WrathOfInnos wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?
I said those were the only 5-piece sets unaffected by the 20% Max Magicka multiplier (from blue CPs), Hulking Draugr and Plague Doctor do not give Max Magicka and would (but do not) benefit from my Red (20% health) or Green (20% stamina) CP stat multipliers. I wasn’t saying other sets get a bonus, I was just duscussing Magicka sets.
However, I have not tested Shacklebreaker, Imperial Physique, or Trainee (other sets with a 5pc bonus for Max Magicka), so it’s possible there are others.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?
I said those were the only 5-piece sets unaffected by the 20% Max Magicka multiplier (from blue CPs), Hulking Draugr and Plague Doctor do not give Max Magicka and would (but do not) benefit from my Red (20% health) or Green (20% stamina) CP stat multipliers. I wasn’t saying other sets get a bonus, I was just duscussing Magicka sets.
However, I have not tested Shacklebreaker, Imperial Physique, or Trainee (other sets with a 5pc bonus for Max Magicka), so it’s possible there are others.
I see. I jumped the gun. My bad. I always put all max stat and mundai in the same category because they, all the ones I tested, do not get the buff.
SidewalkChalk5 wrote: »The Destruction Mastery set needs a buff.
First, Destruction Mastery and all other DSA sets (Healer, Footman, etc) need to be Bind on Pickup. DSA sets were inexplicably left Bind on Equip when all other dungeon/arena/trial sets were made Bind on Pickup (with 2 hr group share option).
Once that is done, let's compare Destruction Mastery to Julianos:
Julianos can be effortlessly acquired in the correct traits.
Julianos can be crafted in different weights (to get a heavy chest, for instance).
Julianos is always active regardless of conditions (no need to hold a particular weapon).
Julianos offers greater damage output than Destruction Mastery.
Dropped gear farmed from an endgame 4-player arena should be at least as good, if not slightly better, than a crafted set. Destruction Mastery needs a minor buff to offset the advantages of Julianos. Just a small adjustment: the 5 pc Max Magicka bonus needs to be increased to at least 3150 (the same value as Necropotence), maybe a little higher.
I disagree, we need FEWER BOP sets, not more. Take your elitism elsewhere. Aside from that point though, I do agree, destruction mastery is useless as it currently stands, especially considering that it hurts you if you run anything other than destro/destro