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MagSorc - 60K magicka without Necropotence

  • firedrgn
    firedrgn
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    I would go full monster set heavy meduim and take undaunted. You only loose a little magic but get a full monster set.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I’m torn between pet and non pet. With a pet i can easy get to 62k magicka (necro+dm+mage mundus), non pet I can only get to 48k (dm+infallible aether+ mage mundus). Pets more sustained but slower, non pets more bursty
    Edited by Bobby_V_Rockit on June 18, 2018 11:25PM
  • TBois
    TBois
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    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    You can crit people but the crit damage boost is reduced is my understanding.

    Edit: Well you can't crit shields
    Edited by TBois on June 18, 2018 11:29PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • LegendaryMage
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    TBois wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    You can crit people but the crit damage boost is reduced is my understanding.

    Edit: Well you can't crit shields

    You can crit shields, you just don't get any bonus damage. This is because shields themselves cannot critically strike while other healing abilities (and obviously damage) can.
  • mocap
    mocap
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    yesterday i barely hit 60k with pet on PTS:
    - cp 750, all stat points in magicka, high elf, all passives;
    - blue food;
    - 6% Undaunted;
    - mage mundus;
    - Necro + Destro, all gold, infused big parts, divines rest, all magicka enchants;
    - 2 separate magicka monster sets;
    - bound aegis, inner light sloted;
    = 60k total magicka. A lil more with additional mage guild skills sloted like Meteor and Entropy.

    Idunno how the hell you get more than that without pet. Proof, pls )
    Edited by mocap on June 19, 2018 6:50AM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    mocap wrote: »
    yesterday i barely hit 60k with pet on PTS:
    - cp 750, all stat points in magicka, high elf, all passives;
    - blue food;
    - 6% Undaunted;
    - mage mundus;
    - Necro + Destro, all gold, infused big parts, divines rest, all magicka enchants;
    - 2 separate magicka monster sets;
    - bound aegis, inner light sloted;
    = 60k total magicka. A lil more with additional mage guild skills sloted like Meteor and Entropy.

    Idunno how the hell you get more than that without pet. Proof, pls )

    Sword and board will get you an extra 1049 magic. There is also a crafted set that has 2000 magic instead of 1049 but necro would beat that most assuredly. Definitely want meteor and entropy though. Past that I’m pretty much out of ideas unless you want to go with 5 Mage Guild abilities on one bar.
  • leepalmer95
    leepalmer95
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    Necro + clanfear monster set...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • firedrgn
    firedrgn
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    mocap wrote: »
    yesterday i barely hit 60k with pet on PTS:
    - cp 750, all stat points in magicka, high elf, all passives;
    - blue food;
    - 6% Undaunted;
    - mage mundus;
    - Necro + Destro, all gold, infused big parts, divines rest, all magicka enchants;
    - 2 separate magicka monster sets;
    - bound aegis, inner light sloted;
    = 60k total magicka. A lil more with additional mage guild skills sloted like Meteor and Entropy.

    Idunno how the hell you get more than that without pet. Proof, pls )

    Ancient grace and will power necro etc 64k

    Also did someone aay they get more than 60k without pets?


    Ancient grace and willpower gice 8 k on my back bar and 9k+ on my front bar your not going to get that for five pieces anywhere else
    Edited by firedrgn on June 19, 2018 2:47PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    firedrgn wrote: »
    mocap wrote: »
    yesterday i barely hit 60k with pet on PTS:
    - cp 750, all stat points in magicka, high elf, all passives;
    - blue food;
    - 6% Undaunted;
    - mage mundus;
    - Necro + Destro, all gold, infused big parts, divines rest, all magicka enchants;
    - 2 separate magicka monster sets;
    - bound aegis, inner light sloted;
    = 60k total magicka. A lil more with additional mage guild skills sloted like Meteor and Entropy.

    Idunno how the hell you get more than that without pet. Proof, pls )

    Ancient grace and will power necro etc 64k

    Also did someone aay they get more than 60k without pets?


    Ancient grace and willpower gice 8 k on my back bar and 9k+ on my front bar your not going to get that for five pieces anywhere else

    I think the commonly missing component is sword and board. The shield gets you an extra magic glyph. If it’s infused, all the better.
  • SmellyUnlimited
    SmellyUnlimited
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    idk wrote: »
    Link the video of whoever you were watching.

    I hate being that guy that comes here without proof, but thus I am that guy today. Apologies.

