@Chilly-McFreezeChilly-McFreeze wrote: »Bc of Splash damage? You mean like undodgeable lightning staff heavy attacks that somehow still got buffed and do splash damage to more than just 3 opponents?
And how do your „nerf was needed“-„argument“ fit into pve, where dw outperformed 2h even before the nerf?
And lastly, did the la nerf accomplish anything about 2h being the mandatory go-to weapon for stam and even some mag builds?
Your arguments fall a little short.
1.Yes, the heavy attack that is also a channel not an instant hit, the one you’ll probably intrerupt in pvp if you want to roll dodge or cast an ability.
2. 2h perfectly fine in PvE right now being used as for trash mostly, it doesn’t neccesarily have to out dps dw, then dw boys will q.q on forums, esentially leading to the same thing.
3. Lastly, yes, the nerf accomplished *something*, it did not make 2h worse to go against than it currently is.
gnarlyvandal wrote: »the nerf to LA/HA was to make sure it stays in line with other weapons.
gnarlyvandal wrote: »inferno is now stronger, meaning for strongest dps peeps have to run inferno = no channeled attacks. Fire heavy feels slower than melee 2h heavy imo. Also weaving with staves is clunkier than melee weaps
gnarlyvandal wrote: »the nerf to LA/HA was to make sure it stays in line with other weapons.
But the whole point is it should not be in line with other weapons. one handed have defense buff from shield, bows and staves are ranged and dual wield is glass cannon type (or it should be because you should have severe debuff to blocking with DW) All weapons have something going for them and Two-handed is even more useless now, ppl only use it for buffs if use at all.gnarlyvandal wrote: »inferno is now stronger, meaning for strongest dps peeps have to run inferno = no channeled attacks. Fire heavy feels slower than melee 2h heavy imo. Also weaving with staves is clunkier than melee weaps
DPS staff users already were OP because of damage and range and now they are even more buffed, staff heavy was sped up several times over the past time and is not slow at all. and as i said, they still have range. Weabiing is not clunkier, animations in staff are faster so you see them when weaving when in melee weapon you don't see them as much or even not at all.
The root of my problem is this.
Yeah, we get 2 set bonus, but staves also. 2h is like ridiculous option for pve, gives least dps and staves were overpowered already. 2h was nerfed on both light and heavy attack and staves buffed on light and heavy. No logic here. PVP looks the same. Staves are OP and have range 2h is meh and used only for buffs, nobody attacks with it. I really don''t want to repeat myself. I have a hard time believeing that 2h was OP in pvp, and i don;t know where those ppl come from that say it outperformen in pvp but if it really did, than there are dozens ways to make it more balanced instead of nerfing its damage. For example simple 2h buff change and no one is buffing enymore.
Other than that, YES 2h should do more damage that almost every other weapon. Come on ppl, its basic RPG science
Dual Wield - because of close combat - 1st in damage, but penalty to defense.(in original TES you could not block with DW)
2 handed - because of close combat, and slow attacks - 2nd in damage
Bow/Destro Staff - 3rd in damage, because it has range advantage
Sword and shield - it's close combat but 3rd in damage like staves because has defense buff
Resto staff - 4th in damage, (i think everyone will agree here, healers are for healing not damage)