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Officially a Mag Sorc main now.

  • Mintaka5
    Mintaka5
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    templesus wrote: »
    Had to. The class is overperforming so much that there is literally no reason to play anything but it in duels, bgs and open world. I advise any other top tier pvp player do the same :smile: btw this also means i retract all my previous statements about nerfing sorc :wink:

    Wot? Can you provide your build out, please! Because I would love to stop playing on my disgustingly easy magDK. *tries to clean off the guilt*
  • templesus
    templesus
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    5 shackle 5 amber 1 infernal 1 domihaus
  • Sevn
    Sevn
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    I'm thinking of converting myself! No one seems to complain when 70% (totally made up #) of Pvper's are sorcs. Zos should just get rid of all the other classes and that will end all the nerf threads since sorcs are the only balanced class.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • gnarlyvandal
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    Well I’m over here switching to a magblade so I don’t have to deal with those ugly pets..
  • Swimguy
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    Wing wrote: »
    sorcs are weak and easy to counter, just ask all the sorcs, they will tell you how weak and easy to counter they are.

    please enlighten me how to break 14k shields every GCD
  • Swimguy
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    kikkehs wrote: »
    You know, when we sorcs complain about other classes, we usally complain about one or two abilities, or a combo of gear and abilities.

    Now! all you 'nerf sorc' people just say that.. 'Nerf Sorc'..

    How can you think zeni will do ANYTHING if all you say is 'nerf sorc'?
    Give us a reason too nerf anything! Why is sorc overperforming in your mind?

    Two things ANY sorc will agree with:
    1: Rune cage end dmg is overperforming (and the fact that we finaly have a block/dodgeroll stopping CC is NOT)
    2: Overload CAN be build into a gank build, but what people do forget is this setup will ONLY do strong overloads. rest is CRAP!

    So I'l turn this thread around and say:

    #NerfMagBlades!
    #NerfStamBlades!

    Because these entire playstyles / classbuilds are OVERPERFORMING and should be NERFED! PvP and PvE!

    - Incap OP
    - PvE DPS OP
    - New shade OP
    - Cloak OP

    Thanks you, goodbye.

    lol cloak is no where near as strong a damage shields.....
  • Swimguy
    Swimguy
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    DuskMarine wrote: »
    Wing wrote: »
    sorcs are weak and easy to counter, just ask all the sorcs, they will tell you how weak and easy to counter they are.

    in bgs i litterally can kill someone with force pulse in a couple blasts.........sorcs are strong very very very strong

    and a 20k shield *** op.... but dont nerf it cause everyone will cry that stamina is better. This game is just full of a bunch of magicka loving *** that wont play another class/spec because it doesnt have damage shields.
  • LegendaryMage
    LegendaryMage
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    Swimguy wrote: »
    Wing wrote: »
    sorcs are weak and easy to counter, just ask all the sorcs, they will tell you how weak and easy to counter they are.

    please enlighten me how to break 14k shields every GCD

    What do you mean '14k shields every GCD'? GCD is one ability cast, that's one shield. Alright?

    Now pay close attention to what I'm going to tell you, this will be the most important PVP lesson for you today. Ready to be enlightened?

    If someone is doing nothing but spamming a shield every second, just wait until he's OOM. Problem solved.

    God, the forum posters these days...
  • CrimsonSpiral
    CrimsonSpiral
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    Ankael07 wrote: »
    You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful

    it has 2 damage skills you can't block/dodge, has the best ranged damage, fast af, Shieldstacking, Best Execute that makes kill stealing easy af, Passive Execute. it's so powerful that there's no reason to use melee weapons in this game anymore when you can do everything at long range.
  • Lord_Wrath
    Lord_Wrath
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    Wing wrote: »
    sorcs are weak and easy to counter, just ask all the sorcs, they will tell you how weak and easy to counter they are.

    I couldnt agree more, any decent stam player can insta-kill you even with shields stacked, they might as well give us resistances and delete shields. All you see is two sword swings but youve taken 5 attacks plus a proc set and killed before the game can even respond on time.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • templesus
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    I think the biggest lesson from this thread is that 75% of the people on these forums need to take a class on Sarcasm.
  • Olupajmibanan
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    No point in continuing with this discussion.