    You can’t see how much Magicka he has, so you’d be just going off his word, which of course could be total BS.
    DO. NOT. WIPE. (in game OR out!)
  • brandonv516
    brandonv516
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    idk wrote: »
    Link the video of whoever you were watching.

    I hate being that guy that comes here without proof, but thus I am that guy today. Apologies.

    You can’t see how much Magicka he has, so you’d be just going off his word, which of course could be total BS.

    Why not? His bar showed the value. I just forgot to get some screens.
    Edited by brandonv516 on June 20, 2018 1:55AM
  • Lexxypwns
    Lexxypwns
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    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.
    Edited by Lexxypwns on June 20, 2018 3:12AM
  • mocap
    mocap
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    firedrgn wrote: »
    Ancient grace
    Does it even exist? Wikia state it's BoE item, but tamriel trade center is empty.
    Edited by mocap on June 20, 2018 7:25AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    mocap wrote: »
    firedrgn wrote: »
    Ancient grace
    Does it even exist? Wikia state it's BoE item, but tamriel trade center is empty.

    I got 2 rings and a necklace for sale in a trader right now
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Lexxypwns wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.

    True for many. I play a Magplar with a shield that’s about 11k after battle spirit with a 6k burst heal. As long as I hit X every 6 seconds I’m essentially at 100% crit resist anyway since you can’t crit shields.

    There is absolutely a good reason to run Impen for many, if not most, toons. For Mag Sorcs and, really any character with really high magic and 5 pieces of light armor, it’s pretty pointless.

    Edit: To use my own toon as an example, my tool tip for force pulse adds up to about 8200 damage, lets call it 8000 for easy math. My crit is 49.6, so let’s say 50%. If I were to just spam that move the damage would be 8k, 12k, 8k, 12k on average. Someone with 100% crit resist would only get 8k over an over. If I were to build for 100% crit my overall damage would be higher in many cases, 7k or so times 2 (guessing since I’m not respecing my toon for a hypothetical discussion) but if everyone I shoot in PVP has 100% crit resist all I’m doing is base damage anyway so I’d be losing DPS.

    Essentially the good advice of “build for crit resist in PVP” is now so widespread its often darn near impossible to live up to your projected crit level. So build for base damage instead. There is definitely a small ground swell of PVPers who do this more now than ever.
    Edited by THEDKEXPERIENCE on June 20, 2018 2:03PM
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.

    True for many. I play a Magplar with a shield that’s about 11k after battle spirit with a 6k burst heal. As long as I hit X every 6 seconds I’m essentially at 100% crit resist anyway since you can’t crit shields.

    There is absolutely a good reason to run Impen for many, if not most, toons. For Mag Sorcs and, really any character with really high magic and 5 pieces of light armor, it’s pretty pointless.

    Edit: To use my own toon as an example, my tool tip for force pulse adds up to about 8200 damage, lets call it 8000 for easy math. My crit is 49.6, so let’s say 50%. If I were to just spam that move the damage would be 8k, 12k, 8k, 12k on average. Someone with 100% crit resist would only get 8k over an over. If I were to build for 100% crit my overall damage would be higher in many cases, 7k or so times 2 (guessing since I’m not respecing my toon for a hypothetical discussion) but if everyone I shoot in PVP has 100% crit resist all I’m doing is base damage anyway so I’d be losing DPS.

    Essentially the good advice of “build for crit resist in PVP” is now so widespread its often darn near impossible to live up to your projected crit level. So build for base damage instead. There is definitely a small ground swell of PVPers who do this more now than ever.

    10k shield isn’t even 2 GCD of damage from a solid player

    So you’re right, if you want to alternate between shielding and healing and never go offensive then you don’t need crit resist. But at that point why not use block to mitigate crits and maybe do something to get off your back foot.

    It’s really a joke you’re portraying yourself as a solo player who wears light and has 0 crit resist. Everything you post needs a disclaimer explaining that you exclusively Zerg surf and everything is viable in that situation
    Edited by Lexxypwns on June 20, 2018 8:05PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    mocap wrote: »
    firedrgn wrote: »
    Ancient grace
    Does it even exist? Wikia state it's BoE item, but tamriel trade center is empty.

