MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
And my imaginary friend says that the vocal hardcore minority need to stop being bad losers and flooding the forums with duplicate threads. I mean, seriously, can we stop with the #GamerGate-y tactics? This was polled, repeatedly, and the hardcore lost every single time. No matter how yer doctors of spin try to put a new take on it, it's still the same broken record repeating the same thing ad nauseum.
The moderators are likely getting sick of this and might start doling out temporary bans, soon. I mean, I wouldn't blame them. This is, what, the twelfth thread in the past fortnight?
There are other games out there which have what you want, ESO shouldn't commit financial suicide to suit your tastes.
- WildStar tried to appeal to you guys, dead on arrival;
- Guild Wars 2's expansion Heart of Thorns expansion tried to appeal to you guys, almost killed ArenaNet and they had to redesign the campaign to be more casual (along with apologising profusely);
- Champions Online tried to appeal to you guys, it's on life support;
- Battleborn ignored its casual audience and tried to appeal to you guys, it's on life support;
- ESO's Craglorn and Cadwell's Gold/Silver were miserable failures, leading to the current scaling system.
That last one bears repeating: ESO's Craglorn and Cadwell's Gold/Silver were miserable failures. ZOS tried this. They saw the impending doom. They ran away from the impending doom of financial suicide as fast as their legs would carry them. This battle has already been lost in ESO.
Please fight it somewhere else?
Thank you.
Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
I had taken a break from ESO for a while, just came back a few days ago. In that time, I jumped back to WoW and GW2, mostly GW2. Coming back and starting the Summerset story was a little offputting after being gone for so long. I came to my first OW enemy expecting to run through a few skills, as I have been in GW, but I vot through LA>jabs>LA, and the mob was dead. Even WoW shows some challenge in the final zone. Granted, I'm in full gold gear (minus jewelry), but it's nothing special, spriggan's and hunding's. It just seems like there SHOULD be a bit more of a challenge to killing things. Even elite mobs go down very easily. It doesn't need to be anything crazy, some more health would suffice.
MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
For YOU maybe... but like I've mentioned earlier... I've SEEN many many many times players dying in open world combat against quest enemies. ESO has to consider them into the equation as well and not just 'end game' or 'experienced' players coming in expecting a challenge. That's what END GAME dungeons and PvP are for... for those who want a challenge... open world is for people who want to enjoy the story and quest without the stress of 'challenge'.
A single npc does less than 1k per second.probably a bit higher without cp,but the difference can't be too much.If anybody is dying to this sort of *** they are pathetic.ZOS should stop catering to this low.
MehrunesFlagon wrote: »MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
For YOU maybe... but like I've mentioned earlier... I've SEEN many many many times players dying in open world combat against quest enemies. ESO has to consider them into the equation as well and not just 'end game' or 'experienced' players coming in expecting a challenge. That's what END GAME dungeons and PvP are for... for those who want a challenge... open world is for people who want to enjoy the story and quest without the stress of 'challenge'.
A single npc does less than 1k per second.probably a bit higher without cp,but the difference can't be too much.If anybody is dying to this sort of *** they are pathetic.ZOS should stop catering to this low.
Insult them all you like, they are exactly who Zos should cater the overworld for and dungeons/trials/pvp for endgame players looking for a challenge.
Shouldn't be catering to such a low level that the npcs attack as if they were brain dead.
Ok, serious question. Just who do you think is the vast majority in this player base, casuals who play videogames for laid back entertainment or the hardcore who play videogames for some type of challenging experience?
MehrunesFlagon wrote: »MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
For YOU maybe... but like I've mentioned earlier... I've SEEN many many many times players dying in open world combat against quest enemies. ESO has to consider them into the equation as well and not just 'end game' or 'experienced' players coming in expecting a challenge. That's what END GAME dungeons and PvP are for... for those who want a challenge... open world is for people who want to enjoy the story and quest without the stress of 'challenge'.
A single npc does less than 1k per second.probably a bit higher without cp,but the difference can't be too much.If anybody is dying to this sort of *** they are pathetic.ZOS should stop catering to this low.
So if a new player gets into a fight against 3 enemies, thats 3k per second. If they are a mage build or even a stam build they have what 10-12k health?
So they die in 3-4 seconds, but somehow thats not challenging enough?
When i go out on my lvl 30 healer, i can handle a group of 3 mobs but i have to be careful. They get my hp down quickly.
