gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
I hope so, because if it's a group-only zone, I won't bother buying it.starkerealm wrote: »The rumors I remember hearing back when One Tamriel dropped were that MIrkmire was being retooled into a standard zone.
From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
Yes, its also a hug question how much was done with it.starkerealm wrote: »gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
The rumors I remember hearing back when One Tamriel dropped were that MIrkmire was being retooled into a standard zone.
It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
primethief147 wrote: »It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
Did they confirm its going to be half the size?
primethief147 wrote: »It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
Did they confirm its going to be half the size?
@primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.
primethief147 wrote: »It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
Did they confirm its going to be half the size?
@primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.
gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
primethief147 wrote: »primethief147 wrote: »It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
Did they confirm its going to be half the size?
@primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.
"Sigh" Thats really sad to hear you mind linking the post that shows the leak?
gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
While I personally would love something with the difficulty craglorn originally had, I doubt they will ever do another zone like that again seeing as how badly they nerfed craglorn down. I especially dont see them adding any more group quests...because no one really likes to group to quest after all. I suspect Murkmire will just be another zone is all.
gimpdrb14_ESO wrote: »years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
I believe it was Rich who stated, even before One Tamriel, at a gathering in Germany, after joking about how 'only about 12 people went to Craglorn' and stating he had never even been to Craglorn on the "Live" server, it was also stated at some point that we would see no other 'group-oriented' zone ever again. The joking and having never been there on the LIVE server to me shows poorly even the devs felt about it.
starkerealm wrote: »From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
Mostly, yeah. I don't remember a lot of gripes about Craglorn when it dropped initially. Just that, because it was CR11-12, there weren't a lot of players, at that point, who could run the content. Same with Upper Craglorn, which was 13-14. The early complaints were more logistical. Quests functioned like most of the game, with heavy phasing. So if you'd clear a quest, you couldn't go back and help someone else out.
This had two implications: First, once you finished Craglorn, there was very little reason to stick around. Two, getting groups together to run Crag content quickly became very difficult, because you needed to find players that were at exactly your stage of the quest.
So, it wasn't, "why would you make zone sized dungeon? Who wants to play that?" It was more, "I can't find anyone to who is at my same stage of the quest."
There was no reason to quest in Craglorn at all except for some skill points. The sets it dropped were (and still are) lackluster. Quest rewards were almost non-existent. Trials were nice, but Craglorn offered nothing of interesting to groups. There was almost no reason to run it. The only reason most people went to Craglorn was to grind.From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
There was no reason to quest in Craglorn at all except for some skill points. The sets it dropped were (and still are) lackluster. Quest rewards were almost non-existent. Trials were nice, but Craglorn offered nothing of interesting to groups. There was almost no reason to run it. The only reason most people went to Craglorn was to grind.From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
And that was the the real reason Craglorn failed. It was hard, required groups, had terrible loot and quest XP, and offered zero incentives to do the content. I don't think the "adventure zones" were a bad idea but ZOS' implementation was horrible. But this is also back in the day where dungeon monsters dropped like 3-4 gold when you killed them, too. Running dungeons and doing content was kind of punishing in a lot of ways, and that design philosophy carried over to Craglorn.
If players don't feel rewarded for doing content they're not going to do it.