Buff Destruction Mastery set

Gnortranermara
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The Destruction Mastery set needs a buff.

First, Destruction Mastery and all other DSA sets (Healer, Footman, etc) need to be Bind on Pickup. DSA sets were inexplicably left Bind on Equip when all other dungeon/arena/trial sets were made Bind on Pickup (with 2 hr group share option).

Once that is done, let's compare Destruction Mastery to Julianos:

Julianos can be effortlessly acquired in the correct traits.
Julianos can be crafted in different weights (to get a heavy chest, for instance).
Julianos is always active regardless of conditions (no need to hold a particular weapon).
Julianos offers greater damage output than Destruction Mastery.

Dropped gear farmed from an endgame 4-player arena should be at least as good, if not slightly better, than a crafted set. Destruction Mastery needs a minor buff to offset the advantages of Julianos. Just a small adjustment: the 5 pc Max Magicka bonus needs to be increased to at least 3150 (the same value as Necropotence), maybe a little higher.
  • Xeven
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    I don't like your reasoning at all but I agree. It was already nerfed once though. Destrution mastery, amberplasm, trainee, necropotence, ancient grace, aka, all the good magicka sets. Obviously stamina bias game is obviously stamina bias.
  • Dracane
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    No matter how you look at it, there are always better options than destruction mastery. Especially since with certain set combos, you will be loosing 4% ressources from undaunted. Destruction mastery would need a significant magicka boost in order to be worth considering.

    I wanted to use necropotence and mastery together some time ago. But found, that ancient grace and any other 2 pieces results in much more magicka than that. It could be interesting, being forced to run 7 light armor, if the ressource loss resulting from that wouldn't be such a downer.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bobby_V_Rockit
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    I’m saving a set for Summerset, that way can run 5x Necro, 5x DM and 2x Ilambris (one heavy, one medium).

    Plus, the new scaling of weapons and staves from max stat, destro mastery and necro might be interesting. So right now its not great, but in a months time the problem of no monster set and no undaunted bonus will be removed.

    Will have to wait and see, but I think it might be viable
    Edited by Bobby_V_Rockit on May 9, 2018 12:40PM
  • Jsmalls
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    A LOT of sets need to be adjusted to be competitive options again.

    Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?

    Destruction mastery is outclassed by various sets.

    TBS is borderline useless compared to other sets.

    Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.

    This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.

  • josiahva
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    The Destruction Mastery set needs a buff.

    First, Destruction Mastery and all other DSA sets (Healer, Footman, etc) need to be Bind on Pickup. DSA sets were inexplicably left Bind on Equip when all other dungeon/arena/trial sets were made Bind on Pickup (with 2 hr group share option).

    Once that is done, let's compare Destruction Mastery to Julianos:

    Julianos can be effortlessly acquired in the correct traits.
    Julianos can be crafted in different weights (to get a heavy chest, for instance).
    Julianos is always active regardless of conditions (no need to hold a particular weapon).
    Julianos offers greater damage output than Destruction Mastery.

    Dropped gear farmed from an endgame 4-player arena should be at least as good, if not slightly better, than a crafted set. Destruction Mastery needs a minor buff to offset the advantages of Julianos. Just a small adjustment: the 5 pc Max Magicka bonus needs to be increased to at least 3150 (the same value as Necropotence), maybe a little higher.

    I disagree, we need FEWER BOP sets, not more. Take your elitism elsewhere. Aside from that point though, I do agree, destruction mastery is useless as it currently stands, especially considering that it hurts you if you run anything other than destro/destro
  • Koolio
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    Jsmalls wrote: »
    A LOT of sets need to be adjusted to be competitive options again.

    Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?

    Destruction mastery is outclassed by various sets.

    TBS is borderline useless compared to other sets.

    Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.

    This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.

    Desert Rose Magicka Furnace and amberplasm all give more regen on the 5th piece bonus alone.

    Magicka furnace 5th piece gives the same regen as all bonuses from Lich. Works in mist form.

    Desert Rose gives up to 36,000 magic regen if procced on cooldown and works in most form. That’s more than double of all Lich regen bonuses.

    Amberplasm gives the same regen (technically if just considering the 5th bonus only) but split evenly between magic and Stam

    Of the sets you mention yes Lich is better if in combat without using mist form.