    I found a full set on PC/NA last night for 4k total. For what its worth, i was able to get to 50k magic (no pet) with 5 shackle, 3 ancient, 1 domihaus, 1 grothdar, and 2 willpower. I was running tri stats on big pieces and wasnt stacking thinhs like bound aegis and IL. I could def get it higher, but 60k might be pushing it. If your goal is to totally stack magic, shackle is not your best option, but i do like that this build also has 16k stam without trisat food.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.

    True for many. I play a Magplar with a shield that’s about 11k after battle spirit with a 6k burst heal. As long as I hit X every 6 seconds I’m essentially at 100% crit resist anyway since you can’t crit shields.

    There is absolutely a good reason to run Impen for many, if not most, toons. For Mag Sorcs and, really any character with really high magic and 5 pieces of light armor, it’s pretty pointless.

    Edit: To use my own toon as an example, my tool tip for force pulse adds up to about 8200 damage, lets call it 8000 for easy math. My crit is 49.6, so let’s say 50%. If I were to just spam that move the damage would be 8k, 12k, 8k, 12k on average. Someone with 100% crit resist would only get 8k over an over. If I were to build for 100% crit my overall damage would be higher in many cases, 7k or so times 2 (guessing since I’m not respecing my toon for a hypothetical discussion) but if everyone I shoot in PVP has 100% crit resist all I’m doing is base damage anyway so I’d be losing DPS.

    Essentially the good advice of “build for crit resist in PVP” is now so widespread its often darn near impossible to live up to your projected crit level. So build for base damage instead. There is definitely a small ground swell of PVPers who do this more now than ever.

    10k shield isn’t even 2 GCD of damage from a solid player

    So you’re right, if you want to alternate between shielding and healing and never go offensive then you don’t need crit resist. But at that point why not use block to mitigate crits and maybe do something to get off your back foot.

    It’s really a joke you’re portraying yourself as a solo player who wears light and has 0 crit resist. Everything you post needs a disclaimer explaining that you exclusively Zerg surf and everything is viable in that situation

    Come on man. Like 80% of this game is zerging at this point.

    I joined a guild yesterday just cause I don’t care anymore, but I’ve essentially spent the last 2 years alone in Cyrodiil taking resources. If an enormous fight pops off 30 seconds away I’ll jump in. Why wouldn’t I?

    Do you just sit in the wilderness challenge randoms to a fight over toll money? Of course not. So don’t just assume I do nothing but run in groups of 20 cause that’s not what I’ve been doing up until, literally last night.

    Now I just don’t give an F anymore so bombs away. Try not to get in the way.

    Edit: there also these things called ultimates. I’m allowed to use them.
    Edited by THEDKEXPERIENCE on June 20, 2018 10:04PM
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.

    True for many. I play a Magplar with a shield that’s about 11k after battle spirit with a 6k burst heal. As long as I hit X every 6 seconds I’m essentially at 100% crit resist anyway since you can’t crit shields.

    There is absolutely a good reason to run Impen for many, if not most, toons. For Mag Sorcs and, really any character with really high magic and 5 pieces of light armor, it’s pretty pointless.

    Edit: To use my own toon as an example, my tool tip for force pulse adds up to about 8200 damage, lets call it 8000 for easy math. My crit is 49.6, so let’s say 50%. If I were to just spam that move the damage would be 8k, 12k, 8k, 12k on average. Someone with 100% crit resist would only get 8k over an over. If I were to build for 100% crit my overall damage would be higher in many cases, 7k or so times 2 (guessing since I’m not respecing my toon for a hypothetical discussion) but if everyone I shoot in PVP has 100% crit resist all I’m doing is base damage anyway so I’d be losing DPS.

    Essentially the good advice of “build for crit resist in PVP” is now so widespread its often darn near impossible to live up to your projected crit level. So build for base damage instead. There is definitely a small ground swell of PVPers who do this more now than ever.

    10k shield isn’t even 2 GCD of damage from a solid player

    So you’re right, if you want to alternate between shielding and healing and never go offensive then you don’t need crit resist. But at that point why not use block to mitigate crits and maybe do something to get off your back foot.

    It’s really a joke you’re portraying yourself as a solo player who wears light and has 0 crit resist. Everything you post needs a disclaimer explaining that you exclusively Zerg surf and everything is viable in that situation

    Come on man. Like 80% of this game is zerging at this point.

    I joined a guild yesterday just cause I don’t care anymore, but I’ve essentially spent the last 2 years alone in Cyrodiil taking resources. If an enormous fight pops off 30 seconds away I’ll jump in. Why wouldn’t I?

