I've seen hardcore people say in many games that they hate cash shops because they believe everything should be earned in game. So where's the money coming from, then? Hardcore players don't ever seem to understand the value of money as a support mechanism to others.
I'd go so far as to say that they can't. Heart of Thorns proves this, as has been mentioned so many times now that it's a broken record. It's also really the only proof you need.
GW2 as a Casual Game: The cash shop is healthy, lots of things are being sold all the time. ANet is stable, yay!
GW2 as a Hardcore Game: The cash shop is dead, nothing is being sold at all. ANet is about to die, oh dear.
I'm not saying that hardcore people are wrong-headed or broken, but what I absolutely am saying is that you cannot make money from them. Ever. In any way. We keep pointing this out and it's something they can't argue against so their arguments tend to veer towards the illogical, specious, or insulting.
I'm not going to tell hardcore players that they're wrong-headed. I believe in personal freedoms. They can do them. What I will say though is that there cannot be money made from the hardcore contingent. Ever. And what happens when a developer appeals to them is that the game dies, since the hardcore contingent expect incoming rewards rather than understanding that they should reward the developer for crafting the game they enjoy.
The hardcore mindset is this: I paid the entry fee. Now I'm going to work my arse off at this job and expect the very best rewards. When the work dries up, I'm leaving.
Rain_Greyraven wrote: »Dude, I am a casual! That's the hilarious part. You can't be a "hardcore quester" there is no such thing. People are getting labeled as hardcore for saying the game's overland content that they want to focus on is too easy. If they're wanting to focus on overland content... pssst... they're probably not hardcore.
I'm not interested in veteran DLC trial hard mode stuff. I just want to continue to play Skyrim online and kill stuff in a multiplayer environment. Overland is my jam, or at least I wish it was... and it doesn't have to be the end times just because ZOS adjusts scaling or even attempts to ponder creative ways to make more people feel engaged without totally utterly over-dramatically destroying the game for others.
Sorry dude, your justifications and reasoning just doesn't ring true to me, we're going to have to agree to disagree. I will give you that no one is asking for overland group content, but they are asking for the overland content to be much more difficult than it is now without regard of how that will effect many older, lesser skilled and yes disabled gamers...they are basically saying screw those groups as long as they can stroke their egos for their own selfish needs.
You can spin it any way you wish and claim to be part of the effective community all you wish (which is a very old social engineering tactic) but in the end the results are the same.....marginalized groups being left out in the cold despite how much they spend on the game in favor of the self described elite who nine times out of ten pays little to nothing....because you can more often than not link them with the Free and Now cult that plagues these forums.
That's all I have to say on it, though I'm sure there is a metric crap ton of people that will be damned if they sit idly by and let folks who basically spent maybe 20 bucks for their experience to dictate what the difficulty level should be.
Drummerx04 wrote: »I'm getting a little tired of hearing the "Craglorn was a dead zone because it was too hard for people" argument.
Craglorn was actually dead because:
- There was practically no reward for doing the content.
- The sets that were good from crag at release got replaced very quickly
- The actual quests within the zone required other 1-3 other player bodies to actually progress in the quest line even if you could solo the content.
- Daily quests had garbage rewards.
- The Zone was v14 for months after v16 was introduced, so you pretty much couldn't even sell the gear from there.
- The trials didn't get scaled up for well over a year.
Craglorn has been pretty busy since it got scaled up to cp160 AND given good rewards AND you can now complete quests without a mandated 4 man group.
It's all about giving people an actual reason to play the content, not whether or not the content caters to the lowest tier player skill levels.
Rain_Greyraven wrote: »Dude, I am a casual! That's the hilarious part. You can't be a "hardcore quester" there is no such thing. People are getting labeled as hardcore for saying the game's overland content that they want to focus on is too easy. If they're wanting to focus on overland content... pssst... they're probably not hardcore.
