Haven’t heard that one in a loooong timeMerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
I really hope you don’t actually believe this though lol.
For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?
ShadowMonarch wrote: »2hand is so Over powered I use it on my magika character lol, staves needed the help.
It is not balance. Its the opposite. Staff magicka users 2 shotting everything and multiple mobs from range while melee have to attack everything like dozen times and single target, and have to be close. Simple as that. qucik testing i provided just does not need further testing even, damage almost the same, while 1H-Shield has.. well, Shield, so better def, and attacks faster. Two-handed meelee has been nerfed to the point where i it is almost useless to go with it
Do the numbers yourself and post them if you think this is actual balance. But you won't. You are just another generic mag staff sorc. Some people don't have time to spend on testing complex dps scenarios. Some things are clear that they are wrong from the core
Pr0fischimmler wrote: »So you are saying noone can acquire accurate data, because you don't have time to acquire accurate data?.
b.bredfeldtub17_ESO wrote: »For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?
A shame my priorities make me care more about aesthetics than performance, except my ego can't accept performance hits or hate from groups for being sub-par performance, so I'm left to either quit or play something I don't want to play.
I chose the former. ZOS can ^&*( right off. No more sub, no more purchases until they give me the ability to be a 2h DPS that is competitive with the top in PvE.
b.bredfeldtub17_ESO wrote: »For PvE, just use DW as a DD. I think DW was always supposed to be THE damage skill line, with 2H maybe bringing a bit more cleave potential?
A shame my priorities make me care more about aesthetics than performance, except my ego can't accept performance hits or hate from groups for being sub-par performance, so I'm left to either quit or play something I don't want to play.
I chose the former. ZOS can ^&*( right off. No more sub, no more purchases until they give me the ability to be a 2h DPS that is competitive with the top in PvE.
I too chose to not buy SS and instead quit. I extensively played 2h in PvE, doing all HM dungeons and some trials. It was adequate but not up to DW levels. Nerfing 2h and buffing DW increases the gap. For me, it's not so much just this particular change, but rather how it demonstrates the game designers incompetence and lack of care: they are just happy saying all PvE stam chars should use DW/bow. (If there's any place for stam at all in PvE when trials are designed to punish stam and maximize mag effectiveness).
I don't PvP but I do wonder if they nerfed the 2H LA to counterbalance the new Psijic Skill Line spammable Crushing Weapon. If that's the case, then I can understand why. As for HA, I know they want to reinforce the whole HA = resources while LA = DPS, but I almost wish those were reversed when it comes 2H, where HA do big damage on 2H.
Why? Because I want to feel like I'm smacking someone to next week when I HA with a 2H maul, and I want the damage to match what I feel.
I don't PvP but I do wonder if they nerfed the 2H LA to counterbalance the new Psijic Skill Line spammable Crushing Weapon. If that's the case, then I can understand why. As for HA, I know they want to reinforce the whole HA = resources while LA = DPS, but I almost wish those were reversed when it comes 2H, where HA do big damage on 2H.
Why? Because I want to feel like I'm smacking someone to next week when I HA with a 2H maul, and I want the damage to match what I feel.
i dont get why they encourage the animation cancel weaving stuff at all, thats what all these chasnges seem to come from. a heavy attack should do more dmg. thats why its a HEAVY attack. the only reason for buffing light attacks over heavy attacks is because of light attack weaving. which is nonsesne to begin with
i dont get why they encourage the animation cancel weaving stuff at all, thats what all these chasnges seem to come from. a heavy attack should do more dmg. thats why its a HEAVY attack. the only reason for buffing light attacks over heavy attacks is because of light attack weaving. which is nonsesne to begin with
Exactly. What the hell is animation cancelling ? it was in ESO from beta and it should have been dealt with at the start, but devs altough at first said they were unaware of this tactic, at the end of the day went with it and literally said it is a *** feature. I still remember people arguing about that. People that were able to animation cancel and MMO dwellers, no-lifers
and grinders wanted for it to stay, because it gave DPS, and did not gave a *** about franchise. Actual TES fans, and folk who were unable to to this wanted to dimnish animation canceliing to hell along with those grinders. It is Sad. But it think it is too late to change that. I hope im wrong. Not saying about a fact that staves have easier and more effective weaving than other weapons,
Do the numbers yourself and post them if you think this is actual balance. But you won't. You are just another generic mag staff sorc. Some people don't have time to spend on testing complex dps scenarios. Some things are clear that they are wrong from the core
If you think there is an issue, it's your job to prove it. It's not the job of people who think things are right to prove anything.
LittlePinkDot wrote: »Ooooh thats why you feel 2h is so slow. Im on ps4, still dont have a target dummy. But its easy to practice animation cancelling, im practicing it myself as I level up my 2h pvp stamwarden. Just start with a light attack then half way through the animation hit the next attack then light again and cancel it again with the next attack. Ive been able to kill as fast as the sorcs at my current low level. You may have not noticed, but the attacks are like a cue. Do the sequence I described above at the right pace, then take your hand off the controller, you will notice it does the attacks youve cued up even though you removed your hand. I also had assumed that each skill would only fire when I hit the button.
LittlePinkDot wrote: »Ooooh thats why you feel 2h is so slow. Im on ps4, still dont have a target dummy. But its easy to practice animation cancelling, im practicing it myself as I level up my 2h pvp stamwarden. Just start with a light attack then half way through the animation hit the next attack then light again and cancel it again with the next attack. Ive been able to kill as fast as the sorcs at my current low level. You may have not noticed, but the attacks are like a cue. Do the sequence I described above at the right pace, then take your hand off the controller, you will notice it does the attacks youve cued up even though you removed your hand. I also had assumed that each skill would only fire when I hit the button.
I never said 2h is soo slow or too slow. In fact i said it should be slow but powerful. And you did not understand me. Of course i know what is animation cancelling, i know how to do it and i do it, because everyone else does it, but i hate it. I think animation cancelling should not exist. It is an exploit, and makes characters look glitchy because animations (as the name suggests) cancels, so you have your sword over your head and suddenly it is below your waist and swinging upwards. I play since Beta and follow all patch notes and news. I cannot understand how no one is ranting about it all the time, especially new players. Do everyone just gave up and accepted animation cancelling wth ? it is wrong
Integral1900 wrote: »I like two handed and I like heavy attacks, I don’t like doing light attacks as it just feels like button mashing, they can nerf it all they like but I won’t stop playing the way I like
Edit:MerlinPendragon wrote: »Another change which makes this game look more like Elder Staves Online.
Integral1900 wrote: »I like two handed and I like heavy attacks, I don’t like doing light attacks as it just feels like button mashing, they can nerf it all they like but I won’t stop playing the way I like
That works as long as you are doing solo content. I would generally agree with you, but i like doing other content as well.
Why? Because 2h LA have a splash dmg and because stamina is powerful enough in pvp right now, there, 2 reasons, the nerf was needed, no need to complain.
mr_wazzabi wrote: »
@Chilly-McFreezeChilly-McFreeze wrote: »Bc of Splash damage? You mean like undodgeable lightning staff heavy attacks that somehow still got buffed and do splash damage to more than just 3 opponents?
And how do your „nerf was needed“-„argument“ fit into pve, where dw outperformed 2h even before the nerf?
And lastly, did the la nerf accomplish anything about 2h being the mandatory go-to weapon for stam and even some mag builds?
Your arguments fall a little short.