VaranisArano wrote: »At face value, because if you are alert you can spot the visual effect or the active effects indicator on you.
Not at face value, because I'm OP and good enough that I should never die unless something is clearly broken or a cheap shot and whatever kills me therefore should be nerfed until it doesnt kill me. That's how this works, right? Right?
DeadlyRecluse wrote: »Despite being one of, it not the strongest, damage set in PvP, the real problem with sloads isn't the actual damage.
It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
Absurd.
The overloaded amount of utility on an obivion dot, ON TOP of being top-notch damage, is what makes it ridiculous.
I main a magplar, I don't die to sloads. Doesn't make it a balanced set.
generalmyrick wrote: »DeadlyRecluse wrote: »Despite being one of, it not the strongest, damage set in PvP, the real problem with sloads isn't the actual damage.
It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
Absurd.
The overloaded amount of utility on an obivion dot, ON TOP of being top-notch damage, is what makes it ridiculous.
I main a magplar, I don't die to sloads. Doesn't make it a balanced set.
Its the definition of oblivion damage...?
generalmyrick wrote: »VaranisArano wrote: »At face value, because if you are alert you can spot the visual effect or the active effects indicator on you.
Not at face value, because I'm OP and good enough that I should never die unless something is clearly broken or a cheap shot and whatever kills me therefore should be nerfed until it doesnt kill me. That's how this works, right? Right?
New 5th bonus - if sloads appears in your death recap AND you have never died in eso you are instantly resurrected and given 100k health, mag, stam, impen, spell and phys resistance for 10 minutes.
DeadlyRecluse wrote: »It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
DeadlyRecluse wrote: »It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
Or imagine if you could build your main defence so it that was non-critable, scaled off the same resource you want for damage and sustain, had a skill that then restores that resource when you get hit and then to top it off you can stack this defence, so essentially your main defence scales and sustains off building for attack.
And that right there is an example of why they added the "overloaded" oblivion damage, because some of the core mechanics are overloaded in the first place. (and not just shields)
It really is pretty simple in a game, if you build for attack you should have low defence, if you build for defence you should have low attack, that is balance.
DeadlyRecluse wrote: »Despite being one of, it not the strongest, damage set in PvP, the real problem with sloads isn't the actual damage.
It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
Absurd.
The overloaded amount of utility on an obivion dot, ON TOP of being top-notch damage, is what makes it ridiculous.
I main a magplar, I don't die to sloads. Doesn't make it a balanced set.
VaranisArano wrote: »At face value, because if you are alert you can spot the visual effect or the active effects indicator on you.
Not at face value, because I'm OP and good enough that I should never die unless something is clearly broken or a cheap shot and whatever kills me therefore should be nerfed until it doesnt kill me. That's how this works, right? Right?
I'm just going to leave this right here. If you can't out-heal sloads, you have bigger issues...
https://forums.elderscrollsonline.com/en/discussion/417877/how-to-counter-sloads-semblance-in-pvp
VaranisArano wrote: »At face value, because if you are alert you can spot the visual effect or the active effects indicator on you.
Not at face value, because I'm OP and good enough that I should never die unless something is clearly broken or a cheap shot and whatever kills me therefore should be nerfed until it doesnt kill me. That's how this works, right? Right?
Dissmisive and demeaning posts like this is why these forums are non constructive and a waste of time.
People need to Stop using this tired, overused fallible argument.
You would know your dying to sloads when a player you made short work of earlier is now putting tons of pressure on you with a set that “supposedly” makes them sacrifice alot.
My problem with proc sets has always been the same-free effortless damage. Doesnt matter what your wearing how hard or soft you hit. They will always do alot of damage, a 60k health tank will do 5.9k with sloads. Free damage procs are not enjoyable to play against. That does not mean me or anyone thinks they shouldnt die. They just rather be killed by a players active abilities in preference to dying to passive set procs. I should have to counter an incap, i should have to counter a soul assault, i shouldn have to counter your zaan proc.
Dont bother replying, I wont read it.
TequilaFire wrote: »The nerf everything that causes the 1vX crowd a problem will keep spamming their threads so all the lemmings jump on the bandwagon.
DeadlyRecluse wrote: »Despite being one of, it not the strongest, damage set in PvP, the real problem with sloads isn't the actual damage.
It's how it ignores every significant form of mitigation and several core mechanics.
Imagine if a detect pot didn't just counter cloak, it made your attacks go through block, ignore shields, and bypass resistances. Or if mark target prevented stealth, shields, blocking, and brought armor to zero.
Absurd.
The overloaded amount of utility on an obivion dot, ON TOP of being top-notch damage, is what makes it ridiculous.
I main a magplar, I don't die to sloads. Doesn't make it a balanced set.