No special sets, CP, weapons, or what else just normal dropped gear with a couple green pieces.
I do actually think its balanced right now for new and casual players that dont min/max every last stat
ResTandRespeC wrote: »then we get things like dlc dungeons and trials that are not casual friendly
Wreuntzylla wrote: »That's the point we've tried to explain to them with the emphasis on financial suicide and how it affected Guild Wars 2, Battleborn, Wildstar, Champions Online, and so many other games. The truth is is that hardcore players are such a minuscule minority that even if they all subscribed, it wouldn't even touch the huge amount of money thrown out by casual roleplayers.becasue it immediately excludes people for whom easy difficulty is created. and those people? pay money too, AND they tend to be in a majority.
Here's a Universal truth we've learned from past games:
- Do hardcore players buy costumes? Nope.
- Do hardcore players buy houses/furniture? Nope.
- Do hardcore players buy personalities/emotes? Nope.
- Do hardcore players buy things to skip grind? Nope.
- Do hardcore players buy cosmetic pets? Nope.
- Do hardcore players even buy mounts, for the most part? Nope, most use in-game money bought horses.
And we know this, statistically, from far too many games. It's what ArenaNet found out when their cash shop purchases just totally dried up in Heart of Thorns. Hardcore players don't use cash shop stuff, for the most part they don't subscribe. They have the time to grind, but they don't have the money to buy things with. So they opt for things accrued via grinding.
You can't found a business based upon people who never spend money on the game.
I know that. ZOS knows that. Every company who's ever made this mistake knows that.
There's no money in the hardcore. That's why games that target them keep dying. Either the hardcore audience just has no money or they simply don't spend it, whichever it is, this is Universally a statistical truth. You could use Heart of Thorns alone to make this point.
So why keep doing this? Play Black Desert or something. I mean, I know that's dying too but you might get something out of it before it goes, neh?
Or is this a parasitic thing where you're hoping that latching onto a game that's shown to be stable will allow you to enjoy your hardcore play for longer? Is that what this is? If so, I ask you: Where do you think that stability is coming from? Yeah.
Edit: And WoW? It's a gambling addiction. You're paying to support a gambling addiction. Why is it viable? You have to buy all of the expansions and pay the subscription to feed your gambling addiction. ESO isn't a gambling game, though. ZOS specifically didn't want to do that. That's why Morrowind comes with the subscription, now. They're not being WoW.
They're sending a pretty specific message with that.
Edit 2: And look at the Summerset Collector's Edition, what do you get?
- A Razum-dar journal;
- A cool daedric prince statue;
- Emotes;
- Personalities;
- Pets.
Nothing about that is hardcore. ZOS knows where their money is coming from. It's from casuals and roleplayers. Can I make this point any more than I am? ZOS already knows.
You must be new here. Add ESO to the list. The game lost half its pop when skeevers were epic bosses.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
DEAL WITH IT.
this is the difficulty that they have found to work for the most people. this is the difficulty that a lot of us actualy enjoy as is.
and this is what i mean, while there are those who are willing to find compromise in some way, the rest of you do not give a damn about anyone but your own preference, regardless of what it does to the game as a whole. and no, excluding people who are not as good as video games as you are is NOT going to make the game healthier. quite the contrary
As far as I knew, hardcore used to imply things like focused on top tier/ranked content... raiding, competitive PvP, etc.
Before ESO I don't think I ever heard of someone being accused of being hardcore simply because they complained about a game's questing/open-world solo content being boringly
Not naked? Have potions in your quickslots? You sound like a try-hard /s
So far I've heard things like:
- Quests/overland content shouldn't have any difficulty--they're just there for the story
- ANY tweaking to this content's difficulty would alienate disabled veterans (really, someone said this)
- VR Craglorn, Wildstar, and HoT are examples of why you'll make everyone quit if you adjust the difficulty (because these games didn't have other problems and their forced group content/grind is comparable to ESO's solo content/questing)
And my favorite:
- If you personally chime in with your opinion that you would prefer the content to be more difficult you're a bad person because you're not thinking about what others want. That's right, you're selfish.
Meanwhile, as anecdotal as the OP's story is, I agree and I had the same experience with multiple friends. Just my lying selfish opinion representing the vocal 'hardcore questing' minority.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »As far as I knew, hardcore used to imply things like focused on top tier/ranked content... raiding, competitive PvP, etc.
