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Tell me why templar tanks are unpopular and if the hate is justified.

huschdeguddzje
huschdeguddzje
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I've been tanking on my dk a lot, vet dungeons, vet trials you name it. But it's just so boring, it's like playing the game so passively, turning half of your brain of.

So I wanted to make a different tank, one with Wich I'm still able to take on vet content.
I like the idea of a paladin so I decided on templar.
After some research however it's seems that templars are the least desirable class for tanking.
From what I understand it's mainly because of sustain issues, but deep thoughts seems a viable solution to that problem, or am I mistaken?

Best Answer

  • raj72616a
    raj72616a
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    i main a stamplar tank and mostly do vet dungeons, and some normal trial, but have not tried to tank vet trial yet.

    i don't see the need to perma block in vet dungeon and normal trial, and am able to sustain with heavy attack and Engine Guardian set.

    we lost Major Melding, we lost the ability to restore stamina for the group, but there's still minor melding, aoe snare, fast and powerful rez, and now we get chain so i guess it's ok?

    templar has passive to help with blocking, has a low cost ultimate skill that "reduces damage deal to you by 15% for 10 seconds, plus an additional 4% for each enemy hit", has a ground based skill that gives +5280 resistance plus Minor Protection plus Minor Melding. i feel that the survivability isn't bad.
    Answer ✓
  • White wabbit
    White wabbit
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    There is a Tanking thread on here but don't know how to link it, if you look though there you will get some answers, I tried to run a Templar tank but hated that there was no cc or any great heal on it have been down the route of tanking on Dk's but now rocking a Warden which I love, I also enjoyed a sorc tank over the Dk but it struggled with the harder content
    Edited by White wabbit on June 14, 2018 2:53PM
  • Checkmath
    Checkmath
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    Templars have no mechanism to sustain stamina while blocking. They also lack the aoe control abilities like talons. Therefore they need to slot an icestaff somehow to be effective. Also it can come to „fights“ about who has the right to use repentance, if another templar is in the group.
  • Danksta
    Danksta
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    Checkmath wrote: »
    Templars have no mechanism to sustain stamina while blocking. They also lack the aoe control abilities like talons. Therefore they need to slot an icestaff somehow to be effective. Also it can come to „fights“ about who has the right to use repentance, if another templar is in the group.

    This, plus any utility that a Templar tank could provide for the group could be provided by a Templar healer.
    BawKinTackWarDs PS4/NA

  • GrumpyDuckling
    GrumpyDuckling
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    The introduction of Time Stop (from Psijic Order skill line) helps Templars by giving them a crowd control ability.

    It requires smarter timing than talons, but it also has the added benefit of stunning enemies instead of just immobilizing them (like Talons does). It's a small difference but it helps your healer because stunned enemies can't attack you, meaning you take less damage for a few seconds.
  • Narvuntien
    Narvuntien
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    They are fine for normal trials..... I run regularly with a templar tank.

    meditate and time stop (and stam chains ability) from summerset are all great additions though.
    Edited by Narvuntien on June 14, 2018 4:23PM
  • idk
    idk
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    1. deep thought is not really a viable solution.

    2. you are correct that sustain is the issue.

    A solid player can tank on a templar fine. It does require knowing when to block (not permablocking) and knowing when one can heavy attack to gain resources. If the tank cannot figure that out then they will be a dead tank in serious trial fights.
  • Raraaku
    Raraaku
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    Some racial passives also do help alleviate the problem such as Argonian's Resourceful or Redguard's Adrenaline Rush.

    Templars have some fun skills to play around with though such as Blazing Shield (I know Radiant Ward is technically better for Tanks), Eclipse, Radiant Destruction.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • cpuScientist
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    They can't sustain stamina, magPlar healers can bring any buffs they would. No good crowd control, timestop is nothing vs a root like talons that also applies maim, and if they need to be stunned well that dk can root em then timestop lol even better way to use timestop than just throwing it out there. No good heal "funny then being the heal class but only if you build into mag is that true" better off with a stamDen or stamDK heck even a stamBlade and StamSorc do better lol.
  • Merlin13KAGL
    Merlin13KAGL
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    Regarding four man, it's just a lot harder to pull it off and do it well. Trials it gets even worse.

    My first tank was a MagPlar that has cleared about every 4 man HM in the game.

    DK's and Wardens just have so many built in tools, they're the standard people get used to. Doesn't mean you can't get the other to work.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Narvuntien
    Narvuntien
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    Solution to the can't sustain stamina while blocking..... don't block.