    Do you just sit in the wilderness challenge randoms to a fight over toll money? Of course not. So don’t just assume I do nothing but run in groups of 20 cause that’s not what I’ve been doing up until, literally last night.

    Now I just don’t give an F anymore so bombs away. Try not to get in the way.

    Edit: there also these things called ultimates. I’m allowed to use them.

    That’s all well and good, but portraying that as “solo play” is grossly misleading.
  • SmellyUnlimited
    SmellyUnlimited
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    idk wrote: »
    Link the video of whoever you were watching.

    I hate being that guy that comes here without proof, but thus I am that guy today. Apologies.

    You can’t see how much Magicka he has, so you’d be just going off his word, which of course could be total BS.

    Why not? His bar showed the value. I just forgot to get some screens.

    Ah, I didn’t realize PC had this feature. On console we can’t see other players resource numbers outside of health.
    DO. NOT. WIPE. (in game OR out!)
  • SmellyUnlimited
    SmellyUnlimited
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    Lexxypwns wrote: »
    firedrgn wrote: »
    usmguy1234 wrote: »
    I suppose the next question would be, if your not running a pet build, then why build for max magicka? Sacrificing crit, recovery and spell damage for a slightly bigger shield seems a little counter productive

    Larger resource pool literally equals more damage and shield size for sorcs.

    But why not run destruction mastery and a trial set? More crit and spell damage also equals more DPS. Unless Summerset made every other stat redundant?

    Ya crit sets are hot right now. I was running mechanical acutiy . I think the idea is mother sorrow. This patch.

    Now that la and ha scale with max pools i am pushing the max pool atst to see what i can do. I am alazy ha pet play style.

    Honestly i just want six pets . Jc is slow tho so thats my next build.

    To this point, in PVP people have been bullied into wearing Impen so much over the years where it doesn’t pay all that much anymore to make a high crit build ... because you can’t crit anyone.

    Outside of proc sets crit chance+high CHD is the fastest way to increase your burst.

    NB/Templar gets 10%
    Minor force is 10%
    Elfborn/Precise strikes 10%+
    Base is 50%

    You’d need 5,250 crit resist to mitigate all that crit damage. You need 3,450 to mitigate the base CHD modifier. Average person has between 25-40% crit resist.

    True for many. I play a Magplar with a shield that’s about 11k after battle spirit with a 6k burst heal. As long as I hit X every 6 seconds I’m essentially at 100% crit resist anyway since you can’t crit shields.

    There is absolutely a good reason to run Impen for many, if not most, toons. For Mag Sorcs and, really any character with really high magic and 5 pieces of light armor, it’s pretty pointless.

    Edit: To use my own toon as an example, my tool tip for force pulse adds up to about 8200 damage, lets call it 8000 for easy math. My crit is 49.6, so let’s say 50%. If I were to just spam that move the damage would be 8k, 12k, 8k, 12k on average. Someone with 100% crit resist would only get 8k over an over. If I were to build for 100% crit my overall damage would be higher in many cases, 7k or so times 2 (guessing since I’m not respecing my toon for a hypothetical discussion) but if everyone I shoot in PVP has 100% crit resist all I’m doing is base damage anyway so I’d be losing DPS.

    Essentially the good advice of “build for crit resist in PVP” is now so widespread its often darn near impossible to live up to your projected crit level. So build for base damage instead. There is definitely a small ground swell of PVPers who do this more now than ever.

    Critical hits are 150% damage, not 200%. So 1.5 times, not 2. The extra damage is made up by CP, and whethr or not you have Minor Force.
    DO. NOT. WIPE. (in game OR out!)
  • Hammy01
    Hammy01
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    idk wrote: »
    Link the video of whoever you were watching.

    I hate being that guy that comes here without proof, but thus I am that guy today. Apologies.

    You can’t see how much Magicka he has, so you’d be just going off his word, which of course could be total BS.

    Why not? His bar showed the value. I just forgot to get some screens.

    Ah, I didn’t realize PC had this feature. On console we can’t see other players resource numbers outside of health.

    I think the op was talking about seeing a video with a sorc that had 60k mag without a pet. If that is the case then he would be able to see the numbers regardless if it was recorded from a console player. We all have the choice to permanently display resources and have it show numbers / percentages!
  • mocap
    mocap
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    There are plenty-
    Tx. It seems i confused with "Grace of the Ancients" wrong name on wikia.
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