    But yes please buff Destruction Mastery.
    Edited by Koolio on May 9, 2018 5:07PM
  • Peekachu99
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    We’re past the point where ZoS should have taken a look at the entire library of sets before releasing new, better sets to get us to buy content. It’s clear from PTS that they can redesign sets on the fly, so why aren’t they?
  • adriant1978
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    Peekachu99 wrote: »
    We’re past the point where ZoS should have taken a look at the entire library of sets before releasing new, better sets to get us to buy content. It’s clear from PTS that they can redesign sets on the fly, so why aren’t they?

    Because that wouldn't sell DLC and chapters.
  • Bobby_V_Rockit
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    What sets are comparable in the magicka stat bonus? I like it, sure it’s a bit of a DPS loss, but if it plus necro makes my shields better then I’m more survivable and all the happier for it
  • laksikus
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    Koolio wrote: »
    Jsmalls wrote: »
    A LOT of sets need to be adjusted to be competitive options again.

    Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?

    Destruction mastery is outclassed by various sets.

    TBS is borderline useless compared to other sets.

    Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.

    This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.

    Desert Rose Magicka Furnace and amberplasm all give more regen on the 5th piece bonus alone.

    Magicka furnace 5th piece gives the same regen as all bonuses from Lich. Works in mist form.

    Desert Rose gives up to 36,000 magic regen if procced on cooldown and works in most form. That’s more than double of all Lich regen bonuses.

    Amberplasm gives the same regen (technically if just considering the 5th bonus only) but split evenly between magic and Stam

    Of the sets you mention yes Lich is better if in combat without using mist form.

    But yes please buff Destruction Mastery.

    Desert rose gives 1,2k regen which cant be buffed
    Furnace cant be buffed either, and if you fight against a mag sorc or nb you are ***
    Amber plasm 5p gives less regen than lich 5p and has to be double bar

    lich gives about 550 unbuffed, to up to 3,1k buffed, and can be slotted on one bar only
  • teladoy
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    I think Mastery Destruction set is more a pvp set. Is the only set with Necropotence that gives you so much Magicka, which helps not only to boost your damage but to have a bigger shield.

    That it has to be bind on pick up i don't agree because i'm a casual player for example and if there are people that have the time to do trials with friends and etc, before desconstruct these sets, they could sell it to the price they want and make a favor to people like me.

    What you want is egoistic, you just want to be better than other people, just because you can play all the day and be in the best guilds.
  • Betsararie
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    Never ran it and this set needs a big time tune up.
  • Ectheliontnacil
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    Koolio wrote: »
    Jsmalls wrote: »
    A LOT of sets need to be adjusted to be competitive options again.

    Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?

    Destruction mastery is outclassed by various sets.

    TBS is borderline useless compared to other sets.

    Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.

    This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.

    Desert Rose Magicka Furnace and amberplasm all give more regen on the 5th piece bonus alone.

    Magicka furnace 5th piece gives the same regen as all bonuses from Lich. Works in mist form.

    Desert Rose gives up to 36,000 magic regen if procced on cooldown and works in most form. That’s more than double of all Lich regen bonuses.

    Amberplasm gives the same regen (technically if just considering the 5th bonus only) but split evenly between magic and Stam

    Of the sets you mention yes Lich is better if in combat without using mist form.

    But yes please buff Destruction Mastery.

    Magicka furnace gives 533 magicka regen if procced on cooldown. The lich 5 piece gives 344 regen on average if procced on cooldown, this is buffed by passives, cp and pots by a 1.7-1.8 multiplier on most light armour mana builds (depending on class, skills etc.) which results in a 600 regen increase on average. Not to mention magicka furnace is way harder to proc consistently and many builds won't proc the set at all. Lich is far better.

    Desert rose gives 36,000 regen? :lol: If procced on cooldown it gives 1204 regen but this will never happen and 2-4pc bonuses are bad for shielding classes.

    Amberplasm gives more regen overall in the 5 pc, but not the same amount of magregen as lich. Lich tooltip on avg (with 1/3 uptime) is 344 while amberplasm gives 250 magregen. Amberplasm is still a very good option due to the stam return though.