I'm not interested in veteran DLC trial hard mode stuff. I just want to continue to play Skyrim online and kill stuff in a multiplayer environment. Overland is my jam, or at least I wish it was... and it doesn't have to be the end times just because ZOS adjusts scaling or even attempts to ponder creative ways to make more people feel engaged without totally utterly over-dramatically destroying the game for others.
Sorry dude, your justifications and reasoning just doesn't ring true to me, we're going to have to agree to disagree. I will give you that no one is asking for overland group content, but they are asking for the overland content to be much more difficult than it is now without regard of how that will effect many older, lesser skilled and yes disabled gamers...they are basically saying screw those groups as long as they can stroke their egos for their own selfish needs.
You can spin it any way you wish and claim to be part of the effective community all you wish (which is a very old social engineering tactic) but in the end the results are the same.....marginalized groups being left out in the cold despite how much they spend on the game in favor of the self described elite who nine times out of ten pays little to nothing....because you can more often than not link them with the Free and Now cult that plagues these forums.
That's all I have to say on it, though I'm sure there is a metric crap ton of people that will be damned if they sit idly by and let folks who basically spent maybe 20 bucks for their experience to dictate what the difficulty level should be.
We're talking about a video game, not health care or something. It would be a lot easier to agree to disagree if every post wasn't laced with comments about the type of person that I am and what I really want. Am I really pondering talking about how much money I've spent on crown store hats and eyelashes to defend the validity of this point? Hah, no, not anymore--this is ridiculous.
I'm not running for office here--you don't need to assassinate my forum character to invalidate my points.
I just think the overland content is too easy. That's it.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
For YOU maybe... but like I've mentioned earlier... I've SEEN many many many times players dying in open world combat against quest enemies. ESO has to consider them into the equation as well and not just 'end game' or 'experienced' players coming in expecting a challenge. That's what END GAME dungeons and PvP are for... for those who want a challenge... open world is for people who want to enjoy the story and quest without the stress of 'challenge'.
A single npc does less than 1k per second.probably a bit higher without cp,but the difference can't be too much.If anybody is dying to this sort of *** they are pathetic.ZOS should stop catering to this low.
Insult them all you like, they are exactly who Zos should cater the overworld for and dungeons/trials/pvp for endgame players looking for a challenge.
Shouldn't be catering to such a low level that the npcs attack as if they were brain dead.
Ok, serious question. Just who do you think is the vast majority in this player base, casuals who play videogames for laid back entertainment or the hardcore who play videogames for some type of challenging experience?
i don't think it's the hardcore,but then again I don't t think it's quite all players that want absolutely no resistance either.So middle ground more than like,which still means we should up the difficulty.
starkerealm wrote: »again - the problem is that too many content is easy. Example to illustrate it:
- Khenarthi's roost is easy, ok. Start location, big tutorial;
- Auridon is easy, well ok. First big location, soft start;
- Grahtwood is easy. Hmm, well, ok, many other locations ahead;
- Greenshade is easy. What the hell?
- Malabal tor is easy. WTF?
- Reapers march is easy. WAAAAAT?
- another 10 big locations are easy. *sigh*
- all DLC content is easy..
<after 400+ hours of play>
Whoa! 15 danjens and some trials are not easy!
Well, spelling seems to be a challenge for you. Also, remembering what it was like when you didn't know what you were doing.
The funny thing is, that there still is a difficulty progression from Aurdion, through to Reaper's March. It's just not stat inflation. The enemies you face will be using progressively more complex mechanics. Not, all the time, but new tricks start filtering in. It's really hard to pick up on this as an experienced player because we internalized all of that years ago, and there are places to run across some of those mechanics much earlier.
Truth is, if you can pull north of 10k DPS you can smear everything in overland without paying attention. If you're struggling to pull 2k, then, yeah, there's a challenge to be had.
MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
DEAL WITH IT.
this is the difficulty that they have found to work for the most people. this is the difficulty that a lot of us actualy enjoy as is.
and this is what i mean, while there are those who are willing to find compromise in some way, the rest of you do not give a damn about anyone but your own preference, regardless of what it does to the game as a whole. and no, excluding people who are not as good as video games as you are is NOT going to make the game healthier. quite the contrary
How about no?Not to mention the difficulty level is insulting to anyone that has even the slightest amount of skill.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Got too completely disagree with the OP
Having just hit 183 cp and still freshly remembering lvling up with none i got to say i found it pretty balanced and sometimes difficult, especially some of the quest bosses, one in particular i remember was when helping the Queen in Auridon, sure it was getting ancestors blessing, an up top i was to basically 1v1 a mage spirit, man i died so many times and that was basically my experience till i got more skills an lvled a few lines etc
I had no guild at the time an knew noone who played so i was also equipped with only quest rewards as i also had not many traits researched but in all honesty the content is more than good/hard enoough on that front for new players
It's a different experience altogether if you add in CP or even just crafted gear an both together does make the content easy but the lvling process cant take that into account
MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
For YOU maybe... but like I've mentioned earlier... I've SEEN many many many times players dying in open world combat against quest enemies. ESO has to consider them into the equation as well and not just 'end game' or 'experienced' players coming in expecting a challenge. That's what END GAME dungeons and PvP are for... for those who want a challenge... open world is for people who want to enjoy the story and quest without the stress of 'challenge'.
A single npc does less than 1k per second.probably a bit higher without cp,but the difference can't be too much.If anybody is dying to this sort of *** they are pathetic.ZOS should stop catering to this low.
Insult them all you like, they are exactly who Zos should cater the overworld for and dungeons/trials/pvp for endgame players looking for a challenge.
Shouldn't be catering to such a low level that the npcs attack as if they were brain dead.
Ok, serious question. Just who do you think is the vast majority in this player base, casuals who play videogames for laid back entertainment or the hardcore who play videogames for some type of challenging experience?
i don't think it's the hardcore,but then again I don't t think it's quite all players that want absolutely no resistance either.So middle ground more than like,which still means we should up the difficulty.
Come on, not once did I state or even imply every player wants a faceroll. Difficulty, is subjective. What is seen as hard, middle ground, or easy by one won't be seen as such by another.
All I'm saying is as a BUSINESS a company would be committing financial suicide catering to a minority group and the majority simply don't want resources reallocated from content they will enjoy for MONTHS to a group who won't be satisfied for long anyway and are almost never satisfied.
Despite what a few claim here, the hardcore doesn't spend anywhere near what the "snowflakes/carebears" spend. Not even close. It's just so easy for Zos to verify this I'm not sure why they continue with this claim. If it was even close these threads would not exist as that type of content would be more prevalent. It simply gets old paying for their entertainment.
MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
DEAL WITH IT.
this is the difficulty that they have found to work for the most people. this is the difficulty that a lot of us actualy enjoy as is.
and this is what i mean, while there are those who are willing to find compromise in some way, the rest of you do not give a damn about anyone but your own preference, regardless of what it does to the game as a whole. and no, excluding people who are not as good as video games as you are is NOT going to make the game healthier. quite the contrary
How about no?Not to mention the difficulty level is insulting to anyone that has even the slightest amount of skill.
watch out, we have a badass over here /sarcasm
the level of difficulty is meant to be as inclusive as possible. its an equivalent of narrative difficulty in single player and its as it SHOULD be. you wanting overall difficulty to be increased is not only selfish, but its actively BAD for the game. and yes. selfish. because adding optional difficulty selection to instanced quests/delves/public dungeons is the ONLY compromise that adds challenge to more content for those who want it without making the game suddenly unplayable to a large, YES large portion of the games EXISTING customer base.
in other words?
deal
with
it.
It takes development and you aren't willing to pay for it. You expect us to pay your way. That's not okay. You're entitled, selfish, you want everything your way, and you're not willing to pay a penny.MehrunesFlagon wrote: »Let's see.We have even suggested increased level/vet instances,but some even seem to be against that.I won't deal with it due to fact that there is such a simple solution.
