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MAGDK unkillable now?

  • Lexxypwns
    Lexxypwns
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  • Metemsycosis
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    He might win from a wheel chair.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • ItsNebula
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    Lexxypwns wrote: »
    Mag DK is arguably the most killable magika spec. It has 0 answer for Major Defile, gets rekt by Sloads and doesn’t have the mobility to kite burst.

    Edit: unless you’re talking about full tank specs

    Personally, i disagree. Ive mained a MagDK since beta, still play it to this day, still get asked for what build i run, still get called a cheater.

    Ive always found SnB/Destro really good. I run reverb back bar (16k stam, 42k Mag and 3.3k Spell dmg) for the major defile, ele drain on destro and the usual skill setup.

    For mobility, Mist is really, really good. Your fast, you have 75% damage reduction, if youre fighting against someone thats blind (Which is often) they wont see where you went for whatever reason (Pretty funny if you ask me)

    Im very, very tanky, as i wear 5 heavy, and zergs still struggle to bring me down.. sloads hardly affects me, as my heals and HoT(s) can just out heal the 5.8k tic over 6 seconds.. lol.
  • ItsNebula
    ItsNebula
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    Lexxypwns wrote: »
    4
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Mag DK is arguably the most killable magika spec. It has 0 answer for Major Defile, gets rekt by Sloads and doesn’t have the mobility to kite burst.

    Edit: unless you’re talking about full tank specs

    Every magicka class has an answer for defile. Reflective plates grants freedom. Psijic skill creates expedition. They have no execute. That is why magicka dks die. They can't secure kills without an ulti. Most challenging class atm. Imo.

    Almost none of this is actually relavent to how mDK actually survives.
    Nemeliom wrote: »
    Lexxypwns wrote: »
    Mag DK is arguably the most killable magika spec. It has 0 answer for Major Defile, gets rekt by Sloads and doesn’t have the mobility to kite burst.

    Edit: unless you’re talking about full tank specs

    Not so sure. Check this:
    https://youtu.be/fWD90P1JG-8

    Sweet straw man, but that’s all it is

    As usual, you're right, lexxy

    (Tongue -in-cheek):

    magicka dk class skills are irrelevant to magicka dk survival. likewise, alliance war skills are irrelevant to alliance war survival.

    (Btw youre misusing the term straw man. it's not a straw man if it's an actual example. In logic, the video linked is called illustrative example.)

    Because someone kills potatoes doesn’t mean his build is unkillable. Constructing a logical fallacy whereby this one instance which isn’t typical demonstrates that a build cannot be killed is very much a straw man. Video was lit tho

    Snare purge is of arguable value without an immunity attached, no? You’re asserting basically the same end point as me while arguing the process I arrived at the conclusion with.

    I’m not really sure why you’re so salty, probably running your snowflake build keeps getting you rekt and you’re taking it out here.

    In fact you’ve provided 0 evidence to counter my argument that mDK cannot counter Sload+Defile and definitely can’t counter sload+defile+bleeds. Healing ward is a soft counter but scales poorly when outnumbered so you need another answer, you cannot reposition because you have no snare immunity.

    Usually resulting to sarcasm and 0 facts speaks for itself.

    @Dredlord ily

    The snare removal on wings was excellent, but shoulda added like a 2-3 second immunity too.
  • Lexxypwns
    Lexxypwns
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    ItsNebula wrote: »
    Lexxypwns wrote: »
    Mag DK is arguably the most killable magika spec. It has 0 answer for Major Defile, gets rekt by Sloads and doesn’t have the mobility to kite burst.

    Edit: unless you’re talking about full tank specs

    Personally, i disagree. Ive mained a MagDK since beta, still play it to this day, still get asked for what build i run, still get called a cheater.

    Ive always found SnB/Destro really good. I run reverb back bar (16k stam, 42k Mag and 3.3k Spell dmg) for the major defile, ele drain on destro and the usual skill setup.