Before ESO I don't think I ever heard of someone being accused of being hardcore simply because they complained about a game's questing/open-world solo content being boringly
Then you must have never played, WoW, GW2 during the HoT fiasco Wildstar before it became a Ghost town, Wizadry online before it closed or D&D Online before it became a forgettable Niche title.
Rain_Greyraven wrote: »Not naked? Have potions in your quickslots? You sound like a try-hard /s
So far I've heard things like:
- Quests/overland content shouldn't have any difficulty--they're just there for the story
- ANY tweaking to this content's difficulty would alienate disabled veterans (really, someone said this)
- VR Craglorn, Wildstar, and HoT are examples of why you'll make everyone quit if you adjust the difficulty (because these games didn't have other problems and their forced group content/grind is comparable to ESO's solo content/questing)
Hyperbole, Bull Krinkies, and Horse feathers...... And it's not like we haven't heard our fair share of "Casuals are Toxic" , "Casuals are a cancer"," Casuals are babies" , "Casuals have ruined the game." , and many other hateful assertions, so please don't make out like the casuals are the source of everything intolerant in MMO's today, when in reality they are the ones that are dealing with the incessant harassment by Hard cores and would be try-hards in pugs and in PVP. Search ESO toxicity on YouTube and in every case it is Hard Core players acting like jerks to the more causal player.
Rain_Greyraven wrote: »
And my favorite:
- If you personally chime in with your opinion that you would prefer the content to be more difficult you're a bad person because you're not thinking about what others want. That's right, you're selfish.
Meanwhile, as anecdotal as the OP's story is, I agree and I had the same experience with multiple friends. Just my lying selfish opinion representing the vocal 'hardcore questing' minority.
Dude, your'e not a victim, just stop because no one is buying what you are selling. I as well as many of my guild mates and friends have gotten death threats in game for the major crime of riding a Apex mount, by one of the more hard core guilds that openly admits it has an agenda of a supremacist return to the old days, where casuals are relegated to providing mats to the uber elite, that didn't last in WoW, EQ died because SOE refused to let that go, and Wildstar is a Ghost town.....A successful MMo can't cater to the lowest income denominator.
Thankfully Zenimax actually wants to be able to keep their lights on so that lunacy won't be happening any time soon.
Hard cores aren't the victims, in most cases they are the issue.
MehrunesFlagon wrote: »Bonzodog01 wrote: »This is a classic example of your average player in ESO, especially on console. Remember, console now accounts for 2/3 of the ESO playerbase.
You can't seriously believe this is an average player. A person that does no effort whatsoever to figure out the mechanics of the game should not be used as a baseline for difficulty. Else you can just as well remove all those mechanics.
And the fact that he made it to 600+ CP playing like this shows the difficulty is ridiculously low...
what it also shows that all those claims how much harder Skyrim is are blatantly false AND exaggerated. becasue this player? that is how they play SKYRIM.
and yes. difficulty like this SHOULD be used as baseline.
Skyrim is a single player game and therefore not comparable for the purpose of saying how an MMO should be.
It is very typical for single player games to have a difficulty setting whereas it is not common in MMORPGs open world content.
I'm aware. but more then ones I have seem people requesting higher difficulty - claim that Skyrim was hard and part of the reason why ESO is not a true ES game, becasue its that much easier.
and becasue ESO IS an MMO, difficulty should be scaled to be as accesible as possible, at least in overworld/quest content. which is why we DO have 3 difficulty settings for dungeon and trial content ALREADY. and I'm totally cool if that sort of difficulty setting is expanded to more instanced content, including solo quests. but baseline difficulty HAS to remain what it is right now.
the so-called good old days of release ESO didn't go so well for ESO, or it wouldn't be changed into what it is right now.
issue is the that the baseline difficulty= no difficulty.
again - the problem is that too many content is easy. Example to illustrate it:
- Khenarthi's roost is easy, ok. Start location, big tutorial;
- Auridon is easy, well ok. First big location, soft start;
- Grahtwood is easy. Hmm, well, ok, many other locations ahead;
- Greenshade is easy. What the hell?
- Malabal tor is easy. WTF?
- Reapers march is easy. WAAAAAT?
- another 10 big locations are easy. *sigh*
- all DLC content is easy..
<after 400+ hours of play>
Whoa! 15 danjens and some trials are not easy!
MehrunesFlagon wrote: »i don't think it's the hardcore,but then again I don't t think it's quite all players that want absolutely no resistance either.So middle ground more than like,which still means we should up the difficulty.
