Had to. The class is overperforming so much that there is literally no reason to play anything but it in duels, bgs and open world. I advise any other top tier pvp player do the samebtw this also means i retract all my previous statements about nerfing sorc
You know, when we sorcs complain about other classes, we usally complain about one or two abilities, or a combo of gear and abilities.
Now! all you 'nerf sorc' people just say that.. 'Nerf Sorc'..
How can you think zeni will do ANYTHING if all you say is 'nerf sorc'?
Give us a reason too nerf anything! Why is sorc overperforming in your mind?
Two things ANY sorc will agree with:
1: Rune cage end dmg is overperforming (and the fact that we finaly have a block/dodgeroll stopping CC is NOT)
2: Overload CAN be build into a gank build, but what people do forget is this setup will ONLY do strong overloads. rest is CRAP!
So I'l turn this thread around and say:
#NerfMagBlades!
#NerfStamBlades!
Because these entire playstyles / classbuilds are OVERPERFORMING and should be NERFED! PvP and PvE!
- Incap OP
- PvE DPS OP
- New shade OP
- Cloak OP
Thanks you, goodbye.
DuskMarine wrote: »
You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful
sorcs are weak and easy to counter, just ask all the sorcs, they will tell you how weak and easy to counter they are.
Olupajmibanan wrote: »No point in continuing with this discussion.
After my last matches with magsorc I can safely say this: Nightblades are on the rise not Sorcs. Sorcs are +- the same as they were, I agree that Rune Cage damage increase was unnecessary but I do not feel it anyways.
In a week or two, we will have forum full of whiners like OP that both MagNB and StamNB are absolutely overperforming with the best mobility, escape mechanisms, burst damage and in case of MagNBs even sustain.
MagNBs do shield stack as well, they have better sustain than sorcs and with the Shadow Image change even better escape mechanisms. They just deconstruct me with all the oblivion damage they have with Sload and Oblivion enchant.
StamNB on the other hand can completely wreck me even with shields fully stacked. His burst potential is much higher than that of a sorc.
While all of you focus on SORC_IS_OP_NERF_THEM_TO_OBLIVION propaganda, NB are rising from shadows and aiming to the top.
You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful
1. Shieldstacking on full dps spec. Easy to maintain.
2. Five second 28 meter stun with insane dps or automatic stun if attacked
3. Best mobility in game with cc on it or immune to ranged attacks.
4. Proc set behaiving pets if in pet spec.
5. Best house consepth, better than Templars.
Mainly problems are the op stun mechanics and shieldstacking. You can either go full out dps and still be tanky as hell or go sustain and maintain those shields endlessly streaking forever.
1. Running a full damage build means base regen. While you can maintain the shields thanks to Harness Magicka refunds vs magicka chars this is most certainly not easy vs stamina chars. Unless you just want to delay your deaths by a few seconds.
2. Now Defensive Rune is OP too. Funny. Also I wouldn’t call 3 to 5k damage on Rune Cage „insane“.
3. The best mobility in the game is Forward Momentum and Major Expedition (Speed Pots).
4. Whatever that means
5. Mines are no Templar House. Also, the Templar House isn’t what it used to be.
Frankly, just seeing how Sorc complaints are worded already shows the bias.
usmguy1234 wrote: »So many blatant lies about sorcerers in this thread. I guess all the crybabies hope Zos is to lazy to test sorc to see if it is outperforming before nerfing which is probably true. I run into maybe a couple of sorcs a night on Xbox.
You guys should elaborate on why exactly the class is overperforming. Otherwise you'll only look like a bunch of whiners who dont even know why their enemy is powerful
1. Shieldstacking on full dps spec. Easy to maintain.
2. Five second 28 meter stun with insane dps or automatic stun if attacked
3. Best mobility in game with cc on it or immune to ranged attacks.
4. Proc set behaiving pets if in pet spec.
5. Best house consepth, better than Templars.
Mainly problems are the op stun mechanics and shieldstacking. You can either go full out dps and still be tanky as hell or go sustain and maintain those shields endlessly streaking forever.
MagNB is like a sorc with defile, although it requires melee range for it and its unblockable, buggy CC; and maim. Slap a 2her on there and have better mobility to.
The thing about sorcs that is annoying though; is their ability to do so much from range. So long as you allow them to keep that distance, you will not compete. If you can stay on them though to where they spam their shields, you are going to come out on top except against better players. The ones that take the Runecage to nuke you from range, also then lose out on one of the better defenses to melee characters. Then its hard to get 3 shields plus mines, plus execute, plus a spammable force pulse, plus frags, plus a HOT to deal with Sloads and other oblivion damage, plus frags, plus curse, plus streak, plus lightning form (for mobility outside of streak) plus dark deal, plus crit surge that seems to all be in these amazing builds
I've tried mine. Feels good getting kills but if you realize what fluff numbers are, there is some reality to be had there
If you ask me; I'd tone down the execute on fury and buff its base damage. Take care of the overbearing execute while reducing bloat in making it more of a spammable.
Remove stacking shields any more than HW OR Annulment to go with healing ward making healing ward the only one that can stack with any other shield but give them your armor and damage reduction value so it frees another spot, and adjust battlespirit on shields to make them still strong defense but reasonable and scale more with defense rather than offense, and make a better playstyle IMO than casting at least 2 shields every 6 seconds. And remove taking damage giving harness magicka magicka return to where it only gets the return if it is the shield that is actually getting hit
Remove double bar toggles. Make it so they are actual toggles and while activated there is just a slight cost constantly which effectively is like just a reduction in recovery.
I think I am posting this in the wrong thread and should post it in the Sorc feedback section but I am not a sorc main. I just play mine from time to time and enjoy the class but would enjoy it more if it wasnt so shield spammy and didnt have so much ability bloat. I mained sniper in SWTOR and this would be the closest to that playstyle IMO if it wasnt so boring to maintain all the shields and toggles.
Emma_Overload wrote: »Abysswarrior45 wrote: »
Rune Cage only seems overpowered to players to who are used to blocking or roll dodging their way out of trouble. Sorcs hardly get to do either of those things, so Rune Cage doesn't seem much different than other CCs to us.
Your biased. I've encountered you in pvp. You can easily hold your own against 2 good players without breaking a sweat.
Sorcs don't need dodging and blocking when they can easily obtain 55-60k magicka and shield stack 2 damage shields with unlimited sustain. Sorcs have it pretty easy now. Shield stack like a boss, unlimited sustain, bolt when things get bad, have massive burst potential with the best execute in the game, and cast rune cage with a meteor to top it off. Give me some more tears about how Sorcs need a buff or are under performing.
Its actually quite hard to get over 55k mag on a sorc. I've done it - but lost soo much recov/health/stam/stam recov that iots actually weaker than having less mag. There is no unlimited sustain with over 55k mag - and yes, sorcs DO need dodging/blocking.
Sorcs don't need dodging and blocking when they can easily obtain 55-60k magicka
HEBREWHAMMERRR wrote: »Day 1 magblade. I leveled a magsorc a couple years ago but found the playstyle somewhat boring and had on the shelf for about a year and a half. I swapped over some gear to my magsorc last week, first BG I went 26-4-8 with no food or pots. If that says anything about sorc performance. Lol.
MrSensible wrote: »I mean uh, that's what balance is?
Like if you're balancing a scale, and one side is too heavy, you take some weights off. Then if the other side is too heavy, you take weights off that side. So yeah, I want things that are overperforming to be nerfed until they are just "performing". Then whenever thing is only performing, you have balance. Yeah that's what I want.