    After my last matches with magsorc I can safely say this: Nightblades are on the rise not Sorcs. Sorcs are +- the same as they were, I agree that Rune Cage damage increase was unnecessary but I do not feel it anyways.
    In a week or two, we will have forum full of whiners like OP that both MagNB and StamNB are absolutely overperforming with the best mobility, escape mechanisms, burst damage and in case of MagNBs even sustain.
    MagNBs do shield stack as well, they have better sustain than sorcs and with the Shadow Image change even better escape mechanisms. They just deconstruct me with all the oblivion damage they have with Sload and Oblivion enchant.
    StamNB on the other hand can completely wreck me even with shields fully stacked. His burst potential is much higher than that of a sorc.

    While all of you focus on SORC_IS_OP_NERF_THEM_TO_OBLIVION propaganda, NB are rising from shadows and aiming to the top.
  • templesus
    templesus
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    No point in continuing with this discussion.

    After my last matches with magsorc I can safely say this: Nightblades are on the rise not Sorcs. Sorcs are +- the same as they were, I agree that Rune Cage damage increase was unnecessary but I do not feel it anyways.
    In a week or two, we will have forum full of whiners like OP that both MagNB and StamNB are absolutely overperforming with the best mobility, escape mechanisms, burst damage and in case of MagNBs even sustain.
    MagNBs do shield stack as well, they have better sustain than sorcs and with the Shadow Image change even better escape mechanisms. They just deconstruct me with all the oblivion damage they have with Sload and Oblivion enchant.
    StamNB on the other hand can completely wreck me even with shields fully stacked. His burst potential is much higher than that of a sorc.

    While all of you focus on SORC_IS_OP_NERF_THEM_TO_OBLIVION propaganda, NB are rising from shadows and aiming to the top.

    Not sure what you mean by rising, it has been a known fact that Stam NB is the easiest and most played class as well as Mag NB being the #1 dueling class in the game. There is no “aiming” for the top, they are already there. Alongside MagSorc.
    Edited by templesus on June 19, 2018 7:55AM
  • DanteYoda
    DanteYoda
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    All these op sorc threads, but they always miss one main thing...





    A build that shows these op sorc..






    Now i'm not saying sorc are not op its just no one ever links these supposedly op builds everyones using to beat everything else.. Where is this special seasoning everyone keeps saying exists.
  • Mojomonkeyman
    Mojomonkeyman
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    Feanor wrote: »
    Stibbons wrote: »
    Ankael07 wrote: »
    You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful

    1. Shieldstacking on full dps spec. Easy to maintain.
    2. Five second 28 meter stun with insane dps or automatic stun if attacked
    3. Best mobility in game with cc on it or immune to ranged attacks.
    4. Proc set behaiving pets if in pet spec.
    5. Best house consepth, better than Templars.

    Mainly problems are the op stun mechanics and shieldstacking. You can either go full out dps and still be tanky as hell or go sustain and maintain those shields endlessly streaking forever.

    1. Running a full damage build means base regen. While you can maintain the shields thanks to Harness Magicka refunds vs magicka chars this is most certainly not easy vs stamina chars. Unless you just want to delay your deaths by a few seconds.
    2. Now Defensive Rune is OP too. Funny. Also I wouldn’t call 3 to 5k damage on Rune Cage „insane“.
    3. The best mobility in the game is Forward Momentum and Major Expedition (Speed Pots).
    4. Whatever that means
    5. Mines are no Templar House. Also, the Templar House isn’t what it used to be.

    Frankly, just seeing how Sorc complaints are worded already shows the bias.

    I was the guy telling everyone last patch how magsorc is the most difficult class to play well in no-cp bgs. So much for the bias thingy.

    This patch things turned around, completely. Magsorc is overperforming by a quite a bit even compared to the other top dogs (NBs, Stamsorc, Stamwarden), compared to the lower end of the power scale (Magwarden, StamDK) the difference gets monstrous. The poster that said:"Last match 8/12 players were Magsorcs....." describes very well what is happening atm in PC EU BGs.

