stam skills there. If a magicka user was to use 2h they *might* have higher spell damage than using a staff, but have no options for magicka morphs, relying on class skills only.
    That butthurts a lot more than a minuscule (and it is small) dps reduction to basic attacks you’re probably not even using to kill with.

    Edited by gnarlyvandal on June 22, 2018 3:07PM
  • Harvall
    Harvall
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    The root of my problem is this.

    Yeah, we get 2 set bonus, but staves also. 2h is like ridiculous option for pve, gives least dps and staves were overpowered already. 2h was nerfed on both light and heavy attack and staves buffed on light and heavy. No logic here. PVP looks the same. Staves are OP and have range 2h is meh and used only for buffs, nobody attacks with it. I really don''t want to repeat myself. I have a hard time believeing that 2h was OP in pvp, and i don;t know where those ppl come from that say it outperformen in pvp but if it really did, than there are dozens ways to make it more balanced instead of nerfing its damage. For example simple 2h buff change and no one is buffing enymore.

    Other than that, YES 2h should do more damage that almost every other weapon. Come on ppl, its basic RPG science

    Dual Wield - because of close combat - 1st in damage, but penalty to defense.(in original TES you could not block with DW)
    2 handed - because of close combat, and slow attacks - 2nd in damage
    Bow/Destro Staff - 3rd in damage, because it has range advantage
    Sword and shield - it's close combat but 3rd in damage like staves because has defense buff
    Resto staff - 4th in damage, (i think everyone will agree here, healers are for healing not damage)
  • mr_wazzabi
    mr_wazzabi
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    Harvall wrote: »
    The root of my problem is this.

    Yeah, we get 2 set bonus, but staves also. 2h is like ridiculous option for pve, gives least dps and staves were overpowered already. 2h was nerfed on both light and heavy attack and staves buffed on light and heavy. No logic here. PVP looks the same. Staves are OP and have range 2h is meh and used only for buffs, nobody attacks with it. I really don''t want to repeat myself. I have a hard time believeing that 2h was OP in pvp, and i don;t know where those ppl come from that say it outperformen in pvp but if it really did, than there are dozens ways to make it more balanced instead of nerfing its damage. For example simple 2h buff change and no one is buffing enymore.

    Other than that, YES 2h should do more damage that almost every other weapon. Come on ppl, its basic RPG science

    Dual Wield - because of close combat - 1st in damage, but penalty to defense.(in original TES you could not block with DW)
    2 handed - because of close combat, and slow attacks - 2nd in damage
    Bow/Destro Staff - 3rd in damage, because it has range advantage
    Sword and shield - it's close combat but 3rd in damage like staves because has defense buff
    Resto staff - 4th in damage, (i think everyone will agree here, healers are for healing not damage)

    (In voice of Khajiit. )

    This one knows.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • mr_wazzabi
    mr_wazzabi
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    As a lifetime 2h user it pains me to be told to switch to dw whenever running trials.

    I created the original pts comlaint thread about this, but no response from the devs. They didn't leave us an official reason for the nerf, leaving the community to speculate as to why.

    This is horrible PR because it created arguements within the community and makes us feel unheard.

    @masel92 , one of the recently appointed class reps agrees with me, that the nerf was unjustified due to 2h being outclassed by dw both before and after Summerset. The presence of the forceful passive does not make up for the lost dps as whoever wrote that statement seems to believe.

    @alcast what do you think of the 2h light attack nerf?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • evoniee
    evoniee
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    Cause ESO Combat director is main MagSorc player. He dont even know melee already have disadvantage
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