Murkmire DLC

gimpdrb14_ESO
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years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?
  • Firemantim
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    Very unlikely, Craglorn was introduced while the game was still subscription based, meaning at that point in time DLC was very different (and was planned to be free updates). The "Adventure Zone" model they went with for Craglorn didn't work as planned, which is likely why Murkmire has taken so long. Of course, there hasn't been any official announcement.
  • RebornV3x
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    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
    Edited by RebornV3x on June 17, 2018 7:20PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • starkerealm
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    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    The rumors I remember hearing back when One Tamriel dropped were that MIrkmire was being retooled into a standard zone.
  • SydneyGrey
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    The rumors I remember hearing back when One Tamriel dropped were that MIrkmire was being retooled into a standard zone.
    I hope so, because if it's a group-only zone, I won't bother buying it.
  • starkerealm
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    RebornV3x wrote: »
    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...

    Mostly, yeah. I don't remember a lot of gripes about Craglorn when it dropped initially. Just that, because it was CR11-12, there weren't a lot of players, at that point, who could run the content. Same with Upper Craglorn, which was 13-14. The early complaints were more logistical. Quests functioned like most of the game, with heavy phasing. So if you'd clear a quest, you couldn't go back and help someone else out.

    This had two implications: First, once you finished Craglorn, there was very little reason to stick around. Two, getting groups together to run Crag content quickly became very difficult, because you needed to find players that were at exactly your stage of the quest.

    So, it wasn't, "why would you make zone sized dungeon? Who wants to play that?" It was more, "I can't find anyone to who is at my same stage of the quest."
  • JD2013
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    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.
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    Crafting bag OP! ZOS nerf pls!
  • zaria
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    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    The rumors I remember hearing back when One Tamriel dropped were that MIrkmire was being retooled into a standard zone.
    Yes, its also a hug question how much was done with it.
    As I remember it was Craglorn then Orsinium and finaly Murkmire.
    I suspect the original Murkmire was only in post production, they had some models but not something close to ready.
    If it had been close to ready it would be smarter to just scale it as an single player zone and sell as dlc / chapter rater than making so much other stuff from scratch first.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • primethief147
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    JD2013 wrote: »
    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.

    Did they confirm its going to be half the size?
  • Chaos2088
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    It just better not be a small zone, getting real tired of those....
    @Chaos2088 PC EU Server | AD-PvP
  • JD2013
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    JD2013 wrote: »
    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.

    Did they confirm its going to be half the size?

    @primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • primethief147
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    JD2013 wrote: »
    JD2013 wrote: »
    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.

    Did they confirm its going to be half the size?

    @primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.

    "Sigh" Thats really sad to hear you mind linking the post that shows the leak?
  • ShadowHvo
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    JD2013 wrote: »
    JD2013 wrote: »
    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.

    Did they confirm its going to be half the size?

    @primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.

    Any chance you got a link? I too, am really curious of Murkmire, and one of those people who're fairly salty that we never got it as an adventure zone like Craglorn.

    Personally, I do believe the whole Adventure Zone concept could work brilliantly better now that Tamriel Unliminted is out, and that the quest restrictions were largely lifted, so that you could join another in progress, or start from scratch to aid a newcommer.
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  • ADarklore
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    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    I believe it was Rich who stated, even before One Tamriel, at a gathering in Germany, after joking about how 'only about 12 people went to Craglorn' and stating he had never even been to Craglorn on the "Live" server, it was also stated at some point that we would see no other 'group-oriented' zone ever again. The joking and having never been there on the LIVE server to me shows poorly even the devs felt about it.
    Edited by ADarklore on June 18, 2018 1:01PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Wifeaggro13
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    RebornV3x wrote: »
    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...

    Craglorn was received just fine matter o fact people loved it. It was the hub and epi center of activity for months after its release what killed it was raising the VR rank and leaving the content at the old VR . Not only did craglorn empty out the whole damn game emptied out. it was a ghost town. division in the development team and console release stopped any content releases for the most part. some key people left ZOS which prompted a whole restructuring of the game's development to free to play and cash shop casual RPG online gameplay.Now the game is a turn style population sometimes profitable does not equate longevity and retention.
  • josiahva
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    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    While I personally would love something with the difficulty craglorn originally had, I doubt they will ever do another zone like that again seeing as how badly they nerfed craglorn down. I especially dont see them adding any more group quests...because no one really likes to group to quest after all. I suspect Murkmire will just be another zone is all.
  • exeeter702
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    JD2013 wrote: »
    JD2013 wrote: »
    It's not going to be an Adventure Zone. It's also going to be half the size it would have been if they had brought it out as an adventure zone. Though maybe they will do it as 2 DLC's - Northern Murkmire and Southern Murkmire, like they did with Craglorn at the start.

    Did they confirm its going to be half the size?

    @primethief147 There was some data mining, and the zone looked to be the same size as Clockwork City, tile wise.

    "Sigh" Thats really sad to hear you mind linking the post that shows the leak?

    Im not sure why anyone would have expected anything different tbh. Murkmire was originally conceived as a large adventure zone like craglorn, back when "adventure zones" were a thing. This is a very different game now. If you have any hope that a zone the size of craglorn or wrothgar will be released in any way outside of an annual chapter, you are in for some disappointment.