    For mobility, Mist is really, really good. Your fast, you have 75% damage reduction, if youre fighting against someone thats blind (Which is often) they wont see where you went for whatever reason (Pretty funny if you ask me)

    Im very, very tanky, as i wear 5 heavy, and zergs still struggle to bring me down.. sloads hardly affects me, as my heals and HoT(s) can just out heal the 5.8k tic over 6 seconds.. lol.

    Alright, might I ask what part of the DK kit you consider to give it a higher survivability than the other magika specs?

    Your only HoT is Flame Lash? Or are you also using vamp drain(maybe accelerating?) Bats?

    In general Sloads is drastically overblown when it isn’t used in synergy with other sets, or when you’re using intelligent build decisions to counter it, but how do you deal with a heavy defile and sload, particularly during mist form where you get no healing but sload ticks still apply their full pressure?

    I’ve abandoned mist form because rooting poisons are so common, but I’m not knocking it, just my preference.

    And what happens when you face a build that can control the spacing in a fight? What about cost poisons?

    I’m asking these things because reliable disengage or spacing mechanics allow you to more easily play around the most cheesy things we see in cyrodiil. For sure mDK is crazy tanky, but the fact that you can’t really relieve pressure is, imo a serious issue. If a Sorc gets resource poisoned you create distance so you can play conservatively, templars purge it, NB cloak or shade to let you play conservatively. I just don’t see DK and mag warden having answers to this. I’m genuinely interested in how you deal with these things
    Edited by Lexxypwns on June 17, 2018 12:47AM
  • Ishammael
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    @Lexxypwns why do you argue with these people?
  • Lexxypwns
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    Ishammael wrote: »
    @Lexxypwns why do you argue with these people?

    I’m genuinely interested, I’m really not trying to argue. I just want to understand so I can be a better player. Honestly
  • Ishammael
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    Lexxypwns wrote: »
    Ishammael wrote: »
    @Lexxypwns why do you argue with these people?

    I’m genuinely interested, I’m really not trying to argue. I just want to understand so I can be a better player. Honestly

    Roger.
    Just hard to tell in a forum.
    Edited by Ishammael on June 17, 2018 9:07PM
  • Lexxypwns
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    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    @Lexxypwns why do you argue with these people?

    I’m genuinely interested, I’m really not trying to argue. I just want to understand so I can be a better player. Honestly

    Roger.
    Just hard to tell in a forum.

    Sorry if I’ve offended you.
  • IZZEFlameLash
    IZZEFlameLash
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    Lexxypwns wrote: »
    ItsNebula wrote: »
    Lexxypwns wrote: »
    Mag DK is arguably the most killable magika spec. It has 0 answer for Major Defile, gets rekt by Sloads and doesn’t have the mobility to kite burst.

    Edit: unless you’re talking about full tank specs

    Personally, i disagree. Ive mained a MagDK since beta, still play it to this day, still get asked for what build i run, still get called a cheater.

    Ive always found SnB/Destro really good. I run reverb back bar (16k stam, 42k Mag and 3.3k Spell dmg) for the major defile, ele drain on destro and the usual skill setup.

    For mobility, Mist is really, really good. Your fast, you have 75% damage reduction, if youre fighting against someone thats blind (Which is often) they wont see where you went for whatever reason (Pretty funny if you ask me)

    Im very, very tanky, as i wear 5 heavy, and zergs still struggle to bring me down.. sloads hardly affects me, as my heals and HoT(s) can just out heal the 5.8k tic over 6 seconds.. lol.

    Alright, might I ask what part of the DK kit you consider to give it a higher survivability than the other magika specs?

    Your only HoT is Flame Lash? Or are you also using vamp drain(maybe accelerating?) Bats?

    In general Sloads is drastically overblown when it isn’t used in synergy with other sets, or when you’re using intelligent build decisions to counter it, but how do you deal with a heavy defile and sload, particularly during mist form where you get no healing but sload ticks still apply their full pressure?