    I think thats a pretty good indicator, to repeatedly queue with a certain setup for BGs (which are quite unforgiving) you have to feel your setup is yielding best results, its the place where people bring their most effective (or cheesy) setups.

    Popularity is in that environment a strong indicator for sheer power (procset era, bleed era, etc.). It's magsorcs all over the place right now. Literally everyone dusted off their magsorcs to join the party.

    The sad thing in this forums is, that even people who are known for being quite objective and reasonable about balance get talked down by the huge class lobby. I'd say class bias is showing a lot more in this thread than anything else.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Vahrokh
    Vahrokh
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    usmguy1234 wrote: »
    So many blatant lies about sorcerers in this thread. I guess all the crybabies hope Zos is to lazy to test sorc to see if it is outperforming before nerfing which is probably true. I run into maybe a couple of sorcs a night on Xbox.

    ZOS are not too lazy.

    ZOS - sadly - are exactly like Blizzard and other bad PvP coders. They don't pursue game balance but go after who cries louder. In every game, the most played classes are "warriors" and "rogues". Those two gather the largest amount of (more or less) paying income and therefore whever they cry about gets the nerf by default, no question asked.

    That's why I quit WoW (after being well PvP ranked and all) and other MMOs and also quit ESO for 2 years: no real testing, they only go appease who cries the loudest.
  • Mayrael
    Mayrael
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    My yesterday Cyrodiil evening running as magblade (considering ONLY 1v1 situations):

    MagSorcs killed: 3 (including rank 27 former emp)
    StamSorcs killed: 1 (rank over 40)

    Times I got killed:
    MagSorcs: 0
    StamSorcs: 0

    On magblade I die only when I land in the middle of a zerg, get ganked or fight against small scale coordinated groups (they usually know how to deal with shadow image/cloak combo).
    Stibbons wrote: »
    Ankael07 wrote: »
    You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful

    1. Shieldstacking on full dps spec. Easy to maintain.
    2. Five second 28 meter stun with insane dps or automatic stun if attacked
    3. Best mobility in game with cc on it or immune to ranged attacks.
    4. Proc set behaiving pets if in pet spec.
    5. Best house consepth, better than Templars.

    Mainly problems are the op stun mechanics and shieldstacking. You can either go full out dps and still be tanky as hell or go sustain and maintain those shields endlessly streaking forever.

    LOL :D not biased at all :) play a class before posting about its "OPness", you're just showing your lack of knowledge.

    1. Magblade can do this to (sometimes better sometimes worse, cloak in some situations is superior). Shields use GCD, casting 2 shields uses 2 sorc attacks (which has no class dots so makes no pressure), in contrast to roll dodge which can be used to cancel your attacks allowing to stay defensive and offensive at the same time.
    2. If you mean by "insane" DPS skill that deals 1/2 damage of any spamable skill like crushing shock or Strife then I'll just lol :) Yes rune cage is powerful tool, just like fear or fossilize is.
    3. Ok, we can agree on second best mobility in the game. Number one is definitely stam sorc running in medium, with hurricane on and major expedition from bow passive bolting from time to time. You should also know as a magsorc specialist that Ball of Lightning absorbs only magic projectiles.
    4. Pets are useful only in duels. You don't want to use them in any pvp type that require lot of LoS using, fast movement etc. Pets in general are opposite of high mobility utilisation.
    5. I can agree on that, sorc built for camping certain scrap of land can be pain in the a$$ to get rid off. Mines, volcanic rune, double pets + shadowrend + attronach.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Feanor
    Feanor
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    @Mojomonkeyman

    The rise in Sorcs in BGs also has something to do with being able to queue for Deathmatch now. Even if it were not for Rune Cage and stacking Curse most people love to steal kills with Fury.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Solo_SL
    Solo_SL
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    vids or it didnt happen
  • satanio
    satanio
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    stamdk here
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Olupajmibanan
    Olupajmibanan
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    satanio wrote: »
    stamdk here

    Lier. They are all extinct.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several baiting comments. In the future please make sure your comments are free of personal insults and baiting remarks. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • technohic
    technohic
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    MagNB is like a sorc with defile, although it requires melee range for it and its unblockable, buggy CC; and maim. Slap a 2her on there and have better mobility to.