Dude, I am a casual! That's the hilarious part. You can't be a "hardcore quester" there is no such thing. People are getting labeled as hardcore for saying the game's overland content that they want to focus on is too easy. If they're wanting to focus on overland content... pssst... they're probably not hardcore.
I'm not interested in veteran DLC trial hard mode stuff. I just want to continue to play Skyrim online and kill stuff in a multiplayer environment. Overland is my jam, or at least I wish it was... and it doesn't have to be the end times just because ZOS adjusts scaling or even attempts to ponder creative ways to make more people feel engaged without totally utterly over-dramatically destroying the game for others.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »Dude, I am a casual! That's the hilarious part. You can't be a "hardcore quester" there is no such thing. People are getting labeled as hardcore for saying the game's overland content that they want to focus on is too easy. If they're wanting to focus on overland content... pssst... they're probably not hardcore.
I'm not interested in veteran DLC trial hard mode stuff. I just want to continue to play Skyrim online and kill stuff in a multiplayer environment. Overland is my jam, or at least I wish it was... and it doesn't have to be the end times just because ZOS adjusts scaling or even attempts to ponder creative ways to make more people feel engaged without totally utterly over-dramatically destroying the game for others.
Sorry dude, your justifications and reasoning just doesn't ring true to me, we're going to have to agree to disagree. I will give you that no one is asking for overland group content, but they are asking for the overland content to be much more difficult than it is now without regard of how that will effect many older, lesser skilled and yes disabled gamers...they are basically saying screw those groups as long as they can stroke their egos for their own selfish needs.
You can spin it any way you wish and claim to be part of the effective community all you wish (which is a very old social engineering tactic) but in the end the results are the same.....marginalized groups being left out in the cold despite how much they spend on the game in favor of the self described elite who nine times out of ten pays little to nothing....because you can more often than not link them with the Free and Now cult that plagues these forums.
That's all I have to say on it, though I'm sure there is a metric crap ton of people that will be damned if they sit idly by and let folks who basically spent maybe 20 bucks for their experience to dictate what the difficulty level should be.
I don't play gaming for difficulty i play them to socialize and just enjoy myself after a stressful day..Rain_Greyraven wrote: »Dude, I am a casual! That's the hilarious part. You can't be a "hardcore quester" there is no such thing. People are getting labeled as hardcore for saying the game's overland content that they want to focus on is too easy. If they're wanting to focus on overland content... pssst... they're probably not hardcore.
I'm not interested in veteran DLC trial hard mode stuff. I just want to continue to play Skyrim online and kill stuff in a multiplayer environment. Overland is my jam, or at least I wish it was... and it doesn't have to be the end times just because ZOS adjusts scaling or even attempts to ponder creative ways to make more people feel engaged without totally utterly over-dramatically destroying the game for others.
Sorry dude, your justifications and reasoning just doesn't ring true to me, we're going to have to agree to disagree. I will give you that no one is asking for overland group content, but they are asking for the overland content to be much more difficult than it is now without regard of how that will effect many older, lesser skilled and yes disabled gamers...they are basically saying screw those groups as long as they can stroke their egos for their own selfish needs.
You can spin it any way you wish and claim to be part of the effective community all you wish (which is a very old social engineering tactic) but in the end the results are the same.....marginalized groups being left out in the cold despite how much they spend on the game in favor of the self described elite who nine times out of ten pays little to nothing....because you can more often than not link them with the Free and Now cult that plagues these forums.
That's all I have to say on it, though I'm sure there is a metric crap ton of people that will be damned if they sit idly by and let folks who basically spent maybe 20 bucks for their experience to dictate what the difficulty level should be.
If you aim a game at a marginal group you get marginal populations.. The masses leave "because its not what they want" and the game dies, the game makes no money and closes..
Every online hardcore aimed game dies, because the customers that want it are marginal at best..
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
@Rain_Greyraven
That's what I've tried to explain to them, too. I've seen hardcore people say in many games that they hate cash shops because they believe everything should be earned in game. So where's the money coming from, then? Hardcore players don't ever seem to understand the value of money as a support mechanism to others.
I'd go so far as to say that they can't. Heart of Thorns proves this, as has been mentioned so many times now that it's a broken record. It's also really the only proof you need.
GW2 as a Casual Game: The cash shop is healthy, lots of things are being sold all the time. ANet is stable, yay!
