SidewalkChalk5 wrote: »The Destruction Mastery set needs a buff.
First, Destruction Mastery and all other DSA sets (Healer, Footman, etc) need to be Bind on Pickup. DSA sets were inexplicably left Bind on Equip when all other dungeon/arena/trial sets were made Bind on Pickup (with 2 hr group share option).
Once that is done, let's compare Destruction Mastery to Julianos:
Julianos can be effortlessly acquired in the correct traits.
Julianos can be crafted in different weights (to get a heavy chest, for instance).
Julianos is always active regardless of conditions (no need to hold a particular weapon).
Julianos offers greater damage output than Destruction Mastery.
Dropped gear farmed from an endgame 4-player arena should be at least as good, if not slightly better, than a crafted set. Destruction Mastery needs a minor buff to offset the advantages of Julianos. Just a small adjustment: the 5 pc Max Magicka bonus needs to be increased to at least 3150 (the same value as Necropotence), maybe a little higher.
A LOT of sets need to be adjusted to be competitive options again.
Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?
Destruction mastery is outclassed by various sets.
TBS is borderline useless compared to other sets.
Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.
This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.
Peekachu99 wrote: »We’re past the point where ZoS should have taken a look at the entire library of sets before releasing new, better sets to get us to buy content. It’s clear from PTS that they can redesign sets on the fly, so why aren’t they?
A LOT of sets need to be adjusted to be competitive options again.
Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?
Destruction mastery is outclassed by various sets.
TBS is borderline useless compared to other sets.
Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.
This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.
Desert Rose Magicka Furnace and amberplasm all give more regen on the 5th piece bonus alone.
Magicka furnace 5th piece gives the same regen as all bonuses from Lich. Works in mist form.
Desert Rose gives up to 36,000 magic regen if procced on cooldown and works in most form. That’s more than double of all Lich regen bonuses.
Amberplasm gives the same regen (technically if just considering the 5th bonus only) but split evenly between magic and Stam
Of the sets you mention yes Lich is better if in combat without using mist form.
But yes please buff Destruction Mastery.
A LOT of sets need to be adjusted to be competitive options again.
Let's take ancient grace for example. It's 3 pc scales so horrendously that running 3 pieces of gold necropotence gives you more Max magicka in 90% of setups (maybe all setups). This means it's 4% is about the equivalent of a 1096 max magicka set bonus. So what's the point of this set?
Destruction mastery is outclassed by various sets.
TBS is borderline useless compared to other sets.
Lich outperforms all other magicka Regen sets so sets like seducer, magnus, alteration don't get touched.
This game needs an entire item set refresh, there are so many sets the combos are endless. But 80% of them are subpar and non competitive.
Desert Rose Magicka Furnace and amberplasm all give more regen on the 5th piece bonus alone.
Magicka furnace 5th piece gives the same regen as all bonuses from Lich. Works in mist form.
Desert Rose gives up to 36,000 magic regen if procced on cooldown and works in most form. That’s more than double of all Lich regen bonuses.
Amberplasm gives the same regen (technically if just considering the 5th bonus only) but split evenly between magic and Stam
Of the sets you mention yes Lich is better if in combat without using mist form.
But yes please buff Destruction Mastery.
I think Mastery Destruction set is more a pvp set. Is the only set with Necropotence that gives you so much Magicka, which helps not only to boost your damage but to have a bigger shield.
That it has to be bind on pick up i don't agree because i'm a casual player for example and if there are people that have the time to do trials with friends and etc, before desconstruct these sets, they could sell it to the price they want and make a favor to people like me.
What you want is egoistic, you just want to be better than other people, just because you can play all the day and be in the best guilds.
Take your elitism elsewhere.
What you want is egoistic, you just want to be better than other people, just because you can play all the day and be in the best guilds.
jedtb16_ESO wrote: »it's a 6 trait set.... 6 traits is not effortless
WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?
Bobby_V_Rockit wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?
So champion points only take into account the 64 base attribute points and ignore set bonii?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »All DM needs to make it competitive is for the 20% Max Magicka CP multiplier to apply to the 5-piece (like it does to all other set bonuses except for the 5-piece necropotence). This would make the 5-piece 2400x1.2x1.41=386 spell damage on an optimized Mag character (race, class passives, warhorn, inner light, 5-1-1).
For comparison the Julianos 5pc is 299x1.31=392 on an optimized build (sorc with 3 class skills, major and minor sorcery. So basically equivalent if you built for either. But right now DM is 20% weaker than balanced because of something off in the equation for resource calculations.
Came here to say this. All the max resource five piece suffer from this and also the max resource mundai do as well. Is a real shame.
For dps maybe julianos is slightly better but for pvp no, max magicka boost your shields, spell power don't.
What are you talking about? Your reply has nothing to do with what I posted. My post was about how champion points, you know the things you earn after hitting level 50 and give you up to 20% extra stats at champion point 300, that extra 20% extra from the champion points you have is not calculated into the five piece of any max stat set, ie necro, destruction mastery, hulking draugur, or plague doctor, this is where @WrathOfInnos was wrong, I tested with hulking myself, and that 20% is also not factored in with the max stat mundai, ie the mage, the tower or the lord. So I ask again, where in my reply does your reply make sense?