    I wanted to let you know. :smile:
    Edited by Ectheliontnacil on June 15, 2018 12:32PM
  • Bobby_V_Rockit
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    teladoy wrote: »
    I think Mastery Destruction set is more a pvp set. Is the only set with Necropotence that gives you so much Magicka, which helps not only to boost your damage but to have a bigger shield.

    That it has to be bind on pick up i don't agree because i'm a casual player for example and if there are people that have the time to do trials with friends and etc, before desconstruct these sets, they could sell it to the price they want and make a favor to people like me.

    What you want is egoistic, you just want to be better than other people, just because you can play all the day and be in the best guilds.

    Its not bind on pickup, I bought a full set of divines for 30k in guild traders a month ago... lovin it
  • Gnortranermara
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    josiahva wrote: »
    Take your elitism elsewhere.
    teladoy wrote: »
    What you want is egoistic, you just want to be better than other people, just because you can play all the day and be in the best guilds.

    Howzabout you boys keep your sneering speculations and assumptions to yourself, eh? Overworld sets are bind-on-equip. Every other set from dungeons and arenas and trials are bind-on-pickup (with 2 hr group trade option). DSA is the only exception. What I want has nothing to do with "elitism" or "ego". I don't give two [insert biological metaphor] about keeping sets out of the hands of scrubs. Anybody could just do nDSA and get the sets in blue and upgrade, no problem. I'd just like to see consistency in how sets are earned based on the type of content.
  • jedtb16_ESO
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    'Julianos can be effortlessly acquired in the correct traits.'

    please tell me how you do that.
  • jedtb16_ESO
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    it's a 6 trait set.... 6 traits is not effortless
  • Gnortranermara
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    Are we really going to nitpick over the meaning of "effortless" vs "minimal effort"? If you take a second to think about it, isn't there something, anything, more substantial in your life that you could be doing?

    Most casual players can easily reach 6 traits on most items before they reach the gear cap of CP160. Even if you can't, it's very easy to find crafters willing to make what you need for mats and a small tip.
  • xeNNNNN
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    it's a 6 trait set.... 6 traits is not effortless

    Arguably incorrect. The only reason you could perceive it as not effortlessly acquired is if you only considered new players. Any player that has been playing for a year or more and doesn't have at least 6 traits on every armor set is doing it wrong.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • jedtb16_ESO
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    which means they put the effort in to learn the traits and you put the effort in to get the mats and the gold etc...
  • WrathOfInnos
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    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery). So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
    Edited by WrathOfInnos on June 16, 2018 4:07PM
  • Gnortranermara
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    Do you do your own math? Or is there someone else I should follow?
  • Malamar1229
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    Maybe have the 5th piece also add 129 spell dmg, or crit.
  • Lightspeedflashb14_ESO
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    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
  • teladoy
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    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.

    For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
  • Lightspeedflashb14_ESO
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    teladoy wrote: »
    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.

    For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.

    What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?
    Edited by Lightspeedflashb14_ESO on June 17, 2018 4:16AM
  • Bobby_V_Rockit
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    teladoy wrote: »
    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.

    For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.

    What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?

    So champion points only take into account the 64 base attribute points and ignore set bonii?
  • Lightspeedflashb14_ESO
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    teladoy wrote: »
    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.

    For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.

    What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?

    So champion points only take into account the 64 base attribute points and ignore set bonii?

    No, 2,3,4 max stat set bonuses get the 20%, just the 5 piece and max stat mundai do not.
    Edited by Lightspeedflashb14_ESO on June 17, 2018 5:20AM
  • WrathOfInnos
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    teladoy wrote: »
    All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).

    For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.

    Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.

    For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.

    What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?

    I said those were the only 5-piece sets unaffected by the 20% Max Magicka multiplier (from blue CPs), Hulking Draugr and Plague Doctor do not give Max Magicka and would (but do not) benefit from my Red (20% health) or Green (20% stamina) CP stat multipliers. I wasn’t saying other sets get a bonus, I was just duscussing Magicka sets.

    However, I have not tested Shacklebreaker, Imperial Physique, or Trainee (other sets with a 5pc bonus for Max Magicka), so it’s possible there are others.
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