    The thing about sorcs that is annoying though; is their ability to do so much from range. So long as you allow them to keep that distance, you will not compete. If you can stay on them though to where they spam their shields, you are going to come out on top except against better players. The ones that take the Runecage to nuke you from range, also then lose out on one of the better defenses to melee characters. Then its hard to get 3 shields plus mines, plus execute, plus a spammable force pulse, plus frags, plus a HOT to deal with Sloads and other oblivion damage, plus frags, plus curse, plus streak, plus lightning form (for mobility outside of streak) plus dark deal, plus crit surge that seems to all be in these amazing builds

    I've tried mine. Feels good getting kills but if you realize what fluff numbers are, there is some reality to be had there

    If you ask me; I'd tone down the execute on fury and buff its base damage. Take care of the overbearing execute while reducing bloat in making it more of a spammable.

    Remove stacking shields any more than HW OR Annulment to go with healing ward making healing ward the only one that can stack with any other shield but give them your armor and damage reduction value so it frees another spot, and adjust battlespirit on shields to make them still strong defense but reasonable and scale more with defense rather than offense, and make a better playstyle IMO than casting at least 2 shields every 6 seconds. And remove taking damage giving harness magicka magicka return to where it only gets the return if it is the shield that is actually getting hit

    Remove double bar toggles. Make it so they are actual toggles and while activated there is just a slight cost constantly which effectively is like just a reduction in recovery.

    I think I am posting this in the wrong thread and should post it in the Sorc feedback section but I am not a sorc main. I just play mine from time to time and enjoy the class but would enjoy it more if it wasnt so shield spammy and didnt have so much ability bloat. I mained sniper in SWTOR and this would be the closest to that playstyle IMO if it wasnt so boring to maintain all the shields and toggles.

    Edited by technohic on June 19, 2018 2:15PM
  • templesus
    templesus
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    technohic wrote: »
    MagNB is like a sorc with defile, although it requires melee range for it and its unblockable, buggy CC; and maim. Slap a 2her on there and have better mobility to.

    The thing about sorcs that is annoying though; is their ability to do so much from range. So long as you allow them to keep that distance, you will not compete. If you can stay on them though to where they spam their shields, you are going to come out on top except against better players. The ones that take the Runecage to nuke you from range, also then lose out on one of the better defenses to melee characters. Then its hard to get 3 shields plus mines, plus execute, plus a spammable force pulse, plus frags, plus a HOT to deal with Sloads and other oblivion damage, plus frags, plus curse, plus streak, plus lightning form (for mobility outside of streak) plus dark deal, plus crit surge that seems to all be in these amazing builds

    I've tried mine. Feels good getting kills but if you realize what fluff numbers are, there is some reality to be had there

    If you ask me; I'd tone down the execute on fury and buff its base damage. Take care of the overbearing execute while reducing bloat in making it more of a spammable.

    Remove stacking shields any more than HW OR Annulment to go with healing ward making healing ward the only one that can stack with any other shield but give them your armor and damage reduction value so it frees another spot, and adjust battlespirit on shields to make them still strong defense but reasonable and scale more with defense rather than offense, and make a better playstyle IMO than casting at least 2 shields every 6 seconds. And remove taking damage giving harness magicka magicka return to where it only gets the return if it is the shield that is actually getting hit

    Remove double bar toggles. Make it so they are actual toggles and while activated there is just a slight cost constantly which effectively is like just a reduction in recovery.

    I think I am posting this in the wrong thread and should post it in the Sorc feedback section but I am not a sorc main. I just play mine from time to time and enjoy the class but would enjoy it more if it wasnt so shield spammy and didnt have so much ability bloat. I mained sniper in SWTOR and this would be the closest to that playstyle IMO if it wasnt so boring to maintain all the shields and toggles.

    what toggles? and whats the difference b/w spamming shields and spamming heals or spamming dodgeoll? Every class has to something to survive, if they didnt wed have everyone just standing still taking damage which is boring gameplay. You choose your style of play, you can't complain about it when you chose it.
  • firedrgn
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    Biro123 wrote: »
    LegacyDM wrote: »
    Ankael07 wrote: »
    You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful

    rune cage. enough said.

