lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
What's the point of that?
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
AbysmalGhul wrote: »lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
What's the point of that?
I guess the point would be tedium and clinging onto a verbose system.
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
ESO is a video game, not a parent.
dwemer_paleologist wrote: »we are allowed to reset champion points 1 item at a time, skills are in same category.
i hope this happens.
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
ESO is a video game, not a parent.
Right, there should be zero rules.
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
ESO is a video game, not a parent.
Right, there should be zero rules.
That's a mighty slippery slope there, R U OK? Video games shouldn't be expected to teach players basic life skills like "think before you act" and "don't stick a fork in the electrical outlet".
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
ESO is a video game, not a parent.
Right, there should be zero rules.
That's a mighty slippery slope there, R U OK? Video games shouldn't be expected to teach players basic life skills like "think before you act" and "don't stick a fork in the electrical outlet".
No, but RPG’s inherently have critical thinking problems, it’s the genre. Want easy, go with a FPS, not a game that has puzzles built in.
lordrichter wrote: »No.
Morphs need to remain with a barrier in place regarding resetting them. This encourages thought before action.
ESO is a video game, not a parent.
Right, there should be zero rules.
That's a mighty slippery slope there, R U OK? Video games shouldn't be expected to teach players basic life skills like "think before you act" and "don't stick a fork in the electrical outlet".
No, but RPG’s inherently have critical thinking problems, it’s the genre. Want easy, go with a FPS, not a game that has puzzles built in.
That's just pedantry. I'd rather a player be able to remorph their force pulse to crushing shock instantly when a raid situation calls for it. Not everyone is here to RP as a genius.