dtsharples wrote: »Time Stop + Negate + several Inevitable Detonations.
But that would take co-ordination. And these ball groups only fight unorganised Soloers for the majority of the time, so its a moot point really.
Then you US guys are lucky. On EU they try their best not to meet eachother until its absolutely inevitable.
Then you US guys are lucky. On EU they try their best not to meet eachother until its absolutely inevitable.
VaranisArano wrote: »usmcjdking wrote: »Logical? Of course grouping is logical. More people + communication + coordination = better results in just about any arena imaginable.
The only thing illogical about ball groups is that there is no real counter. IRL clumping up as such in open combat just screams indirect fire and suppression. ESO does not really have that available nor is it practical to implement tactical nukes in ESO.
There's a counter. Either overwhelming numbers of disorganized players or another organized raid that outplays them. Depending on how,good both sides are, an organized small group might have some luck.
Guild v Guild fights can be pretty incredible, open field or at an objective.
Its just that an organized raid is incredibly powerful because of their organization, so to counter likewise requires equal or better organization. Or simply overwhelming numbers. I've seen both methods work, and while overwhelming numbers of disorganized players often has the harder time of it, it does work.
usmcjdking wrote: »VaranisArano wrote: »usmcjdking wrote: »Logical? Of course grouping is logical. More people + communication + coordination = better results in just about any arena imaginable.
The only thing illogical about ball groups is that there is no real counter. IRL clumping up as such in open combat just screams indirect fire and suppression. ESO does not really have that available nor is it practical to implement tactical nukes in ESO.
There's a counter. Either overwhelming numbers of disorganized players or another organized raid that outplays them. Depending on how,good both sides are, an organized small group might have some luck.
Guild v Guild fights can be pretty incredible, open field or at an objective.
Its just that an organized raid is incredibly powerful because of their organization, so to counter likewise requires equal or better organization. Or simply overwhelming numbers. I've seen both methods work, and while overwhelming numbers of disorganized players often has the harder time of it, it does work.
I didn't say there wasn't a counter.
I said that the typical logical response for a clumped enemy unit isn't available in the game.
usmcjdking wrote: »The only thing illogical about ball groups is that there is no real counter. IRL clumping up as such in open combat just screams indirect fire and suppression. ESO does not really have that available nor is it practical to implement tactical nukes in ESO.
VaranisArano wrote: »By a "ball-group", do you mean an organized raid following the calls of a leader in voice comms, often with a battle plan or an objective in mind and able to respond, move, heal, and attack in an organized fashion?
Because the logic of those types of groups is pretty obvious. As is their success at objective play and on the battlefield.
The alternative to balling up is to have that large number of players scattered, unable to follow calls, unable to be easily healed and unable to concentrate damage on enemies...basically a disorganized zerg of players. Disorganized players can overwhelm through sheer numbers but otherwise have a much harder time taking objectives or winning battles than an organized group.
Organized raids ball up because its the most effective way to capitalize on their organization and that organization is what makes them dangerous.
Disorganized players that ball up are just a mass of players serving with none of the benefits of actual organization.
wait, so a 12 man group with an inventive leader is not a ball group ? I don't get what you're trying to sayThey r fkn useless vs a real organized 12 man group with an inventive leader.
VaranisArano wrote: »By a "ball-group", do you mean an organized raid following the calls of a leader in voice comms, often with a battle plan or an objective in mind and able to respond, move, heal, and attack in an organized fashion?
Because the logic of those types of groups is pretty obvious. As is their success at objective play and on the battlefiel
OMG, with all the banter before OP seemed to be getting to the point I may have missed the obvious that he may be calling out organized groups vs the standard Zerg.
Not a whole lot of organization with “stand inside crown”. Especially when you hit them with seige. I’ve always been a huge fan of Collision for PvP. Just slow people a bit when they touch each other. That would make for some true organization and battle formations would be necessary in open field combat.
Maybe they are a monotarget warband instead.
dtsharples wrote: »AyelineESO wrote: »You know you arent considered a "Soloer" when you run close to or inside your faction zerg even If you dont have a group, do you?
And I'm guessing that you know that most buffs + debuffs work only within a group?