    Rune Cage only seems overpowered to players to who are used to blocking or roll dodging their way out of trouble. Sorcs hardly get to do either of those things, so Rune Cage doesn't seem much different than other CCs to us.

    Your biased. I've encountered you in pvp. You can easily hold your own against 2 good players without breaking a sweat.

    Sorcs don't need dodging and blocking when they can easily obtain 55-60k magicka and shield stack 2 damage shields with unlimited sustain. Sorcs have it pretty easy now. Shield stack like a boss, unlimited sustain, bolt when things get bad, have massive burst potential with the best execute in the game, and cast rune cage with a meteor to top it off. Give me some more tears about how Sorcs need a buff or are under performing.

    Its actually quite hard to get over 55k mag on a sorc. I've done it - but lost soo much recov/health/stam/stam recov that iots actually weaker than having less mag. There is no unlimited sustain with over 55k mag - and yes, sorcs DO need dodging/blocking.

    Its easy to get 62k on mag sorc.
  • Diminish
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    LegacyDM wrote: »
    Sorcs don't need dodging and blocking when they can easily obtain 55-60k magicka

    Well, to be fair, if you are rocking 50-60k magicka on a sorc, you really cant roll dodge or block because you will only have about 10k stam. That is like 2 roll dodges and a half of a block before it is gone ;) God forbid you better not have been sprinting in the last 3 minutes before engaging in a fight, else you will still be waiting for your stam to regen. Mag sorcs are only viable in any content because of their shields, yet everyone that isn't them, whines about them. I have met plenty of bad mag sorcs. Just like I have met plenty of bad players from every other class. The same goes for good players. As someone who mains a sorc, I will say that I by far get the most enjoyment out this class; it is the class I find most fun to play. I have a mag and stam character for every class and play them all, they all have their "cheesey" skills, not just the mag sorc.

    As for the shields statement you made... I tell you what, ZoS can remove shields and shield stacking from mag sorcs the same day they remove cloak from a nightblades. It is really no different. Both classes would be crippled.
    Edited by Diminish on June 20, 2018 2:00AM
  • Diminish
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    Day 1 magblade. I leveled a magsorc a couple years ago but found the playstyle somewhat boring and had on the shelf for about a year and a half. I swapped over some gear to my magsorc last week, first BG I went 26-4-8 with no food or pots. If that says anything about sorc performance. Lol.

    I mean, it could just show the performance (or lack thereof) of the opposing teams. Just saying.
  • Toast_STS
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    Here I am wearing sellistrix on my magen trying to stun people. I knew there must be an easier way. Thanks for the tip! Rolling sorc now
    VR14 DK Leaps-in-keeps
  • Caligamy_ESO
    Caligamy_ESO
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    ZOS_JesC wrote: »
    Greetings, we've removed several baiting comments. In the future please make sure your comments are free of personal insults and baiting remarks. Thank you for your understanding.

    Isn't the actual thread baiting?
    love is love
  • Aletheion
    Aletheion
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    MrSensible wrote: »
    I mean uh, that's what balance is?

    Like if you're balancing a scale, and one side is too heavy, you take some weights off. Then if the other side is too heavy, you take weights off that side. So yeah, I want things that are overperforming to be nerfed until they are just "performing". Then whenever thing is only performing, you have balance. Yeah that's what I want.

    So, how does balance work then? Every set and every class does an equal amount of damage and damage mitigation no matter what skills you use or how well you execute those skills as a player? When every score is tied and every match each player has 10 deaths and 10 kills? Is that "balance"?

    The reality is that certain sets will always out perform others and synergies between sets and skills will always be found by clever theory crafters.

    On top of that, a skilled player will always kill an unskilled player no matter what set they're using with the exception of an occasional lucky proc by the unskilled player with the right gear/build that someone else theory crafted for them.

    A game like ESO will never truly be "balanced" in the sense you're bringing up - the same amount of weight on either side of the scale. Impossible.


    -Aletheion
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