The problem is is that it sets a precedent.MehrunesFlagon wrote: »So making the content average difficulty would not be financial suicide.
It takes development and you aren't willing to pay for it. You expect us to pay your way. That's not okay. You're entitled, selfish, you want everything your way, and you're not willing to pay a penny.MehrunesFlagon wrote: »Let's see.We have even suggested increased level/vet instances,but some even seem to be against that.I won't deal with it due to fact that there is such a simple solution.
Evidence.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
DEAL WITH IT.
this is the difficulty that they have found to work for the most people. this is the difficulty that a lot of us actualy enjoy as is.
and this is what i mean, while there are those who are willing to find compromise in some way, the rest of you do not give a damn about anyone but your own preference, regardless of what it does to the game as a whole. and no, excluding people who are not as good as video games as you are is NOT going to make the game healthier. quite the contrary
How about no?Not to mention the difficulty level is insulting to anyone that has even the slightest amount of skill.
watch out, we have a badass over here /sarcasm
the level of difficulty is meant to be as inclusive as possible. its an equivalent of narrative difficulty in single player and its as it SHOULD be. you wanting overall difficulty to be increased is not only selfish, but its actively BAD for the game. and yes. selfish. because adding optional difficulty selection to instanced quests/delves/public dungeons is the ONLY compromise that adds challenge to more content for those who want it without making the game suddenly unplayable to a large, YES large portion of the games EXISTING customer base.
in other words?
deal
with
it.
Let's see.We have even suggested increased level/vet instances,but some even seem to be against that.I won't deal with it due to fact that there is such a simple solution.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The problem is is that it sets a precedent.MehrunesFlagon wrote: »So making the content average difficulty would not be financial suicide.
We give you more stuff for free, more stuff your way? You demand more, and more. Look how entitled you're behaving now. Look at how you're not willing to pay anything. That evidence, again. If we give you an inch, you'll demand a mile.
You'll ruin this game and run it into the ground like you've done with so many other games I've loved. You're demanding that they make things for you -- non-paying customers -- when they could be making things for paying customers. You're also demanding that they make things that paying customers wouldn't want. We don't want this. You do. You're not willing to pay. That's financial suicide, yes.
It's financial suicide because new players aren't comfortable with the level of difficulty you want. Casual players aren't comfortable with the level of difficulty you want. Casual players pay, you don't.
Why should you have this? Why should ZOS sacrifice their profits to serve you?
So entitled.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
DEAL WITH IT.
this is the difficulty that they have found to work for the most people. this is the difficulty that a lot of us actualy enjoy as is.
and this is what i mean, while there are those who are willing to find compromise in some way, the rest of you do not give a damn about anyone but your own preference, regardless of what it does to the game as a whole. and no, excluding people who are not as good as video games as you are is NOT going to make the game healthier. quite the contrary
How about no?Not to mention the difficulty level is insulting to anyone that has even the slightest amount of skill.
watch out, we have a badass over here /sarcasm
the level of difficulty is meant to be as inclusive as possible. its an equivalent of narrative difficulty in single player and its as it SHOULD be. you wanting overall difficulty to be increased is not only selfish, but its actively BAD for the game. and yes. selfish. because adding optional difficulty selection to instanced quests/delves/public dungeons is the ONLY compromise that adds challenge to more content for those who want it without making the game suddenly unplayable to a large, YES large portion of the games EXISTING customer base.
in other words?
deal
with
it.
Let's see.We have even suggested increased level/vet instances,but some even seem to be against that.I won't deal with it due to fact that there is such a simple solution.
most of us are NOT against optional difficulty selection for INSTANCES, I even mention aforementioned optional difficulty in the very post you QUOTED. but apparently, a few that are against it = lets just make the whole game harder by your "logic"
NO.