Because I'm assuming that your'e part of a group with 5 pocket healers so you must have at least some clue on the rules of grouping? Or maybe your'e just the Rapids Pig XD Then I presume you know *** all about anything.
DC strongest alliance Vivec. We rule everything at prime. Guess what ? We have no ball groups.No.
There are plenty of other ways to run an organized group that is more fun than heal,aoe, rez. Ball groups look like small children playing football. They r fkn useless vs a real organized 12 man group with an inventive leader.
Ayeline already gave you an explanation what solo truly means.
Here comes another explanation.
Schizophrenia is characterized by failure to understand reality. Common symptoms include false beliefs, unclear or confused thinking.
I played PvP in EU Vivec on the AD side for over 3 years daily both solo, smallscale and bigscale groups. I played everywhere on the map, deep into nmy land, at the battlefront and defending gatekeeps from ninja attacks. Everything you say is complete BS about bigger groups and soloplay and that DC has no ballgroups.
I looked through your charnames and cant recall i ever seen you in vivec. and that might explain why u think DC has no ballgroups. they surely do but the difference is that DC organised groups play the Campaign when AD and EP groups play for fun, rewarding and good fights. If EP and AD Guilds decided to play the Campaign, DC would be stomped everyt evening in primetime. Unfortunately DC ballgroups except Shadows League are just too bad to stand a chance without the random pugzerg around em.
Maybe today i do my compilation of 1vBall. I don't wanna let my secrets out though. Ball groups are for lazy tired people that cba to play properly. End. Of.
AyelineESO wrote: »dtsharples wrote: »AyelineESO wrote: »You know you arent considered a "Soloer" when you run close to or inside your faction zerg even If you dont have a group, do you?
And I'm guessing that you know that most buffs + debuffs work only within a group?
Because I'm assuming that your'e part of a group with 5 pocket healers so you must have at least some clue on the rules of grouping? Or maybe your'e just the Rapids Pig XD Then I presume you know *** all about anything.
I do and my point still stands: You arent automatically a Soloer just because you have no group and If you think you are you should most likely look up the meaning of "solo"
Actually, I got you:
"without anybody else or anything else
Synonyms:
alone, unaccompanied"
https://www.vocabulary.com/dictionary/solo
Trust me 'The Royal Court of Lions' wiped ZS more than they wiped us and we had less numbers. We just had a chilled group of DC's most relaxed but experienced players and we were not a ball.
Ball groups only win by the naive hype of scrubs being scared of them and not knowing how to counter.
Teach me please, senpai.Trust me 'The Royal Court of Lions' wiped ZS more than they wiped us and we had less numbers. We just had a chilled group of DC's most relaxed but experienced players and we were not a ball.
Ball groups only win by the naive hype of scrubs being scared of them and not knowing how to counter.
AyelineESO wrote: »dtsharples wrote: »AyelineESO wrote: »You know you arent considered a "Soloer" when you run close to or inside your faction zerg even If you dont have a group, do you?
And I'm guessing that you know that most buffs + debuffs work only within a group?
Because I'm assuming that your'e part of a group with 5 pocket healers so you must have at least some clue on the rules of grouping? Or maybe your'e just the Rapids Pig XD Then I presume you know *** all about anything.
I do and my point still stands: You arent automatically a Soloer just because you have no group and If you think you are you should most likely look up the meaning of "solo"
Actually, I got you:
"without anybody else or anything else
Synonyms:
alone, unaccompanied"
https://www.vocabulary.com/dictionary/solo
Soo, just to get a clear definition... If somebody plays for a few hours completely ungrouped and spends say a third of their time zerg-surfing, a third at resources where a handful of others have also showed up, and a third of their time alone at resources. Are they a soloer or not? #confused..
I mean, playing completely alone in a game where it's very rare to get a 1v1 really makes you a 1vXer, doesn't it? So.. are you saying that soloer and 1vXer are exactly the same? In that case why have 2 words for it but none for the great ungrouped?
#stillconfused.
So according to OP, exactly what sort of play is “acceptable”?
Are we to deduce that the devs were wrong for designing this game for large groups?
Please, @raviour, tell us how we should play the game in order to do it the “right way”.
Let’s end this group size elitism once and for all so that we may all play AvA PvP in approved group sizes outside the parameters that were set by the people who made this game.