    Knowing the release window of murkmire all but affirms richs earlier comments. The zone is going to be gold coast, hews bane & clockwork city tier. Frankly nothing about this should be surprising.

    Also, If murkmire was relegated to being a large zone and thus a chapter, id wager it would be a poor seller. :wink:
  • Wifeaggro13
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    josiahva wrote: »
    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    While I personally would love something with the difficulty craglorn originally had, I doubt they will ever do another zone like that again seeing as how badly they nerfed craglorn down. I especially dont see them adding any more group quests...because no one really likes to group to quest after all. I suspect Murkmire will just be another zone is all.

    Unfortunately aNy thought of ESO finding a path back to MMO is non existent. ZOS found the cash cow formula and set to milking it. It's a on line Rpg with kmart content. Sell stuff in gambling crates milk the visitor center gift shop and throw out more mounts and skins
  • Wifeaggro13
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    ADarklore wrote: »
    years ago a few months after craglorn came out they announced that we would be going to Murkmire, they also said that Murkmire would be a group zone like craglorn. is there anyway zos can tell us if this will be a zone like craglorn or not?

    I believe it was Rich who stated, even before One Tamriel, at a gathering in Germany, after joking about how 'only about 12 people went to Craglorn' and stating he had never even been to Craglorn on the "Live" server, it was also stated at some point that we would see no other 'group-oriented' zone ever again. The joking and having never been there on the LIVE server to me shows poorly even the devs felt about it.

    Craglorn was packed , it was their shortsighted plan that killed this Mmo early into its post launch direction. Rich Lambert is detached from the old ESO and will defend their current direction. Or Matt will ax him
  • DaveMoeDee
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    RebornV3x wrote: »
    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...

    Mostly, yeah. I don't remember a lot of gripes about Craglorn when it dropped initially. Just that, because it was CR11-12, there weren't a lot of players, at that point, who could run the content. Same with Upper Craglorn, which was 13-14. The early complaints were more logistical. Quests functioned like most of the game, with heavy phasing. So if you'd clear a quest, you couldn't go back and help someone else out.

    This had two implications: First, once you finished Craglorn, there was very little reason to stick around. Two, getting groups together to run Crag content quickly became very difficult, because you needed to find players that were at exactly your stage of the quest.

    So, it wasn't, "why would you make zone sized dungeon? Who wants to play that?" It was more, "I can't find anyone to who is at my same stage of the quest."

    I was one of the people who said "No thanks" to Craglorn. I should probably finish it off one of these days, but I think I've done zero quests so far. Craglorn at launch was purely farming for most people. Farming anomalies or whatever wasn't nerfed yet. It made me comfortable with stopping my sub after an initial 3 months since it felt like there was nothing left for me to do in the game worth paying for.

    I'm not opposed to that kind of content, but can I find a group with the quests still not done and willing to wait for me to listen to all the voice-acted dialogue? If not, don't bother with more zones like that. Just do repeatable dungeons with minimal narrative and pledges/monster gear to motivate people to group and finish.

    I don't think PvE zones need to keep people around. It is enough that they be interesting to play through one time. If people want to grind out motifs or gear, they can stay in the zones. Otherwise, I just want the zones to deliver a good story.
  • Preyfar
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    RebornV3x wrote: »
    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
    There was no reason to quest in Craglorn at all except for some skill points. The sets it dropped were (and still are) lackluster. Quest rewards were almost non-existent. Trials were nice, but Craglorn offered nothing of interesting to groups. There was almost no reason to run it. The only reason most people went to Craglorn was to grind.

    And that was the the real reason Craglorn failed. It was hard, required groups, had terrible loot and quest XP, and offered zero incentives to do the content. I don't think the "adventure zones" were a bad idea but ZOS' implementation was horrible. But this is also back in the day where dungeon monsters dropped like 3-4 gold when you killed them, too. Running dungeons and doing content was kind of punishing in a lot of ways, and that design philosophy carried over to Craglorn.

    If players don't feel rewarded for doing content they're not going to do it.
  • Wifeaggro13
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    Preyfar wrote: »
    RebornV3x wrote: »
    From what I recall Craglorn wasn't well recieved apparently people had a few complaints from difficulty of content to being forced to group to complete content etc and so Murkmire had to be reworked and redesigned if I remember correctly the zone has been teased since at least console release if not before it will be just another zone like Orsinium etc...
    There was no reason to quest in Craglorn at all except for some skill points. The sets it dropped were (and still are) lackluster. Quest rewards were almost non-existent. Trials were nice, but Craglorn offered nothing of interesting to groups. There was almost no reason to run it. The only reason most people went to Craglorn was to grind.

    And that was the the real reason Craglorn failed. It was hard, required groups, had terrible loot and quest XP, and offered zero incentives to do the content. I don't think the "adventure zones" were a bad idea but ZOS' implementation was horrible. But this is also back in the day where dungeon monsters dropped like 3-4 gold when you killed them, too. Running dungeons and doing content was kind of punishing in a lot of ways, and that design philosophy carried over to Craglorn.

    If players don't feel rewarded for doing content they're not going to do it.

    Yes we complained about the loot tables and itemization horribly. You could do the hardest dungeon in there and get Devon purples. Zos killed their own end game it was not anything other then bad decisions from front to hack
  • Vanthras79
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    Well at least most of the stuff from QuakeCon 2014 is coming to pass. Right @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Synthwavius
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    I'm a size queen. It better be big.
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