    Also don't need all that mag regen if its not sustaining stamina like a dk and your buffs are being supplied by the templar healer.

    I really messed up my templar tank set up because I keep thinking like a dk, and reading guides about dks.
  • huschdeguddzje
    huschdeguddzje
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    Narvuntien wrote: »
    Solution to the can't sustain stamina while blocking..... don't block.

    Also don't need all that mag regen if its not sustaining stamina like a dk and your buffs are being supplied by the templar healer.

    I really messed up my templar tank set up because I keep thinking like a dk, and reading guides about dks.

    How successful are you with that?
  • Minno
    Minno
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    I only ran 4-man and basic difficulties with some vet.
    But I also ran it completely on my PvP CP and all impen lol:

    - 5pc medium ironblood with tactician passive. If someone didn't run lighting staff, a Dodge roll gave out off balance for everyone. Medium speed with Swift traits let me avoid the snare off ironblood and let new save blocks for really nasty mechanics.
    - 2pc whatever monster. I used malubeth for the free heal to help my healer out and get vitality buff because I ran channeled focus to help use time stop use. I also used vigor with troll king in case the healer was using chokethorn.
    - 5pc bone pirate. Just for stats and sustain (and I wasn't going to change my PvP sets off lol).
    - I ran s+b/bow. Weird I know, but bow had AOE immobilze bombard and mobility buffs to help offset ironblood snares without sprinting. But I used meditate on this bar to get major protection and Stam back if I needed it. It helped me, but no idea how it works in really hard vet stuff (I only did vet Falk hold ).

    But all of that is so far away from tank meta.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • huschdeguddzje
    huschdeguddzje
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    Minno wrote: »
    I only ran 4-man and basic difficulties with some vet.
    But I also ran it completely on my PvP CP and all impen lol:

    - 5pc medium ironblood with tactician passive. If someone didn't run lighting staff, a Dodge roll gave out off balance for everyone. Medium speed with Swift traits let me avoid the snare off ironblood and let new save blocks for really nasty mechanics.
    - 2pc whatever monster. I used malubeth for the free heal to help my healer out and get vitality buff because I ran channeled focus to help use time stop use. I also used vigor with troll king in case the healer was using chokethorn.
    - 5pc bone pirate. Just for stats and sustain (and I wasn't going to change my PvP sets off lol).
    - I ran s+b/bow. Weird I know, but bow had AOE immobilze bombard and mobility buffs to help offset ironblood snares without sprinting. But I used meditate on this bar to get major protection and Stam back if I needed it. It helped me, but no idea how it works in really hard vet stuff (I only did vet Falk hold ).

    But all of that is so far away from tank meta.

    I was looking for pve specifically, should have clarified that, sorry
  • Minno
    Minno
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    Minno wrote: »
    I only ran 4-man and basic difficulties with some vet.
    But I also ran it completely on my PvP CP and all impen lol:

    - 5pc medium ironblood with tactician passive. If someone didn't run lighting staff, a Dodge roll gave out off balance for everyone. Medium speed with Swift traits let me avoid the snare off ironblood and let new save blocks for really nasty mechanics.
    - 2pc whatever monster. I used malubeth for the free heal to help my healer out and get vitality buff because I ran channeled focus to help use time stop use. I also used vigor with troll king in case the healer was using chokethorn.
    - 5pc bone pirate. Just for stats and sustain (and I wasn't going to change my PvP sets off lol).
    - I ran s+b/bow. Weird I know, but bow had AOE immobilze bombard and mobility buffs to help offset ironblood snares without sprinting. But I used meditate on this bar to get major protection and Stam back if I needed it. It helped me, but no idea how it works in really hard vet stuff (I only did vet Falk hold ).

    But all of that is so far away from tank meta.

    I was looking for pve specifically, should have clarified that, sorry

    This is for 4-man pve :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tasear
    Tasear
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    I say play as you want then complain to those class Representatives when it's not working out? I hear they listen to such concerns.

    On a serious note you probably make great tank/healer hybrid. The 3dps/ tank groups that have become popular you will do you well. You can sustain a few different ways. Health tanks with shields and Magicka regain is easy, frost tanking for balance of resources, sustain sets.
    Edited by Tasear on June 15, 2018 1:28AM
  • Tasear
    Tasear
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    https://discord.gg/JzF44bU

    I invite you to join us in ESO Tank discord. Also feel free to invite your friends too.
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