    I’ve abandoned mist form because rooting poisons are so common, but I’m not knocking it, just my preference.

    And what happens when you face a build that can control the spacing in a fight? What about cost poisons?

    I’m asking these things because reliable disengage or spacing mechanics allow you to more easily play around the most cheesy things we see in cyrodiil. For sure mDK is crazy tanky, but the fact that you can’t really relieve pressure is, imo a serious issue. If a Sorc gets resource poisoned you create distance so you can play conservatively, templars purge it, NB cloak or shade to let you play conservatively. I just don’t see DK and mag warden having answers to this. I’m genuinely interested in how you deal with these things

    There's no real answers in DK kit. Sad but true. 'Stand your ground' play is dead which was what DKs were exactly for. Almost everyone now runs destro or dw. It is sad.
    ak_pvp wrote: »
    You know, I played around with wings, reflect is nice and all but snare cleanse is really not great. DKs are not immorts as they once was when dynamic ult gen was a thing. You should've seen them. Hell, I feel that it was more balanced then than now. And I played my scrub sorc during that DK era as that was the only character I had. But anycase, DK tanks are only really a thing with stamina and even that is now bad in PvP where players are going to be smarter than braindead PvE AI mobs hitting you with attack intervals. Hardly immortal as others and I said.

    DK honestly got worse this patch, not directly, but defenses aren't up with the power creep, bleed/sloads are everywhere, zergsorcs are problematic and it all sux.

    Last patch I thought I hit a nice point where I could be decently tanky, but put out ok damage, now I spend most of my time trying to live vs 5k/s bleeds, sloads and POTLs whilst evading BS CCs.

    The dragonknight playstyle is dead. You just have discount magblades/sorcs.

    Yeah, classic s/b DKs are mostly dead. Unfortunately. Only stubborness on my part is keeping me with s/b.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Ishammael
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    Lexxypwns wrote: »
    Ishammael wrote: »
    Lexxypwns wrote: »
    Ishammael wrote: »
    @Lexxypwns why do you argue with these people?

    I’m genuinely interested, I’m really not trying to argue. I just want to understand so I can be a better player. Honestly

    Roger.
    Just hard to tell in a forum.

    Sorry if I’ve offended you.

    Not offended.

    Your view on the game is much clearer and more complete than the others, which I why I was baffled that you continued the discussion.
  • Adenoma
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    I think there’s a lot to be said for argonian potion builds for heavy armor magDK. Things like defile and sload’s hit it hard, but the high effective health pool is quite helpful. I haven’t transmuted all the jewelry yet because I haven’t settled on a second set, but it lets you run block very efficiently. It’s something where you have to play carefully towards using terrain and forcing clumps to form on you. I’m planning on trying axiom/skoria/another damage set, @Lexxypwns , I’ll happily take suggestions (getting any isn’t really a concern and I have things like BSW already farmed). The potion dependence allows you to skip running a sustain set when you combine it with an ice staff back bar for elemental drain and heavy armor does a lot to sustain permablock.

    Block is still potent for mitigation, but you need to be able to constantly maintain it.

    The potion cooldown glyphs allow you to keep your prophecy and sorcery buffs up and then alternate with tri pots or immovable.
    Edited by Adenoma on June 18, 2018 12:19PM
    Adenoma-Badenoma-Sadenoma
  • Escorpiao_Noturno
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    Everyone can be killed.
    There is no such player unkillable

    It just matters how many players and how good they are to put any Mag DK down.

  • Gprime31
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    Ophion wrote: »
    Gprime31 wrote: »
    argonian magdk...i like this setup this patch unkilllable and unlimited sustain... working as intended...lmao

    Interested way of making a post. Probably tabbing out of the game out of clear anger and frustration, making a post on the forum, calming down mid sentence and trying to play it off with sarcasm. Well played!

    Did I appear angry?? And no I made the post when steam login was down. Was theory crafting
    Are you angry?
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