GW2 as a Hardcore Game: The cash shop is dead, nothing is being sold at all. ANet is about to die, oh dear.
Even if there was a push from hardcore players, it wouldn't matter. The vast majority of them seem incapable of understanding and they wouldn't even want to. It's as I pointed out with the factotum thing, where they were angry at ZOS for selling something they had to 'earn' (air-quotes mode in full effect, there). They can't conceive of the idea of buying something because they look at the game as a job.
They look at the game as a job. They work. They expect the game and the developer to reward them.
They expect the developer to put in the time and money to suit them because they erroneously see themselves as workers in another's employ, it's bizarre, but it's absolutely the truth. Look at how they won't set their own difficulty. Casual players will find their own fun by roleplaying between expansions and whatnot, but hardcore players will get fed up and leave as soon as they've blasted through the content on hard mode because they don't see it as theirs to have fun with, it's work.
Casuals understand it isn't work. It's a video game. It's escapism. It's fun. You pay for it to have an enjoyable escape from the daily grind of life.
I'm not saying that hardcore people are wrong-headed or broken, but what I absolutely am saying is that you cannot make money from them. Ever. In any way. We keep pointing this out and it's something they can't argue against so their arguments tend to veer towards the illogical, specious, or insulting. Wildstar tried to appeal to them, was Wildstar a huge success? No, it was dead on arrival. Why? Hardcore players saw themselves as Wildstar workers and it was Carbine's (the developer's) responsibility to reward them for their work.
I'm not going to tell hardcore players that they're wrong-headed. I believe in personal freedoms. They can do them. What I will say though is that there cannot be money made from the hardcore contingent. Ever. And what happens when a developer appeals to them is that the game dies, since the hardcore contingent expect incoming rewards rather than understanding that they should reward the developer for crafting the game they enjoy.
No money has ever been made off of the hardcore outside of eSports. And eSports is a very, very, very tiny chance for success. Battleborn attracted a casual audience but the developer tried to push for eSports as their source of money and it killed them. If you don't succeed in the very cutthroat field of eSports, if you don't succeed FAST, you're dead. You're dead because you cannot count on hardcore players for support. Hardcore players won't spend because that's not how it works.
The hardcore mindset is this: I paid the entry fee. Now I'm going to work my arse off at this job and expect the very best rewards. When the work dries up, I'm leaving.
Where's the money in that? They're expecting, not giving.
The casual mindset is this: Oh man, this is fun! I love this! I love roleplaying, here. I love making alts! Sure I completed the latest expansion, but I'm just going to derp around with exploration, I'm going to just do my own thing and have a blast. And I'm going to support them by buying cool things off the cash shop. Wheeee!
And there's a lot of money in that.
The hardcore contingent see it as a job. The casual majority see it as a vacation.
Do you think that you'd get money off of people who think they're working for you, or do you think you'd get money from people who're enjoying your vacationing spot? My partner and I have been talking about this and it's thanks to them that I really clicked with what the hardcore problem is -- that they see it as a job that they demand to be rewarded for, they don't see why they should reward others (even the developer) for their work.
And that's why money can't come from the hardcore.
Like I said, I feel like the casual players are subsidising the hardcore right now. We're paying for their fun. I know I am, but I'm doing it because I know ZOS will make their goofy mistakes. What I think their dungeon packs should be are public dungeons, not trials. I think they're hurting themselves by doing trials. They'll realise that, though, when they do their first public dungeon pack and it's successful by so many powers more compared to the trials that they'll never turn back.
For hardcore players to be catered to as much as they want, they need to severely adjust their perspective. But they won't. I don't think they can. In fact, I'd say they can't. Even PvPers are much more likely to spend than the hardcore, at least a PvPer may realise that this is a vacation, not a job.
Edit: Basically, the hardcore minority is so loud because they believe they're entitled to more based on the 'work' that they do. If you look at how they talk, how they think, how they behave? See: The factotum issue. If you look at that, it's easy to see. This is why they think that the game should be tailored to them despite putting no money in, they see the game as work, they can't see it any other way.
Casual players see it as a fun vacation. Their hosts should be rewarded for providing them with fun, they like their vacation spot and they don't want it to close down. So the casuals put money out to keep the local vacation spot business alive. They're having fun, they don't want it to go away.
I've tried to explain this, but it's exactly the reason you'll never make money off of the hardcore. It's also the reason why the hardcore believe they're so entitled.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard